mirror of
https://github.com/ZDoom/Raze.git
synced 2024-11-15 08:51:24 +00:00
- removed Lunatic remains.
This looks as dead as it could be, so away it goes.
This commit is contained in:
parent
639d1fb4d3
commit
7721ed31c0
182 changed files with 0 additions and 54282 deletions
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@ -150,26 +150,14 @@ EDUKE32_STATIC_ASSERT(7 <= MAXTILES-MAXUSERTILES);
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#include "sounds.h"
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#include "soundsdyn.h"
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#ifdef LUNATIC
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# include "lunatic_game.h"
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#endif
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static inline int32_t G_HaveActor(int spriteNum)
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{
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#ifdef LUNATIC
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return El_HaveActor(spriteNum);
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#else
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return g_tile[spriteNum].execPtr!=NULL;
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#endif
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}
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static inline int32_t G_DefaultActorHealth(int spriteNum)
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{
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#ifdef LUNATIC
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return g_elActors[spriteNum].strength;
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#else
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return G_HaveActor(spriteNum) ? g_tile[spriteNum].execPtr[0] : 0;
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#endif
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}
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#endif
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@ -32,10 +32,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "savegame.h"
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#include "scriplib.h"
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#ifdef LUNATIC
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# include "lunatic_game.h"
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#endif
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#include "vfs.h"
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#if KRANDDEBUG
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@ -28,10 +28,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "gamedef.h" // vmstate_t
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#include "sector.h" // mapstate_t
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#ifdef LUNATIC
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# include "lunatic_game.h"
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#endif
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int32_t VM_ExecuteEvent(int const nEventID, int const spriteNum, int const playerNum, int const nDist, int32_t const nReturn);
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int32_t VM_ExecuteEvent(int const nEventID, int const spriteNum, int const playerNum, int const nDist);
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int32_t VM_ExecuteEvent(int const nEventID, int const spriteNum, int const playerNum);
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@ -39,11 +35,7 @@ int32_t VM_ExecuteEventWithValue(int const nEventID, int const spriteNum, int co
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static FORCE_INLINE bool VM_HaveEvent(int const nEventID)
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{
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#ifdef LUNATIC
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return L_IsInitialized(&g_ElState) && El_HaveEvent(nEventID);
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#else
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return !!apScriptEvents[nEventID];
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#endif
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}
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static FORCE_INLINE int32_t VM_OnEvent(int nEventID, int spriteNum, int playerNum, int nDist, int32_t nReturn)
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@ -1,55 +0,0 @@
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-- INTERNAL
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-- definitions of BUILD and game types for the Lunatic Interpreter
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local ffi = require("ffi")
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local ffiC = ffi.C
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ffi.cdef[[
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enum {
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LUNATIC_CLIENT_MAPSTER32 = 0,
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LUNATIC_CLIENT_EDUKE32 = 1,
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LUNATIC_CLIENT = LUNATIC_CLIENT_MAPSTER32
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}
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]]
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--== First, load the definitions common to the game's and editor's Lua interface.
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decl = ffi.cdef
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local defs_c = require("defs_common")
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defs_c.finish_spritetype({})
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defs_c.create_globals(_G)
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-- TODO: provide access to only a subset, restict access to ffiC?
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gv = ffiC
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--== Mapster32-specific initialization
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ffi.cdef "char *listsearchpath(int32_t initp);"
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-- Add the search path directories to the Lua load path.
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local initp = 1
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while (true) do
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local sp_c = ffiC.listsearchpath(initp)
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if (sp_c == nil) then
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break
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end
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local sp = ffi.string(sp_c)
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assert(sp:sub(-1)=='/')
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package.path = sp..'?.lua;'..package.path
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initp = 0
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end
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-- Helper functions
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local package = package
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local require = require
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function reload(modname)
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package.loaded[modname] = nil
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return require(modname)
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end
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--print('Lua load path: '..package.path)
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File diff suppressed because it is too large
Load diff
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@ -1,124 +0,0 @@
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-- Implementation of a bound-checked array type factory for LuaJIT 2.0 or later.
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--
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-- Usage example:
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--
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-- > bcarray.new("int8_t", 3, "test", "three_pigs")
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-- > a = ffi.new("struct { int32_t a; three_pigs p; int16_t b; }")
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-- > =ffi.sizeof(a) --> 12
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-- > b = ffi.new("__attribute__((packed)) struct { int32_t a; three_pigs p; int16_t b; }")
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-- > =ffi.sizeof(b) --> 9
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local ffi = require("ffi")
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local string = require("string")
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local table = require("table")
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local assert = assert
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local error = error
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local pairs = pairs
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local type = type
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local bcarray = {}
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-- Generate C decl for a sequence of <nelts> const struct members.
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-- For example, for 4 elements,
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-- "const $ _r1, _f2, _u3, _n4;"
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local function flatten_array(nelts, rng)
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local strtab = { "$ " }
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if (rng and rng.getu32==nil) then
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assert(type(rng)=="table")
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for i=1,#rng do
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strtab[i+1] = rng[i]..((i<#rng) and "," or ";")
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end
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else
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for i=1,nelts do
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local ch = 97 + (rng and (rng:getu32() % 25) or 0) -- 'a'..'z'
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strtab[i+1] = string.format("_%c%x%s", ch, i, (i<nelts) and "," or ";")
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end
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end
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return table.concat(strtab)
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end
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-- ctype = bcarray.new(basetype, numelts, showname [, typename] [, rng] [, mtadd])
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-- (optional fields may be nil)
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--
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-- <numelts>: Number of elements in array (small number)
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-- <showname>: The name to be shown for the derived type in error messages
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-- <typename>: If non-nil, the name under which the derived type is typedef'd
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-- <rng>: Random generator state + method :getu32(). If nil, then members are
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-- named _a1, _a2, ...
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-- It also may be a table containing member names at numeric indices 1..#rng.
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-- <mtadd>: A table containing functions __index and/or __newindex. They are
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-- called first and the bound-checking ones are tail-called then. If the
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-- custom __index one returns something, it is returned by the composite one.
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function bcarray.new(basetype, numelts, showname, typename, rng, mtadd)
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local eltptr_t = ffi.typeof("$ *", ffi.typeof(basetype))
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local mt = {
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__index = function(ar, idx)
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if (not (idx >= 0 and idx < numelts)) then
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error("out-of-bounds "..showname.." read access", 2)
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end
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return ffi.cast(eltptr_t, ar)[idx]
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end,
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-- NOTE: this function will be dead code if the prefixed __newindex
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-- errors out unconditionally or the bcarray is declared 'const'.
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__newindex = function(ar, idx, val)
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if (not (idx >= 0 and idx < numelts)) then
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error("out-of-bounds "..showname.." write access", 2)
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end
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ffi.cast(eltptr_t, ar)[idx] = val
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end,
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}
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if (mtadd ~= nil) then
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local curindexf, curnewindexf = mt.__index, mt.__newindex
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local addindexf, addnewindexf = mtadd.__index, mtadd.__newindex
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if (addindexf) then
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-- Additional __index metamethod given.
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mt.__index = function(ar, idx)
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local sth = addindexf(ar, idx)
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if (sth ~= nil) then
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return sth
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end
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return curindexf(ar, idx)
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end
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end
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if (addnewindexf) then
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-- Additional __newindex metamethod given.
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mt.__newindex = function(ar, idx, val)
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addnewindexf(ar, idx, val)
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return curnewindexf(ar, idx, val)
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end
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end
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end
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local cdeclstr = "struct {"..flatten_array(numelts, rng).."}"
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local bcarray_t = ffi.typeof(cdeclstr, ffi.typeof(basetype));
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bcarray_t = ffi.metatype(bcarray_t, mt)
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if (not (rng and rng.getu32==nil)) then
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-- When passing a member name table, it is allowed to have a different
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-- number of named members than array elements.
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assert(ffi.sizeof(bcarray_t) == ffi.sizeof(basetype)*numelts)
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end
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if (typename ~= nil) then
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-- Register the type name in the global namespace.
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assert(type(typename)=="string")
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ffi.cdef("typedef $ $;", bcarray_t, typename)
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end
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return bcarray_t
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end
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return bcarray
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@ -1,126 +0,0 @@
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-- Bound-checking functions for engine and game "things".
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local ffiC = require("ffi").C
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local type = type
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local error = error
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local bcheck = {}
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--== ENGINE ==--
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function bcheck.sector_idx(sectnum)
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if (not (sectnum >= 0 and sectnum < ffiC.numsectors)) then
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error("invalid sector number "..sectnum, 3)
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end
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end
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function bcheck.wall_idx(wallnum)
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if (not (wallnum >= 0 and wallnum < ffiC.numwalls)) then
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error("invalid wall number "..wallnum, 3)
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end
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end
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-- TODO: Provide another function that also checks whether the sprite exists in
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-- the game world (statnum != MAXSTATUS).
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function bcheck.sprite_idx(spritenum)
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-- if (not (spritenum >= 0 and spritenum < ffiC.MAXSPRITES)) then
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if (not (spritenum >= 0 and spritenum < ffiC.MAXSPRITES)) then
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error("invalid sprite number "..spritenum, 3)
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end
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end
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function bcheck.tile_idx(tilenum)
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if (not (tilenum >= 0 and tilenum < ffiC.MAXTILES)) then
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error("invalid tile number "..tilenum, 3)
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end
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end
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--== HELPERS ==--
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function bcheck.number(val, errlev)
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if (type(val)~="number" or val~=val) then
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error("invalid argument: must be a non-NaN number", errlev or 3)
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end
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end
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function bcheck.type(val, typestr, errlev)
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if (type(val)~=typestr) then
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error("invalid argument: must be a "..typestr, errlev or 3)
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end
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end
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--== GAME ==--
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if (ffiC.LUNATIC_CLIENT == ffiC.LUNATIC_CLIENT_MAPSTER32) then
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return bcheck
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end
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local con_lang = require("con_lang")
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function bcheck.player_idx(snum)
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if (not (snum >= 0 and snum < ffiC.g_mostConcurrentPlayers)) then
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error("invalid player number "..snum, 3)
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end
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end
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function bcheck.sound_idx(sndidx)
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if (not (sndidx >= 0 and sndidx < con_lang.MAXSOUNDS)) then
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error("invalid sound number "..sndidx, 3)
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end
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end
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function bcheck.weapon_idx(weap)
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if (not (weap >= 0 and weap < ffiC.MAX_WEAPONS)) then
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error("Invalid weapon ID "..weap, 3)
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end
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end
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function bcheck.inventory_idx(inv)
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if (not (inv >= 0 and inv < ffiC.GET_MAX)) then
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error("Invalid inventory ID "..inv, 3)
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end
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end
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function bcheck.volume_idx(volume)
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if (not (volume >= 0 and volume < con_lang.MAXVOLUMES)) then
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error("invalid volume number "..volume, 3)
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end
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end
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function bcheck.level_idx(level)
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if (not (level >= 0 and level < con_lang.MAXLEVELS)) then
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error("invalid level number "..level, 3)
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end
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end
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function bcheck.linear_map_idx(idx)
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if (not (idx >= 0 and idx <= con_lang.MAXLEVELS * con_lang.MAXVOLUMES)) then
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error("invalid linear map index "..idx, 3)
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end
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end
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function bcheck.quote_idx(qnum, onlyidx)
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if (not (qnum >= 0 and qnum < con_lang.MAXQUOTES)) then
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error("invalid quote number "..qnum, 3)
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end
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local cstr = ffiC.apStrings[qnum]
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if (onlyidx) then
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return cstr
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end
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if (cstr == nil) then
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error("null quote "..qnum, 3)
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end
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return cstr
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end
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function bcheck.top_level(funcname, errlev)
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if (ffiC.g_elCallDepth > 0) then
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error("Invalid use of "..funcname..": must be called from top level", errlev or 3)
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end
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end
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return bcheck
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@ -1,293 +0,0 @@
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-- "Bit array" module based on LuaJIT's BitOp.
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local bit = require "bit"
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local math = require "math"
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local ffi = require "ffi"
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local assert = assert
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local error = error
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local type = type
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local tostring = tostring
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module(...)
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local bitar_ct = ffi.typeof[[
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struct {
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const double maxbidx; // last permissible bit index
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const double maxidx; // last permissible int32_t index
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const intptr_t arptr; // address of the int32_t array
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}]]
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local ptr_to_int = ffi.typeof("int32_t *")
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local anchor = {}
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-- population count of a nibble
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local nibpop = ffi.new("double [?]", 16,
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{ 0, 1, 1, 2, 1, 2, 2, 3,
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1, 2, 2, 3, 2, 3, 3, 4 })
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-- ...and of a byte
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local bytepop = ffi.new("double [?]", 256)
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for i=0,255 do
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bytepop[i] = nibpop[bit.band(i, 15)] + nibpop[bit.rshift(i, 4)]
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end
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nibpop = nil
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local function bitar_from_intar(maxbidx, maxidx, ar)
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-- We need to have the int32_t[?] array be reachable so that it will not be
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-- garbage collected
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local ar_intptr = ffi.cast("intptr_t", ar)
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anchor[tostring(ar_intptr)] = ar
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-- Leaving the (potential) high trailing bits at 0 lets us not worry
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-- about them in the population count calculation (__len metamethod).
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-- Also, this is correct for maxbidx%32 == 0, since BitOp's shifts
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-- mask the 5 lower bits of the counts.
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local numremain = bit.band(maxbidx+1, 31)
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ar[maxidx] = bit.band(ar[maxidx], bit.rshift(-1, 32-numremain))
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return bitar_ct(maxbidx, maxidx, ar_intptr)
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end
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local function setop_common_rel(s1, s2)
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if (s1.maxbidx ~= s2.maxbidx) then
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error("bad arguments to bit array set op: must be of same length", 4)
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end
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local ar1 = ffi.cast(ptr_to_int, s1.arptr)
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local ar2 = ffi.cast(ptr_to_int, s2.arptr)
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return ar1, ar2
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end
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local function setop_common(s1, s2)
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if (not ffi.istype(bitar_ct, s1) or not ffi.istype(bitar_ct, s2)) then
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error("bad arguments to bit array set op: both must be 'bitar' types", 3)
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end
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local ar1, ar2 = setop_common_rel(s1, s2)
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local ar = ffi.new("int32_t [?]", s1.maxidx+1)
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return ar, ar1, ar2
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end
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local mt = {
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--- Operational methods
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__add = function(s1, s2) -- set union
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local ar, ar1, ar2 = setop_common(s1, s2)
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for i=0,s1.maxidx do
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ar[i] = bit.bor(ar1[i], ar2[i])
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end
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return bitar_from_intar(s1.maxbidx, s1.maxidx, ar)
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end,
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__mul = function(s1, s2) -- set intersection
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local ar, ar1, ar2 = setop_common(s1, s2)
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for i=0,s1.maxidx do
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ar[i] = bit.band(ar1[i], ar2[i])
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end
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return bitar_from_intar(s1.maxbidx, s1.maxidx, ar)
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end,
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__sub = function(s1, s2) -- set difference
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||||
local ar, ar1, ar2 = setop_common(s1, s2)
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for i=0,s1.maxidx do
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ar[i] = bit.band(ar1[i], bit.bnot(ar2[i]))
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end
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return bitar_from_intar(s1.maxbidx, s1.maxidx, ar)
|
||||
end,
|
||||
|
||||
__unm = function(s) -- bitwise NOT
|
||||
local newar = ffi.new("int32_t [?]", s.maxidx+1)
|
||||
local oldar = ffi.cast(ptr_to_int, s.arptr)
|
||||
for i=0,s.maxidx do
|
||||
newar[i] = bit.bnot(oldar[i])
|
||||
end
|
||||
return bitar_from_intar(s.maxbidx, s.maxidx, newar)
|
||||
end,
|
||||
|
||||
|
||||
--- Additional operations
|
||||
|
||||
__index = {
|
||||
-- TODO: Rename to 'testi', 'seti', 'cleari'; add 'flipi'?
|
||||
|
||||
-- Is bit i set?
|
||||
isset = function(s, i)
|
||||
if (not (i >= 0 and i<=s.maxbidx)) then
|
||||
error("bad bit index for isset: must be in [0.."..s.maxbidx.."]", 2)
|
||||
end
|
||||
s = ffi.cast(ptr_to_int, s.arptr)
|
||||
return (bit.band(s[bit.rshift(i, 5)], bit.lshift(1, i)) ~= 0)
|
||||
end,
|
||||
|
||||
-- Clear bit i.
|
||||
set0 = function(s, i)
|
||||
if (not (i >= 0 and i<=s.maxbidx)) then
|
||||
error("bad bit index for set0: must be in [0.."..s.maxbidx.."]", 2)
|
||||
end
|
||||
s = ffi.cast(ptr_to_int, s.arptr)
|
||||
local jx = bit.rshift(i, 5)
|
||||
s[jx] = bit.band(s[jx], bit.rol(0xfffffffe, i))
|
||||
end,
|
||||
|
||||
-- Set bit i.
|
||||
set1 = function(s, i)
|
||||
if (not (i >= 0 and i<=s.maxbidx)) then
|
||||
error("bad bit index for set1: must be in [0.."..s.maxbidx.."]", 2)
|
||||
end
|
||||
s = ffi.cast(ptr_to_int, s.arptr)
|
||||
local jx = bit.rshift(i, 5)
|
||||
s[jx] = bit.bor(s[jx], bit.rol(0x00000001, i))
|
||||
end
|
||||
},
|
||||
|
||||
|
||||
--- Relational methods
|
||||
|
||||
__eq = function(s1, s2) -- set identity
|
||||
local ar1, ar2 = setop_common_rel(s1, s2)
|
||||
for i=0,s1.maxidx do
|
||||
if (bit.bxor(ar1[i], ar2[i]) ~= 0) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end,
|
||||
|
||||
__le = function(s1, s2)
|
||||
local ar1, ar2 = setop_common_rel(s1, s2)
|
||||
for i=0,s1.maxidx do
|
||||
if (bit.band(ar1[i], bit.bnot(ar2[i])) ~= 0) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end,
|
||||
|
||||
__lt = function(s1, s2)
|
||||
return s1 <= s2 and not (s2 == s1)
|
||||
end,
|
||||
|
||||
-- The length operator gets the population count of the bit array, i.e. the
|
||||
-- number of set bits.
|
||||
__len = function(s)
|
||||
local ar = ffi.cast(ptr_to_int, s.arptr)
|
||||
local popcnt = 0
|
||||
for i=0,s.maxidx do
|
||||
popcnt = popcnt + bytepop[bit.band(ar[i], 255)] +
|
||||
bytepop[bit.band(bit.rshift(ar[i], 8), 255)] +
|
||||
bytepop[bit.band(bit.rshift(ar[i], 16), 255)] +
|
||||
bytepop[bit.rshift(ar[i], 24)]
|
||||
end
|
||||
return popcnt
|
||||
end,
|
||||
|
||||
-- serialization
|
||||
__tostring = function(s)
|
||||
local size=s.maxidx+1
|
||||
local ar = ffi.cast(ptr_to_int, s.arptr)
|
||||
|
||||
local hdr = "bitar.new("..s.maxbidx..", '"
|
||||
local ofs = #hdr
|
||||
local totalstrlen = ofs+8*size+2
|
||||
local str = ffi.new("char [?]", totalstrlen)
|
||||
|
||||
ffi.copy(str, hdr, ofs)
|
||||
|
||||
for i=0,s.maxidx do
|
||||
-- 'a' is ASCII 97
|
||||
for nib=0,7 do
|
||||
str[ofs + 8*i + nib] = 97 + bit.band(bit.rshift(ar[i], 4*nib), 0x0000000f)
|
||||
end
|
||||
end
|
||||
|
||||
ffi.copy(str+totalstrlen-2, "')", 2)
|
||||
|
||||
return ffi.string(str, totalstrlen)
|
||||
end,
|
||||
|
||||
-- On garbage collection of the bitar, clear the array's anchor so that it
|
||||
-- can be collected too.
|
||||
__gc = function(s)
|
||||
anchor[tostring(s.arptr)] = nil
|
||||
end,
|
||||
|
||||
__metatable = true,
|
||||
}
|
||||
|
||||
ffi.metatype(bitar_ct, mt)
|
||||
|
||||
|
||||
-- Create new bit array.
|
||||
function new(maxbidx, initval)
|
||||
if (type(maxbidx) ~= "number" or not (maxbidx >= 0 and maxbidx <= (2^31)-2)) then
|
||||
-- NOTE: Uh-oh, we can't write '2^31' because that would be interpreted
|
||||
-- as color by OSD_Printf.
|
||||
error("bad argument #1 to bitar.new (must be a number in [0..(2**31)-2])", 2)
|
||||
end
|
||||
|
||||
if (math.floor(maxbidx) ~= maxbidx) then
|
||||
error("bad argument #1 to bitar.new (must be an integral number)")
|
||||
end
|
||||
|
||||
if (ffi.istype(ptr_to_int, initval)) then
|
||||
-- Initialization from an array on the C side. INTERNAL.
|
||||
-- Cannot be reached by user code since there's no access to the FFI
|
||||
-- (and thus no way to create pointers).
|
||||
|
||||
return bitar_from_intar(maxbidx, (maxbidx+1)/32-1, initval)
|
||||
|
||||
elseif (type(initval)=="string") then
|
||||
-- String containing hex digits (a..p) given, for INTERNAL use only.
|
||||
-- XXX: Can be reached by user code.
|
||||
|
||||
local lstr = initval
|
||||
|
||||
local numnibs = #lstr
|
||||
assert(numnibs%8 == 0)
|
||||
|
||||
local size = numnibs/8
|
||||
local maxidx = size-1
|
||||
local ar = ffi.new("int32_t [?]", size)
|
||||
|
||||
local str = ffi.new("char [?]", numnibs)
|
||||
ffi.copy(str, lstr, numnibs)
|
||||
|
||||
for i=0,maxidx do
|
||||
ar[i] = 0
|
||||
|
||||
for nib=0,7 do
|
||||
local hexdig = str[8*i + nib]
|
||||
assert(hexdig >= 97 and hexdig < 97+16)
|
||||
ar[i] = bit.bor(ar[i], bit.lshift(hexdig-97, 4*nib))
|
||||
end
|
||||
end
|
||||
|
||||
-- NOTE: <maxbidx> cannot be extracted from the string, use the passed one.
|
||||
return bitar_from_intar(maxbidx, maxidx, ar)
|
||||
|
||||
else
|
||||
-- User-requested bitar creation.
|
||||
|
||||
if (initval ~= 0 and initval ~= 1) then
|
||||
error("bad argument #2 to bitar.new (must be either 0 or 1)", 2)
|
||||
end
|
||||
|
||||
local maxidx = math.floor(maxbidx/32)
|
||||
local size = maxidx+1
|
||||
|
||||
local ar = ffi.new("int32_t [?]", size)
|
||||
|
||||
if (initval==1) then
|
||||
ffi.fill(ar, size*4, -1)
|
||||
end
|
||||
|
||||
return bitar_from_intar(maxbidx, maxidx, ar)
|
||||
end
|
||||
end
|
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
@ -1,20 +0,0 @@
|
|||
----------------------------------------------------------------------------
|
||||
-- LuaJIT x64 disassembler wrapper module.
|
||||
--
|
||||
-- Copyright (C) 2005-2015 Mike Pall. All rights reserved.
|
||||
-- Released under the MIT license. See Copyright Notice in luajit.h
|
||||
----------------------------------------------------------------------------
|
||||
-- This module just exports the 64 bit functions from the combined
|
||||
-- x86/x64 disassembler module. All the interesting stuff is there.
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
local require = require
|
||||
|
||||
module(...)
|
||||
|
||||
local dis_x86 = require(_PACKAGE.."dis_x86")
|
||||
|
||||
create = dis_x86.create64
|
||||
disass = dis_x86.disass64
|
||||
regname = dis_x86.regname64
|
||||
|
|
@ -1,836 +0,0 @@
|
|||
----------------------------------------------------------------------------
|
||||
-- LuaJIT x86/x64 disassembler module.
|
||||
--
|
||||
-- Copyright (C) 2005-2015 Mike Pall. All rights reserved.
|
||||
-- Released under the MIT license. See Copyright Notice in luajit.h
|
||||
----------------------------------------------------------------------------
|
||||
-- This is a helper module used by the LuaJIT machine code dumper module.
|
||||
--
|
||||
-- Sending small code snippets to an external disassembler and mixing the
|
||||
-- output with our own stuff was too fragile. So I had to bite the bullet
|
||||
-- and write yet another x86 disassembler. Oh well ...
|
||||
--
|
||||
-- The output format is very similar to what ndisasm generates. But it has
|
||||
-- been developed independently by looking at the opcode tables from the
|
||||
-- Intel and AMD manuals. The supported instruction set is quite extensive
|
||||
-- and reflects what a current generation Intel or AMD CPU implements in
|
||||
-- 32 bit and 64 bit mode. Yes, this includes MMX, SSE, SSE2, SSE3, SSSE3,
|
||||
-- SSE4.1, SSE4.2, SSE4a and even privileged and hypervisor (VMX/SVM)
|
||||
-- instructions.
|
||||
--
|
||||
-- Notes:
|
||||
-- * The (useless) a16 prefix, 3DNow and pre-586 opcodes are unsupported.
|
||||
-- * No attempt at optimization has been made -- it's fast enough for my needs.
|
||||
-- * The public API may change when more architectures are added.
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
local type = type
|
||||
local sub, byte, format = string.sub, string.byte, string.format
|
||||
local match, gmatch, gsub = string.match, string.gmatch, string.gsub
|
||||
local lower, rep = string.lower, string.rep
|
||||
|
||||
-- Map for 1st opcode byte in 32 bit mode. Ugly? Well ... read on.
|
||||
local map_opc1_32 = {
|
||||
--0x
|
||||
[0]="addBmr","addVmr","addBrm","addVrm","addBai","addVai","push es","pop es",
|
||||
"orBmr","orVmr","orBrm","orVrm","orBai","orVai","push cs","opc2*",
|
||||
--1x
|
||||
"adcBmr","adcVmr","adcBrm","adcVrm","adcBai","adcVai","push ss","pop ss",
|
||||
"sbbBmr","sbbVmr","sbbBrm","sbbVrm","sbbBai","sbbVai","push ds","pop ds",
|
||||
--2x
|
||||
"andBmr","andVmr","andBrm","andVrm","andBai","andVai","es:seg","daa",
|
||||
"subBmr","subVmr","subBrm","subVrm","subBai","subVai","cs:seg","das",
|
||||
--3x
|
||||
"xorBmr","xorVmr","xorBrm","xorVrm","xorBai","xorVai","ss:seg","aaa",
|
||||
"cmpBmr","cmpVmr","cmpBrm","cmpVrm","cmpBai","cmpVai","ds:seg","aas",
|
||||
--4x
|
||||
"incVR","incVR","incVR","incVR","incVR","incVR","incVR","incVR",
|
||||
"decVR","decVR","decVR","decVR","decVR","decVR","decVR","decVR",
|
||||
--5x
|
||||
"pushUR","pushUR","pushUR","pushUR","pushUR","pushUR","pushUR","pushUR",
|
||||
"popUR","popUR","popUR","popUR","popUR","popUR","popUR","popUR",
|
||||
--6x
|
||||
"sz*pushaw,pusha","sz*popaw,popa","boundVrm","arplWmr",
|
||||
"fs:seg","gs:seg","o16:","a16",
|
||||
"pushUi","imulVrmi","pushBs","imulVrms",
|
||||
"insb","insVS","outsb","outsVS",
|
||||
--7x
|
||||
"joBj","jnoBj","jbBj","jnbBj","jzBj","jnzBj","jbeBj","jaBj",
|
||||
"jsBj","jnsBj","jpeBj","jpoBj","jlBj","jgeBj","jleBj","jgBj",
|
||||
--8x
|
||||
"arith!Bmi","arith!Vmi","arith!Bmi","arith!Vms",
|
||||
"testBmr","testVmr","xchgBrm","xchgVrm",
|
||||
"movBmr","movVmr","movBrm","movVrm",
|
||||
"movVmg","leaVrm","movWgm","popUm",
|
||||
--9x
|
||||
"nop*xchgVaR|pause|xchgWaR|repne nop","xchgVaR","xchgVaR","xchgVaR",
|
||||
"xchgVaR","xchgVaR","xchgVaR","xchgVaR",
|
||||
"sz*cbw,cwde,cdqe","sz*cwd,cdq,cqo","call farViw","wait",
|
||||
"sz*pushfw,pushf","sz*popfw,popf","sahf","lahf",
|
||||
--Ax
|
||||
"movBao","movVao","movBoa","movVoa",
|
||||
"movsb","movsVS","cmpsb","cmpsVS",
|
||||
"testBai","testVai","stosb","stosVS",
|
||||
"lodsb","lodsVS","scasb","scasVS",
|
||||
--Bx
|
||||
"movBRi","movBRi","movBRi","movBRi","movBRi","movBRi","movBRi","movBRi",
|
||||
"movVRI","movVRI","movVRI","movVRI","movVRI","movVRI","movVRI","movVRI",
|
||||
--Cx
|
||||
"shift!Bmu","shift!Vmu","retBw","ret","$lesVrm","$ldsVrm","movBmi","movVmi",
|
||||
"enterBwu","leave","retfBw","retf","int3","intBu","into","iretVS",
|
||||
--Dx
|
||||
"shift!Bm1","shift!Vm1","shift!Bmc","shift!Vmc","aamBu","aadBu","salc","xlatb",
|
||||
"fp*0","fp*1","fp*2","fp*3","fp*4","fp*5","fp*6","fp*7",
|
||||
--Ex
|
||||
"loopneBj","loopeBj","loopBj","sz*jcxzBj,jecxzBj,jrcxzBj",
|
||||
"inBau","inVau","outBua","outVua",
|
||||
"callVj","jmpVj","jmp farViw","jmpBj","inBad","inVad","outBda","outVda",
|
||||
--Fx
|
||||
"lock:","int1","repne:rep","rep:","hlt","cmc","testb!Bm","testv!Vm",
|
||||
"clc","stc","cli","sti","cld","std","incb!Bm","incd!Vm",
|
||||
}
|
||||
assert(#map_opc1_32 == 255)
|
||||
|
||||
-- Map for 1st opcode byte in 64 bit mode (overrides only).
