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- SW: Promote adjustment of helpers to double since some values will be coming in with higher precision.
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584ec935ed
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2 changed files with 8 additions and 8 deletions
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@ -7791,7 +7791,7 @@ void CheckFootPrints(PLAYERp pp)
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//
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//
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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void playerAddAngle(PLAYERp pp, int ang)
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void playerAddAngle(PLAYERp pp, double ang)
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{
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{
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if (!cl_syncinput)
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if (!cl_syncinput)
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{
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{
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@ -7803,7 +7803,7 @@ void playerAddAngle(PLAYERp pp, int ang)
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}
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}
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}
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}
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void playerSetAngle(PLAYERp pp, int ang)
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void playerSetAngle(PLAYERp pp, double ang)
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{
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{
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if (!cl_syncinput)
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if (!cl_syncinput)
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{
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{
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@ -7815,7 +7815,7 @@ void playerSetAngle(PLAYERp pp, int ang)
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}
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}
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}
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}
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void playerAddHoriz(PLAYERp pp, int horiz)
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void playerAddHoriz(PLAYERp pp, double horiz)
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{
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{
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if (!cl_syncinput)
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if (!cl_syncinput)
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{
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{
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@ -7827,7 +7827,7 @@ void playerAddHoriz(PLAYERp pp, int horiz)
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}
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}
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}
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}
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void playerSetHoriz(PLAYERp pp, int horiz)
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void playerSetHoriz(PLAYERp pp, double horiz)
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{
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{
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if (!cl_syncinput)
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if (!cl_syncinput)
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{
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{
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@ -144,10 +144,10 @@ void PlaySOsound(short sectnum,short sound_num);
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void DoSpawnTeleporterEffectPlace(SPRITEp sp);
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void DoSpawnTeleporterEffectPlace(SPRITEp sp);
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void FindMainSector(SECTOR_OBJECTp sop);
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void FindMainSector(SECTOR_OBJECTp sop);
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void playerAddAngle(PLAYERp pp, int ang);
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void playerAddAngle(PLAYERp pp, double ang);
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void playerSetAngle(PLAYERp pp, int ang);
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void playerSetAngle(PLAYERp pp, double ang);
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void playerAddHoriz(PLAYERp pp, int horiz);
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void playerAddHoriz(PLAYERp pp, double horiz);
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void playerSetHoriz(PLAYERp pp, int horiz);
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void playerSetHoriz(PLAYERp pp, double horiz);
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END_SW_NS
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END_SW_NS
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