|
||||
local map_opc1_64 = setmetatable({
|
||||
[0x06]=false, [0x07]=false, [0x0e]=false,
|
||||
[0x16]=false, [0x17]=false, [0x1e]=false, [0x1f]=false,
|
||||
[0x27]=false, [0x2f]=false, [0x37]=false, [0x3f]=false,
|
||||
[0x60]=false, [0x61]=false, [0x62]=false, [0x63]="movsxdVrDmt", [0x67]="a32:",
|
||||
[0x40]="rex*", [0x41]="rex*b", [0x42]="rex*x", [0x43]="rex*xb",
|
||||
[0x44]="rex*r", [0x45]="rex*rb", [0x46]="rex*rx", [0x47]="rex*rxb",
|
||||
[0x48]="rex*w", [0x49]="rex*wb", [0x4a]="rex*wx", [0x4b]="rex*wxb",
|
||||
[0x4c]="rex*wr", [0x4d]="rex*wrb", [0x4e]="rex*wrx", [0x4f]="rex*wrxb",
|
||||
[0x82]=false, [0x9a]=false, [0xc4]=false, [0xc5]=false, [0xce]=false,
|
||||
[0xd4]=false, [0xd5]=false, [0xd6]=false, [0xea]=false,
|
||||
}, { __index = map_opc1_32 })
|
||||
|
||||
-- Map for 2nd opcode byte (0F xx). True CISC hell. Hey, I told you.
|
||||
-- Prefix dependent MMX/SSE opcodes: (none)|rep|o16|repne, -|F3|66|F2
|
||||
local map_opc2 = {
|
||||
--0x
|
||||
[0]="sldt!Dmp","sgdt!Ump","larVrm","lslVrm",nil,"syscall","clts","sysret",
|
||||
"invd","wbinvd",nil,"ud1",nil,"$prefetch!Bm","femms","3dnowMrmu",
|
||||
--1x
|
||||
"movupsXrm|movssXrm|movupdXrm|movsdXrm",
|
||||
"movupsXmr|movssXmr|movupdXmr|movsdXmr",
|
||||
"movhlpsXrm$movlpsXrm|movsldupXrm|movlpdXrm|movddupXrm",
|
||||
"movlpsXmr||movlpdXmr",
|
||||
"unpcklpsXrm||unpcklpdXrm",
|
||||
"unpckhpsXrm||unpckhpdXrm",
|
||||
"movlhpsXrm$movhpsXrm|movshdupXrm|movhpdXrm",
|
||||
"movhpsXmr||movhpdXmr",
|
||||
"$prefetcht!Bm","hintnopVm","hintnopVm","hintnopVm",
|
||||
"hintnopVm","hintnopVm","hintnopVm","hintnopVm",
|
||||
--2x
|
||||
"movUmx$","movUmy$","movUxm$","movUym$","movUmz$",nil,"movUzm$",nil,
|
||||
"movapsXrm||movapdXrm",
|
||||
"movapsXmr||movapdXmr",
|
||||
"cvtpi2psXrMm|cvtsi2ssXrVmt|cvtpi2pdXrMm|cvtsi2sdXrVmt",
|
||||
"movntpsXmr|movntssXmr|movntpdXmr|movntsdXmr",
|
||||
"cvttps2piMrXm|cvttss2siVrXm|cvttpd2piMrXm|cvttsd2siVrXm",
|
||||
"cvtps2piMrXm|cvtss2siVrXm|cvtpd2piMrXm|cvtsd2siVrXm",
|
||||
"ucomissXrm||ucomisdXrm",
|
||||
"comissXrm||comisdXrm",
|
||||
--3x
|
||||
"wrmsr","rdtsc","rdmsr","rdpmc","sysenter","sysexit",nil,"getsec",
|
||||
"opc3*38",nil,"opc3*3a",nil,nil,nil,nil,nil,
|
||||
--4x
|
||||
"cmovoVrm","cmovnoVrm","cmovbVrm","cmovnbVrm",
|
||||
"cmovzVrm","cmovnzVrm","cmovbeVrm","cmovaVrm",
|
||||
"cmovsVrm","cmovnsVrm","cmovpeVrm","cmovpoVrm",
|
||||
"cmovlVrm","cmovgeVrm","cmovleVrm","cmovgVrm",
|
||||
--5x
|
||||
"movmskpsVrXm$||movmskpdVrXm$","sqrtpsXrm|sqrtssXrm|sqrtpdXrm|sqrtsdXrm",
|
||||
"rsqrtpsXrm|rsqrtssXrm","rcppsXrm|rcpssXrm",
|
||||
"andpsXrm||andpdXrm","andnpsXrm||andnpdXrm",
|
||||
"orpsXrm||orpdXrm","xorpsXrm||xorpdXrm",
|
||||
"addpsXrm|addssXrm|addpdXrm|addsdXrm","mulpsXrm|mulssXrm|mulpdXrm|mulsdXrm",
|
||||
"cvtps2pdXrm|cvtss2sdXrm|cvtpd2psXrm|cvtsd2ssXrm",
|
||||
"cvtdq2psXrm|cvttps2dqXrm|cvtps2dqXrm",
|
||||
"subpsXrm|subssXrm|subpdXrm|subsdXrm","minpsXrm|minssXrm|minpdXrm|minsdXrm",
|
||||
"divpsXrm|divssXrm|divpdXrm|divsdXrm","maxpsXrm|maxssXrm|maxpdXrm|maxsdXrm",
|
||||
--6x
|
||||
"punpcklbwPrm","punpcklwdPrm","punpckldqPrm","packsswbPrm",
|
||||
"pcmpgtbPrm","pcmpgtwPrm","pcmpgtdPrm","packuswbPrm",
|
||||
"punpckhbwPrm","punpckhwdPrm","punpckhdqPrm","packssdwPrm",
|
||||
"||punpcklqdqXrm","||punpckhqdqXrm",
|
||||
"movPrVSm","movqMrm|movdquXrm|movdqaXrm",
|
||||
--7x
|
||||
"pshufwMrmu|pshufhwXrmu|pshufdXrmu|pshuflwXrmu","pshiftw!Pmu",
|
||||
"pshiftd!Pmu","pshiftq!Mmu||pshiftdq!Xmu",
|
||||
"pcmpeqbPrm","pcmpeqwPrm","pcmpeqdPrm","emms|",
|
||||
"vmreadUmr||extrqXmuu$|insertqXrmuu$","vmwriteUrm||extrqXrm$|insertqXrm$",
|
||||
nil,nil,
|
||||
"||haddpdXrm|haddpsXrm","||hsubpdXrm|hsubpsXrm",
|
||||
"movVSmMr|movqXrm|movVSmXr","movqMmr|movdquXmr|movdqaXmr",
|
||||
--8x
|
||||
"joVj","jnoVj","jbVj","jnbVj","jzVj","jnzVj","jbeVj","jaVj",
|
||||
"jsVj","jnsVj","jpeVj","jpoVj","jlVj","jgeVj","jleVj","jgVj",
|
||||
--9x
|
||||
"setoBm","setnoBm","setbBm","setnbBm","setzBm","setnzBm","setbeBm","setaBm",
|
||||
"setsBm","setnsBm","setpeBm","setpoBm","setlBm","setgeBm","setleBm","setgBm",
|
||||
--Ax
|
||||
"push fs","pop fs","cpuid","btVmr","shldVmru","shldVmrc",nil,nil,
|
||||
"push gs","pop gs","rsm","btsVmr","shrdVmru","shrdVmrc","fxsave!Dmp","imulVrm",
|
||||
--Bx
|
||||
"cmpxchgBmr","cmpxchgVmr","$lssVrm","btrVmr",
|
||||
"$lfsVrm","$lgsVrm","movzxVrBmt","movzxVrWmt",
|
||||
"|popcntVrm","ud2Dp","bt!Vmu","btcVmr",
|
||||
"bsfVrm","bsrVrm|lzcntVrm|bsrWrm","movsxVrBmt","movsxVrWmt",
|
||||
--Cx
|
||||
"xaddBmr","xaddVmr",
|
||||
"cmppsXrmu|cmpssXrmu|cmppdXrmu|cmpsdXrmu","$movntiVmr|",
|
||||
"pinsrwPrWmu","pextrwDrPmu",
|
||||
"shufpsXrmu||shufpdXrmu","$cmpxchg!Qmp",
|
||||
"bswapVR","bswapVR","bswapVR","bswapVR","bswapVR","bswapVR","bswapVR","bswapVR",
|
||||
--Dx
|
||||
"||addsubpdXrm|addsubpsXrm","psrlwPrm","psrldPrm","psrlqPrm",
|
||||
"paddqPrm","pmullwPrm",
|
||||
"|movq2dqXrMm|movqXmr|movdq2qMrXm$","pmovmskbVrMm||pmovmskbVrXm",
|
||||
"psubusbPrm","psubuswPrm","pminubPrm","pandPrm",
|
||||
"paddusbPrm","padduswPrm","pmaxubPrm","pandnPrm",
|
||||
--Ex
|
||||
"pavgbPrm","psrawPrm","psradPrm","pavgwPrm",
|
||||
"pmulhuwPrm","pmulhwPrm",
|
||||
"|cvtdq2pdXrm|cvttpd2dqXrm|cvtpd2dqXrm","$movntqMmr||$movntdqXmr",
|
||||
"psubsbPrm","psubswPrm","pminswPrm","porPrm",
|
||||
"paddsbPrm","paddswPrm","pmaxswPrm","pxorPrm",
|
||||
--Fx
|
||||
"|||lddquXrm","psllwPrm","pslldPrm","psllqPrm",
|
||||
"pmuludqPrm","pmaddwdPrm","psadbwPrm","maskmovqMrm||maskmovdquXrm$",
|
||||
"psubbPrm","psubwPrm","psubdPrm","psubqPrm",
|
||||
"paddbPrm","paddwPrm","padddPrm","ud",
|
||||
}
|
||||
assert(map_opc2[255] == "ud")
|
||||
|
||||
-- Map for three-byte opcodes. Can't wait for their next invention.
|
||||
local map_opc3 = {
|
||||
["38"] = { -- [66] 0f 38 xx
|
||||
--0x
|
||||
[0]="pshufbPrm","phaddwPrm","phadddPrm","phaddswPrm",
|
||||
"pmaddubswPrm","phsubwPrm","phsubdPrm","phsubswPrm",
|
||||
"psignbPrm","psignwPrm","psigndPrm","pmulhrswPrm",
|
||||
nil,nil,nil,nil,
|
||||
--1x
|
||||
"||pblendvbXrma",nil,nil,nil,
|
||||
"||blendvpsXrma","||blendvpdXrma",nil,"||ptestXrm",
|
||||
nil,nil,nil,nil,
|
||||
"pabsbPrm","pabswPrm","pabsdPrm",nil,
|
||||
--2x
|
||||
"||pmovsxbwXrm","||pmovsxbdXrm","||pmovsxbqXrm","||pmovsxwdXrm",
|
||||
"||pmovsxwqXrm","||pmovsxdqXrm",nil,nil,
|
||||
"||pmuldqXrm","||pcmpeqqXrm","||$movntdqaXrm","||packusdwXrm",
|
||||
nil,nil,nil,nil,
|
||||
--3x
|
||||
"||pmovzxbwXrm","||pmovzxbdXrm","||pmovzxbqXrm","||pmovzxwdXrm",
|
||||
"||pmovzxwqXrm","||pmovzxdqXrm",nil,"||pcmpgtqXrm",
|
||||
"||pminsbXrm","||pminsdXrm","||pminuwXrm","||pminudXrm",
|
||||
"||pmaxsbXrm","||pmaxsdXrm","||pmaxuwXrm","||pmaxudXrm",
|
||||
--4x
|
||||
"||pmulddXrm","||phminposuwXrm",
|
||||
--Fx
|
||||
[0xf0] = "|||crc32TrBmt",[0xf1] = "|||crc32TrVmt",
|
||||
},
|
||||
|
||||
["3a"] = { -- [66] 0f 3a xx
|
||||
--0x
|
||||
[0x00]=nil,nil,nil,nil,nil,nil,nil,nil,
|
||||
"||roundpsXrmu","||roundpdXrmu","||roundssXrmu","||roundsdXrmu",
|
||||
"||blendpsXrmu","||blendpdXrmu","||pblendwXrmu","palignrPrmu",
|
||||
--1x
|
||||
nil,nil,nil,nil,
|
||||
"||pextrbVmXru","||pextrwVmXru","||pextrVmSXru","||extractpsVmXru",
|
||||
nil,nil,nil,nil,nil,nil,nil,nil,
|
||||
--2x
|
||||
"||pinsrbXrVmu","||insertpsXrmu","||pinsrXrVmuS",nil,
|
||||
--4x
|
||||
[0x40] = "||dppsXrmu",
|
||||
[0x41] = "||dppdXrmu",
|
||||
[0x42] = "||mpsadbwXrmu",
|
||||
--6x
|
||||
[0x60] = "||pcmpestrmXrmu",[0x61] = "||pcmpestriXrmu",
|
||||
[0x62] = "||pcmpistrmXrmu",[0x63] = "||pcmpistriXrmu",
|
||||
},
|
||||
}
|
||||
|
||||
-- Map for VMX/SVM opcodes 0F 01 C0-FF (sgdt group with register operands).
|
||||
local map_opcvm = {
|
||||
[0xc1]="vmcall",[0xc2]="vmlaunch",[0xc3]="vmresume",[0xc4]="vmxoff",
|
||||
[0xc8]="monitor",[0xc9]="mwait",
|
||||
[0xd8]="vmrun",[0xd9]="vmmcall",[0xda]="vmload",[0xdb]="vmsave",
|
||||
[0xdc]="stgi",[0xdd]="clgi",[0xde]="skinit",[0xdf]="invlpga",
|
||||
[0xf8]="swapgs",[0xf9]="rdtscp",
|
||||
}
|
||||
|
||||
-- Map for FP opcodes. And you thought stack machines are simple?
|
||||
local map_opcfp = {
|
||||
-- D8-DF 00-BF: opcodes with a memory operand.
|
||||
-- D8
|
||||
[0]="faddFm","fmulFm","fcomFm","fcompFm","fsubFm","fsubrFm","fdivFm","fdivrFm",
|
||||
"fldFm",nil,"fstFm","fstpFm","fldenvVm","fldcwWm","fnstenvVm","fnstcwWm",
|
||||
-- DA
|
||||
"fiaddDm","fimulDm","ficomDm","ficompDm",
|
||||
"fisubDm","fisubrDm","fidivDm","fidivrDm",
|
||||
-- DB
|
||||
"fildDm","fisttpDm","fistDm","fistpDm",nil,"fld twordFmp",nil,"fstp twordFmp",
|
||||
-- DC
|
||||
"faddGm","fmulGm","fcomGm","fcompGm","fsubGm","fsubrGm","fdivGm","fdivrGm",
|
||||
-- DD
|
||||
"fldGm","fisttpQm","fstGm","fstpGm","frstorDmp",nil,"fnsaveDmp","fnstswWm",
|
||||
-- DE
|
||||
"fiaddWm","fimulWm","ficomWm","ficompWm",
|
||||
"fisubWm","fisubrWm","fidivWm","fidivrWm",
|
||||
-- DF
|
||||
"fildWm","fisttpWm","fistWm","fistpWm",
|
||||
"fbld twordFmp","fildQm","fbstp twordFmp","fistpQm",
|
||||
-- xx C0-FF: opcodes with a pseudo-register operand.
|
||||
-- D8
|
||||
"faddFf","fmulFf","fcomFf","fcompFf","fsubFf","fsubrFf","fdivFf","fdivrFf",
|
||||
-- D9
|
||||
"fldFf","fxchFf",{"fnop"},nil,
|
||||
{"fchs","fabs",nil,nil,"ftst","fxam"},
|
||||
{"fld1","fldl2t","fldl2e","fldpi","fldlg2","fldln2","fldz"},
|
||||
{"f2xm1","fyl2x","fptan","fpatan","fxtract","fprem1","fdecstp","fincstp"},
|
||||
{"fprem","fyl2xp1","fsqrt","fsincos","frndint","fscale","fsin","fcos"},
|
||||
-- DA
|
||||
"fcmovbFf","fcmoveFf","fcmovbeFf","fcmovuFf",nil,{nil,"fucompp"},nil,nil,
|
||||
-- DB
|
||||
"fcmovnbFf","fcmovneFf","fcmovnbeFf","fcmovnuFf",
|
||||
{nil,nil,"fnclex","fninit"},"fucomiFf","fcomiFf",nil,
|
||||
-- DC
|
||||
"fadd toFf","fmul toFf",nil,nil,
|
||||
"fsub toFf","fsubr toFf","fdivr toFf","fdiv toFf",
|
||||
-- DD
|
||||
"ffreeFf",nil,"fstFf","fstpFf","fucomFf","fucompFf",nil,nil,
|
||||
-- DE
|
||||
"faddpFf","fmulpFf",nil,{nil,"fcompp"},
|
||||
"fsubrpFf","fsubpFf","fdivrpFf","fdivpFf",
|
||||
-- DF
|
||||
nil,nil,nil,nil,{"fnstsw ax"},"fucomipFf","fcomipFf",nil,
|
||||
}
|
||||
assert(map_opcfp[126] == "fcomipFf")
|
||||
|
||||
-- Map for opcode groups. The subkey is sp from the ModRM byte.
|
||||
local map_opcgroup = {
|
||||
arith = { "add", "or", "adc", "sbb", "and", "sub", "xor", "cmp" },
|
||||
shift = { "rol", "ror", "rcl", "rcr", "shl", "shr", "sal", "sar" },
|
||||
testb = { "testBmi", "testBmi", "not", "neg", "mul", "imul", "div", "idiv" },
|
||||
testv = { "testVmi", "testVmi", "not", "neg", "mul", "imul", "div", "idiv" },
|
||||
incb = { "inc", "dec" },
|
||||
incd = { "inc", "dec", "callUmp", "$call farDmp",
|
||||
"jmpUmp", "$jmp farDmp", "pushUm" },
|
||||
sldt = { "sldt", "str", "lldt", "ltr", "verr", "verw" },
|
||||
sgdt = { "vm*$sgdt", "vm*$sidt", "$lgdt", "vm*$lidt",
|
||||
"smsw", nil, "lmsw", "vm*$invlpg" },
|
||||
bt = { nil, nil, nil, nil, "bt", "bts", "btr", "btc" },
|
||||
cmpxchg = { nil, "sz*,cmpxchg8bQmp,cmpxchg16bXmp", nil, nil,
|
||||
nil, nil, "vmptrld|vmxon|vmclear", "vmptrst" },
|
||||
pshiftw = { nil, nil, "psrlw", nil, "psraw", nil, "psllw" },
|
||||
pshiftd = { nil, nil, "psrld", nil, "psrad", nil, "pslld" },
|
||||
pshiftq = { nil, nil, "psrlq", nil, nil, nil, "psllq" },
|
||||
pshiftdq = { nil, nil, "psrlq", "psrldq", nil, nil, "psllq", "pslldq" },
|
||||
fxsave = { "$fxsave", "$fxrstor", "$ldmxcsr", "$stmxcsr",
|
||||
nil, "lfenceDp$", "mfenceDp$", "sfenceDp$clflush" },
|
||||
prefetch = { "prefetch", "prefetchw" },
|
||||
prefetcht = { "prefetchnta", "prefetcht0", "prefetcht1", "prefetcht2" },
|
||||
}
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
-- Maps for register names.
|
||||
local map_regs = {
|
||||
B = { "al", "cl", "dl", "bl", "ah", "ch", "dh", "bh",
|
||||
"r8b", "r9b", "r10b", "r11b", "r12b", "r13b", "r14b", "r15b" },
|
||||
B64 = { "al", "cl", "dl", "bl", "spl", "bpl", "sil", "dil",
|
||||
"r8b", "r9b", "r10b", "r11b", "r12b", "r13b", "r14b", "r15b" },
|
||||
W = { "ax", "cx", "dx", "bx", "sp", "bp", "si", "di",
|
||||
"r8w", "r9w", "r10w", "r11w", "r12w", "r13w", "r14w", "r15w" },
|
||||
D = { "eax", "ecx", "edx", "ebx", "esp", "ebp", "esi", "edi",
|
||||
"r8d", "r9d", "r10d", "r11d", "r12d", "r13d", "r14d", "r15d" },
|
||||
Q = { "rax", "rcx", "rdx", "rbx", "rsp", "rbp", "rsi", "rdi",
|
||||
"r8", "r9", "r10", "r11", "r12", "r13", "r14", "r15" },
|
||||
M = { "mm0", "mm1", "mm2", "mm3", "mm4", "mm5", "mm6", "mm7",
|
||||
"mm0", "mm1", "mm2", "mm3", "mm4", "mm5", "mm6", "mm7" }, -- No x64 ext!
|
||||
X = { "xmm0", "xmm1", "xmm2", "xmm3", "xmm4", "xmm5", "xmm6", "xmm7",
|
||||
"xmm8", "xmm9", "xmm10", "xmm11", "xmm12", "xmm13", "xmm14", "xmm15" },
|
||||
}
|
||||
local map_segregs = { "es", "cs", "ss", "ds", "fs", "gs", "segr6", "segr7" }
|
||||
|
||||
-- Maps for size names.
|
||||
local map_sz2n = {
|
||||
B = 1, W = 2, D = 4, Q = 8, M = 8, X = 16,
|
||||
}
|
||||
local map_sz2prefix = {
|
||||
B = "byte", W = "word", D = "dword",
|
||||
Q = "qword",
|
||||
M = "qword", X = "xword",
|
||||
F = "dword", G = "qword", -- No need for sizes/register names for these two.
|
||||
}
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
-- Output a nicely formatted line with an opcode and operands.
|
||||
local function putop(ctx, text, operands)
|
||||
local code, pos, hex = ctx.code, ctx.pos, ""
|
||||
local hmax = ctx.hexdump
|
||||
if hmax > 0 then
|
||||
for i=ctx.start,pos-1 do
|
||||
hex = hex..format("%02X", byte(code, i, i))
|
||||
end
|
||||
if #hex > hmax then hex = sub(hex, 1, hmax)..". "
|
||||
else hex = hex..rep(" ", hmax-#hex+2) end
|
||||
end
|
||||
if operands then text = text.." "..operands end
|
||||
if ctx.o16 then text = "o16 "..text; ctx.o16 = false end
|
||||
if ctx.a32 then text = "a32 "..text; ctx.a32 = false end
|
||||
if ctx.rep then text = ctx.rep.." "..text; ctx.rep = false end
|
||||
if ctx.rex then
|
||||
local t = (ctx.rexw and "w" or "")..(ctx.rexr and "r" or "")..
|
||||
(ctx.rexx and "x" or "")..(ctx.rexb and "b" or "")
|
||||
if t ~= "" then text = "rex."..t.." "..text end
|
||||
ctx.rexw = false; ctx.rexr = false; ctx.rexx = false; ctx.rexb = false
|
||||
ctx.rex = false
|
||||
end
|
||||
if ctx.seg then
|
||||
local text2, n = gsub(text, "%[", "["..ctx.seg..":")
|
||||
if n == 0 then text = ctx.seg.." "..text else text = text2 end
|
||||
ctx.seg = false
|
||||
end
|
||||
if ctx.lock then text = "lock "..text; ctx.lock = false end
|
||||
local imm = ctx.imm
|
||||
if imm then
|
||||
local sym = ctx.symtab[imm]
|
||||
if sym then text = text.."\t->"..sym end
|
||||
end
|
||||
ctx.out(format("%08x %s%s\n", ctx.addr+ctx.start, hex, text))
|
||||
ctx.mrm = false
|
||||
ctx.start = pos
|
||||
ctx.imm = nil
|
||||
end
|
||||
|
||||
-- Clear all prefix flags.
|
||||
local function clearprefixes(ctx)
|
||||
ctx.o16 = false; ctx.seg = false; ctx.lock = false; ctx.rep = false
|
||||
ctx.rexw = false; ctx.rexr = false; ctx.rexx = false; ctx.rexb = false
|
||||
ctx.rex = false; ctx.a32 = false
|
||||
end
|
||||
|
||||
-- Fallback for incomplete opcodes at the end.
|
||||
local function incomplete(ctx)
|
||||
ctx.pos = ctx.stop+1
|
||||
clearprefixes(ctx)
|
||||
return putop(ctx, "(incomplete)")
|
||||
end
|
||||
|
||||
-- Fallback for unknown opcodes.
|
||||
local function unknown(ctx)
|
||||
clearprefixes(ctx)
|
||||
return putop(ctx, "(unknown)")
|
||||
end
|
||||
|
||||
-- Return an immediate of the specified size.
|
||||
local function getimm(ctx, pos, n)
|
||||
if pos+n-1 > ctx.stop then return incomplete(ctx) end
|
||||
local code = ctx.code
|
||||
if n == 1 then
|
||||
local b1 = byte(code, pos, pos)
|
||||
return b1
|
||||
elseif n == 2 then
|
||||
local b1, b2 = byte(code, pos, pos+1)
|
||||
return b1+b2*256
|
||||
else
|
||||
local b1, b2, b3, b4 = byte(code, pos, pos+3)
|
||||
local imm = b1+b2*256+b3*65536+b4*16777216
|
||||
ctx.imm = imm
|
||||
return imm
|
||||
end
|
||||
end
|
||||
|
||||
-- Process pattern string and generate the operands.
|
||||
local function putpat(ctx, name, pat)
|
||||
local operands, regs, sz, mode, sp, rm, sc, rx, sdisp
|
||||
local code, pos, stop = ctx.code, ctx.pos, ctx.stop
|
||||
|
||||
-- Chars used: 1DFGIMPQRSTUVWXacdfgijmoprstuwxyz
|
||||
for p in gmatch(pat, ".") do
|
||||
local x = nil
|
||||
if p == "V" or p == "U" then
|
||||
if ctx.rexw then sz = "Q"; ctx.rexw = false
|
||||
elseif ctx.o16 then sz = "W"; ctx.o16 = false
|
||||
elseif p == "U" and ctx.x64 then sz = "Q"
|
||||
else sz = "D" end
|
||||
regs = map_regs[sz]
|
||||
elseif p == "T" then
|
||||
if ctx.rexw then sz = "Q"; ctx.rexw = false else sz = "D" end
|
||||
regs = map_regs[sz]
|
||||
elseif p == "B" then
|
||||
sz = "B"
|
||||
regs = ctx.rex and map_regs.B64 or map_regs.B
|
||||
elseif match(p, "[WDQMXFG]") then
|
||||
sz = p
|
||||
regs = map_regs[sz]
|
||||
elseif p == "P" then
|
||||
sz = ctx.o16 and "X" or "M"; ctx.o16 = false
|
||||
regs = map_regs[sz]
|
||||
elseif p == "S" then
|
||||
name = name..lower(sz)
|
||||
elseif p == "s" then
|
||||
local imm = getimm(ctx, pos, 1); if not imm then return end
|
||||
x = imm <= 127 and format("+0x%02x", imm)
|
||||
or format("-0x%02x", 256-imm)
|
||||
pos = pos+1
|
||||
elseif p == "u" then
|
||||
local imm = getimm(ctx, pos, 1); if not imm then return end
|
||||
x = format("0x%02x", imm)
|
||||
pos = pos+1
|
||||
elseif p == "w" then
|
||||
local imm = getimm(ctx, pos, 2); if not imm then return end
|
||||
x = format("0x%x", imm)
|
||||
pos = pos+2
|
||||
elseif p == "o" then -- [offset]
|
||||
if ctx.x64 then
|
||||
local imm1 = getimm(ctx, pos, 4); if not imm1 then return end
|
||||
local imm2 = getimm(ctx, pos+4, 4); if not imm2 then return end
|
||||
x = format("[0x%08x%08x]", imm2, imm1)
|
||||
pos = pos+8
|
||||
else
|
||||
local imm = getimm(ctx, pos, 4); if not imm then return end
|
||||
x = format("[0x%08x]", imm)
|
||||
pos = pos+4
|
||||
end
|
||||
elseif p == "i" or p == "I" then
|
||||
local n = map_sz2n[sz]
|
||||
if n == 8 and ctx.x64 and p == "I" then
|
||||
local imm1 = getimm(ctx, pos, 4); if not imm1 then return end
|
||||
local imm2 = getimm(ctx, pos+4, 4); if not imm2 then return end
|
||||
x = format("0x%08x%08x", imm2, imm1)
|
||||
else
|
||||
if n == 8 then n = 4 end
|
||||
local imm = getimm(ctx, pos, n); if not imm then return end
|
||||
if sz == "Q" and (imm < 0 or imm > 0x7fffffff) then
|
||||
imm = (0xffffffff+1)-imm
|
||||
x = format(imm > 65535 and "-0x%08x" or "-0x%x", imm)
|
||||
else
|
||||
x = format(imm > 65535 and "0x%08x" or "0x%x", imm)
|
||||
end
|
||||
end
|
||||
pos = pos+n
|
||||
elseif p == "j" then
|
||||
local n = map_sz2n[sz]
|
||||
if n == 8 then n = 4 end
|
||||
local imm = getimm(ctx, pos, n); if not imm then return end
|
||||
if sz == "B" and imm > 127 then imm = imm-256
|
||||
elseif imm > 2147483647 then imm = imm-4294967296 end
|
||||
pos = pos+n
|
||||
imm = imm + pos + ctx.addr
|
||||
if imm > 4294967295 and not ctx.x64 then imm = imm-4294967296 end
|
||||
ctx.imm = imm
|
||||
if sz == "W" then
|
||||
x = format("word 0x%04x", imm%65536)
|
||||
elseif ctx.x64 then
|
||||
local lo = imm % 0x1000000
|
||||
x = format("0x%02x%06x", (imm-lo) / 0x1000000, lo)
|
||||
else
|
||||
x = format("0x%08x", imm)
|
||||
end
|
||||
elseif p == "R" then
|
||||
local r = byte(code, pos-1, pos-1)%8
|
||||
if ctx.rexb then r = r + 8; ctx.rexb = false end
|
||||
x = regs[r+1]
|
||||
elseif p == "a" then x = regs[1]
|
||||
elseif p == "c" then x = "cl"
|
||||
elseif p == "d" then x = "dx"
|
||||
elseif p == "1" then x = "1"
|
||||
else
|
||||
if not mode then
|
||||
mode = ctx.mrm
|
||||
if not mode then
|
||||
if pos > stop then return incomplete(ctx) end
|
||||
mode = byte(code, pos, pos)
|
||||
pos = pos+1
|
||||
end
|
||||
rm = mode%8; mode = (mode-rm)/8
|
||||
sp = mode%8; mode = (mode-sp)/8
|
||||
sdisp = ""
|
||||
if mode < 3 then
|
||||
if rm == 4 then
|
||||
if pos > stop then return incomplete(ctx) end
|
||||
sc = byte(code, pos, pos)
|
||||
pos = pos+1
|
||||
rm = sc%8; sc = (sc-rm)/8
|
||||
rx = sc%8; sc = (sc-rx)/8
|
||||
if ctx.rexx then rx = rx + 8; ctx.rexx = false end
|
||||
if rx == 4 then rx = nil end
|
||||
end
|
||||
if mode > 0 or rm == 5 then
|
||||
local dsz = mode
|
||||
if dsz ~= 1 then dsz = 4 end
|
||||
local disp = getimm(ctx, pos, dsz); if not disp then return end
|
||||
if mode == 0 then rm = nil end
|
||||
if rm or rx or (not sc and ctx.x64 and not ctx.a32) then
|
||||
if dsz == 1 and disp > 127 then
|
||||
sdisp = format("-0x%x", 256-disp)
|
||||
elseif disp >= 0 and disp <= 0x7fffffff then
|
||||
sdisp = format("+0x%x", disp)
|
||||
else
|
||||
sdisp = format("-0x%x", (0xffffffff+1)-disp)
|
||||
end
|
||||
else
|
||||
sdisp = format(ctx.x64 and not ctx.a32 and
|
||||
not (disp >= 0 and disp <= 0x7fffffff)
|
||||
and "0xffffffff%08x" or "0x%08x", disp)
|
||||
end
|
||||
pos = pos+dsz
|
||||
end
|
||||
end
|
||||
if rm and ctx.rexb then rm = rm + 8; ctx.rexb = false end
|
||||
if ctx.rexr then sp = sp + 8; ctx.rexr = false end
|
||||
end
|
||||
if p == "m" then
|
||||
if mode == 3 then x = regs[rm+1]
|
||||
else
|
||||
local aregs = ctx.a32 and map_regs.D or ctx.aregs
|
||||
local srm, srx = "", ""
|
||||
if rm then srm = aregs[rm+1]
|
||||
elseif not sc and ctx.x64 and not ctx.a32 then srm = "rip" end
|
||||
ctx.a32 = false
|
||||
if rx then
|
||||
if rm then srm = srm.."+" end
|
||||
srx = aregs[rx+1]
|
||||
if sc > 0 then srx = srx.."*"..(2^sc) end
|
||||
end
|
||||
x = format("[%s%s%s]", srm, srx, sdisp)
|
||||
end
|
||||
if mode < 3 and
|
||||
(not match(pat, "[aRrgp]") or match(pat, "t")) then -- Yuck.
|
||||
x = map_sz2prefix[sz].." "..x
|
||||
end
|
||||
elseif p == "r" then x = regs[sp+1]
|
||||
elseif p == "g" then x = map_segregs[sp+1]
|
||||
elseif p == "p" then -- Suppress prefix.
|
||||
elseif p == "f" then x = "st"..rm
|
||||
elseif p == "x" then
|
||||
if sp == 0 and ctx.lock and not ctx.x64 then
|
||||
x = "CR8"; ctx.lock = false
|
||||
else
|
||||
x = "CR"..sp
|
||||
end
|
||||
elseif p == "y" then x = "DR"..sp
|
||||
elseif p == "z" then x = "TR"..sp
|
||||
elseif p == "t" then
|
||||
else
|
||||
error("bad pattern `"..pat.."'")
|
||||
end
|
||||
end
|
||||
if x then operands = operands and operands..", "..x or x end
|
||||
end
|
||||
ctx.pos = pos
|
||||
return putop(ctx, name, operands)
|
||||
end
|
||||
|
||||
-- Forward declaration.
|
||||
local map_act
|
||||
|
||||
-- Fetch and cache MRM byte.
|
||||
local function getmrm(ctx)
|
||||
local mrm = ctx.mrm
|
||||
if not mrm then
|
||||
local pos = ctx.pos
|
||||
if pos > ctx.stop then return nil end
|
||||
mrm = byte(ctx.code, pos, pos)
|
||||
ctx.pos = pos+1
|
||||
ctx.mrm = mrm
|
||||
end
|
||||
return mrm
|
||||
end
|
||||
|
||||
-- Dispatch to handler depending on pattern.
|
||||
local function dispatch(ctx, opat, patgrp)
|
||||
if not opat then return unknown(ctx) end
|
||||
if match(opat, "%|") then -- MMX/SSE variants depending on prefix.
|
||||
local p
|
||||
if ctx.rep then
|
||||
p = ctx.rep=="rep" and "%|([^%|]*)" or "%|[^%|]*%|[^%|]*%|([^%|]*)"
|
||||
ctx.rep = false
|
||||
elseif ctx.o16 then p = "%|[^%|]*%|([^%|]*)"; ctx.o16 = false
|
||||
else p = "^[^%|]*" end
|
||||
opat = match(opat, p)
|
||||
if not opat then return unknown(ctx) end
|
||||
-- ctx.rep = false; ctx.o16 = false
|
||||
--XXX fails for 66 f2 0f 38 f1 06 crc32 eax,WORD PTR [esi]
|
||||
--XXX remove in branches?
|
||||
end
|
||||
if match(opat, "%$") then -- reg$mem variants.
|
||||
local mrm = getmrm(ctx); if not mrm then return incomplete(ctx) end
|
||||
opat = match(opat, mrm >= 192 and "^[^%$]*" or "%$(.*)")
|
||||
if opat == "" then return unknown(ctx) end
|
||||
end
|
||||
if opat == "" then return unknown(ctx) end
|
||||
local name, pat = match(opat, "^([a-z0-9 ]*)(.*)")
|
||||
if pat == "" and patgrp then pat = patgrp end
|
||||
return map_act[sub(pat, 1, 1)](ctx, name, pat)
|
||||
end
|
||||
|
||||
-- Get a pattern from an opcode map and dispatch to handler.
|
||||
local function dispatchmap(ctx, opcmap)
|
||||
local pos = ctx.pos
|
||||
local opat = opcmap[byte(ctx.code, pos, pos)]
|
||||
pos = pos + 1
|
||||
ctx.pos = pos
|
||||
return dispatch(ctx, opat)
|
||||
end
|
||||
|
||||
-- Map for action codes. The key is the first char after the name.
|
||||
map_act = {
|
||||
-- Simple opcodes without operands.
|
||||
[""] = function(ctx, name, pat)
|
||||
return putop(ctx, name)
|
||||
end,
|
||||
|
||||
-- Operand size chars fall right through.
|
||||
B = putpat, W = putpat, D = putpat, Q = putpat,
|
||||
V = putpat, U = putpat, T = putpat,
|
||||
M = putpat, X = putpat, P = putpat,
|
||||
F = putpat, G = putpat,
|
||||
|
||||
-- Collect prefixes.
|
||||
[":"] = function(ctx, name, pat)
|
||||
ctx[pat == ":" and name or sub(pat, 2)] = name
|
||||
if ctx.pos - ctx.start > 5 then return unknown(ctx) end -- Limit #prefixes.
|
||||
end,
|
||||
|
||||
-- Chain to special handler specified by name.
|
||||
["*"] = function(ctx, name, pat)
|
||||
return map_act[name](ctx, name, sub(pat, 2))
|
||||
end,
|
||||
|
||||
-- Use named subtable for opcode group.
|
||||
["!"] = function(ctx, name, pat)
|
||||
local mrm = getmrm(ctx); if not mrm then return incomplete(ctx) end
|
||||
return dispatch(ctx, map_opcgroup[name][((mrm-(mrm%8))/8)%8+1], sub(pat, 2))
|
||||
end,
|
||||
|
||||
-- o16,o32[,o64] variants.
|
||||
sz = function(ctx, name, pat)
|
||||
if ctx.o16 then ctx.o16 = false
|
||||
else
|
||||
pat = match(pat, ",(.*)")
|
||||
if ctx.rexw then
|
||||
local p = match(pat, ",(.*)")
|
||||
if p then pat = p; ctx.rexw = false end
|
||||
end
|
||||
end
|
||||
pat = match(pat, "^[^,]*")
|
||||
return dispatch(ctx, pat)
|
||||
end,
|
||||
|
||||
-- Two-byte opcode dispatch.
|
||||
opc2 = function(ctx, name, pat)
|
||||
return dispatchmap(ctx, map_opc2)
|
||||
end,
|
||||
|
||||
-- Three-byte opcode dispatch.
|
||||
opc3 = function(ctx, name, pat)
|
||||
return dispatchmap(ctx, map_opc3[pat])
|
||||
end,
|
||||
|
||||
-- VMX/SVM dispatch.
|
||||
vm = function(ctx, name, pat)
|
||||
return dispatch(ctx, map_opcvm[ctx.mrm])
|
||||
end,
|
||||
|
||||
-- Floating point opcode dispatch.
|
||||
fp = function(ctx, name, pat)
|
||||
local mrm = getmrm(ctx); if not mrm then return incomplete(ctx) end
|
||||
local rm = mrm%8
|
||||
local idx = pat*8 + ((mrm-rm)/8)%8
|
||||
if mrm >= 192 then idx = idx + 64 end
|
||||
local opat = map_opcfp[idx]
|
||||
if type(opat) == "table" then opat = opat[rm+1] end
|
||||
return dispatch(ctx, opat)
|
||||
end,
|
||||
|
||||
-- REX prefix.
|
||||
rex = function(ctx, name, pat)
|
||||
if ctx.rex then return unknown(ctx) end -- Only 1 REX prefix allowed.
|
||||
for p in gmatch(pat, ".") do ctx["rex"..p] = true end
|
||||
ctx.rex = true
|
||||
end,
|
||||
|
||||
-- Special case for nop with REX prefix.
|
||||
nop = function(ctx, name, pat)
|
||||
return dispatch(ctx, ctx.rex and pat or "nop")
|
||||
end,
|
||||
}
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
-- Disassemble a block of code.
|
||||
local function disass_block(ctx, ofs, len)
|
||||
if not ofs then ofs = 0 end
|
||||
local stop = len and ofs+len or #ctx.code
|
||||
ofs = ofs + 1
|
||||
ctx.start = ofs
|
||||
ctx.pos = ofs
|
||||
ctx.stop = stop
|
||||
ctx.imm = nil
|
||||
ctx.mrm = false
|
||||
clearprefixes(ctx)
|
||||
while ctx.pos <= stop do dispatchmap(ctx, ctx.map1) end
|
||||
if ctx.pos ~= ctx.start then incomplete(ctx) end
|
||||
end
|
||||
|
||||
-- Extended API: create a disassembler context. Then call ctx:disass(ofs, len).
|
||||
local function create_(code, addr, out)
|
||||
local ctx = {}
|
||||
ctx.code = code
|
||||
ctx.addr = (addr or 0) - 1
|
||||
ctx.out = out or io.write
|
||||
ctx.symtab = {}
|
||||
ctx.disass = disass_block
|
||||
ctx.hexdump = 16
|
||||
ctx.x64 = false
|
||||
ctx.map1 = map_opc1_32
|
||||
ctx.aregs = map_regs.D
|
||||
return ctx
|
||||
end
|
||||
|
||||
local function create64_(code, addr, out)
|
||||
local ctx = create_(code, addr, out)
|
||||
ctx.x64 = true
|
||||
ctx.map1 = map_opc1_64
|
||||
ctx.aregs = map_regs.Q
|
||||
return ctx
|
||||
end
|
||||
|
||||
-- Simple API: disassemble code (a string) at address and output via out.
|
||||
local function disass_(code, addr, out)
|
||||
create_(code, addr, out):disass()
|
||||
end
|
||||
|
||||
local function disass64_(code, addr, out)
|
||||
create64_(code, addr, out):disass()
|
||||
end
|
||||
|
||||
-- Return register name for RID.
|
||||
local function regname_(r)
|
||||
if r < 8 then return map_regs.D[r+1] end
|
||||
return map_regs.X[r-7]
|
||||
end
|
||||
|
||||
local function regname64_(r)
|
||||
if r < 16 then return map_regs.Q[r+1] end
|
||||
return map_regs.X[r-15]
|
||||
end
|
||||
|
||||
-- Public module functions.
|
||||
module(...)
|
||||
|
||||
create = create_
|
||||
create64 = create64_
|
||||
disass = disass_
|
||||
disass64 = disass64_
|
||||
regname = regname_
|
||||
regname64 = regname64_
|
||||
|
|
@ -1,16 +0,0 @@
|
|||
FILES=lunatic.html lunacon.html
|
||||
|
||||
# NOTE: the 'source-highlight-args' attribute is not present in the default
|
||||
# AsciiDoc distribution. It has to be hacked into its
|
||||
# filters/source/source-highlight-filter.conf like this:
|
||||
#
|
||||
# filter="source-highlight -f xhtml -s {language} (...)"
|
||||
# -->
|
||||
# filter="source-highlight {source-highlight-args} -f xhtml -s {language} (...)"
|
||||
%.html: %.txt Makefile lunatic_sh.style
|
||||
asciidoc -v -a latexmath -a source-highlight-args="--style-file=$(shell pwd)/lunatic_sh.style" $<
|
||||
|
||||
all: $(FILES)
|
||||
|
||||
clean:
|
||||
rm -f $(FILES)
|
Binary file not shown.
Before Width: | Height: | Size: 4.3 KiB |
Binary file not shown.
Before Width: | Height: | Size: 4.7 KiB |
Binary file not shown.
Before Width: | Height: | Size: 5.6 KiB |
Binary file not shown.
Before Width: | Height: | Size: 4.6 KiB |
|
@ -1,14 +0,0 @@
|
|||
|
||||
Lunatic depends on the following:
|
||||
|
||||
* LuaJIT 2.0.3 or later [http://luajit.org]. It is recommended to get the
|
||||
latest git HEAD of the 2.0 branch. As of time of writing, LuaJIT 2.1 is
|
||||
in alpha, and has not been successfully tested with Lunatic.
|
||||
|
||||
* LPeg 0.12 [http://www.inf.puc-rio.br/~roberto/lpeg].
|
||||
|
||||
For Windows, static libraries and headers have been provided.
|
||||
|
||||
See platform/Windows/lib/instructions.txt for information on building.
|
||||
|
||||
Build EDuke32 with the GNU Make invocation "make LUNATIC=1".
|
|
@ -1,73 +0,0 @@
|
|||
diff --git a/lpcap.h b/lpcap.h
|
||||
index c0a0e38..1bfc109 100644
|
||||
--- a/lpcap.h
|
||||
+++ b/lpcap.h
|
||||
@@ -18,7 +18,7 @@ typedef enum CapKind {
|
||||
|
||||
typedef struct Capture {
|
||||
const char *s; /* subject position */
|
||||
- short idx; /* extra info about capture (group name, arg index, etc.) */
|
||||
+ int idx; /* extra info about capture (group name, arg index, etc.) */
|
||||
byte kind; /* kind of capture */
|
||||
byte siz; /* size of full capture + 1 (0 = not a full capture) */
|
||||
} Capture;
|
||||
diff --git a/makefile b/makefile
|
||||
index 57a18fb..88e8a60 100644
|
||||
--- a/makefile
|
||||
+++ b/makefile
|
||||
@@ -1,5 +1,8 @@
|
||||
LIBNAME = lpeg
|
||||
-LUADIR = ../lua/
|
||||
+# Linux example:
|
||||
+LUADIR = /usr/local/include/luajit-2.0
|
||||
+# Windows example (from MSYS bash):
|
||||
+#LUADIR = /f/g/mod/luajit-2.0/src
|
||||
|
||||
COPT = -O2
|
||||
# COPT = -DLPEG_DEBUG -g
|
||||
@@ -19,10 +22,21 @@ CWARNS = -Wall -Wextra -pedantic \
|
||||
-Wmissing-prototypes \
|
||||
-Wnested-externs \
|
||||
-Wstrict-prototypes \
|
||||
+ -Werror-implicit-function-declaration \
|
||||
# -Wunreachable-code \
|
||||
|
||||
+# Example:
|
||||
+# --------
|
||||
+# 1. Build shared lib (for LunaCON standalone)
|
||||
+# $ make linux
|
||||
+# 2. Remove shared-lib *.o
|
||||
+# $ rm *.o
|
||||
+# 3. Build static lib (for EDuke32/Lunatic)
|
||||
+# $ PIC='' make liblpeg.a
|
||||
|
||||
-CFLAGS = $(CWARNS) $(COPT) -std=c99 -I$(LUADIR) -fPIC
|
||||
+PIC ?= -fPIC
|
||||
+
|
||||
+CFLAGS = $(CWARNS) $(COPT) -std=c99 -I$(LUADIR) $(PIC)
|
||||
CC = gcc
|
||||
|
||||
FILES = lpvm.o lpcap.o lptree.o lpcode.o lpprint.o
|
||||
@@ -38,13 +52,16 @@ macosx:
|
||||
lpeg.so: $(FILES)
|
||||
env $(CC) $(DLLFLAGS) $(FILES) -o lpeg.so
|
||||
|
||||
+liblpeg.a: $(FILES)
|
||||
+ $(AR) rc $@ $^
|
||||
+
|
||||
$(FILES): makefile
|
||||
|
||||
test: test.lua re.lua lpeg.so
|
||||
./test.lua
|
||||
|
||||
clean:
|
||||
- rm -f $(FILES) lpeg.so
|
||||
+ rm -f $(FILES) lpeg.so liblpeg.a
|
||||
|
||||
|
||||
lpcap.o: lpcap.c lpcap.h lptypes.h
|
||||
@@ -52,4 +69,3 @@ lpcode.o: lpcode.c lptypes.h lpcode.h lptree.h lpvm.h lpcap.h
|
||||
lpprint.o: lpprint.c lptypes.h lpprint.h lptree.h lpvm.h lpcap.h
|
||||
lptree.o: lptree.c lptypes.h lpcap.h lpcode.h lptree.h lpvm.h lpprint.h
|
||||
lpvm.o: lpvm.c lpcap.h lptypes.h lpvm.h lpprint.h lptree.h
|
||||
-
|
|
@ -1,366 +0,0 @@
|
|||
LunaCON User Manual -- The ``Lunatic Translator''
|
||||
=================================================
|
||||
Helixhorned <contact: Duke4.net forums>
|
||||
:max-width: 56em
|
||||
:numbered:
|
||||
:icons:
|
||||
:toc:
|
||||
:conf-files: lunatic.conf
|
||||
|
||||
|
||||
Introduction
|
||||
------------
|
||||
|
||||
The Lunatic build of EDuke32 completely reimplements the CON scripting language
|
||||
using the framework provided by its Lua interface. It does so by generating at
|
||||
start-up time one Lunatic module from all specified CON files and
|
||||
mutators.footnote:[In CON, the *`include`* directive amounts to merely textual
|
||||
inclusion, as is mutator appending with the `-mx` switch. All CON code is
|
||||
translated in one global context sharing the same namespace.]
|
||||
|
||||
LunaCON implements nearly all of modern EDuke32 CON. One of its main aims is
|
||||
correctness in a broad sense, which encompasses multiple issues.
|
||||
|
||||
* LunaCON more strictly validates the CON source at translation time. For
|
||||
example, using labels of mismatched type, such as a ++define++d number where
|
||||
a `move` is expected, issues an translation error.
|
||||
|
||||
* Lexically and syntactically, LunaCON accepts only a subset of what the C-CON
|
||||
translator would pass through. This includes rejecting clearly erroneous code
|
||||
such as an unfinished directive at the end of a translation unit, but also
|
||||
code that implies ambiguities in the language.
|
||||
|
||||
* On the run-time side, most checking is done by Lunatic. For example, indexing
|
||||
actor gamevars with out-of-bounds values produces an error that gets
|
||||
permanently displayed on the screen. Like with Lua code, the
|
||||
link:lunatic.html#error[error] entry in the log then contains a traceback
|
||||
annotated with line numbers, making it possible for the CON coder to pinpoint
|
||||
its location and context.
|
||||
|
||||
For these reasons, many existing CON mods and TCs are expected to need
|
||||
amendments in order to translate and/or run properly. This is generally a
|
||||
desired thing, since otherwise (most of the time, unintentional) misuse of the
|
||||
CON system may produce behavior that is either erratic, or appears to work on
|
||||
the surface but is hiding potential issues.
|
||||
|
||||
.A warning
|
||||
The code generated by LunaCON is unsuitable for human consumption --
|
||||
specifically, it should not be used as a base for new Lunatic code. Even though
|
||||
that code runs in Lunatic's protected user environment, it uses private
|
||||
interfaces that are subject to change in addition to the officially exposed and
|
||||
documented ones.
|
||||
|
||||
Nevertheless, LunaCON is also available as a stand-alone Lua script. Primarily,
|
||||
this allows it to be used as a checking tool during CON development without the
|
||||
need to start EDuke32. Also, multiple CON codebases can be checked in a batch
|
||||
fashion for non-runtime problems.
|
||||
|
||||
|
||||
Usage
|
||||
-----
|
||||
:LuaJIT: http://luajit.org
|
||||
:LPeg: http://www.inf.puc-rio.br/~roberto/lpeg/
|
||||
|
||||
The stand-alone LunaCON script, `lunacon.lua`, needs {LuaJIT}[LuaJIT] for
|
||||
execution and {LPeg}[LPeg] as additional dependency.footnote:[In order to
|
||||
translate some very large CON files, minor modifications have to be made to
|
||||
LuaJIT and LPeg. Refer to `lunatic/doc/how_to_build_lunatic.txt` in the EDuke32
|
||||
source distribution for details.] The script also requires `con_lang.lua` to be
|
||||
present. It expects one or more names of root CON files together with any
|
||||
number of options, in any order (arguments starting with a dash are always
|
||||
interpreted as the latter).
|
||||
|
||||
.Example usage
|
||||
----------
|
||||
luajit ./lunacon.lua -Wall mymod.con
|
||||
----------
|
||||
|
||||
All arguments after a single `@` argument are taken to name _file lists_.
|
||||
These are files containing lines either
|
||||
|
||||
* a file name of a root CON file which gets processed, or
|
||||
* a completely blank line or a line starting with `#`, both of which are ignored.
|
||||
|
||||
|
||||
Options
|
||||
-------
|
||||
|
||||
Most options documented in the following can also be passed to the Lunatic
|
||||
build of EDuke32. Options on the command line are processed in their given
|
||||
order, from left to right. Many of them can be negated by appeding `no-` after
|
||||
the ``option category letter'', for example `-Wno-not-redefined`. This index
|
||||
only lists the positive forms of each non-compound option and labels whether it
|
||||
is enabled or disabled by default.
|
||||
|
||||
General options
|
||||
~~~~~~~~~~~~~~~
|
||||
|
||||
++-I__directory__++ (stand-alone only)::
|
||||
Specifies a _default directory_ to search for CON files as a last resort. This
|
||||
can be useful if mods expect part of their included files to reside inside GRP
|
||||
or ZIP containers, which the stand-alone translator cannot examine. This option
|
||||
can only be passed once.
|
||||
|
||||
Warning options
|
||||
~~~~~~~~~~~~~~~
|
||||
|
||||
These options affect on which occasions warnings, or in some cases, errors
|
||||
instead of warnings, are produced at translation time.
|
||||
|
||||
`-Wall`::
|
||||
Enables all warning and errors described in this subsection.
|
||||
|
||||
`-Wbad-identifier` (default: off)::
|
||||
Warns whenever an identifier does not match `[A-Za-z_][A-Za-z0-9_]*`. In words,
|
||||
a ``good'' identifier is expected to start with a letter or an underscore,
|
||||
followed by zero or more letters, underscores, or digits.
|
||||
|
||||
`-Wchained-loadactor` (default: on)::
|
||||
Warns whenever an `eventloadactor` block appears multiple times for the same
|
||||
tile number. In LunaCON, these are translated to an `EVENT_LOADACTOR` block
|
||||
that checks the tile number of its current actor. This event gets chained to
|
||||
the end of all preceding `EVENT_LOADACTOR` definitions, whereas with C-CON, a
|
||||
new `eventloadactor` block for the same tile number would override the existing
|
||||
one.
|
||||
|
||||
`-Werror-bad-getactorvar` (default: off)::
|
||||
When enabled, produces an error whenever a global or per-player gamevar is
|
||||
attempted to be read using ++getactorvar++. Otherwise, a warning is emitted. In
|
||||
this case, the generated code is either a read of the (global) gamevar, or an
|
||||
access of the per-player gamevar with the given index or the current player
|
||||
index (depending on `-fbad-getactorvar-use-pli`), which is probably not what
|
||||
the coder intended.
|
||||
|
||||
`-Wnot-redefined` (default: on)::
|
||||
Warns whenever a `define` directive was ignored because it attempted to
|
||||
redefine an already existing label to a different number. The label can exist
|
||||
either due to a previous `define`, or because it is a predefined label such as
|
||||
`NO`.
|
||||
|
||||
`-Wnumber-conversion` (default: on)::
|
||||
Warns whenever a literal decimal number is encountered that is out of the range
|
||||
for a 32-bit integer, but inside that of an unsigned 32-bit integer. In this
|
||||
case, 2^32^ is subtracted from the number, producing a negative value without
|
||||
changing the bit representation.
|
||||
|
||||
`-Wnever-used-gamevar` (default: off)::
|
||||
After translation, issues a warning for every CON-side user gamevar definition
|
||||
that was never referenced, that is, neither read nor written in the CON code.
|
||||
|
||||
`-Wnever-read-gamevar` (default: off)::
|
||||
After translation, issues a warning for every CON-side user gamevar definition
|
||||
that was assigned to but never read in the CON code.
|
||||
|
||||
`-Wsystem-gamevar` (default: on)::
|
||||
Warns whenever the initial value of a system gamevar was overridden (by issuing
|
||||
`gamevar` at file scope), but the provided gamevar flags did not match those of
|
||||
the kept predefined ones.
|
||||
|
||||
Code generation options
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
These options change the way certain CON code constructs are translated to Lua,
|
||||
set the output behavior of the stand-alone translator, or toggle various error
|
||||
conditions.
|
||||
|
||||
`-fno` (stand-alone only)::
|
||||
Disable printing out the generated code and validating its syntax.
|
||||
|
||||
`-fno=onlycheck` (stand-alone only)::
|
||||
Disable printing out the generated code, but validate whether it is
|
||||
syntactically legal Lua code. A failure of this check represents a bug with
|
||||
LunaCON itself.
|
||||
|
||||
`-fnames` (stand-alone only)::
|
||||
Instead of generating Lua code, output all ++define++d names that were ever
|
||||
passed as tile number to `actor`, `useractor` or `eventloadactor` in a form
|
||||
suitable for the `names.h` file read by Mapster32.
|
||||
|
||||
`-ferror-nostate` (default: on)::
|
||||
If enabled, an attempt to call a `state` that was not previously defined
|
||||
results in an error. Otherwise, a warning is issued and no code is generated
|
||||
for the `state` invocation.
|
||||
|
||||
`-ferror-nonlocal-userdef` (default: on)::
|
||||
If enabled, an attept to issue `getuserdef` or `setuserdef` when the current
|
||||
player doesn't equal the local player generates an error. Otherwise, the
|
||||
userdef structure can be accessed irrespective of the current player.
|
||||
|
||||
`-ferror-negative-tag-write` (default: off)::
|
||||
If enabled, an attempt to assign a negative value to the `lotag` or `hitag`
|
||||
member of the sector, wall or (t)sprite structures produces an error.
|
||||
Normally, it is legal to assign negative values to these members, but since
|
||||
they are unsigned 16-bit integers on the C side, such values will be converted
|
||||
to positive ones and may entail undesired behavior.
|
||||
+
|
||||
NOTE: From CON as well as Lunatic, `hitag` and `lotag` are seen as *signed*
|
||||
16-bit integers.
|
||||
|
||||
`-fbad-getactorvar-use-pli` (default: on)::
|
||||
If enabled and `-Werror-bad-getactorvar` is off, a `getactorvar` of a
|
||||
per-player variable will result the gamevar being indexed with the current
|
||||
player instead of the provided index. This is the (probably unintended)
|
||||
behavior of C-CON.
|
||||
|
||||
`-fplayervar` (default: on)::
|
||||
If enabled, per-player `gamevar` definitions really generate `con.playervar`
|
||||
initializations in the translated Lua code. Otherwise, per-player gamevars are
|
||||
treated as global gamevars, which can be useful for code that attempts to
|
||||
access them in contexts with no current player, yielding errors in Lunatic.
|
||||
|
||||
`-ftrapv` (default: off)::
|
||||
Enable _trapping_ behavior for arithmetic operations whose result overflows the
|
||||
range of a signed 32-bit integer, i.e. generate an error on overflow. By
|
||||
default, overflow results in undefined behavior. Currently, only multiplication
|
||||
is handled.
|
||||
|
||||
`-fwrapv` (default: off)::
|
||||
Enable _wrapping_ behavior for arithmetic operations whose result overflows the
|
||||
range of a signed 32-bit integer, i.e. after each operation, only the 32 lower
|
||||
bits of the result are kept. Currently, only multiplication is handled. Only
|
||||
one of `-ftrapv` or `-fwrapv` may be enabled at the same time.
|
||||
|
||||
|
||||
Differences from C-CON
|
||||
----------------------
|
||||
|
||||
Despite the aim to provide as much compatibility to CON as possible where
|
||||
reasonable, a couple of its ``features'' -- some of which are coincidental --
|
||||
cannot be implemented without unnaturally bending the implementation into
|
||||
shape. On the other hand, LunaCON sports some features that C-CON lacks, and
|
||||
does not exhibit some of its strange quirks or outright bugs.
|
||||
|
||||
|
||||
Syntactic and lexical changes
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
The two command classes
|
||||
^^^^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
LunaCON makes a clear distinction between ``outer'' commands that have an
|
||||
effect when translating a CON file (_directives_ such as `gamevar`,
|
||||
`definesound` or `spritenvg`) and ``inner'' commands meant to be effective at
|
||||
execution time of `actor`/`useractor`, `state`, `event` and `eventloadactor`
|
||||
blocks. Thus, issuing directives inside of these will make LunaCON reject the
|
||||
input file due to a syntax error, as will an attempt to use run-time commands
|
||||
such as `sizeat` at file scope.
|
||||
|
||||
This strict behavior is one hand a consequence of how the LunaCON parser is
|
||||
structured, but on the other hand it may expose code for which the author
|
||||
misunderstood its meaning. An example for the first case would be a `gamevar`
|
||||
inside a block, which one mistakenly could take to have local scope. Gamevars
|
||||
in CON always have both global scope and lifetime though, so such a mental
|
||||
model on the coder's part may lead to unexpected bugs. In the second case,
|
||||
run-time commands at file scope are really translated to bytecode by C-CON, but
|
||||
as they reside outside of any block, they are never reached -- in other words,
|
||||
they are dead code.
|
||||
|
||||
Currently, the only exception to this rule is that a `definequote` is allowed
|
||||
inside delimited blocks, which however does not change its semantics in any
|
||||
way: it still only defines the initial contents of a quote, and does not
|
||||
magically act like `redefinequote`.
|
||||
|
||||
Ambiguous lexical elements
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
LunaCON is fairly relaxed as to which character sequences constitute valid
|
||||
identifier names used for e.g. ++define++d labels or variables. It does so out
|
||||
of the necessity of supporting CON code found ``in the wild''. An identifier
|
||||
|
||||
* must not be a token denoting a number,
|
||||
* must start with an _allowed first character_,
|
||||
* may contain any number of _allowed following characters_,
|
||||
|
||||
where
|
||||
|
||||
* allowed first characters are: letters, digits, and those in ```_*?`''
|
||||
* allowed following characters are the same as allowed first characters, plus
|
||||
``+++++'', ``++-++'' and ``++.++''.
|
||||
|
||||
// ^ `+` and `-`
|
||||
|
||||
Numbers can be written in either decimal or hexadecimal form, optionally
|
||||
prepended by a ``++-++'' sign. In the decimal case, the modulus of the number
|
||||
can be (lexically) any sequence of decimal digits, though there are
|
||||
restrictions on the permitted values.footnote:[Specifically, it is forbidden to
|
||||
write a number whose value falls outside the range [--2^31^-1 .. 2^32^--1\].]
|
||||
Hexadecimal number literals must be prefixed with `0x` or `0X`, and may
|
||||
optionally be suffixed with an `h`.
|
||||
|
||||
The following constructions are not allowed, as they would create ambiguities
|
||||
with the definitions above:
|
||||
|
||||
* A sequence of digits followed by letters to mean the the digits interpreted
|
||||
as a number, ignoring the trailing letters, e.g. `1267AT`.
|
||||
* A hexadecimal constant denoted using only a trailing `h`, for example
|
||||
`00000000h`.
|
||||
|
||||
Miscellaneous
|
||||
^^^^^^^^^^^^^
|
||||
|
||||
* Read array expressions as well as `switch` statements can be arbitrarily
|
||||
nested.
|
||||
|
||||
// XXX: 'Read' is confusing. Need better wording.
|
||||
|
||||
|
||||
Run-time changes
|
||||
~~~~~~~~~~~~~~~~
|
||||
|
||||
Behavior on error
|
||||
^^^^^^^^^^^^^^^^^
|
||||
|
||||
As LunaCON is implemented by translating all given CON code to a Lunatic
|
||||
module, it is the Lunatic runtime that checks for proper use of its services at
|
||||
execution time and takes care of error handling and reporting. In Lua, an error
|
||||
link:lunatic.html#nlcf[transfers control] to the end of the innermost
|
||||
``protected'' call of a Lua chunk.
|
||||
|
||||
This is in contrast to C-CON, which for some errors would print a message to
|
||||
the log, but otherwise would continue execution as if nothing had happened. In
|
||||
LunaCON, the code following an error is *not* executed. This way, the author of
|
||||
the CON code is notified of the presence of the bug, and by fixing it
|
||||
eventually obtains cleaner code.
|
||||
|
||||
Quote behavior
|
||||
^^^^^^^^^^^^^^
|
||||
|
||||
* The `redefinequote` command can be issued even if the given quote number has
|
||||
not been previously allocated using the `definequote` directive. This makes
|
||||
it possible to use a range of quote numbers on the fly without the need to
|
||||
declare their future use.
|
||||
|
||||
Miscellaneous
|
||||
^^^^^^^^^^^^^
|
||||
|
||||
:r5097: http://svn.eduke32.com/listing.php?repname=eduke32&rev=5097
|
||||
|
||||
* Issuing `break` inside a part of an event chain (defined using multiple
|
||||
`onevent` blocks for one event kind) does not abort the whole chain. (Since
|
||||
EDuke32 {r5097}[r5097], this is the behavior of C-CON as well.)
|
||||
|
||||
|
||||
Unavailable functionality
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
C-CON's `jump` and `getcurraddress` are not available and will not be
|
||||
implemented.
|
||||
|
||||
The following commands are not yet implemented. Those highlighted in bold give
|
||||
errors, while the others merely warn either at translation or execution
|
||||
time.
|
||||
|
||||
Directives
|
||||
^^^^^^^^^^
|
||||
*`includedefault`*, `definecheat`, `setcfgname`, `setgamename`
|
||||
|
||||
Run-time commands
|
||||
^^^^^^^^^^^^^^^^^
|
||||
|
||||
*`activatecheat`*, *`clearmapstate`*, *`startcutscene`*, *`ifcutscene`*, `save`,
|
||||
`savenn`, *`lineintersect`*, *`rayintersect`*, *`sectorofwall`*.
|
||||
|
||||
Additionally, various multiplayer-related commands either unconditionally
|
||||
return results as if no multiplayer game is in progress, or are non-functional
|
||||
for more than the first player. Also, some MP-related variables are merely
|
||||
predefined constants.
|
|
@ -1,3 +0,0 @@
|
|||
[replacements]
|
||||
# Make -- an en dash for good looking minus signs.
|
||||
--=–
|
File diff suppressed because it is too large
Load diff
|
@ -1,10 +0,0 @@
|
|||
// Custom style file for GNU Source-highlight, derived from its default.style
|
||||
|
||||
bgcolor "white"; // the background color for documents
|
||||
context gray; // the color for context lines (when specified with line ranges)
|
||||
|
||||
keyword darkblue b; // for language keywords
|
||||
string "#116611" f; // for strings and chars
|
||||
specialchar pink f; // for special chars, e.g., \n, \t, \\
|
||||
comment "#444444" i, noref; // for comments
|
||||
cbracket red; // for block brackets (e.g. {, })
|
|
@ -1,699 +0,0 @@
|
|||
----------------------------------------------------------------------------
|
||||
-- LuaJIT compiler dump module.
|
||||
--
|
||||
-- Copyright (C) 2005-2015 Mike Pall. All rights reserved.
|
||||
-- Released under the MIT license. See Copyright Notice in luajit.h
|
||||
----------------------------------------------------------------------------
|
||||
--
|
||||
-- This module can be used to debug the JIT compiler itself. It dumps the
|
||||
-- code representations and structures used in various compiler stages.
|
||||
--
|
||||
-- Example usage:
|
||||
--
|
||||
-- luajit -jdump -e "local x=0; for i=1,1e6 do x=x+i end; print(x)"
|
||||
-- luajit -jdump=im -e "for i=1,1000 do for j=1,1000 do end end" | less -R
|
||||
-- luajit -jdump=is myapp.lua | less -R
|
||||
-- luajit -jdump=-b myapp.lua
|
||||
-- luajit -jdump=+aH,myapp.html myapp.lua
|
||||
-- luajit -jdump=ixT,myapp.dump myapp.lua
|
||||
--
|
||||
-- The first argument specifies the dump mode. The second argument gives
|
||||
-- the output file name. Default output is to stdout, unless the environment
|
||||
-- variable LUAJIT_DUMPFILE is set. The file is overwritten every time the
|
||||
-- module is started.
|
||||
--
|
||||
-- Different features can be turned on or off with the dump mode. If the
|
||||
-- mode starts with a '+', the following features are added to the default
|
||||
-- set of features; a '-' removes them. Otherwise the features are replaced.
|
||||
--
|
||||
-- The following dump features are available (* marks the default):
|
||||
--
|
||||
-- * t Print a line for each started, ended or aborted trace (see also -jv).
|
||||
-- * b Dump the traced bytecode.
|
||||
-- * i Dump the IR (intermediate representation).
|
||||
-- r Augment the IR with register/stack slots.
|
||||
-- s Dump the snapshot map.
|
||||
-- * m Dump the generated machine code.
|
||||
-- x Print each taken trace exit.
|
||||
-- X Print each taken trace exit and the contents of all registers.
|
||||
-- a Print the IR of aborted traces, too.
|
||||
--
|
||||
-- The output format can be set with the following characters:
|
||||
--
|
||||
-- T Plain text output.
|
||||
-- A ANSI-colored text output
|
||||
-- H Colorized HTML + CSS output.
|
||||
--
|
||||
-- The default output format is plain text. It's set to ANSI-colored text
|
||||
-- if the COLORTERM variable is set. Note: this is independent of any output
|
||||
-- redirection, which is actually considered a feature.
|
||||
--
|
||||
-- You probably want to use less -R to enjoy viewing ANSI-colored text from
|
||||
-- a pipe or a file. Add this to your ~/.bashrc: export LESS="-R"
|
||||
--
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
-- Cache some library functions and objects.
|
||||
local jit = require("jit")
|
||||
assert(jit.version_num == 20003, "LuaJIT core/library version mismatch")
|
||||
local jutil = require("jit.util")
|
||||
local vmdef = require("jit.vmdef")
|
||||
local funcinfo, funcbc = jutil.funcinfo, jutil.funcbc
|
||||
local traceinfo, traceir, tracek = jutil.traceinfo, jutil.traceir, jutil.tracek
|
||||
local tracemc, tracesnap = jutil.tracemc, jutil.tracesnap
|
||||
local traceexitstub, ircalladdr = jutil.traceexitstub, jutil.ircalladdr
|
||||
local bit = require("bit")
|
||||
local band, shl, shr = bit.band, bit.lshift, bit.rshift
|
||||
local sub, gsub, format = string.sub, string.gsub, string.format
|
||||
local byte, char, rep = string.byte, string.char, string.rep
|
||||
local type, tostring = type, tostring
|
||||
local stdout, stderr = io.stdout, io.stderr
|
||||
|
||||
-- Load other modules on-demand.
|
||||
local bcline, disass
|
||||
|
||||
-- Active flag, output file handle and dump mode.
|
||||
local active, out, dumpmode
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
local symtabmt = { __index = false }
|
||||
local symtab = {}
|
||||
local nexitsym = 0
|
||||
|
||||
-- Fill nested symbol table with per-trace exit stub addresses.
|
||||
local function fillsymtab_tr(tr, nexit)
|
||||
local t = {}
|
||||
symtabmt.__index = t
|
||||
if jit.arch == "mips" or jit.arch == "mipsel" then
|
||||
t[traceexitstub(tr, 0)] = "exit"
|
||||
return
|
||||
end
|
||||
for i=0,nexit-1 do
|
||||
local addr = traceexitstub(tr, i)
|
||||
t[addr] = tostring(i)
|
||||
end
|
||||
local addr = traceexitstub(tr, nexit)
|
||||
if addr then t[addr] = "stack_check" end
|
||||
end
|
||||
|
||||
-- Fill symbol table with trace exit stub addresses.
|
||||
local function fillsymtab(tr, nexit)
|
||||
local t = symtab
|
||||
if nexitsym == 0 then
|
||||
local ircall = vmdef.ircall
|
||||
for i=0,#ircall do
|
||||
local addr = ircalladdr(i)
|
||||
if addr ~= 0 then t[addr] = ircall[i] end
|
||||
end
|
||||
end
|
||||
if nexitsym == 1000000 then -- Per-trace exit stubs.
|
||||
fillsymtab_tr(tr, nexit)
|
||||
elseif nexit > nexitsym then -- Shared exit stubs.
|
||||
for i=nexitsym,nexit-1 do
|
||||
local addr = traceexitstub(i)
|
||||
if addr == nil then -- Fall back to per-trace exit stubs.
|
||||
fillsymtab_tr(tr, nexit)
|
||||
setmetatable(symtab, symtabmt)
|
||||
nexit = 1000000
|
||||
break
|
||||
end
|
||||
t[addr] = tostring(i)
|
||||
end
|
||||
nexitsym = nexit
|
||||
end
|
||||
return t
|
||||
end
|
||||
|
||||
local function dumpwrite(s)
|
||||
out:write(s)
|
||||
end
|
||||
|
||||
-- Disassemble machine code.
|
||||
local function dump_mcode(tr)
|
||||
local info = traceinfo(tr)
|
||||
if not info then return end
|
||||
local mcode, addr, loop = tracemc(tr)
|
||||
if not mcode then return end
|
||||
if not disass then disass = require("jit.dis_"..jit.arch) end
|
||||
out:write("---- TRACE ", tr, " mcode ", #mcode, "\n")
|
||||
local ctx = disass.create(mcode, addr, dumpwrite)
|
||||
ctx.hexdump = 0
|
||||
ctx.symtab = fillsymtab(tr, info.nexit)
|
||||
if loop ~= 0 then
|
||||
symtab[addr+loop] = "LOOP"
|
||||
ctx:disass(0, loop)
|
||||
out:write("->LOOP:\n")
|
||||
ctx:disass(loop, #mcode-loop)
|
||||
symtab[addr+loop] = nil
|
||||
else
|
||||
ctx:disass(0, #mcode)
|
||||
end
|
||||
end
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
local irtype_text = {
|
||||
[0] = "nil",
|
||||
"fal",
|
||||
"tru",
|
||||
"lud",
|
||||
"str",
|
||||
"p32",
|
||||
"thr",
|
||||
"pro",
|
||||
"fun",
|
||||
"p64",
|
||||
"cdt",
|
||||
"tab",
|
||||
"udt",
|
||||
"flt",
|
||||
"num",
|
||||
"i8 ",
|
||||
"u8 ",
|
||||
"i16",
|
||||
"u16",
|
||||
"int",
|
||||
"u32",
|
||||
"i64",
|
||||
"u64",
|
||||
"sfp",
|
||||
}
|
||||
|
||||
local colortype_ansi = {
|
||||
[0] = "%s",
|
||||
"%s",
|
||||
"%s",
|
||||
"\027[36m%s\027[m",
|
||||
"\027[32m%s\027[m",
|
||||
"%s",
|
||||
"\027[1m%s\027[m",
|
||||
"%s",
|
||||
"\027[1m%s\027[m",
|
||||
"%s",
|
||||
"\027[33m%s\027[m",
|
||||
"\027[31m%s\027[m",
|
||||
"\027[36m%s\027[m",
|
||||
"\027[34m%s\027[m",
|
||||
"\027[34m%s\027[m",
|
||||
"\027[35m%s\027[m",
|
||||
"\027[35m%s\027[m",
|
||||
"\027[35m%s\027[m",
|
||||
"\027[35m%s\027[m",
|
||||
"\027[35m%s\027[m",
|
||||
"\027[35m%s\027[m",
|
||||
"\027[35m%s\027[m",
|
||||
"\027[35m%s\027[m",
|
||||
"\027[35m%s\027[m",
|
||||
}
|
||||
|
||||
local function colorize_text(s, t)
|
||||
return s
|
||||
end
|
||||
|
||||
local function colorize_ansi(s, t)
|
||||
return format(colortype_ansi[t], s)
|
||||
end
|
||||
|
||||
local irtype_ansi = setmetatable({},
|
||||
{ __index = function(tab, t)
|
||||
local s = colorize_ansi(irtype_text[t], t); tab[t] = s; return s; end })
|
||||
|
||||
local html_escape = { ["<"] = "<", [">"] = ">", ["&"] = "&", }
|
||||
|
||||
local function colorize_html(s, t)
|
||||
s = gsub(s, "[<>&]", html_escape)
|
||||
return format('<span class="irt_%s">%s</span>', irtype_text[t], s)
|
||||
end
|
||||
|
||||
local irtype_html = setmetatable({},
|
||||
{ __index = function(tab, t)
|
||||
local s = colorize_html(irtype_text[t], t); tab[t] = s; return s; end })
|
||||
|
||||
local header_html = [[
|
||||
<style type="text/css">
|
||||
background { background: #ffffff; color: #000000; }
|
||||
pre.ljdump {
|
||||
font-size: 10pt;
|
||||
background: #f0f4ff;
|
||||
color: #000000;
|
||||
border: 1px solid #bfcfff;
|
||||
padding: 0.5em;
|
||||
margin-left: 2em;
|
||||
margin-right: 2em;
|
||||
}
|
||||
span.irt_str { color: #00a000; }
|
||||
span.irt_thr, span.irt_fun { color: #404040; font-weight: bold; }
|
||||
span.irt_tab { color: #c00000; }
|
||||
span.irt_udt, span.irt_lud { color: #00c0c0; }
|
||||
span.irt_num { color: #4040c0; }
|
||||
span.irt_int, span.irt_i8, span.irt_u8, span.irt_i16, span.irt_u16 { color: #b040b0; }
|
||||
</style>
|
||||
]]
|
||||
|
||||
local colorize, irtype
|
||||
|
||||
-- Lookup tables to convert some literals into names.
|
||||
local litname = {
|
||||
["SLOAD "] = setmetatable({}, { __index = function(t, mode)
|
||||
local s = ""
|
||||
if band(mode, 1) ~= 0 then s = s.."P" end
|
||||
if band(mode, 2) ~= 0 then s = s.."F" end
|
||||
if band(mode, 4) ~= 0 then s = s.."T" end
|
||||
if band(mode, 8) ~= 0 then s = s.."C" end
|
||||
if band(mode, 16) ~= 0 then s = s.."R" end
|
||||
if band(mode, 32) ~= 0 then s = s.."I" end
|
||||
t[mode] = s
|
||||
return s
|
||||
end}),
|
||||
["XLOAD "] = { [0] = "", "R", "V", "RV", "U", "RU", "VU", "RVU", },
|
||||
["CONV "] = setmetatable({}, { __index = function(t, mode)
|
||||
local s = irtype[band(mode, 31)]
|
||||
s = irtype[band(shr(mode, 5), 31)].."."..s
|
||||
if band(mode, 0x400) ~= 0 then s = s.." trunc"
|
||||
elseif band(mode, 0x800) ~= 0 then s = s.." sext" end
|
||||
local c = shr(mode, 14)
|
||||
if c == 2 then s = s.." index" elseif c == 3 then s = s.." check" end
|
||||
t[mode] = s
|
||||
return s
|
||||
end}),
|
||||
["FLOAD "] = vmdef.irfield,
|
||||
["FREF "] = vmdef.irfield,
|
||||
["FPMATH"] = vmdef.irfpm,
|
||||
}
|
||||
|
||||
local function ctlsub(c)
|
||||
if c == "\n" then return "\\n"
|
||||
elseif c == "\r" then return "\\r"
|
||||
elseif c == "\t" then return "\\t"
|
||||
else return format("\\%03d", byte(c))
|
||||
end
|
||||
end
|
||||
|
||||
local function fmtfunc(func, pc)
|
||||
local fi = funcinfo(func, pc)
|
||||
if fi.loc then
|
||||
return fi.loc
|
||||
elseif fi.ffid then
|
||||
return vmdef.ffnames[fi.ffid]
|
||||
elseif fi.addr then
|
||||
return format("C:%x", fi.addr)
|
||||
else
|
||||
return "(?)"
|
||||
end
|
||||
end
|
||||
|
||||
local function formatk(tr, idx)
|
||||
local k, t, slot = tracek(tr, idx)
|
||||
local tn = type(k)
|
||||
local s
|
||||
if tn == "number" then
|
||||
if k == 2^52+2^51 then
|
||||
s = "bias"
|
||||
else
|
||||
s = format("%+.14g", k)
|
||||
end
|
||||
elseif tn == "string" then
|
||||
s = format(#k > 20 and '"%.20s"~' or '"%s"', gsub(k, "%c", ctlsub))
|
||||
elseif tn == "function" then
|
||||
s = fmtfunc(k)
|
||||
elseif tn == "table" then
|
||||
s = format("{%p}", k)
|
||||
elseif tn == "userdata" then
|
||||
if t == 12 then
|
||||
s = format("userdata:%p", k)
|
||||
else
|
||||
s = format("[%p]", k)
|
||||
if s == "[0x00000000]" then s = "NULL" end
|
||||
end
|
||||
elseif t == 21 then -- int64_t
|
||||
s = sub(tostring(k), 1, -3)
|
||||
if sub(s, 1, 1) ~= "-" then s = "+"..s end
|
||||
else
|
||||
s = tostring(k) -- For primitives.
|
||||
end
|
||||
s = colorize(format("%-4s", s), t)
|
||||
if slot then
|
||||
s = format("%s @%d", s, slot)
|
||||
end
|
||||
return s
|
||||
end
|
||||
|
||||
local function printsnap(tr, snap)
|
||||
local n = 2
|
||||
for s=0,snap[1]-1 do
|
||||
local sn = snap[n]
|
||||
if shr(sn, 24) == s then
|
||||
n = n + 1
|
||||
local ref = band(sn, 0xffff) - 0x8000 -- REF_BIAS
|
||||
if ref < 0 then
|
||||
out:write(formatk(tr, ref))
|
||||
elseif band(sn, 0x80000) ~= 0 then -- SNAP_SOFTFPNUM
|
||||
out:write(colorize(format("%04d/%04d", ref, ref+1), 14))
|
||||
else
|
||||
local m, ot, op1, op2 = traceir(tr, ref)
|
||||
out:write(colorize(format("%04d", ref), band(ot, 31)))
|
||||
end
|
||||
out:write(band(sn, 0x10000) == 0 and " " or "|") -- SNAP_FRAME
|
||||
else
|
||||
out:write("---- ")
|
||||
end
|
||||
end
|
||||
out:write("]\n")
|
||||
end
|
||||
|
||||
-- Dump snapshots (not interleaved with IR).
|
||||
local function dump_snap(tr)
|
||||
out:write("---- TRACE ", tr, " snapshots\n")
|
||||
for i=0,1000000000 do
|
||||
local snap = tracesnap(tr, i)
|
||||
if not snap then break end
|
||||
out:write(format("#%-3d %04d [ ", i, snap[0]))
|
||||
printsnap(tr, snap)
|
||||
end
|
||||
end
|
||||
|
||||
-- Return a register name or stack slot for a rid/sp location.
|
||||
local function ridsp_name(ridsp, ins)
|
||||
if not disass then disass = require("jit.dis_"..jit.arch) end
|
||||
local rid, slot = band(ridsp, 0xff), shr(ridsp, 8)
|
||||
if rid == 253 or rid == 254 then
|
||||
return (slot == 0 or slot == 255) and " {sink" or format(" {%04d", ins-slot)
|
||||
end
|
||||
if ridsp > 255 then return format("[%x]", slot*4) end
|
||||
if rid < 128 then return disass.regname(rid) end
|
||||
return ""
|
||||
end
|
||||
|
||||
-- Dump CALL* function ref and return optional ctype.
|
||||
local function dumpcallfunc(tr, ins)
|
||||
local ctype
|
||||
if ins > 0 then
|
||||
local m, ot, op1, op2 = traceir(tr, ins)
|
||||
if band(ot, 31) == 0 then -- nil type means CARG(func, ctype).
|
||||
ins = op1
|
||||
ctype = formatk(tr, op2)
|
||||
end
|
||||
end
|
||||
if ins < 0 then
|
||||
out:write(format("[0x%x](", tonumber((tracek(tr, ins)))))
|
||||
else
|
||||
out:write(format("%04d (", ins))
|
||||
end
|
||||
return ctype
|
||||
end
|
||||
|
||||
-- Recursively gather CALL* args and dump them.
|
||||
local function dumpcallargs(tr, ins)
|
||||
if ins < 0 then
|
||||
out:write(formatk(tr, ins))
|
||||
else
|
||||
local m, ot, op1, op2 = traceir(tr, ins)
|
||||
local oidx = 6*shr(ot, 8)
|
||||
local op = sub(vmdef.irnames, oidx+1, oidx+6)
|
||||
if op == "CARG " then
|
||||
dumpcallargs(tr, op1)
|
||||
if op2 < 0 then
|
||||
out:write(" ", formatk(tr, op2))
|
||||
else
|
||||
out:write(" ", format("%04d", op2))
|
||||
end
|
||||
else
|
||||
out:write(format("%04d", ins))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Dump IR and interleaved snapshots.
|
||||
local function dump_ir(tr, dumpsnap, dumpreg)
|
||||
local info = traceinfo(tr)
|
||||
if not info then return end
|
||||
local nins = info.nins
|
||||
out:write("---- TRACE ", tr, " IR\n")
|
||||
local irnames = vmdef.irnames
|
||||
local snapref = 65536
|
||||
local snap, snapno
|
||||
if dumpsnap then
|
||||
snap = tracesnap(tr, 0)
|
||||
snapref = snap[0]
|
||||
snapno = 0
|
||||
end
|
||||
for ins=1,nins do
|
||||
if ins >= snapref then
|
||||
if dumpreg then
|
||||
out:write(format(".... SNAP #%-3d [ ", snapno))
|
||||
else
|
||||
out:write(format(".... SNAP #%-3d [ ", snapno))
|
||||
end
|
||||
printsnap(tr, snap)
|
||||
snapno = snapno + 1
|
||||
snap = tracesnap(tr, snapno)
|
||||
snapref = snap and snap[0] or 65536
|
||||
end
|
||||
local m, ot, op1, op2, ridsp = traceir(tr, ins)
|
||||
local oidx, t = 6*shr(ot, 8), band(ot, 31)
|
||||
local op = sub(irnames, oidx+1, oidx+6)
|
||||
if op == "LOOP " then
|
||||
if dumpreg then
|
||||
out:write(format("%04d ------------ LOOP ------------\n", ins))
|
||||
else
|
||||
out:write(format("%04d ------ LOOP ------------\n", ins))
|
||||
end
|
||||
elseif op ~= "NOP " and op ~= "CARG " and
|
||||
(dumpreg or op ~= "RENAME") then
|
||||
local rid = band(ridsp, 255)
|
||||
if dumpreg then
|
||||
out:write(format("%04d %-6s", ins, ridsp_name(ridsp, ins)))
|
||||
else
|
||||
out:write(format("%04d ", ins))
|
||||
end
|
||||
out:write(format("%s%s %s %s ",
|
||||
(rid == 254 or rid == 253) and "}" or
|
||||
(band(ot, 128) == 0 and " " or ">"),
|
||||
band(ot, 64) == 0 and " " or "+",
|
||||
irtype[t], op))
|
||||
local m1, m2 = band(m, 3), band(m, 3*4)
|
||||
if sub(op, 1, 4) == "CALL" then
|
||||
local ctype
|
||||
if m2 == 1*4 then -- op2 == IRMlit
|
||||
out:write(format("%-10s (", vmdef.ircall[op2]))
|
||||
else
|
||||
ctype = dumpcallfunc(tr, op2)
|
||||
end
|
||||
if op1 ~= -1 then dumpcallargs(tr, op1) end
|
||||
out:write(")")
|
||||
if ctype then out:write(" ctype ", ctype) end
|
||||
elseif op == "CNEW " and op2 == -1 then
|
||||
out:write(formatk(tr, op1))
|
||||
elseif m1 ~= 3 then -- op1 != IRMnone
|
||||
if op1 < 0 then
|
||||
out:write(formatk(tr, op1))
|
||||
else
|
||||
out:write(format(m1 == 0 and "%04d" or "#%-3d", op1))
|
||||
end
|
||||
if m2 ~= 3*4 then -- op2 != IRMnone
|
||||
if m2 == 1*4 then -- op2 == IRMlit
|
||||
local litn = litname[op]
|
||||
if litn and litn[op2] then
|
||||
out:write(" ", litn[op2])
|
||||
elseif op == "UREFO " or op == "UREFC " then
|
||||
out:write(format(" #%-3d", shr(op2, 8)))
|
||||
else
|
||||
out:write(format(" #%-3d", op2))
|
||||
end
|
||||
elseif op2 < 0 then
|
||||
out:write(" ", formatk(tr, op2))
|
||||
else
|
||||
out:write(format(" %04d", op2))
|
||||
end
|
||||
end
|
||||
end
|
||||
out:write("\n")
|
||||
end
|
||||
end
|
||||
if snap then
|
||||
if dumpreg then
|
||||
out:write(format(".... SNAP #%-3d [ ", snapno))
|
||||
else
|
||||
out:write(format(".... SNAP #%-3d [ ", snapno))
|
||||
end
|
||||
printsnap(tr, snap)
|
||||
end
|
||||
end
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
local recprefix = ""
|
||||
local recdepth = 0
|
||||
|
||||
-- Format trace error message.
|
||||
local function fmterr(err, info)
|
||||
if type(err) == "number" then
|
||||
if type(info) == "function" then info = fmtfunc(info) end
|
||||
err = format(vmdef.traceerr[err], info)
|
||||
end
|
||||
return err
|
||||
end
|
||||
|
||||
-- Dump trace states.
|
||||
local function dump_trace(what, tr, func, pc, otr, oex)
|
||||
if what == "stop" or (what == "abort" and dumpmode.a) then
|
||||
if dumpmode.i then dump_ir(tr, dumpmode.s, dumpmode.r and what == "stop")
|
||||
elseif dumpmode.s then dump_snap(tr) end
|
||||
if dumpmode.m then dump_mcode(tr) end
|
||||
end
|
||||
if what == "start" then
|
||||
if dumpmode.H then out:write('<pre class="ljdump">\n') end
|
||||
out:write("---- TRACE ", tr, " ", what)
|
||||
if otr then out:write(" ", otr, "/", oex) end
|
||||
out:write(" ", fmtfunc(func, pc), "\n")
|
||||
elseif what == "stop" or what == "abort" then
|
||||
out:write("---- TRACE ", tr, " ", what)
|
||||
if what == "abort" then
|
||||
out:write(" ", fmtfunc(func, pc), " -- ", fmterr(otr, oex), "\n")
|
||||
else
|
||||
local info = traceinfo(tr)
|
||||
local link, ltype = info.link, info.linktype
|
||||
if link == tr or link == 0 then
|
||||
out:write(" -> ", ltype, "\n")
|
||||
elseif ltype == "root" then
|
||||
out:write(" -> ", link, "\n")
|
||||
else
|
||||
out:write(" -> ", link, " ", ltype, "\n")
|
||||
end
|
||||
end
|
||||
if dumpmode.H then out:write("</pre>\n\n") else out:write("\n") end
|
||||
else
|
||||
out:write("---- TRACE ", what, "\n\n")
|
||||
end
|
||||
out:flush()
|
||||
end
|
||||
|
||||
-- Dump recorded bytecode.
|
||||
local function dump_record(tr, func, pc, depth, callee)
|
||||
if depth ~= recdepth then
|
||||
recdepth = depth
|
||||
recprefix = rep(" .", depth)
|
||||
end
|
||||
local line
|
||||
if pc >= 0 then
|
||||
line = bcline(func, pc, recprefix)
|
||||
if dumpmode.H then line = gsub(line, "[<>&]", html_escape) end
|
||||
else
|
||||
line = "0000 "..recprefix.." FUNCC \n"
|
||||
callee = func
|
||||
end
|
||||
if pc <= 0 then
|
||||
out:write(sub(line, 1, -2), " ; ", fmtfunc(func), "\n")
|
||||
else
|
||||
out:write(line)
|
||||
end
|
||||
if pc >= 0 and band(funcbc(func, pc), 0xff) < 16 then -- ORDER BC
|
||||
out:write(bcline(func, pc+1, recprefix)) -- Write JMP for cond.
|
||||
end
|
||||
end
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
-- Dump taken trace exits.
|
||||
local function dump_texit(tr, ex, ngpr, nfpr, ...)
|
||||
out:write("---- TRACE ", tr, " exit ", ex, "\n")
|
||||
if dumpmode.X then
|
||||
local regs = {...}
|
||||
if jit.arch == "x64" then
|
||||
for i=1,ngpr do
|
||||
out:write(format(" %016x", regs[i]))
|
||||
if i % 4 == 0 then out:write("\n") end
|
||||
end
|
||||
else
|
||||
for i=1,ngpr do
|
||||
out:write(format(" %08x", regs[i]))
|
||||
if i % 8 == 0 then out:write("\n") end
|
||||
end
|
||||
end
|
||||
if jit.arch == "mips" or jit.arch == "mipsel" then
|
||||
for i=1,nfpr,2 do
|
||||
out:write(format(" %+17.14g", regs[ngpr+i]))
|
||||
if i % 8 == 7 then out:write("\n") end
|
||||
end
|
||||
else
|
||||
for i=1,nfpr do
|
||||
out:write(format(" %+17.14g", regs[ngpr+i]))
|
||||
if i % 4 == 0 then out:write("\n") end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
-- Detach dump handlers.
|
||||
local function dumpoff()
|
||||
if active then
|
||||
active = false
|
||||
jit.attach(dump_texit)
|
||||
jit.attach(dump_record)
|
||||
jit.attach(dump_trace)
|
||||
if out and out ~= stdout and out ~= stderr then out:close() end
|
||||
out = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- Open the output file and attach dump handlers.
|
||||
local function dumpon(opt, outfile)
|
||||
if active then dumpoff() end
|
||||
|
||||
local colormode = os.getenv("COLORTERM") and "A" or "T"
|
||||
if opt then
|
||||
opt = gsub(opt, "[TAH]", function(mode) colormode = mode; return ""; end)
|
||||
end
|
||||
|
||||
local m = { t=true, b=true, i=true, m=true, }
|
||||
if opt and opt ~= "" then
|
||||
local o = sub(opt, 1, 1)
|
||||
if o ~= "+" and o ~= "-" then m = {} end
|
||||
for i=1,#opt do m[sub(opt, i, i)] = (o ~= "-") end
|
||||
end
|
||||
dumpmode = m
|
||||
|
||||
if m.t or m.b or m.i or m.s or m.m then
|
||||
jit.attach(dump_trace, "trace")
|
||||
end
|
||||
if m.b then
|
||||
jit.attach(dump_record, "record")
|
||||
if not bcline then bcline = require("jit.bc").line end
|
||||
end
|
||||
if m.x or m.X then
|
||||
jit.attach(dump_texit, "texit")
|
||||
end
|
||||
|
||||
if not outfile then outfile = os.getenv("LUAJIT_DUMPFILE") end
|
||||
if outfile then
|
||||
out = outfile == "-" and stdout or assert(io.open(outfile, "w"))
|
||||
else
|
||||
out = stdout
|
||||
end
|
||||
|
||||
m[colormode] = true
|
||||
if colormode == "A" then
|
||||
colorize = colorize_ansi
|
||||
irtype = irtype_ansi
|
||||
elseif colormode == "H" then
|
||||
colorize = colorize_html
|
||||
irtype = irtype_html
|
||||
out:write(header_html)
|
||||
else
|
||||
colorize = colorize_text
|
||||
irtype = irtype_text
|
||||
end
|
||||
|
||||
active = true
|
||||
end
|
||||
|
||||
-- Public module functions.
|
||||
module(...)
|
||||
|
||||
on = dumpon
|
||||
off = dumpoff
|
||||
start = dumpon -- For -j command line option.
|
||||
|
|
@ -1,118 +0,0 @@
|
|||
{
|
||||
engine_main_arrays_are_static;
|
||||
engine_v8;
|
||||
|
||||
saveboard_maptext;
|
||||
loadboard_maptext;
|
||||
|
||||
sector;
|
||||
wall;
|
||||
sprite;
|
||||
tsprite;
|
||||
spriteext;
|
||||
|
||||
Numsprites;
|
||||
numsectors;
|
||||
numwalls;
|
||||
numyaxbunches;
|
||||
spritesortcnt;
|
||||
guniqhudid;
|
||||
|
||||
qsetmode;
|
||||
rendmode;
|
||||
totalclock;
|
||||
randomseed;
|
||||
xdim;
|
||||
ydim;
|
||||
windowxy1;
|
||||
windowxy2;
|
||||
yxaspect;
|
||||
viewingrange;
|
||||
|
||||
sectorofwall_noquick;
|
||||
getceilzofslopeptr;
|
||||
getflorzofslopeptr;
|
||||
getzsofslopeptr;
|
||||
spriteheightofsptr;
|
||||
|
||||
changespritesect;
|
||||
changespritestat;
|
||||
|
||||
headspritesect;
|
||||
headspritestat;
|
||||
prevspritesect;
|
||||
prevspritestat;
|
||||
nextspritesect;
|
||||
nextspritestat;
|
||||
tilesiz;
|
||||
picanm;
|
||||
|
||||
show2dsector;
|
||||
|
||||
headsectbunch;
|
||||
nextsectbunch;
|
||||
|
||||
krand;
|
||||
ksqrt;
|
||||
inside;
|
||||
getangle;
|
||||
Mulscale;
|
||||
cansee;
|
||||
hitscan;
|
||||
dragpoint;
|
||||
neartag;
|
||||
getzrange;
|
||||
clipmovex;
|
||||
rotatesprite_;
|
||||
setaspect;
|
||||
|
||||
getclosestcol_lim;
|
||||
palookup;
|
||||
palette;
|
||||
getblendtab;
|
||||
setblendtab;
|
||||
setpalookup;
|
||||
|
||||
kopen4load;
|
||||
kfilelength;
|
||||
kclose;
|
||||
kread;
|
||||
klseek;
|
||||
|
||||
dist;
|
||||
ldist;
|
||||
|
||||
updatesector;
|
||||
updatesectorz;
|
||||
updatesectorbreadth;
|
||||
|
||||
getticks;
|
||||
gethiticks;
|
||||
OSD_Printf;
|
||||
|
||||
Bcrc32;
|
||||
|
||||
luaJIT_BC__defs_editor;
|
||||
luaJIT_BC_defs_common;
|
||||
luaJIT_BC_engine_maptext;
|
||||
luaJIT_BC_engine;
|
||||
luaJIT_BC_bcarray;
|
||||
luaJIT_BC_bcheck;
|
||||
luaJIT_BC_bitar;
|
||||
luaJIT_BC_xmath;
|
||||
luaJIT_BC_v;
|
||||
luaJIT_BC_dump;
|
||||
luaJIT_BC_dis_x86;
|
||||
luaJIT_BC_dis_x64;
|
||||
|
||||
g_argv;
|
||||
|
||||
|
||||
_getnumber16;
|
||||
getstring_simple;
|
||||
listsearchpath;
|
||||
LM_Register;
|
||||
LM_Clear;
|
||||
|
||||
basepaltable;
|
||||
};
|
|
@ -1,252 +0,0 @@
|
|||
{
|
||||
engine_main_arrays_are_static;
|
||||
engine_v8;
|
||||
|
||||
saveboard_maptext;
|
||||
loadboard_maptext;
|
||||
|
||||
sector;
|
||||
wall;
|
||||
sprite;
|
||||
tsprite;
|
||||
spriteext;
|
||||
|
||||
Numsprites;
|
||||
numsectors;
|
||||
numwalls;
|
||||
numyaxbunches;
|
||||
spritesortcnt;
|
||||
guniqhudid;
|
||||
|
||||
qsetmode;
|
||||
rendmode;
|
||||
totalclock;
|
||||
randomseed;
|
||||
xdim;
|
||||
ydim;
|
||||
windowxy1;
|
||||
windowxy2;
|
||||
yxaspect;
|
||||
viewingrange;
|
||||
|
||||
sectorofwall_noquick;
|
||||
getceilzofslopeptr;
|
||||
getflorzofslopeptr;
|
||||
getzsofslopeptr;
|
||||
spriteheightofsptr;
|
||||
|
||||
changespritesect;
|
||||
changespritestat;
|
||||
|
||||
headspritesect;
|
||||
headspritestat;
|
||||
prevspritesect;
|
||||
prevspritestat;
|
||||
nextspritesect;
|
||||
nextspritestat;
|
||||
tilesiz;
|
||||
picanm;
|
||||
|
||||
show2dsector;
|
||||
|
||||
headsectbunch;
|
||||
nextsectbunch;
|
||||
|
||||
krand;
|
||||
ksqrt;
|
||||
inside;
|
||||
getangle;
|
||||
Mulscale;
|
||||
cansee;
|
||||
hitscan;
|
||||
dragpoint;
|
||||
neartag;
|
||||
getzrange;
|
||||
clipmovex;
|
||||
rotatesprite_;
|
||||
setaspect;
|
||||
|
||||
getclosestcol_lim;
|
||||
palookup;
|
||||
palette;
|
||||
getblendtab;
|
||||
setblendtab;
|
||||
setpalookup;
|
||||
|
||||
kopen4load;
|
||||
kfilelength;
|
||||
kclose;
|
||||
kread;
|
||||
klseek;
|
||||
|
||||
pathsearchmode;
|
||||
klistfree;
|
||||
klistpath;
|
||||
|
||||
dist;
|
||||
ldist;
|
||||
|
||||
updatesector;
|
||||
updatesectorz;
|
||||
updatesectorbreadth;
|
||||
|
||||
getticks;
|
||||
gethiticks;
|
||||
OSD_Printf;
|
||||
|
||||
Bcrc32;
|
||||
|
||||
luaJIT_BC_defs_common;
|
||||
luaJIT_BC_engine_maptext;
|
||||
luaJIT_BC_engine;
|
||||
|
||||
g_argv;
|
||||
|
||||
|
||||
g_elCONSize;
|
||||
g_elCON;
|
||||
El_SetCON;
|
||||
El_OnError;
|
||||
|
||||
basepaltable;
|
||||
|
||||
g_elSavecode;
|
||||
El_FreeSaveCode;
|
||||
El_SerializeGamevars;
|
||||
El_RestoreGamevars;
|
||||
El_GetLabelValue;
|
||||
|
||||
s_buildRev;
|
||||
g_sizes_of_what;
|
||||
g_sizes_of;
|
||||
g_elFirstTime;
|
||||
g_elCallDepth;
|
||||
block_deletesprite;
|
||||
myconnectindex;
|
||||
g_RETURN;
|
||||
g_elModules;
|
||||
g_modDir;
|
||||
g_elSessionVar;
|
||||
|
||||
g_mapInfo;
|
||||
g_volumeNames;
|
||||
|
||||
kopen4loadfrommod;
|
||||
|
||||
g_scriptModules;
|
||||
g_scriptModulesNum;
|
||||
|
||||
G_ConFile;
|
||||
G_DoGameStartup;
|
||||
C_DefineSound;
|
||||
C_DefineMusic;
|
||||
C_DefineQuote;
|
||||
C_DefineVolumeName;
|
||||
C_DefineVolumeFlags;
|
||||
C_UndefineVolume;
|
||||
C_DefineSkillName;
|
||||
C_UndefineSkill;
|
||||
C_DefineLevelName;
|
||||
C_UndefineLevel;
|
||||
C_DefineProjectile;
|
||||
C_DefineGameFuncName;
|
||||
C_DefineGameType;
|
||||
C_SetDefName;
|
||||
C_SetCfgName;
|
||||
|
||||
SCRIPT_GetNumber;
|
||||
SCRIPT_PutNumber;
|
||||
|
||||
actor;
|
||||
g_camera;
|
||||
ud;
|
||||
g_player;
|
||||
g_player_ps;
|
||||
g_playerWeapon;
|
||||
g_weaponOverridden;
|
||||
WeaponPickupSprites;
|
||||
g_tile;
|
||||
SpriteProjectile;
|
||||
|
||||
g_noResetVars;
|
||||
A_ResetVars;
|
||||
|
||||
g_dynTileList;
|
||||
g_dynSoundList;
|
||||
|
||||
apStrings;
|
||||
|
||||
screenpeek;
|
||||
hudweap;
|
||||
g_mostConcurrentPlayers;
|
||||
g_deleteQueueSize;
|
||||
g_blimpSpawnItems;
|
||||
g_scriptVersion;
|
||||
g_frameRate;
|
||||
g_currentMenu;
|
||||
g_earthquakeTime;
|
||||
g_moveThingsCount;
|
||||
CheatKeys;
|
||||
g_logoFlags;
|
||||
|
||||
luaJIT_BC_lunacon;
|
||||
luaJIT_BC_con_lang;
|
||||
luaJIT_BC_randgen;
|
||||
luaJIT_BC_stat;
|
||||
luaJIT_BC_bitar;
|
||||
luaJIT_BC_control;
|
||||
luaJIT_BC_bcarray;
|
||||
luaJIT_BC_bcheck;
|
||||
luaJIT_BC_xmath;
|
||||
luaJIT_BC__defs_game;
|
||||
luaJIT_BC_v;
|
||||
luaJIT_BC_dump;
|
||||
luaJIT_BC_dis_x86;
|
||||
luaJIT_BC_dis_x64;
|
||||
luaJIT_BC_lunasave;
|
||||
luaJIT_BC_fs;
|
||||
|
||||
rand_jkiss_u32;
|
||||
rand_jkiss_dbl;
|
||||
|
||||
A_IncurDamage;
|
||||
G_CheckActivatorMotion;
|
||||
A_Dodge;
|
||||
A_MoveSpriteClipdist;
|
||||
P_DoQuote;
|
||||
P_SetGamePalette;
|
||||
G_AddUserQuote;
|
||||
G_ClearCameraView;
|
||||
VM_DrawTileGeneric;
|
||||
G_InitTimer;
|
||||
G_GetTimeDate;
|
||||
G_ToggleWallInterpolation;
|
||||
G_StartTrack;
|
||||
VM_CheckSquished2;
|
||||
Menu_Change;
|
||||
|
||||
KB_ScanCodeToString;
|
||||
|
||||
A_CheckAnySoundPlaying;
|
||||
S_CheckSoundPlaying;
|
||||
S_StopEnvSound;
|
||||
S_StopAllSounds;
|
||||
S_ChangeSoundPitch;
|
||||
S_GetMusicPosition;
|
||||
S_SetMusicPosition;
|
||||
|
||||
minitext_;
|
||||
G_DrawTXDigiNumZ;
|
||||
G_PrintGameText;
|
||||
G_ScreenText;
|
||||
G_ScreenTextSize;
|
||||
G_PrintYourTime;
|
||||
G_PrintParTime;
|
||||
G_PrintDesignerTime;
|
||||
G_PrintBestTime;
|
||||
|
||||
G_UpdateScreenArea;
|
||||
G_SaveMapState;
|
||||
G_RestoreMapState;
|
||||
G_FreeMapState;
|
||||
};
|
|
@ -1,522 +0,0 @@
|
|||
|
||||
local ffi = require("ffi")
|
||||
local C = ffi.C
|
||||
|
||||
local bcarray = require("bcarray")
|
||||
|
||||
local assert = assert
|
||||
local error = error
|
||||
local ipairs = ipairs
|
||||
local type = type
|
||||
|
||||
local decl = assert(decl) -- comes from above (_defs_game.lua or defs_m32.lua)
|
||||
|
||||
local ismapster32 = (C.LUNATIC_CLIENT == C.LUNATIC_CLIENT_MAPSTER32)
|
||||
|
||||
----------
|
||||
|
||||
decl[[
|
||||
const int32_t qsetmode;
|
||||
int32_t getclosestcol_lim(int32_t r, int32_t g, int32_t b, int32_t lastokcol);
|
||||
char *palookup[256]; // MAXPALOOKUPS
|
||||
uint8_t palette[768];
|
||||
uint8_t *basepaltable[];
|
||||
|
||||
const char *getblendtab(int32_t blend);
|
||||
void setblendtab(int32_t blend, const char *tab);
|
||||
|
||||
int32_t setpalookup(int32_t palnum, const uint8_t *shtab);
|
||||
]]
|
||||
|
||||
if (ismapster32) then
|
||||
ffi.cdef[[
|
||||
int32_t _getnumber16(const char *namestart, int32_t num, int32_t maxnumber, char sign, const char *(func)(int32_t));
|
||||
const char *getstring_simple(const char *querystr, const char *defaultstr, int32_t maxlen, int32_t completion);
|
||||
|
||||
typedef const char *(*luamenufunc_t)(void);
|
||||
void LM_Register(const char *name, luamenufunc_t funcptr, const char *description);
|
||||
void LM_Clear(void);
|
||||
]]
|
||||
end
|
||||
|
||||
----------
|
||||
|
||||
|
||||
-- The API table
|
||||
local engine = {}
|
||||
|
||||
|
||||
local shtab_t -- forward-decl
|
||||
|
||||
local function cast_u8ptr(sth)
|
||||
return ffi.cast("uint8_t *", sth)
|
||||
end
|
||||
|
||||
local shtab_methods = {
|
||||
-- Remap consecutive blocks of 16 color indices and return this new shade
|
||||
-- table.
|
||||
--
|
||||
-- <idxs16>: table with idxs16[0] .. idxs16[15] >= 0 and <= 15
|
||||
-- (i.e. 0-based indices of such 16-tuples)
|
||||
--
|
||||
-- For example, the table
|
||||
-- { [0]=0,1, 2,3, 5,4, 6,7, 8,13, 10,11, 12,9, 14,15 }
|
||||
-- TODO (...)
|
||||
remap16 = function(sht, idxs16)
|
||||
if (type(idxs16) ~= "table") then
|
||||
error("invalid argument #2: must be a table", 2)
|
||||
end
|
||||
|
||||
for i=0,15 do
|
||||
local idx = idxs16[i]
|
||||
if (not (idx==nil or type(idx)=="number" and idx >= 0 and idx <= 15)) then
|
||||
error("invalid reordering table: elements must be numbers in [0 .. 15], or nil", 2)
|
||||
end
|
||||
end
|
||||
|
||||
local newsht = shtab_t()
|
||||
for sh=0,31 do
|
||||
for i=0,15 do
|
||||
ffi.copy(cast_u8ptr(newsht[sh]) + 16*i,
|
||||
cast_u8ptr(sht[sh]) + 16*(idxs16[i] or i), 16)
|
||||
end
|
||||
end
|
||||
return newsht
|
||||
end,
|
||||
}
|
||||
|
||||
local function shtab_mt__index(sht, idx)
|
||||
local method = shtab_methods[idx]
|
||||
if (method) then
|
||||
return method
|
||||
end
|
||||
end
|
||||
|
||||
local pal256_t = bcarray.new("uint8_t", 256, "color index 256-tuple")
|
||||
local SIZEOF_PAL256 = ffi.sizeof(pal256_t)
|
||||
|
||||
-- The shade table type, effectively a bound-checked uint8_t [32][256]:
|
||||
shtab_t = bcarray.new(pal256_t, 32, "shade table", nil, nil, { __index = shtab_mt__index })
|
||||
local SIZEOF_SHTAB = ffi.sizeof(shtab_t)
|
||||
|
||||
local blendtab_t = bcarray.new(pal256_t, 256, "blending table")
|
||||
local SIZEOF_BLENDTAB = ffi.sizeof(blendtab_t)
|
||||
|
||||
local RESERVEDPALS = 8 -- KEEPINSYNC build.h: assure that ours is >= theirs
|
||||
engine.RESERVEDPALS = RESERVEDPALS
|
||||
|
||||
local MAXBLENDTABS = 256 -- KEEPINSYNC build.h
|
||||
|
||||
local function check_palidx(i)
|
||||
if (type(i) ~= "number" or not (i >= 0 and i <= 255-RESERVEDPALS)) then
|
||||
error("invalid argument #1: palette swap index must be in the range [0 .. "..255-RESERVEDPALS.."]", 3)
|
||||
end
|
||||
end
|
||||
|
||||
local function check_blendidx(i)
|
||||
if (type(i) ~= "number" or not (i >= 0 and i <= MAXBLENDTABS-1)) then
|
||||
error("invalid argument #1: blending table index must be in the range [0 .. ".. MAXBLENDTABS-1 .."]", 3)
|
||||
end
|
||||
end
|
||||
|
||||
local function err_uncommon_shade_table(ret)
|
||||
if (ret == -1) then
|
||||
error("loaded engine shade tables don't have 32 gradients of shade", 3)
|
||||
end
|
||||
end
|
||||
|
||||
local function palookup_isdefault(palnum) -- KEEPINSYNC engine.c
|
||||
return (C.palookup[palnum] == nil or (palnum ~= 0 and C.palookup[palnum] == C.palookup[0]))
|
||||
end
|
||||
|
||||
function engine.shadetab()
|
||||
return shtab_t()
|
||||
end
|
||||
|
||||
function engine.blendtab()
|
||||
return blendtab_t()
|
||||
end
|
||||
|
||||
function engine.getshadetab(palidx)
|
||||
check_palidx(palidx)
|
||||
if (palookup_isdefault(palidx)) then
|
||||
return nil
|
||||
end
|
||||
|
||||
local ret = C.setpalookup(palidx, nil)
|
||||
err_uncommon_shade_table(ret)
|
||||
|
||||
local sht = shtab_t()
|
||||
ffi.copy(sht, C.palookup[palidx], SIZEOF_SHTAB)
|
||||
return sht
|
||||
end
|
||||
|
||||
function engine.getblendtab(blendidx)
|
||||
check_blendidx(blendidx)
|
||||
|
||||
local ptr = C.getblendtab(blendidx)
|
||||
if (ptr == nil) then
|
||||
return nil
|
||||
end
|
||||
|
||||
local tab = blendtab_t()
|
||||
ffi.copy(tab, ptr, SIZEOF_BLENDTAB)
|
||||
return tab
|
||||
end
|
||||
|
||||
|
||||
local function check_first_time()
|
||||
if (not ismapster32 and C.g_elFirstTime == 0) then
|
||||
error("may be called only while LUNATIC_FIRST_TIME is true", 3)
|
||||
end
|
||||
end
|
||||
|
||||
function engine.setshadetab(palidx, shtab)
|
||||
check_first_time()
|
||||
check_palidx(palidx)
|
||||
|
||||
if (not ffi.istype(shtab_t, shtab)) then
|
||||
error("invalid argument #2: must be a shade table obtained by shadetab()", 2)
|
||||
end
|
||||
|
||||
if (not ismapster32 and not palookup_isdefault(palidx)) then
|
||||
error("attempt to override already defined shade table", 2)
|
||||
end
|
||||
|
||||
local ret = C.setpalookup(palidx, cast_u8ptr(shtab))
|
||||
err_uncommon_shade_table(ret)
|
||||
end
|
||||
|
||||
function engine.setblendtab(blendidx, tab)
|
||||
check_first_time()
|
||||
check_blendidx(blendidx)
|
||||
|
||||
if (not ffi.istype(blendtab_t, tab)) then
|
||||
error("invalid argument #2: must be a blending table obtained by blendtab()", 2)
|
||||
end
|
||||
|
||||
if (not ismapster32 and C.getblendtab(blendidx) ~= nil) then
|
||||
error("attempt to override already defined blending table", 2)
|
||||
end
|
||||
|
||||
C.setblendtab(blendidx, cast_u8ptr(tab))
|
||||
end
|
||||
|
||||
|
||||
local function check_colcomp(a)
|
||||
if (type(a) ~= "number" or not (a >= 0 and a < 256)) then
|
||||
error("color component must be in the range [0 .. 256)", 3)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- TODO: other base palettes?
|
||||
function engine.getrgb(colidx)
|
||||
if (type(colidx) ~= "number" or not (colidx >= 0 and colidx <= 255)) then
|
||||
error("color index must be in the range [0 .. 255]", 2)
|
||||
end
|
||||
|
||||
-- NOTE: In the game, palette[255*{0..2}] is set to 0 in
|
||||
-- G_LoadExtraPalettes() via G_Startup(). However, that's after Lua state
|
||||
-- initialization (i.e. when LUNATIC_FIRST_TIME would be true), and in the
|
||||
-- editor, it's never changed from the purple color. Therefore, I think
|
||||
-- it's more useful to always return the fully black color here.
|
||||
if (colidx == 255) then
|
||||
return 0, 0, 0
|
||||
end
|
||||
|
||||
local rgbptr = C.palette + 3*colidx
|
||||
return rgbptr[0], rgbptr[1], rgbptr[2]
|
||||
end
|
||||
|
||||
function engine.nearcolor(r, g, b, lastokcol)
|
||||
check_colcomp(r)
|
||||
check_colcomp(g)
|
||||
check_colcomp(b)
|
||||
|
||||
if (lastokcol == nil) then
|
||||
lastokcol = 255
|
||||
elseif (type(lastokcol)~="number" or not (lastokcol >= 0 and lastokcol <= 255)) then
|
||||
error("invalid argument #4 <lastokcol>: must be in the range [0 .. 255]", 2)
|
||||
end
|
||||
|
||||
return C.getclosestcol_lim(r, g, b, lastokcol)
|
||||
end
|
||||
|
||||
|
||||
---------- Mapster32-only functions ----------
|
||||
|
||||
if (ismapster32) then
|
||||
local io = require("io")
|
||||
local math = require("math")
|
||||
local string = require("string")
|
||||
|
||||
ffi.cdef[[size_t fwrite(const void * restrict ptr, size_t size, size_t nmemb, void * restrict stream);]]
|
||||
|
||||
local function validate_more_blendtabs(moreblends, kindname, gettabfunc)
|
||||
if (moreblends == nil) then
|
||||
return nil, nil
|
||||
end
|
||||
|
||||
-- Additional blending tables: validate <moreblends> table.
|
||||
if (type(moreblends) ~= "table") then
|
||||
error("invalid argument #4: must be a table", 3)
|
||||
end
|
||||
|
||||
local haveblend = { [0]=true }
|
||||
local blendnumtab, blendptrtab = {}, {}
|
||||
|
||||
for i=1,#moreblends do
|
||||
local tmp = moreblends[i]
|
||||
local blendspec = (type(tmp) == "number") and { tmp, tmp } or tmp
|
||||
|
||||
if (not (type(blendspec) == "table" and #blendspec == 2)) then
|
||||
error("invalid argument #4: must contain numbers or 2-tables", 3)
|
||||
end
|
||||
|
||||
local blend1, blend2 = math.floor(blendspec[1]), math.floor(blendspec[2])
|
||||
|
||||
if (not (type(blend1)=="number" and blend1 >= 1 and blend1 <= 255 and
|
||||
type(blend2)=="number" and blend2 >= 1 and blend2 <= 255)) then
|
||||
error("invalid argument #4: "..kindname.." table numbers must be in [1 .. 255]", 3)
|
||||
end
|
||||
|
||||
for bi=blend1,blend2 do
|
||||
if (haveblend[bi]) then
|
||||
error("invalid argument #4: duplicate "..kindname.." table number "..bi, 3)
|
||||
end
|
||||
haveblend[bi] = true
|
||||
|
||||
local ptr = gettabfunc(bi)
|
||||
if (ptr == nil) then
|
||||
error("invalid argument #4: "..kindname.." table for number "..bi.." is void", 3)
|
||||
end
|
||||
|
||||
blendnumtab[#blendnumtab+1] = bi
|
||||
blendptrtab[#blendptrtab+1] = ptr
|
||||
end
|
||||
end
|
||||
|
||||
assert(#blendnumtab <= 255)
|
||||
return blendnumtab, blendptrtab
|
||||
end
|
||||
|
||||
-- ok, errmsg, nummoreblends = engine.savePaletteDat(
|
||||
-- filename [, palnum [, blendnum [, moreblends [, lognumalphatabs]]]])
|
||||
function engine.savePaletteDat(filename, palnum, blendnum, moreblends, lognumalphatabs)
|
||||
local sht = engine.getshadetab(palnum or 0)
|
||||
local tab = engine.getblendtab(blendnum or 0)
|
||||
|
||||
if (sht == nil) then
|
||||
return nil, "no shade table with number "..palnum
|
||||
elseif (tab == nil) then
|
||||
return nil, "no blending table with number "..blendnum
|
||||
end
|
||||
|
||||
local blendnumtab, blendptrtab = validate_more_blendtabs(
|
||||
moreblends, "blending", C.getblendtab)
|
||||
|
||||
if (lognumalphatabs ~= nil) then
|
||||
if (not (type(lognumalphatabs)=="number" and lognumalphatabs >= 1 and lognumalphatabs <= 7)) then
|
||||
error("invalid argument #5: must be a number in [1 .. 7]", 2)
|
||||
end
|
||||
end
|
||||
|
||||
local f, errmsg = io.open(filename, "wb+")
|
||||
if (f == nil) then
|
||||
return nil, errmsg
|
||||
end
|
||||
|
||||
local truncpal = pal256_t()
|
||||
ffi.copy(truncpal, C.palette, SIZEOF_PAL256)
|
||||
for i=0,255 do
|
||||
truncpal[i] = bit.rshift(truncpal[i], 2)
|
||||
end
|
||||
|
||||
local n1 = C.fwrite(truncpal, 3, 256, f)
|
||||
f:write("\032\000") -- int16_t numshades
|
||||
local n3 = C.fwrite(sht, 256, 32, f)
|
||||
local n4 = C.fwrite(tab, 256, 256, f)
|
||||
|
||||
if (n1 ~= 256 or n3 ~= 32 or n4 ~= 256) then
|
||||
return nil, "failed writing classic PALETTE.DAT data"
|
||||
end
|
||||
|
||||
if (blendnumtab ~= nil) then
|
||||
f:write("MoreBlendTab")
|
||||
f:write(string.char(#blendnumtab))
|
||||
|
||||
for i=1,#blendnumtab do
|
||||
f:write(string.char(blendnumtab[i]))
|
||||
if (C.fwrite(blendptrtab[i], 256, 256, f) ~= 256) then
|
||||
return nil, "failed writing additional blending table"
|
||||
end
|
||||
end
|
||||
|
||||
if (lognumalphatabs ~= nil) then
|
||||
-- XXX: no checking whether these blending tables 1 to
|
||||
-- 1<<lognumalphatabs have been written.
|
||||
f:write(string.char(lognumalphatabs))
|
||||
end
|
||||
end
|
||||
|
||||
f:close()
|
||||
|
||||
return true, nil, (blendnumtab ~= nil) and #blendnumtab or 0
|
||||
end
|
||||
|
||||
-- ok, errmsg, numlookups = engine.saveLookupDat(filename, lookups)
|
||||
function engine.saveLookupDat(filename, lookups)
|
||||
if (lookups == nil) then
|
||||
-- set to an invalid value, validate_more_blendtabs will error
|
||||
lookups = 0
|
||||
end
|
||||
|
||||
local lookupnumtab, lookupptrtab = validate_more_blendtabs(
|
||||
lookups, "lookup", engine.getshadetab)
|
||||
|
||||
local f, errmsg = io.open(filename, "wb+")
|
||||
if (f == nil) then
|
||||
return nil, errmsg
|
||||
end
|
||||
|
||||
f:write(string.char(#lookupnumtab))
|
||||
|
||||
for i=1,#lookupnumtab do
|
||||
f:write(string.char(lookupnumtab[i]))
|
||||
if (C.fwrite(lookupptrtab[i], 1, 256, f) ~= 256) then
|
||||
return nil, "failed writing lookup table"
|
||||
end
|
||||
end
|
||||
|
||||
-- Write five base palettes
|
||||
for i=1,5 do
|
||||
local bpi = (i==3 or i==4) and 4+3-i or i
|
||||
|
||||
local truncbasepal = pal256_t()
|
||||
ffi.copy(truncbasepal, C.basepaltable[bpi], SIZEOF_PAL256)
|
||||
for j=0,255 do
|
||||
truncbasepal[j] = bit.rshift(truncbasepal[j], 2)
|
||||
end
|
||||
|
||||
if (C.fwrite(truncbasepal, 1, 768, f) ~= 768) then
|
||||
return nil, "failed writing base palette"
|
||||
end
|
||||
end
|
||||
|
||||
f:close()
|
||||
|
||||
return true, nil, #lookupnumtab
|
||||
end
|
||||
|
||||
local hexmap = {
|
||||
[0] = 0, -14, -- 0, 1: gray ramp
|
||||
14, 0, -- 2, 3: skin color ramp
|
||||
0, 14, -- 4, 5: blue ramp (second part first)
|
||||
14, 0, -- 6, 7: nightvision yellow/green
|
||||
14, -- 8: red first part...
|
||||
8, -- 9: yellow (slightly more red than green)
|
||||
14, 0, -- 10, 11: almost gray ramp, but with a slight red hue
|
||||
8, -- 12: "dirty" orange
|
||||
0, -- 13: ...red second part
|
||||
8, -- 14: blue-purple-red
|
||||
}
|
||||
|
||||
-- Setup base palette 1 (water) to contain one color for each consecutive
|
||||
-- 16-tuple (which I'm calling a 'hex' for brevity), except for the last
|
||||
-- one with the fullbrights.
|
||||
function engine.setupDebugBasePal()
|
||||
for i=0,14 do
|
||||
local ptr = C.basepaltable[1] + 3*(16*i)
|
||||
local src = C.basepaltable[0] + 3*(16*i) + 3*hexmap[i]
|
||||
local r, g, b = src[0], src[1], src[2]
|
||||
|
||||
for j=0,15 do
|
||||
local dst = ptr + 3*j
|
||||
dst[0], dst[1], dst[2] = r, g, b
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function engine.linearizeBasePal()
|
||||
for _, begi in ipairs{0, 32, 96, 160} do
|
||||
local ptr = C.basepaltable[0] + 3*begi
|
||||
local refcol = ptr + 3*31
|
||||
|
||||
for i=0,30 do
|
||||
for c=0,2 do
|
||||
ptr[3*i + c] = i*refcol[c]/31
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for _, begi in ipairs{128, 144, 192, 208, 224} do
|
||||
local ptr = C.basepaltable[0] + 3*begi
|
||||
|
||||
for i=0,3*15+2 do
|
||||
ptr[i] = 0
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Interfaces to Mapster32's status bar menu
|
||||
|
||||
local pcall = pcall
|
||||
|
||||
function engine.clearMenu()
|
||||
C.LM_Clear()
|
||||
end
|
||||
|
||||
function engine.registerMenuFunc(name, func, description)
|
||||
if (type(name) ~= "string") then
|
||||
error("invalid argument #1: must be a string", 2)
|
||||
end
|
||||
if (type(func) ~= "function") then
|
||||
error("invalid argument #2: must be a function", 2)
|
||||
end
|
||||
if (description~=nil and type(description)~="string") then
|
||||
error("invalid argument #3: must be nil or a string", 2)
|
||||
end
|
||||
|
||||
local safefunc = function()
|
||||
local ok, errmsg = pcall(func)
|
||||
if (not ok) then
|
||||
return errmsg
|
||||
end
|
||||
end
|
||||
|
||||
C.LM_Register(name, safefunc, description)
|
||||
end
|
||||
|
||||
engine.GETNUMFLAG = {
|
||||
NEG_ALLOWED = 1,
|
||||
AUTOCOMPL_NAMES = 2,
|
||||
AUTOCOMPL_TAGLAB = 4,
|
||||
RET_M1_ON_CANCEL = 8,
|
||||
|
||||
NEXTFREE = 16,
|
||||
}
|
||||
|
||||
function engine.getnumber16(namestart, num, maxnumber, flags)
|
||||
if (C.qsetmode == 200) then
|
||||
error("getnumber16 must be called from 2D mode", 2)
|
||||
end
|
||||
if (type(namestart)~="string") then
|
||||
error("invalid argument #1: must be a string", 2)
|
||||
end
|
||||
|
||||
return C._getnumber16(namestart, num, maxnumber, flags or 8, nil) -- RET_M1_ON_CANCEL
|
||||
end
|
||||
|
||||
function engine.getstring(querystr)
|
||||
if (type(querystr) ~= "string") then
|
||||
error("invalid argument #2: must be a string", 2)
|
||||
end
|
||||
local cstr = C.getstring_simple(querystr, nil, 0, 0)
|
||||
return cstr~=nil and ffi.string(cstr) or nil
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Done!
|
||||
return engine
|
|
@ -1,538 +0,0 @@
|
|||
-- MAPTEXT
|
||||
-- Lunatic: routines for reading and writing map-text.
|
||||
|
||||
local ffi = require("ffi")
|
||||
local ffiC = ffi.C
|
||||
|
||||
local assert = assert
|
||||
local loadstring = loadstring
|
||||
local pairs = pairs
|
||||
local pcall = pcall
|
||||
local print = print
|
||||
local setfenv = setfenv
|
||||
local tonumber = tonumber
|
||||
local type = type
|
||||
|
||||
local readintostr = assert(string.readintostr)
|
||||
|
||||
local io = require("io")
|
||||
local string = require("string")
|
||||
|
||||
|
||||
ffi.cdef[[
|
||||
int32_t (*saveboard_maptext)(const char *filename, const vec3_t *dapos, int16_t daang, int16_t dacursectnum);
|
||||
int32_t (*loadboard_maptext)(int32_t fil, vec3_t *dapos, int16_t *daang, int16_t *dacursectnum);
|
||||
]]
|
||||
|
||||
|
||||
--== COMMON ==--
|
||||
|
||||
local sector_members = {
|
||||
-- Mandatory positional members first, [pos]=<name>.
|
||||
"ceilingz", "floorz",
|
||||
"ceilingpicnum", "floorpicnum",
|
||||
"ceilingshade", "floorshade";
|
||||
|
||||
-- If other positional members are to be added, they must be optional
|
||||
-- for backwards compatibility.
|
||||
|
||||
-- Optional key/value members next.
|
||||
B = { "ceilingbunch", -1 }, b = { "floorbunch", -1 }, -- default: -1
|
||||
F = "ceilingstat", f = "floorstat", -- default: 0
|
||||
H = "ceilingheinum", h = "floorheinum",
|
||||
P = "ceilingpal", p = "floorpal",
|
||||
X = "ceilingxpanning", x = "floorxpanning",
|
||||
Y = "ceilingypanning", y = "floorypanning",
|
||||
|
||||
v = "visibility",
|
||||
_ = "fogpal",
|
||||
o = "lotag", i = "hitag", e = { "extra", -1 }
|
||||
}
|
||||
|
||||
-- Defines the order in which the members are written out. A space denotes that
|
||||
-- a newline should appear in the output. KEEPINSYNC with sector_members.
|
||||
local sector_ord = { mand="12 34 56 ", opt="Bb Ff Hh Pp Xx Yy v _ oie" }
|
||||
|
||||
-- KEEPINSYNC with sector_members.
|
||||
local sector_default = ffi.new("const sectortype", { ceilingbunch=-1, floorbunch=-1, extra=-1 })
|
||||
|
||||
|
||||
local wall_members = {
|
||||
-- mandatory
|
||||
"point2", -- special: 0, 1 or 2 in map-text
|
||||
"x", "y",
|
||||
"nextwall",
|
||||
"picnum",
|
||||
"shade",
|
||||
"xrepeat", "yrepeat",
|
||||
"xpanning", "ypanning";
|
||||
|
||||
-- optional
|
||||
f = "cstat",
|
||||
m = "overpicnum", b = "blend",
|
||||
p = "pal",
|
||||
w = { "upwall", -1 }, W = { "dnwall", -1 },
|
||||
o = "lotag", i = "hitag", e = { "extra", -1 }
|
||||
}
|
||||
|
||||
local wall_ord = { mand="1 23 4 5 6 78 90 ", opt="f mb p wW oie" }
|
||||
local wall_default = ffi.new("const walltype", { extra = -1, upwall=-1, dnwall=-1 })
|
||||
|
||||
|
||||
local sprite_members = {
|
||||
-- mandatory
|
||||
"x", "y", "z",
|
||||
"ang",
|
||||
"sectnum",
|
||||
"picnum",
|
||||
"cstat",
|
||||
"shade",
|
||||
"xrepeat", "yrepeat",
|
||||
|
||||
-- optional
|
||||
p = "pal",
|
||||
c = { "clipdist", 32 },
|
||||
b = "blend",
|
||||
x = "xoffset", y = "yoffset",
|
||||
s = "statnum",
|
||||
w = { "owner", -1 },
|
||||
X = "xvel", Y = "yvel", Z = "zvel",
|
||||
o = "lotag", i = "hitag", e = { "extra", -1 }
|
||||
}
|
||||
|
||||
local sprite_ord = { mand="123 4 5 6 7 8 90 ", opt="p c b xy s w XYZ oie" }
|
||||
local sprite_default = ffi.new("const spritetype", { clipdist=32, owner=-1, extra=-1 })
|
||||
|
||||
|
||||
--== SAVING ==--
|
||||
|
||||
local function write_struct(f, struct, members, ord)
|
||||
-- Write mandatory members first.
|
||||
local str = ord.mand:gsub(".",
|
||||
function(s)
|
||||
local num = (s=="0") and 10 or tonumber(s)
|
||||
return (s==" ") and "\n" or (struct[members[num]]..",")
|
||||
end)
|
||||
f:write("{"..str)
|
||||
|
||||
local havesth = false
|
||||
|
||||
-- Write optional members next.
|
||||
str = ord.opt:gsub(".",
|
||||
function(s)
|
||||
if (s==" ") then
|
||||
local ohavesth = havesth
|
||||
havesth = false
|
||||
return ohavesth and "\n" or ""
|
||||
end
|
||||
|
||||
local memb = members[s]
|
||||
local mname = (type(memb)=="table") and memb[1] or memb
|
||||
local mdefault = (type(memb)=="table") and memb[2] or 0
|
||||
|
||||
local val = struct[mname]
|
||||
|
||||
if (val~=mdefault) then
|
||||
havesth = true
|
||||
return s.."="..val..","
|
||||
else
|
||||
return ""
|
||||
end
|
||||
end)
|
||||
|
||||
local neednl = (#str>0 and str:sub(-1)~="\n")
|
||||
f:write(str..(neednl and "\n" or "").."},\n")
|
||||
end
|
||||
|
||||
-- common
|
||||
local function check_bad_point2()
|
||||
local lastloopstart = 0
|
||||
|
||||
for i=0,ffiC.numwalls-1 do
|
||||
local p2 = ffiC.wall[i].point2
|
||||
|
||||
if (not (p2 == i+1 or (p2 ~= i and p2 == lastloopstart))) then
|
||||
-- If we hit this, the map is seriously corrupted!
|
||||
print(string.format("INTERNAL ERROR: wall[%d].point2=%d invalid", i, p2))
|
||||
return true
|
||||
end
|
||||
|
||||
if (p2 ~= i+1) then
|
||||
lastloopstart = i+1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function lastwallofsect(s)
|
||||
return ffiC.sector[s].wallptr + ffiC.sector[s].wallnum - 1
|
||||
end
|
||||
|
||||
-- In map-text, instead of saving wall[].point2, we store whether a particular
|
||||
-- wall is the last one in its loop instead: the on-disk wall[i].point2 is
|
||||
-- * 2 if wall i is last of its sector (no need to save sector's .wallnum),
|
||||
-- * 1 if wall i is last of its loop,
|
||||
-- * 0 otherwise.
|
||||
-- This function prepares saving to map-text by tweaking the wall[].point2
|
||||
-- members in-place.
|
||||
local function save_tweak_point2()
|
||||
-- Check first.
|
||||
if (check_bad_point2()) then
|
||||
return true
|
||||
end
|
||||
|
||||
-- Do it for real.
|
||||
local lastloopstart = 0
|
||||
local cursect, curlastwall = 0, lastwallofsect(0)
|
||||
|
||||
for i=0,ffiC.numwalls-1 do
|
||||
local wal = ffiC.wall[i]
|
||||
|
||||
if (wal.point2 == i+1) then
|
||||
wal.point2 = 0
|
||||
else
|
||||
-- Wall i is last point in loop.
|
||||
|
||||
if (i==curlastwall) then
|
||||
-- ... and also last wall of sector.
|
||||
cursect = cursect+1
|
||||
curlastwall = lastwallofsect(cursect)
|
||||
|
||||
wal.point2 = 2
|
||||
else
|
||||
wal.point2 = 1
|
||||
end
|
||||
|
||||
lastloopstart = i+1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Common: restore tweaked point2 members to actual wall indices.
|
||||
-- If <alsosectorp> is true, also set sector's .wallptr and .wallnum members.
|
||||
local function restore_point2(alsosectorp)
|
||||
local lastloopstart = 0
|
||||
local cursect, curfirstwall = 0, 0
|
||||
|
||||
for i=0,ffiC.numwalls-1 do
|
||||
local wal = ffiC.wall[i]
|
||||
local islast = (wal.point2~=0)
|
||||
|
||||
if (not islast) then
|
||||
wal.point2 = i+1
|
||||
else
|
||||
-- Wall i is last point in loop.
|
||||
|
||||
if (alsosectorp and wal.point2 == 2) then
|
||||
-- ... and also last wall of sector.
|
||||
|
||||
if (cursect==ffiC.MAXSECTORS) then
|
||||
return true -- Too many sectors.
|
||||
end
|
||||
|
||||
ffiC.sector[cursect].wallptr = curfirstwall
|
||||
ffiC.sector[cursect].wallnum = i-curfirstwall+1
|
||||
cursect = cursect+1
|
||||
curfirstwall = i+1
|
||||
end
|
||||
|
||||
wal.point2 = lastloopstart
|
||||
lastloopstart = i+1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function saveboard_maptext(filename, pos, ang, cursectnum)
|
||||
assert(ffiC.numsectors > 0)
|
||||
|
||||
-- First, temporarily tweak wall[].point2.
|
||||
if (save_tweak_point2()) then
|
||||
return -1
|
||||
end
|
||||
|
||||
-- We open in binary mode so that newlines get written out as one byte even
|
||||
-- on Windows.
|
||||
local f, msg = io.open(ffi.string(filename), "wb")
|
||||
|
||||
if (f == nil) then
|
||||
print(string.format("Couldn't open \"%s\" for writing: %s\n", filename, msg))
|
||||
restore_point2(false)
|
||||
return -1
|
||||
end
|
||||
|
||||
-- Write header.
|
||||
f:write(string.format("--EDuke32 map\n"..
|
||||
"return {\n"..
|
||||
"version=10,\n\n"..
|
||||
|
||||
"pos={%d,%d,%d},\n"..
|
||||
"sectnum=%d,\n"..
|
||||
"ang=%d,\n\n",
|
||||
|
||||
pos.x, pos.y, pos.z,
|
||||
cursectnum,
|
||||
ang))
|
||||
|
||||
-- Sectors.
|
||||
f:write("sector={\n")
|
||||
for i=0,ffiC.numsectors-1 do
|
||||
write_struct(f, ffiC.sector[i], sector_members, sector_ord)
|
||||
end
|
||||
f:write("},\n\n")
|
||||
|
||||
-- Walls.
|
||||
f:write("wall={\n")
|
||||
for i=0,ffiC.numwalls-1 do
|
||||
write_struct(f, ffiC.wall[i], wall_members, wall_ord)
|
||||
end
|
||||
f:write("},\n\n")
|
||||
|
||||
-- Sprites.
|
||||
f:write("sprite={\n")
|
||||
for i=0,ffiC.MAXSPRITES-1 do
|
||||
if (ffiC.sprite[i].statnum ~= ffiC.MAXSTATUS) then
|
||||
write_struct(f, ffiC.sprite[i], sprite_members, sprite_ord)
|
||||
end
|
||||
end
|
||||
f:write("},\n\n")
|
||||
|
||||
f:write("}\n");
|
||||
|
||||
-- Done.
|
||||
f:close()
|
||||
restore_point2(false)
|
||||
return 0
|
||||
end
|
||||
|
||||
|
||||
--== LOADING ==--
|
||||
|
||||
local function isnum(v)
|
||||
return (type(v)=="number")
|
||||
end
|
||||
|
||||
local function istab(v)
|
||||
return (type(v)=="table")
|
||||
end
|
||||
|
||||
-- Checks whether <tab> is a table all values of <tab> are of type <extype>.
|
||||
local function allxtab(tab, extype)
|
||||
if (not istab(tab)) then
|
||||
return false
|
||||
end
|
||||
|
||||
for _,val in pairs(tab) do
|
||||
if (type(val) ~= extype) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
-- Is table of all numbers?
|
||||
local function allnumtab(tab) return allxtab(tab, "number") end
|
||||
-- Is table of all tables?
|
||||
local function alltabtab(tab) return allxtab(tab, "table") end
|
||||
|
||||
-- Is table of tables of all numbers? Additionally, each must contain exactly
|
||||
-- as many mandatory positional entries as given by the <members> table.
|
||||
local function tabofnumtabs(tab, members)
|
||||
for i=1,#tab do
|
||||
if (not allnumtab(tab[i])) then
|
||||
return false
|
||||
end
|
||||
|
||||
local nummand = #members -- number of mandatory entries
|
||||
if (#tab[i] ~= nummand) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
|
||||
-- Read data from Lua table <stab> into C struct <cs>, using the struct
|
||||
-- description <members>.
|
||||
-- Returns true on error.
|
||||
local function read_struct(cs, stab, members, defaults)
|
||||
-- Clear struct to default values.
|
||||
ffi.copy(cs, defaults, ffi.sizeof(defaults))
|
||||
|
||||
-- Read mandatory positional members.
|
||||
for i=1,#members do
|
||||
cs[members[i]] = stab[i]
|
||||
end
|
||||
|
||||
-- Read optional key/value members.
|
||||
for k,val in pairs(stab) do
|
||||
if (members[k]==nil) then
|
||||
-- No such member abbreviation for the given struct.
|
||||
return true
|
||||
end
|
||||
|
||||
local memb = istab(members[k]) and members[k][1] or members[k]
|
||||
cs[memb] = val
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local RETERR = -4
|
||||
|
||||
local function loadboard_maptext(fil, posptr, angptr, cursectnumptr)
|
||||
-- Read the whole map-text as string.
|
||||
local str = readintostr(fil)
|
||||
|
||||
if (str == nil) then
|
||||
return RETERR
|
||||
end
|
||||
|
||||
-- Strip all one-line comments (currently, only the header).
|
||||
str = str:gsub("%-%-.-\n", "")
|
||||
|
||||
--- Preliminary (pseudo-syntactical) validation ---
|
||||
|
||||
-- Whitelist approach: map-text may only contain certain characters. This
|
||||
-- excludes various potentially 'bad' operations (such as calling a
|
||||
-- function) in one blow. Also, this assures (by exclusion) that the Lua
|
||||
-- code contains no long comments, strings, or function calls.
|
||||
if (not str:find("^[ A-Za-z_0-9{},%-\n=]+$")) then
|
||||
return RETERR-1
|
||||
end
|
||||
|
||||
-- The map-text code must return a single table.
|
||||
if (not str:find("^return %b{}\n$")) then
|
||||
return RETERR-2
|
||||
end
|
||||
|
||||
local func, errmsg = loadstring(str, "maptext")
|
||||
if (func == nil) then
|
||||
print("Error preloading map-text Lua code: "..errmsg)
|
||||
return RETERR-3
|
||||
end
|
||||
|
||||
-- Completely empty the function's environment as an additional safety
|
||||
-- measure, then run the chunk protected! (XXX: currently a bit pointless
|
||||
-- because of the asserts below.)
|
||||
local ok, map = pcall(setfenv(func, {}))
|
||||
if (not ok) then
|
||||
print("Error executing map-text Lua code: "..map)
|
||||
return RETERR-4
|
||||
end
|
||||
|
||||
assert(istab(map))
|
||||
-- OK, now 'map' contains the map data.
|
||||
|
||||
--- Structural validation ---
|
||||
|
||||
-- Check types.
|
||||
if (not isnum(map.version) or not allnumtab(map.pos) or #map.pos~=3 or
|
||||
not isnum(map.sectnum) or not isnum(map.ang))
|
||||
then
|
||||
return RETERR-5
|
||||
end
|
||||
|
||||
if (not (map.version <= 10)) then
|
||||
return RETERR-6
|
||||
end
|
||||
|
||||
local msector, mwall, msprite = map.sector, map.wall, map.sprite
|
||||
|
||||
if (not alltabtab(msector) or not alltabtab(mwall) or not alltabtab(msprite)) then
|
||||
return RETERR-7
|
||||
end
|
||||
|
||||
if (not tabofnumtabs(msector, sector_members) or
|
||||
not tabofnumtabs(mwall, wall_members) or
|
||||
not tabofnumtabs(msprite, sprite_members))
|
||||
then
|
||||
return RETERR-8
|
||||
end
|
||||
|
||||
local numsectors, numwalls, numsprites = #msector, #mwall, #msprite
|
||||
local sector, wall, sprite = ffiC.sector, ffiC.wall, ffiC.sprite
|
||||
|
||||
if (numsectors == 0 or numsectors > ffiC.MAXSECTORS or
|
||||
numwalls > ffiC.MAXWALLS or numsprites > ffiC.MAXSPRITES)
|
||||
then
|
||||
return RETERR-9
|
||||
end
|
||||
|
||||
--- From here on, start filling out C structures. ---
|
||||
|
||||
ffiC.numsectors = numsectors
|
||||
ffiC.numwalls = numwalls
|
||||
|
||||
-- Header.
|
||||
posptr.x = map.pos[1]
|
||||
posptr.y = map.pos[2]
|
||||
posptr.z = map.pos[3]
|
||||
|
||||
angptr[0] = map.ang
|
||||
cursectnumptr[0] = map.sectnum
|
||||
|
||||
-- Sectors.
|
||||
for i=0,numsectors-1 do
|
||||
if (read_struct(sector[i], msector[i+1], sector_members, sector_default)) then
|
||||
return RETERR-10
|
||||
end
|
||||
end
|
||||
|
||||
-- Walls.
|
||||
for i=0,numwalls-1 do
|
||||
if (read_struct(wall[i], mwall[i+1], wall_members, wall_default)) then
|
||||
return RETERR-11
|
||||
end
|
||||
end
|
||||
|
||||
-- Sprites.
|
||||
for i=0,numsprites-1 do
|
||||
if (read_struct(sprite[i], msprite[i+1], sprite_members, sprite_default)) then
|
||||
return RETERR-12
|
||||
end
|
||||
end
|
||||
|
||||
-- XXX: need to consistency-check much more here! Basically, all of
|
||||
-- astub.c's CheckMapCorruption() for corruption level >=4?
|
||||
-- See NOTNICE below.
|
||||
|
||||
--- Tweakery: mostly setting dependent members. ---
|
||||
|
||||
-- sector[]: .wallptr calculated from .wallnum.
|
||||
local numw = 0
|
||||
for i=0,numsectors-1 do
|
||||
assert(numw >= 0 and numw < numwalls) -- NOTNICE, cheap check instead of real one.
|
||||
sector[i].wallptr = numw
|
||||
numw = numw + sector[i].wallnum
|
||||
end
|
||||
|
||||
-- .point2 in {0, 1} --> wall index, sector[].wallptr/.wallnum
|
||||
if (restore_point2(true)) then
|
||||
return RETERR-13
|
||||
end
|
||||
|
||||
-- Check .point2 at least.
|
||||
if (check_bad_point2()) then
|
||||
return RETERR-14
|
||||
end
|
||||
|
||||
-- wall[]: .nextsector calculated by using engine's sectorofwall_noquick()
|
||||
for i=0,numwalls-1 do
|
||||
local nw = wall[i].nextwall
|
||||
|
||||
if (nw >= 0) then
|
||||
assert(nw >= 0 and nw < numwalls) -- NOTNICE
|
||||
wall[i].nextsector = ffiC.sectorofwall_noquick(nw)
|
||||
else
|
||||
wall[i].nextsector = -1
|
||||
end
|
||||
end
|
||||
|
||||
-- All OK, return the number of sprites for further engine loading code.
|
||||
return numsprites
|
||||
end
|
||||
|
||||
|
||||
-- Register our Lua functions as callbacks from C.
|
||||
ffiC.saveboard_maptext = saveboard_maptext
|
||||
ffiC.loadboard_maptext = loadboard_maptext
|
|
@ -1,96 +0,0 @@
|
|||
-- Virtual file system facilities for Lunatic
|
||||
|
||||
local ffi = require("ffi")
|
||||
local C = ffi.C
|
||||
|
||||
local decl = require("lprivate").decl
|
||||
|
||||
local assert = assert
|
||||
local error = error
|
||||
local type = type
|
||||
|
||||
----------
|
||||
|
||||
decl[[
|
||||
int32_t pathsearchmode;
|
||||
|
||||
typedef struct _CACHE1D_FIND_REC {
|
||||
char *name;
|
||||
int32_t type, source;
|
||||
struct _CACHE1D_FIND_REC *next, *prev, *usera, *userb;
|
||||
} CACHE1D_FIND_REC;
|
||||
|
||||
void klistfree(CACHE1D_FIND_REC *rec);
|
||||
CACHE1D_FIND_REC *klistpath(const char *path, const char *mask, int32_t type);
|
||||
]]
|
||||
|
||||
|
||||
-- The API table
|
||||
local fs = {}
|
||||
|
||||
local CACHE1D = ffi.new[[
|
||||
struct {
|
||||
static const int FIND_FILE = 1;
|
||||
static const int FIND_DIR = 2;
|
||||
static const int FIND_DRIVE = 4;
|
||||
static const int FIND_NOCURDIR = 8;
|
||||
|
||||
static const int OPT_NOSTACK = 0x100;
|
||||
|
||||
// the lower the number, the higher the priority
|
||||
static const int SOURCE_DRIVE = 0;
|
||||
static const int SOURCE_CURDIR = 1;
|
||||
static const int SOURCE_PATH = 2; // + path stack depth
|
||||
static const int SOURCE_ZIP = 0x7ffffffe;
|
||||
static const int SOURCE_GRP = 0x7fffffff;
|
||||
}
|
||||
]]
|
||||
|
||||
-- files = fs.listpath(path, mask)
|
||||
-- TODO: filter by 'source' (path, zip and/or grp)
|
||||
-- TODO: directories too, so that one can list them recursively, for example
|
||||
function fs.listpath(path, mask)
|
||||
if (type(path)~="string") then
|
||||
-- TODO: maybe also allow nil
|
||||
error("Invalid argument #1: must be a string", 2)
|
||||
end
|
||||
|
||||
if (type(mask) ~= "string") then
|
||||
error("Invalid argument #2: must be a string", 2)
|
||||
end
|
||||
|
||||
-- Normalization, for portability's sake
|
||||
|
||||
if (path:find("\\")) then
|
||||
error("Invalid argument #1: must not contain backslashes", 2)
|
||||
end
|
||||
|
||||
if (mask:find("[\\/]")) then
|
||||
error("Invalid argument #2: must not contain back or forward slashes", 2)
|
||||
end
|
||||
|
||||
local opsm = C.pathsearchmode
|
||||
C.pathsearchmode = 0
|
||||
local rootrec = C.klistpath(path, mask, CACHE1D.FIND_FILE + CACHE1D.FIND_NOCURDIR)
|
||||
C.pathsearchmode = opsm
|
||||
|
||||
if (rootrec == nil) then
|
||||
-- XXX: may have failed hard or just no matching files
|
||||
return {}
|
||||
end
|
||||
|
||||
local files = {}
|
||||
|
||||
local rec = rootrec
|
||||
while (rec ~= nil) do
|
||||
assert(rec.name ~= nil)
|
||||
files[#files+1] = ffi.string(rec.name)
|
||||
rec = rec.next
|
||||
end
|
||||
|
||||
C.klistfree(rootrec)
|
||||
|
||||
return files
|
||||
end
|
||||
|
||||
return fs
|
|
@ -1,35 +0,0 @@
|
|||
#!/bin/sh
|
||||
|
||||
if [ -z "$1" ]; then
|
||||
# S or G can be used to display SETGLOBALs or GETGLOBALs, respectively
|
||||
echo "Usage: $0 [S|G] <files.lua...>"
|
||||
exit 1;
|
||||
fi
|
||||
|
||||
GS=
|
||||
|
||||
if [ "$1" = G ]; then
|
||||
GS=G
|
||||
shift
|
||||
elif [ "$1" = S ]; then
|
||||
GS=S
|
||||
shift
|
||||
fi
|
||||
|
||||
# Lua 5.2 required to parse ::label:: / goto generated by LunaCON.
|
||||
LUAC=luac
|
||||
|
||||
for f in "$@"; do
|
||||
if [ ! -f "$f" ]; then
|
||||
echo "$f: No such file"
|
||||
exit 2
|
||||
fi
|
||||
echo "[$f]"
|
||||
# Strip LuaJIT specific syntax first. Run luac and extract interesting lines.
|
||||
sed -r -e "s/[0-9]+U?LL/0/g" "$f" | $LUAC -p -l - | grep "${GS}ETTABUP.*; _ENV " |
|
||||
# Reformat them.
|
||||
sed -e 's/.*\[\(.*\)\].*\([SG]ET\)TABUP.*"\(.*\)".*/\1: \2 \3/' |
|
||||
# Mark where the new module environment starts.
|
||||
sed -e 's/GET module/& ____________________/'
|
||||
echo
|
||||
done
|
File diff suppressed because it is too large
Load diff
|
@ -1,210 +0,0 @@
|
|||
|
||||
-- Savegame facilities for Lunatic.
|
||||
|
||||
local string = require("string")
|
||||
local table = require("table")
|
||||
|
||||
local format = string.format
|
||||
|
||||
local assert = assert
|
||||
local getmetatable = getmetatable
|
||||
local pairs = pairs
|
||||
local setmetatable = setmetatable
|
||||
local tostring = tostring
|
||||
local type = type
|
||||
|
||||
local cansave_cdata = require("lprivate").cansave_cdata
|
||||
|
||||
|
||||
module(...)
|
||||
|
||||
|
||||
---=== Serialization, based on the idea from PiL ===---
|
||||
|
||||
assert(tostring(0/0)=="nan")
|
||||
assert(tostring(1/0)=="inf")
|
||||
|
||||
-- Serialize a 'primitive' Lua value.
|
||||
local function basicSerialize(o)
|
||||
-- Compare with sb_get_initial_strbuf() below.
|
||||
-- XXX: nil?
|
||||
if (type(o) == "number") then
|
||||
-- NOTE: NaN and infinity handled.
|
||||
return tostring(o)
|
||||
elseif (type(o) == "boolean") then
|
||||
return o and "t" or "f"
|
||||
elseif (type(o) == "string") then
|
||||
-- TODO: return refname if it's shorter
|
||||
return format("%q", o)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local function isSerializeable(obj)
|
||||
return (getmetatable(obj)=="serializeable" or cansave_cdata(obj))
|
||||
end
|
||||
|
||||
-- 'Save buffer' class. Objects of this class keep track of a string buffer
|
||||
-- contiaining Lua code to recreate the values of particular variables from a
|
||||
-- user Lunatic environment.
|
||||
local savebuffer_mt = {
|
||||
__index = {
|
||||
-- Called on starting processing one module.
|
||||
startmod = function(self, modname)
|
||||
self:addrawf("if (N==%q) then", modname)
|
||||
-- Will contain all tables and cdata refs of this module, indexed
|
||||
-- by number.
|
||||
self:addraw("local T={}")
|
||||
self:resetRefs()
|
||||
end,
|
||||
|
||||
-- Called on finishing processing one module.
|
||||
endmod = function(self)
|
||||
self:addraw("end")
|
||||
end,
|
||||
|
||||
--== vvv INTERNAL vvv ===---
|
||||
resetRefs = function(self)
|
||||
self.numrefs = 0
|
||||
self.recursionDepth = 0
|
||||
self.val2ref = {}
|
||||
self.havereq = {}
|
||||
end,
|
||||
|
||||
-- Get the code necessary to create this object, usually 'require'ing a
|
||||
-- module into a local variable.
|
||||
getRequire = function(self, value)
|
||||
local reqcode = value:_get_require()
|
||||
if (self.havereq[reqcode] == nil) then
|
||||
self.havereq[reqcode] = true
|
||||
self.strbuf[#self.strbuf+1] = reqcode
|
||||
end
|
||||
end,
|
||||
|
||||
emitT = function(self, refcode, valcode, obj)
|
||||
self:addrawf("%s=%s", refcode, valcode)
|
||||
self.val2ref[obj] = refcode
|
||||
end,
|
||||
|
||||
emitAssign = function(self, lhscode, refcode)
|
||||
self:addrawf("%s=%s", lhscode, refcode)
|
||||
end,
|
||||
--== ^^^ INTERNAL ^^^ ===---
|
||||
|
||||
-- Add an entry of Lua object <value> that can be referenced by
|
||||
-- <lhscode> on the left hand side of an assignment.
|
||||
-- <excludedKeys>: if non-nil, should be table
|
||||
-- [<key_string>] = true. See EXCLUDE_KEYS below.
|
||||
-- Returns 'true' if <value> cannot be serialized.
|
||||
add = function(self, lhscode, value, excludedKeys)
|
||||
local valcode = basicSerialize(value)
|
||||
|
||||
if (valcode == nil) then
|
||||
-- <value> is a not a 'basic' Lua object, but one passed by
|
||||
-- reference.
|
||||
if (not self.val2ref[value]) then
|
||||
-- Object is being serialized for the first time.
|
||||
|
||||
-- Create a slot in 'T' for this object by which we can
|
||||
-- refer to it in the following.
|
||||
self.numrefs = self.numrefs+1
|
||||
local refcode = format("T[%d]", self.numrefs)
|
||||
|
||||
if (isSerializeable(value)) then
|
||||
-- We have a serializeable object from Lunatic
|
||||
-- (e.g. actorvar).
|
||||
self:getRequire(value)
|
||||
local restoreCode = value:_serialize()
|
||||
if (restoreCode == nil) then -- XXX: check UNUSED?
|
||||
return true
|
||||
end
|
||||
self:emitT(refcode, restoreCode, value)
|
||||
valcode = refcode
|
||||
|
||||
elseif (type(value)=="table") then
|
||||
-- Create a new table for this gamevar.
|
||||
-- TODO: emit table initializations where possible.
|
||||
self:emitT(refcode, "{}", value)
|
||||
|
||||
for k,v in pairs(value) do
|
||||
local keystr = basicSerialize(k)
|
||||
if (keystr == nil) then
|
||||
return true
|
||||
end
|
||||
|
||||
-- EXCLUDE_KEYS
|
||||
local isNORESET = (self.recursionDepth == 0 and
|
||||
excludedKeys and excludedKeys[k])
|
||||
|
||||
-- Generate the name under which the table element
|
||||
-- is referenced.
|
||||
local refcode2 = format("%s[%s]", refcode, keystr)
|
||||
|
||||
if (isNORESET) then
|
||||
self:emitAssign(refcode2, format("M._V[%s]", keystr))
|
||||
else
|
||||
-- Recurse!
|
||||
self.recursionDepth = self.recursionDepth+1
|
||||
local ret = self:add(refcode2, v)
|
||||
self.recursionDepth = self.recursionDepth-1
|
||||
|
||||
if (ret) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
valcode = refcode
|
||||
else
|
||||
-- We have anything else: can't serialize.
|
||||
return true
|
||||
end
|
||||
else
|
||||
-- Object was previously serialized, get Lua expression it
|
||||
-- can be referenced with.
|
||||
valcode = self.val2ref[value]
|
||||
end
|
||||
end
|
||||
|
||||
self:emitAssign(lhscode, valcode)
|
||||
end,
|
||||
|
||||
-- Add a single string to the buffer.
|
||||
addraw = function(self, str)
|
||||
self.strbuf[#self.strbuf+1] = str
|
||||
end,
|
||||
|
||||
-- Add a single formatted string to the buffer.
|
||||
addrawf = function(self, fmt, ...)
|
||||
self:addraw(format(fmt, ...))
|
||||
end,
|
||||
|
||||
-- Get the Lua code recreating the values as a string.
|
||||
getcode = function(self)
|
||||
self.strbuf[#self.strbuf+1] = "" -- add newline at EOS
|
||||
return table.concat(self.strbuf, "\n")
|
||||
end,
|
||||
}
|
||||
}
|
||||
|
||||
local function sb_get_initial_strbuf()
|
||||
return {
|
||||
"local nan, inf = 0/0, 1/0",
|
||||
"local t, f = true, false",
|
||||
}
|
||||
end
|
||||
|
||||
-- Create a new savebuffer object.
|
||||
function savebuffer()
|
||||
-- .numrefs: how many table or cdata objects we have serialized
|
||||
-- .val2ref: [<Lua object>] = <Lua code string>
|
||||
-- .havereq = [<string>] = true
|
||||
-- .strbuf: array of Lua code pieces
|
||||
local sb = {
|
||||
numrefs=0, val2ref={}, havereq={},
|
||||
recursionDepth = 0,
|
||||
strbuf=sb_get_initial_strbuf()
|
||||
}
|
||||
|
||||
return setmetatable(sb, savebuffer_mt)
|
||||
end
|
|
@ -1,20 +0,0 @@
|
|||
/* The Lunatic Interpreter, part of EDuke32. Editor stuff. */
|
||||
|
||||
#ifdef USE_LUAJIT_2_1
|
||||
# include <luajit-2.1/lualib.h>
|
||||
#else
|
||||
# include <luajit-2.0/lualib.h>
|
||||
#endif
|
||||
|
||||
#include "lunatic_editor.h"
|
||||
|
||||
|
||||
int Em_CreateState(L_State *estate)
|
||||
{
|
||||
return L_CreateState(estate, "m32", NULL);
|
||||
}
|
||||
|
||||
void Em_DestroyState(L_State *estate)
|
||||
{
|
||||
L_DestroyState(estate);
|
||||
}
|
|
@ -1,19 +0,0 @@
|
|||
/* The Lunatic Interpreter, part of EDuke32. Editor stuff. */
|
||||
|
||||
#ifndef EDUKE32_LUNATIC_M32_H_
|
||||
#define EDUKE32_LUNATIC_M32_H_
|
||||
|
||||
#include "lunatic.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
int Em_CreateState(L_State *estate);
|
||||
void Em_DestroyState(L_State *estate);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
|
@ -1,661 +0,0 @@
|
|||
/* The Lunatic Interpreter, part of EDuke32. Game-side stuff. */
|
||||
|
||||
#include "compat.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#ifdef USE_LUAJIT_2_1
|
||||
# include <luajit-2.1/lualib.h>
|
||||
# include <luajit-2.1/lauxlib.h>
|
||||
#else
|
||||
# include <luajit-2.0/lualib.h>
|
||||
# include <luajit-2.0/lauxlib.h>
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#include "build.h" // printext256
|
||||
|
||||
#include "lunatic_game.h"
|
||||
|
||||
#include "osd.h"
|
||||
#include "gamedef.h" // EventNames[]
|
||||
|
||||
|
||||
L_State g_ElState;
|
||||
|
||||
|
||||
// this serves two purposes:
|
||||
// the values as booleans and the addresses as keys to the Lua registry
|
||||
uint8_t g_elEvents[MAXEVENTS];
|
||||
|
||||
// same thing for actors:
|
||||
el_actor_t g_elActors[MAXTILES];
|
||||
|
||||
// Session variable. Never restored except by 'readgamevar'.
|
||||
int32_t g_elSessionVar[8]; // MAXSESSIONVARS, KEEPINSYNC con_lang.lua
|
||||
|
||||
// Set to 1 on error in event.
|
||||
int32_t g_elEventError;
|
||||
|
||||
// Will be set to 0 after the first time that user Lua modules are run.
|
||||
int32_t g_elFirstTime = 1;
|
||||
|
||||
int32_t g_elCallDepth = 0;
|
||||
int32_t g_RETURN;
|
||||
|
||||
// for timing events and actors
|
||||
static int32_t g_timingInited = 0;
|
||||
|
||||
// Used as Lua registry key to the tweak_traceback_msg() function, set to 1 if
|
||||
// such a function has been registered.
|
||||
static uint8_t g_tweakTracebackMsg = 0;
|
||||
|
||||
// forward-decls...
|
||||
static int32_t SetEvent_CF(lua_State *L);
|
||||
static int32_t SetActor_CF(lua_State *L);
|
||||
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
// in lpeg.o
|
||||
extern int luaopen_lpeg(lua_State *L);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
// See: Good Practice in (Pseudo) Random Number Generation for
|
||||
// Bioinformatics Applications, by David Jones
|
||||
ATTRIBUTE_OPTIMIZE("O2")
|
||||
LUNATIC_EXTERN uint32_t rand_jkiss_u32(rng_jkiss_t *s)
|
||||
{
|
||||
uint64_t t;
|
||||
s->x = 314527869 * s->x + 1234567;
|
||||
s->y ^= s->y << 5; s->y ^= s->y >> 7; s->y ^= s->y << 22;
|
||||
t = 4294584393ULL * s->z + s->c; s->c = t >> 32; s->z = t;
|
||||
return s->x + s->y + s->z;
|
||||
}
|
||||
|
||||
ATTRIBUTE_OPTIMIZE("O2")
|
||||
LUNATIC_EXTERN double rand_jkiss_dbl(rng_jkiss_t *s)
|
||||
{
|
||||
double x;
|
||||
unsigned int a, b;
|
||||
a = rand_jkiss_u32(s) >> 6; /* Upper 26 bits */
|
||||
b = rand_jkiss_u32(s) >> 5; /* Upper 27 bits */
|
||||
x = (a * 134217728.0 + b) / 9007199254740992.0;
|
||||
return x;
|
||||
}
|
||||
|
||||
|
||||
void El_PrintTimes(void)
|
||||
{
|
||||
int32_t i;
|
||||
const char nn = Bstrlen("EVENT_");
|
||||
|
||||
// Try environment variable specifying the base name (sans ".actors.csv" or
|
||||
// ".events.csv") for a CSV file to output, for further processing in e.g.
|
||||
// GSL shell: http://www.nongnu.org/gsl-shell/
|
||||
const char *basefn = getenv("LUNATIC_TIMING_BASEFN");
|
||||
|
||||
if (basefn != NULL)
|
||||
{
|
||||
const int32_t baselen = Bstrlen(basefn);
|
||||
const int32_t addnlen = Bstrlen(".actors.csv"); // MUST equal that of ".events.csv"
|
||||
|
||||
char *fullfn = (char *)Xmalloc(baselen + addnlen + 1);
|
||||
BFILE *outf;
|
||||
|
||||
if (fullfn == NULL)
|
||||
return;
|
||||
|
||||
Bmemcpy(fullfn, basefn, baselen);
|
||||
|
||||
// EVENTS
|
||||
Bmemcpy(fullfn+baselen, ".events.csv", addnlen+1);
|
||||
outf = Bfopen(fullfn, "w");
|
||||
if (outf == NULL)
|
||||
{
|
||||
OSD_Printf("Couldn't open \"%s\" for writing timing data: %s", fullfn, strerror(errno));
|
||||
goto finish;
|
||||
}
|
||||
|
||||
Bfprintf(outf, "evtname,numcalls,total_ms,mean_us\n"); // times in usecs are per-call
|
||||
for (i=0; i<MAXEVENTS; i++)
|
||||
if (g_eventCalls[i])
|
||||
Bfprintf(outf, "%s,%d,%f,%f\n", EventNames[i]+nn, g_eventCalls[i], g_eventTotalMs[i],
|
||||
1000*g_eventTotalMs[i]/g_eventCalls[i]);
|
||||
Bfclose(outf);
|
||||
|
||||
// ACTORS
|
||||
Bmemcpy(fullfn+baselen, ".actors.csv", addnlen+1);
|
||||
outf = Bfopen(fullfn, "w");
|
||||
if (outf == NULL)
|
||||
{
|
||||
OSD_Printf("Couldn't open \"%s\" for writing timing data: %s", fullfn, strerror(errno));
|
||||
goto finish;
|
||||
}
|
||||
|
||||
Bfprintf(outf, "tilenum,numcalls,total_ms,min_us,mean_us,max_us\n");
|
||||
for (i=0; i<MAXTILES; i++)
|
||||
if (g_actorCalls[i])
|
||||
Bfprintf(outf, "%d,%d,%f,%f,%f,%f\n", i, g_actorCalls[i], g_actorTotalMs[i],
|
||||
1000*g_actorMinMs[i],
|
||||
1000*g_actorTotalMs[i]/g_actorCalls[i],
|
||||
1000*g_actorMaxMs[i]);
|
||||
Bfclose(outf);
|
||||
|
||||
OSD_Printf("Wrote timing data to \"%s.*.csv\"\n", basefn);
|
||||
finish:
|
||||
Bfree(fullfn);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
// If not writing out CSV files, print timing data to log instead.
|
||||
|
||||
char buf[32];
|
||||
int32_t maxlen = 0;
|
||||
int32_t haveev=0, haveac=0;
|
||||
|
||||
for (i=0; i<MAXEVENTS; i++)
|
||||
{
|
||||
int32_t len = Bstrlen(EventNames[i]+nn);
|
||||
Bassert(len < (int32_t)sizeof(buf));
|
||||
maxlen = max(len, maxlen);
|
||||
}
|
||||
|
||||
for (i=0; i<MAXEVENTS; i++)
|
||||
if (g_eventCalls[i])
|
||||
{
|
||||
int32_t n=Bsprintf(buf, "%s", EventNames[i]+nn);
|
||||
|
||||
if (!haveev)
|
||||
{
|
||||
haveev = 1;
|
||||
OSD_Printf("\n -- event times: [event]={ total calls, total time [ms], mean time/call [us] }\n");
|
||||
}
|
||||
|
||||
for (; n<maxlen; n++)
|
||||
buf[n] = ' ';
|
||||
buf[maxlen] = 0;
|
||||
|
||||
OSD_Printf(" [%s]={ %8d, %10.3f, %10.3f },\n",
|
||||
buf, g_eventCalls[i], g_eventTotalMs[i],
|
||||
1000*g_eventTotalMs[i]/g_eventCalls[i]);
|
||||
}
|
||||
|
||||
for (i=0; i<MAXTILES; i++)
|
||||
if (g_actorCalls[i])
|
||||
{
|
||||
if (!haveac)
|
||||
{
|
||||
haveac = 1;
|
||||
OSD_Printf("\n -- actor times: [tile]={ total calls, total time [ms], {min,mean,max} time/call [us] }\n");
|
||||
}
|
||||
|
||||
OSD_Printf(" [%5d]={ %8d, %9.3f, %9.3f, %9.3f, %9.3f },\n",
|
||||
i, g_actorCalls[i], g_actorTotalMs[i],
|
||||
1000*g_actorMinMs[i],
|
||||
1000*g_actorTotalMs[i]/g_actorCalls[i],
|
||||
1000*g_actorMaxMs[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
////////// ERROR REPORTING //////////
|
||||
#define EL_MAXERRORS 20
|
||||
static int32_t el_numErrors=0, el_tooMuchErrors;
|
||||
static char *el_errorMsgs[EL_MAXERRORS];
|
||||
int8_t el_addNewErrors = 1; // add new errors to display?
|
||||
|
||||
// Compare against all other error messages.
|
||||
// Strictly seen, this is quadratic-time, but EL_MAXERRORS is small and
|
||||
// errors should be fixed anyway.
|
||||
static int32_t cmp_against_others(const char *str, int32_t slen)
|
||||
{
|
||||
int32_t i;
|
||||
for (i=0; i<el_numErrors; i++)
|
||||
if (!Bstrncmp(str, el_errorMsgs[i], slen))
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
LUNATIC_EXTERN void El_OnError(const char *str)
|
||||
{
|
||||
if (el_addNewErrors && !el_tooMuchErrors)
|
||||
{
|
||||
char *errstr = NULL;
|
||||
const char *nl = Bstrchr(str, '\n');
|
||||
|
||||
// First, check whether the error message matches an already saved one
|
||||
if (nl)
|
||||
{
|
||||
// cut off string after the newline
|
||||
if (cmp_against_others(str, nl-str))
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
// save string fully
|
||||
if (cmp_against_others(str, Bstrlen(str)))
|
||||
return;
|
||||
}
|
||||
|
||||
// If the (EL_MAXERRORS+1)'th distinct error appeared, we have too many.
|
||||
if (el_numErrors==EL_MAXERRORS)
|
||||
{
|
||||
el_tooMuchErrors = 1;
|
||||
return;
|
||||
}
|
||||
|
||||
// Otherwise, allocate storage for the potentially clipped error string...
|
||||
if (nl)
|
||||
{
|
||||
errstr = (char *)Xmalloc(nl-str+1);
|
||||
Bmemcpy(errstr, str, nl-str);
|
||||
errstr[nl-str] = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
errstr = Xstrdup(str);
|
||||
}
|
||||
|
||||
// ...and save it:
|
||||
el_errorMsgs[el_numErrors++] = errstr;
|
||||
}
|
||||
}
|
||||
|
||||
void El_ClearErrors(void)
|
||||
{
|
||||
int32_t i;
|
||||
for (i=0; i<EL_MAXERRORS; i++)
|
||||
DO_FREE_AND_NULL(el_errorMsgs[i]);
|
||||
el_numErrors = el_tooMuchErrors = 0;
|
||||
}
|
||||
|
||||
void El_DisplayErrors(void)
|
||||
{
|
||||
int32_t i;
|
||||
for (i=0; i<el_numErrors; i++)
|
||||
printext256(8, 8+8*i, 242, 0, el_errorMsgs[i], 0);
|
||||
if (el_tooMuchErrors)
|
||||
printext256(8, 8+8*EL_MAXERRORS, 242, 0, "(more distinct errors ...)", 0);
|
||||
}
|
||||
|
||||
|
||||
////////// STATE CREATION/DESTRUCTIION //////////
|
||||
|
||||
static int our_traceback_CF(lua_State *L)
|
||||
{
|
||||
Bassert(lua_gettop(L)==1);
|
||||
|
||||
if (lua_type(L, 1)==LUA_TBOOLEAN)
|
||||
{
|
||||
lua_pushvalue(L, 1); // duplicate it
|
||||
return 1; // and tell Lua to return it
|
||||
}
|
||||
|
||||
Bassert(lua_type(L, 1)==LUA_TSTRING);
|
||||
|
||||
// call debug.traceback with the string
|
||||
L_PushDebugTraceback(L);
|
||||
lua_pushvalue(L, 1);
|
||||
lua_call(L, 1, 1);
|
||||
Bassert(lua_gettop(L)==2); // Lua will pop off args
|
||||
|
||||
if (g_tweakTracebackMsg)
|
||||
{
|
||||
// Get tweak_traceback_msg() onto the stack.
|
||||
lua_pushlightuserdata(L, &g_tweakTracebackMsg);
|
||||
lua_gettable(L, LUA_REGISTRYINDEX);
|
||||
|
||||
lua_pushvalue(L, -2); // push copy of error message string
|
||||
Bassert(lua_type(L, -1)==LUA_TSTRING);
|
||||
|
||||
// Call tweak_traceback_msg(). CAREFUL, it's unprotected!
|
||||
lua_call(L, 1, 1);
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Registers a function: str = tweak_traceback_msg(str)
|
||||
static int32_t SetTweakTracebackMsg_CF(lua_State *L)
|
||||
{
|
||||
Bassert(lua_gettop(L)==1);
|
||||
L_CheckAndRegisterFunction(L, &g_tweakTracebackMsg);
|
||||
g_tweakTracebackMsg = 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
////// Lua C-API interfaces for C game functions that may call events.
|
||||
// http://www.freelists.org/post/luajit/intermitten-lua-pcall-crash-on-x86-64-linux,1
|
||||
|
||||
// Some of these are duplicate declarations:
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
extern void P_AddWeaponMaybeSwitchI(int32_t snum, int32_t weap);
|
||||
void P_CheckWeaponI(int playerNum);
|
||||
extern int32_t A_ShootWithZvel(int32_t i, int32_t atwith, int32_t override_zvel);
|
||||
extern int A_Spawn(int j, int pn);
|
||||
extern void VM_FallSprite(int32_t i);
|
||||
extern int32_t VM_ResetPlayer2(int32_t snum, int32_t flags);
|
||||
extern void A_RadiusDamage(int32_t i, int32_t r, int32_t, int32_t, int32_t, int32_t);
|
||||
extern void G_OperateSectors(int sectNum, int spriteNum);
|
||||
extern void G_OperateActivators(int32_t low,int32_t snum);
|
||||
int32_t A_InsertSprite(int16_t whatsect,int32_t s_x,int32_t s_y,int32_t s_z,int16_t s_pn,int8_t s_s,
|
||||
uint8_t s_xr,uint8_t s_yr,int16_t s_a,int16_t s_ve,int16_t s_zv,int16_t s_ow,int16_t s_ss);
|
||||
extern void A_AddToDeleteQueue(int32_t i);
|
||||
extern int32_t A_PlaySound(uint32_t num, int32_t i);
|
||||
void A_DeleteSprite(int spriteNum);
|
||||
extern void G_ShowView(vec3_t vec, int32_t a, int32_t horiz, int32_t sect,
|
||||
int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t unbiasedp);
|
||||
extern void G_GameExit(const char *msg);
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
static void G_ShowViewXYZ(int32_t x, int32_t y, int32_t z, int32_t a, int32_t horiz, int32_t sect,
|
||||
int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t unbiasedp)
|
||||
{
|
||||
vec3_t vec = { x, y, z };
|
||||
G_ShowView(vec, a, horiz, sect, x1, y1, x2, y2, unbiasedp);
|
||||
}
|
||||
|
||||
#define LARG(index) lua_tointeger(L, index)
|
||||
|
||||
#define ONE_ARG LARG(1)
|
||||
#define TWO_ARGS LARG(1), LARG(2)
|
||||
#define THREE_ARGS LARG(1), LARG(2), LARG(3)
|
||||
|
||||
#define CALL_WITH_RET(Name, ...) \
|
||||
int32_t ret = Name(__VA_ARGS__); \
|
||||
lua_pushinteger(L, ret); \
|
||||
return 1
|
||||
|
||||
#define CALL_WITHOUT_RET(Name, ...) \
|
||||
Name(__VA_ARGS__); \
|
||||
return 0
|
||||
|
||||
#define DEFINE_RET_CFUNC(Name, ...) \
|
||||
static int32_t Name##_CF(lua_State *L) \
|
||||
{ \
|
||||
CALL_WITH_RET(Name, __VA_ARGS__); \
|
||||
}
|
||||
|
||||
#define DEFINE_VOID_CFUNC(Name, ...) \
|
||||
static int32_t Name##_CF(lua_State *L) \
|
||||
{ \
|
||||
CALL_WITHOUT_RET(Name, __VA_ARGS__); \
|
||||
}
|
||||
|
||||
// NOTE: player struct -> player index -> player struct ugliness because
|
||||
// pointers to FFI cdata apparently can't be reliably passed via lua_getpointer().
|
||||
// Not to mention that lua_getpointer() returns _const_ void*.
|
||||
DEFINE_VOID_CFUNC(P_AddWeaponMaybeSwitchI, TWO_ARGS)
|
||||
DEFINE_VOID_CFUNC(P_CheckWeaponI, ONE_ARG)
|
||||
DEFINE_RET_CFUNC(A_ShootWithZvel, THREE_ARGS)
|
||||
DEFINE_RET_CFUNC(A_Spawn, TWO_ARGS)
|
||||
DEFINE_VOID_CFUNC(VM_FallSprite, ONE_ARG)
|
||||
DEFINE_RET_CFUNC(VM_ResetPlayer2, TWO_ARGS)
|
||||
DEFINE_VOID_CFUNC(A_RadiusDamage, LARG(1), LARG(2), LARG(3), LARG(4), LARG(5), LARG(6))
|
||||
DEFINE_VOID_CFUNC(G_OperateSectors, TWO_ARGS)
|
||||
DEFINE_VOID_CFUNC(G_OperateActivators, TWO_ARGS)
|
||||
DEFINE_RET_CFUNC(A_InsertSprite, LARG(1), LARG(2), LARG(3), LARG(4), LARG(5), LARG(6),
|
||||
LARG(7), LARG(8), LARG(9), LARG(10), LARG(11), LARG(12), LARG(13))
|
||||
DEFINE_VOID_CFUNC(A_AddToDeleteQueue, ONE_ARG)
|
||||
DEFINE_RET_CFUNC(A_PlaySound, TWO_ARGS)
|
||||
DEFINE_VOID_CFUNC(A_DeleteSprite, ONE_ARG)
|
||||
DEFINE_VOID_CFUNC(G_ShowViewXYZ, LARG(1), LARG(2), LARG(3), LARG(4), LARG(5), LARG(6),
|
||||
LARG(7), LARG(8), LARG(9), LARG(10), LARG(11))
|
||||
|
||||
#define CFUNC_REG(Name) { #Name, Name##_CF }
|
||||
|
||||
static struct { const char *name; lua_CFunction func; } cfuncs[] =
|
||||
{
|
||||
CFUNC_REG(P_AddWeaponMaybeSwitchI),
|
||||
CFUNC_REG(P_CheckWeaponI),
|
||||
CFUNC_REG(A_ShootWithZvel),
|
||||
CFUNC_REG(A_Spawn),
|
||||
CFUNC_REG(VM_FallSprite),
|
||||
CFUNC_REG(VM_ResetPlayer2),
|
||||
CFUNC_REG(A_RadiusDamage),
|
||||
CFUNC_REG(G_OperateSectors),
|
||||
CFUNC_REG(G_OperateActivators),
|
||||
CFUNC_REG(A_InsertSprite),
|
||||
CFUNC_REG(A_Spawn),
|
||||
CFUNC_REG(A_AddToDeleteQueue),
|
||||
CFUNC_REG(A_PlaySound),
|
||||
CFUNC_REG(A_DeleteSprite),
|
||||
CFUNC_REG(G_ShowViewXYZ),
|
||||
};
|
||||
|
||||
// Creates a global table "CF" containing the functions from cfuncs[].
|
||||
static void El_PushCFunctions(lua_State *L)
|
||||
{
|
||||
int32_t i;
|
||||
|
||||
lua_newtable(L);
|
||||
|
||||
for (i=0; i<(signed)sizeof(cfuncs)/(signed)sizeof(cfuncs[0]); i++)
|
||||
{
|
||||
lua_pushstring(L, cfuncs[i].name);
|
||||
lua_pushcfunction(L, cfuncs[i].func);
|
||||
lua_settable(L, -3);
|
||||
}
|
||||
|
||||
lua_setglobal(L, "CF");
|
||||
}
|
||||
|
||||
//////
|
||||
|
||||
LUNATIC_CB int32_t (*El_RestoreGamevars)(const char *savecode);
|
||||
|
||||
static void El_StateSetup(lua_State *L)
|
||||
{
|
||||
luaopen_lpeg(L);
|
||||
lua_pop(L, lua_gettop(L)); // pop off whatever lpeg leaves on the stack
|
||||
|
||||
// create misc. global functions in the Lua state
|
||||
lua_pushcfunction(L, SetEvent_CF);
|
||||
lua_setglobal(L, "gameevent_internal");
|
||||
lua_pushcfunction(L, SetActor_CF);
|
||||
lua_setglobal(L, "gameactor_internal");
|
||||
lua_pushcfunction(L, SetTweakTracebackMsg_CF);
|
||||
lua_setglobal(L, "set_tweak_traceback_internal");
|
||||
|
||||
El_PushCFunctions(L);
|
||||
|
||||
Bassert(lua_gettop(L)==0);
|
||||
|
||||
// This is for engine-side Lua:
|
||||
lua_pushcfunction(L, &our_traceback_CF);
|
||||
}
|
||||
|
||||
static void El_OnOutOfMem(void)
|
||||
{
|
||||
G_GameExit("Out of memory in Lunatic.");
|
||||
}
|
||||
|
||||
// 0: success, <0: failure
|
||||
int32_t El_CreateState(L_State *estate, const char *name)
|
||||
{
|
||||
int32_t i;
|
||||
|
||||
if (!g_timingInited)
|
||||
{
|
||||
g_timingInited = 1;
|
||||
for (i=0; i<MAXTILES; i++)
|
||||
g_actorMinMs[i] = 1e308;
|
||||
}
|
||||
|
||||
L_ErrorFunc = El_OnError;
|
||||
L_OutOfMemFunc = El_OnOutOfMem;
|
||||
|
||||
return L_CreateState(estate, name, &El_StateSetup);
|
||||
}
|
||||
|
||||
void El_DestroyState(L_State *estate)
|
||||
{
|
||||
L_DestroyState(estate);
|
||||
|
||||
g_tweakTracebackMsg = 0;
|
||||
|
||||
// XXX: It would be cleaner to also clear stuff like g_elEvents[], but
|
||||
// currently, when the game Lua state is recreated, the array should have
|
||||
// the same values as before, so we're skipping that for now.
|
||||
}
|
||||
|
||||
|
||||
////////// Lua_CFunctions //////////
|
||||
|
||||
// gameevent(EVENT_..., lua_function)
|
||||
static int32_t SetEvent_CF(lua_State *L)
|
||||
{
|
||||
int32_t eventidx;
|
||||
|
||||
Bassert(lua_gettop(L) == 2);
|
||||
eventidx = luaL_checkint(L, 1);
|
||||
Bassert((unsigned)eventidx < MAXEVENTS);
|
||||
|
||||
L_CheckAndRegisterFunction(L, &g_elEvents[eventidx]);
|
||||
g_elEvents[eventidx] = 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
// gameactor(actortile, strength, act, mov, movflags, lua_function)
|
||||
static int32_t SetActor_CF(lua_State *L)
|
||||
{
|
||||
int32_t actortile;
|
||||
el_actor_t *a;
|
||||
|
||||
Bassert(lua_gettop(L) == 6);
|
||||
|
||||
actortile = luaL_checkint(L, 1);
|
||||
Bassert((unsigned)actortile < MAXTILES);
|
||||
|
||||
a = &g_elActors[actortile];
|
||||
L_CheckAndRegisterFunction(L, a);
|
||||
|
||||
// Set actor properties. They can only be nil if we're chaining actor code.
|
||||
|
||||
if (!lua_isnil(L, 2))
|
||||
a->strength = luaL_checkint(L, 2);
|
||||
if (!lua_isnil(L, 5))
|
||||
a->movflags = luaL_checkint(L, 5);
|
||||
|
||||
if (!lua_isnil(L, 3))
|
||||
Bmemcpy(&a->act, lua_topointer(L, 3), sizeof(con_action_t));
|
||||
if (!lua_isnil(L, 4))
|
||||
Bmemcpy(&a->mov, lua_topointer(L, 4), sizeof(con_move_t));
|
||||
|
||||
a->haveit = 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//////////////////////////////
|
||||
|
||||
static int32_t call_regd_function3(lua_State *L, void *keyaddr,
|
||||
int32_t spriteNum, int32_t playerNum, int32_t lDist)
|
||||
{
|
||||
#if !defined NDEBUG
|
||||
const int32_t top = lua_gettop(L);
|
||||
#endif
|
||||
lua_pushcfunction(L, &our_traceback_CF);
|
||||
|
||||
// get the Lua function from the registry
|
||||
lua_pushlightuserdata(L, keyaddr);
|
||||
lua_gettable(L, LUA_REGISTRYINDEX);
|
||||
|
||||
lua_pushinteger(L, spriteNum);
|
||||
lua_pushinteger(L, playerNum);
|
||||
lua_pushinteger(L, lDist);
|
||||
|
||||
// -- call it! --
|
||||
{
|
||||
const int32_t i = lua_pcall(L, 3, 0, -5);
|
||||
const int32_t haveerr = (i != 0);
|
||||
|
||||
Bassert(lua_iscfunction(L, -1-haveerr));
|
||||
lua_remove(L, -1-haveerr);
|
||||
|
||||
Bassert(lua_gettop(L) == top+haveerr);
|
||||
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
static int32_t g_eventIdx = 0;
|
||||
static void El_EventErrorPrint(const char *errmsg)
|
||||
{
|
||||
OSD_Printf(OSD_ERROR "event \"%s\" runtime error: %s\n",
|
||||
EventNames[g_eventIdx], errmsg);
|
||||
}
|
||||
|
||||
int32_t El_CallEvent(L_State *estate, int32_t eventidx, int32_t spriteNum, int32_t playerNum, int32_t lDist, int32_t *iReturn)
|
||||
{
|
||||
// XXX: estate must be the one where the events were registered...
|
||||
// make a global?
|
||||
|
||||
lua_State *const L = estate->L;
|
||||
int32_t i;
|
||||
|
||||
const int32_t o_RETURN = g_RETURN;
|
||||
g_RETURN = *iReturn;
|
||||
|
||||
g_elCallDepth++;
|
||||
i = call_regd_function3(L, &g_elEvents[eventidx], spriteNum, playerNum, lDist);
|
||||
g_elCallDepth--;
|
||||
|
||||
*iReturn = g_RETURN;
|
||||
g_RETURN = o_RETURN;
|
||||
|
||||
if (i != 0)
|
||||
{
|
||||
g_elEventError = 1;
|
||||
g_eventIdx = eventidx;
|
||||
return L_HandleError(L, i, &El_EventErrorPrint);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int32_t g_actorTile, g_iActor;
|
||||
static void El_ActorErrorPrint(const char *errmsg)
|
||||
{
|
||||
OSD_Printf(OSD_ERROR "actor %d (sprite %d) runtime error: %s\n",
|
||||
g_actorTile, g_iActor, errmsg);
|
||||
}
|
||||
|
||||
int32_t El_CallActor(L_State *estate, int32_t actortile, int32_t spriteNum, int32_t playerNum, int32_t lDist)
|
||||
{
|
||||
lua_State *const L = estate->L;
|
||||
int32_t i;
|
||||
|
||||
g_elCallDepth++;
|
||||
i = call_regd_function3(L, &g_elActors[actortile], spriteNum, playerNum, lDist);
|
||||
g_elCallDepth--;
|
||||
|
||||
if (i != 0)
|
||||
{
|
||||
g_actorTile = actortile;
|
||||
g_iActor = spriteNum;
|
||||
return L_HandleError(L, i, &El_ActorErrorPrint);
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
|
@ -1,62 +0,0 @@
|
|||
/* The Lunatic Interpreter, part of EDuke32. Game-side stuff. */
|
||||
|
||||
#ifndef EDUKE32_LUNATIC_H_
|
||||
#define EDUKE32_LUNATIC_H_
|
||||
|
||||
#include "lunatic.h"
|
||||
#include "events_defs.h" // MAXEVENTS
|
||||
#include "actors.h" // con_move_t, con_action_t
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
extern L_State g_ElState;
|
||||
|
||||
// actor initialization data
|
||||
typedef struct
|
||||
{
|
||||
con_move_t mov;
|
||||
int16_t movflags;
|
||||
int16_t strength;
|
||||
con_action_t act;
|
||||
uint8_t haveit; // shouldn't be used directly
|
||||
} el_actor_t;
|
||||
|
||||
extern uint8_t g_elEvents[MAXEVENTS]; // shouldn't be used directly
|
||||
extern el_actor_t g_elActors[MAXTILES];
|
||||
|
||||
extern int32_t g_elEventError;
|
||||
|
||||
// -- functions --
|
||||
void El_PrintTimes(void);
|
||||
|
||||
void El_ClearErrors(void);
|
||||
void El_DisplayErrors(void);
|
||||
|
||||
int32_t El_CreateState(L_State *estate, const char *name);
|
||||
void El_DestroyState(L_State *estate);
|
||||
|
||||
int32_t El_CallEvent(L_State *estate, int32_t eventidx, int32_t spriteNum, int32_t playerNum, int32_t lDist, int32_t *iReturn);
|
||||
int32_t El_CallActor(L_State *estate, int32_t actortile, int32_t spriteNum, int32_t playerNum, int32_t lDist);
|
||||
|
||||
extern int8_t el_addNewErrors; // add new errors to display?
|
||||
void El_OnError(const char *str);
|
||||
|
||||
extern int32_t (*El_RestoreGamevars)(const char *savecode);
|
||||
|
||||
static inline int32_t El_HaveEvent(int32_t eventidx) { return g_elEvents[eventidx]!=0; }
|
||||
static inline int32_t El_HaveActor(int32_t actortile) { return g_elActors[actortile].haveit!=0; }
|
||||
|
||||
typedef struct {
|
||||
uint32_t x, y, z, c;
|
||||
} rng_jkiss_t;
|
||||
|
||||
uint32_t rand_jkiss_u32(rng_jkiss_t *s);
|
||||
double rand_jkiss_dbl(rng_jkiss_t *s);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
|
@ -1,85 +0,0 @@
|
|||
|
||||
local ffi = require("ffi")
|
||||
local ffiC = ffi.C
|
||||
|
||||
local sector = sector
|
||||
local inside = inside
|
||||
|
||||
local math = require("math")
|
||||
local xmath = require("xmath")
|
||||
local stat = require("stat")
|
||||
|
||||
local function resetseed()
|
||||
math.randomseed(834572183572)
|
||||
end
|
||||
|
||||
local function getmapbounds()
|
||||
local inf = 1/0
|
||||
local min = { x=inf, y=inf }
|
||||
local max = { x=-inf, y=-inf }
|
||||
|
||||
for i=0,ffiC.numsectors-1 do
|
||||
for w in wallsofsect(i) do
|
||||
local wal = wall[w]
|
||||
|
||||
min.x = math.min(wal.x, min.x)
|
||||
max.x = math.max(wal.x, max.x)
|
||||
min.y = math.min(wal.y, min.y)
|
||||
max.y = math.max(wal.y, max.y)
|
||||
end
|
||||
end
|
||||
|
||||
return min, max
|
||||
end
|
||||
|
||||
local function getpoints(n, min, max)
|
||||
local posns, sects = {}, {}
|
||||
|
||||
resetseed()
|
||||
for i=1,n do
|
||||
local x = math.random(min.x, max.x)
|
||||
local y= math.random(min.y, max.y)
|
||||
posns[i] = xmath.vec2(x, y)
|
||||
sects[i] = math.random(0, ffiC.numsectors-1)
|
||||
end
|
||||
|
||||
return posns, sects
|
||||
end
|
||||
|
||||
-- Compare 'inside' implementations
|
||||
--
|
||||
-- N: number of calls
|
||||
function compinside(n)
|
||||
if (type(n) ~= "number") then
|
||||
error("N must be a number")
|
||||
end
|
||||
|
||||
local sti = stat.new()
|
||||
local sts = stat.new()
|
||||
|
||||
local min, max = getmapbounds()
|
||||
local posns, sects = getpoints(n, min, max)
|
||||
|
||||
local isi, iss = {}, {}
|
||||
|
||||
for i=1,n do
|
||||
local t = ffiC.gethiticks()
|
||||
isi[i] = inside(posns[i], sects[i])
|
||||
t = ffiC.gethiticks()-t
|
||||
sti:add(t)
|
||||
|
||||
local t = ffiC.gethiticks()
|
||||
iss[i] = sector[sects[i]]:contains(posns[i])
|
||||
t = ffiC.gethiticks()-t
|
||||
sts:add(t)
|
||||
|
||||
-- if (isi[i]~=iss[i]) then
|
||||
-- print("unequal: "..i.." "..sects[i].." "..posns[i].x.." "..posns[i].y.." ("..tostring(isi[i])..","..tostring(iss[i])..")")
|
||||
-- end
|
||||
assert(isi[i]==iss[i])
|
||||
end
|
||||
|
||||
print("====================")
|
||||
print("inside(): " .. sti:getstatstr())
|
||||
print("contains(): " .. sts:getstatstr())
|
||||
end
|
|
@ -1,119 +0,0 @@
|
|||
-- Random walker as updatesector() timing test, for Lunatic-m32
|
||||
-- Load with: lua "require 'randwalk'"
|
||||
|
||||
local ffi = require "ffi"
|
||||
local ffiC = ffi.C
|
||||
|
||||
local xmath = require "xmath"
|
||||
local stat = require "stat"
|
||||
|
||||
|
||||
-- set to nil to disable saving positions
|
||||
g_posns = {}
|
||||
|
||||
local USF_BREADTH = sector.UPDATE_FLAGS.BREADTH
|
||||
|
||||
local function updatesectorbreadth(pos, sectnum)
|
||||
return updatesector(pos, sectnum, USF_BREADTH)
|
||||
end
|
||||
|
||||
-- [STATS, TIMES] = RANDWALK(N, SPRITENUM, MINLEN, MAXLEN [, RANDOFS [, FUNCI [, LOGFN]]])
|
||||
function randwalk(N, spritenum, minlen, maxlen, randofs, funci, logfn)
|
||||
-- Set the random seed to an arbitrary but fixed value so that the "random" walk
|
||||
-- is deterministically reproducible for particular arguments.
|
||||
math.randomseed(834572183572)
|
||||
|
||||
randofs = randofs or 0
|
||||
|
||||
for i=1,randofs do
|
||||
math.random()
|
||||
end
|
||||
|
||||
local funcnames = { "updatesector", "updatesectorbreadth", "updatesectorz" }
|
||||
local funcs = { updatesector, updatesectorbreadth, updatesectorz }
|
||||
local updatesectorfunc = funcs[funci]
|
||||
|
||||
-- stats
|
||||
local st = { all=stat.new(), succ=stat.new(), fail=stat.new() }
|
||||
|
||||
local times = {}
|
||||
local successp = {}
|
||||
|
||||
local pos = xmath.vec3(sprite[spritenum])
|
||||
local sectnum = sprite[spritenum].sectnum
|
||||
|
||||
for i=1,N do
|
||||
--[[
|
||||
-- get random integers for the displacement
|
||||
local ax,ay,az = math.random(minlen,maxlen), math.random(minlen,maxlen), math.random(minlen,maxlen)
|
||||
|
||||
-- random signs
|
||||
local sx,sy,sz = math.random(0,1), math.random(0,1), math.random(0,1)
|
||||
sx, sy, sz = 2*sx-1, 2*sy-1, 2*sz-1 -- {0,1} -> {-1,1}
|
||||
ax, ay, az = sx*ax, sy*ay, sz*az
|
||||
--]]
|
||||
---[[
|
||||
local ang = 2*math.pi*math.random()
|
||||
local len = math.random(minlen, maxlen)
|
||||
local ax, ay, az = len*math.cos(ang), len*math.sin(ang), 0
|
||||
--]]
|
||||
local newpos = pos + xmath.ivec3(ax,ay,az)
|
||||
|
||||
local t = ffiC.gethiticks()
|
||||
local newsect = updatesectorfunc(newpos, sectnum)
|
||||
t = ffiC.gethiticks()-t
|
||||
|
||||
st.all:add(t)
|
||||
times[i] = t
|
||||
|
||||
successp[i] = (newsect >= 0)
|
||||
|
||||
if (newsect >= 0) then
|
||||
st.succ:add(t)
|
||||
|
||||
pos = newpos
|
||||
sectnum = newsect
|
||||
else
|
||||
st.fail:add(t)
|
||||
end
|
||||
|
||||
if (g_posns ~= nil) then
|
||||
g_posns[i] = pos
|
||||
end
|
||||
end
|
||||
|
||||
local stallres = st.all:getstats()
|
||||
|
||||
print("====================")
|
||||
printf("Random %s walk starting with sprite %d",
|
||||
funcnames[funci], spritenum)
|
||||
printf("Hop length: [%d .. %d], RNG offset: %d, %s",
|
||||
minlen, maxlen, randofs, logfn)
|
||||
printf("-- Times [ms] (total=%f)", N*stallres.mean)
|
||||
print("All: ".. tostring(stallres))
|
||||
print("Succeeded: ".. st.succ:getstatstr())
|
||||
print("Failed: ".. st.fail:getstatstr())
|
||||
|
||||
if (logfn ~= nil) then
|
||||
local logfile, errmsg = io.open(logfn, "w")
|
||||
if (logfile == nil) then
|
||||
printf("Couldn't open log file \"%s\" for writing: %s",
|
||||
logfn, errmsg)
|
||||
else
|
||||
logfile:write(" \t \t \t\t\n")
|
||||
for i=1,N do
|
||||
if (g_posns ~= nil) then
|
||||
logfile:write(string.format("%s %d %d %d %d\n",
|
||||
tostring(times[i]), successp[i] and 1 or 0,
|
||||
g_posns[i].x, g_posns[i].y, g_posns[i].z))
|
||||
else
|
||||
logfile:write(string.format("%s %d\n", tostring(times[i]), successp[i] and 1 or 0))
|
||||
end
|
||||
end
|
||||
|
||||
logfile:close()
|
||||
end
|
||||
end
|
||||
|
||||
return st, ts
|
||||
end
|
|
@ -1,63 +0,0 @@
|
|||
#!/usr/bin/env luajit
|
||||
|
||||
local stat = require "stat"
|
||||
|
||||
if (#arg ~= 2) then
|
||||
print("Usage: profdemo.lua <eduke32> <demo_arg>")
|
||||
print("Example: ./profdemo.lua ../../eduke32 -d3:1,8")
|
||||
print(" (for 8 repetitions of demo 3 at 1 frame per gametic)")
|
||||
print("")
|
||||
os.exit(1)
|
||||
end
|
||||
|
||||
local eduke32 = arg[1]
|
||||
local demoarg = arg[2]
|
||||
|
||||
local numrepstr = demoarg:match(",[0-9]+$")
|
||||
local numreps = tonumber(numrepstr and numrepstr:sub(2)) or 1
|
||||
local st = { game=stat.new(), drawrooms=stat.new(), drawrest=stat.new() }
|
||||
local stperx = { game=stat.new(), drawrooms=stat.new(), drawrest=stat.new() }
|
||||
|
||||
local unit, unitperx = {}, {}
|
||||
|
||||
for i=1,numreps do
|
||||
local fh = io.popen(eduke32.." "..demoarg)
|
||||
|
||||
while (true) do
|
||||
local str = fh:read("*l")
|
||||
if (str == nil) then
|
||||
break
|
||||
end
|
||||
|
||||
local NUMRE = "([0-9]+%.[0-9]+)"
|
||||
local UNITRE = "[mu]?s"
|
||||
|
||||
local RE = "(== demo [0-9]+ ([a-z]+) times: "..NUMRE.." ("..UNITRE..") %("..NUMRE.." ("..UNITRE.."/[a-z]+)%))"
|
||||
local wholematch, whatstr, time1, unit1, time2, unit2 = str:match(RE)
|
||||
|
||||
if (wholematch ~= nil) then
|
||||
if (numreps==1) then
|
||||
print(wholematch)
|
||||
else
|
||||
st[whatstr]:add(tonumber(time1))
|
||||
stperx[whatstr]:add(tonumber(time2))
|
||||
|
||||
unit[whatstr] = unit1
|
||||
unitperx[whatstr] = unit2
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if (numreps > 1) then
|
||||
local keys = { "game", "drawrooms", "drawrest" }
|
||||
|
||||
for i=1,#keys do
|
||||
local key = keys[i]
|
||||
if (unit[key] ~= nil) then
|
||||
print("== "..key.." times:")
|
||||
print(" "..st[key]:getstatstr().." ["..unit[key].."]")
|
||||
print(" "..stperx[key]:getstatstr().." ["..unitperx[key].."]")
|
||||
end
|
||||
end
|
||||
end
|
|
@ -1,91 +0,0 @@
|
|||
-- Pseudo random number generation module for Lunatic
|
||||
|
||||
local ffi = require("ffi")
|
||||
local ffiC = ffi.C
|
||||
|
||||
local rawset = rawset
|
||||
|
||||
local type = type
|
||||
local decl = decl -- comes from above (_defs_game.lua)
|
||||
|
||||
local print = print -- for commented out debug block in new() below
|
||||
|
||||
|
||||
module(...)
|
||||
|
||||
|
||||
-- PRNG state struct
|
||||
ffi.cdef[[
|
||||
typedef struct {
|
||||
uint32_t x, y, z, c;
|
||||
} rng_jkiss_t;
|
||||
|
||||
typedef union { unsigned char u[16]; double d[2]; } uchar_double_u_t;
|
||||
]]
|
||||
|
||||
-- PRNG functions
|
||||
decl[[
|
||||
uint32_t rand_jkiss_u32(rng_jkiss_t *s);
|
||||
double rand_jkiss_dbl(rng_jkiss_t *s);
|
||||
|
||||
uint32_t Bcrc32(const void* data, size_t length, uint32_t crc);
|
||||
]]
|
||||
|
||||
local function get_rand_u32(tin)
|
||||
tin.d[0] = ffiC.gethiticks() % 1
|
||||
tin.d[1] = ffiC.gethiticks() % 1
|
||||
return ffiC.Bcrc32(tin.u, 16, 0)
|
||||
end
|
||||
|
||||
local mt = {
|
||||
__tostring = function(s)
|
||||
return "rand.new("..s.x..","..s.y..","..s.z..","..s.c..")"
|
||||
end,
|
||||
|
||||
__index = {
|
||||
getu32 = ffiC.rand_jkiss_u32,
|
||||
getdbl = ffiC.rand_jkiss_dbl,
|
||||
|
||||
-- Initialize the JKISS PRNG using the CRC32 of the result of several
|
||||
-- profiling timer calls interpreted as byte sequence.
|
||||
init_time_md4 = function(s)
|
||||
local tin = ffi.new("uchar_double_u_t")
|
||||
local tout = ffi.new("uint32_t [4]")
|
||||
|
||||
repeat
|
||||
s.y = get_rand_u32(tin)
|
||||
until (s.y ~= 0) -- y must not be zero!
|
||||
|
||||
s.x = get_rand_u32(tin)
|
||||
s.z = get_rand_u32(tin)
|
||||
s.c = get_rand_u32(tin) % 698769068 + 1 -- Should be less than 698769069
|
||||
end,
|
||||
},
|
||||
}
|
||||
local jkiss = ffi.metatype("rng_jkiss_t", mt)
|
||||
|
||||
function new(x,y,z,c)
|
||||
local s
|
||||
if (x == nil or type(x)=="boolean") then
|
||||
-- initialize with arbitrary but fixed state
|
||||
s = jkiss(123456789, 987654321, 43219876, 6543217)
|
||||
if (x) then
|
||||
s:init_time_md4()
|
||||
end
|
||||
else
|
||||
s = jkiss(x,y,z,c)
|
||||
end
|
||||
--[[
|
||||
local r=ffi.new("rng_jkiss_t")
|
||||
r.x = 123456789; r.y = 987654321; r.z = 43219876; r.c = 6543217;
|
||||
|
||||
local N = 1e7
|
||||
local t=ffiC.gethiticks()
|
||||
for i=1,N do
|
||||
ffiC.rand_jkiss_dbl(r)
|
||||
end
|
||||
print("RANDGEN TIME: "..ffiC.gethiticks()-t) -- x86_64: approx. 100 ms
|
||||
--]]
|
||||
|
||||
return s
|
||||
end
|
|
@ -1,103 +0,0 @@
|
|||
-- Statistics module for Lunatic.
|
||||
|
||||
local ffi = require("ffi")
|
||||
|
||||
local math = require("math")
|
||||
local string = require("string")
|
||||
|
||||
local tostring = tostring
|
||||
|
||||
|
||||
module(...)
|
||||
|
||||
|
||||
ffi.cdef[[
|
||||
typedef struct {
|
||||
double n;
|
||||
// vvv internal vvv
|
||||
double m, s;
|
||||
double min, max;
|
||||
} runningstat_t;
|
||||
|
||||
typedef struct {
|
||||
const double n;
|
||||
const double mean, var, std;
|
||||
const double min, max;
|
||||
} runningstat_res_t;
|
||||
]]
|
||||
|
||||
|
||||
local NaN = 0/0
|
||||
|
||||
local res_mt = {
|
||||
__tostring = function(s)
|
||||
return
|
||||
string.format("N=%d; mean=%.5g, std=%.5g; min=%.5g, max=%.5g",
|
||||
s.n, s.mean, s.std, s.min, s.max)
|
||||
end
|
||||
}
|
||||
local rstatres = ffi.metatype("runningstat_res_t", res_mt)
|
||||
|
||||
|
||||
local mt = {
|
||||
__tostring = function(s)
|
||||
-- XXX: with this and the other serializing of ffi types, take care of
|
||||
-- NaN and Infs when reading back (e.g. by "nan=0/0" in that context)
|
||||
return "stat.new("..s.n..","..s.m..","..s.s..","..s.min..","..s.max..")"
|
||||
end,
|
||||
|
||||
-- See: Accurately computing running variance, by John D. Cook
|
||||
-- http://www.johndcook.com/standard_deviation.html
|
||||
__index = {
|
||||
add = function(s, num)
|
||||
if (s.n > 0) then
|
||||
-- N>0, recurrence
|
||||
s.n = s.n+1
|
||||
|
||||
local lastm = s.m
|
||||
s.m = lastm + (num-lastm)/s.n
|
||||
s.s = s.s + (num-lastm)*(num-s.m)
|
||||
|
||||
if (num < s.min) then s.min = num end
|
||||
if (num > s.max) then s.max = num end
|
||||
else
|
||||
-- N==0, initialization
|
||||
s.n = 1
|
||||
|
||||
s.m = num
|
||||
s.s = 0
|
||||
|
||||
s.min = num
|
||||
s.max = num
|
||||
end
|
||||
end,
|
||||
|
||||
getstats = function(s)
|
||||
local var = s.n > 1 and s.s/(s.n-1) or NaN
|
||||
return rstatres(s.n, s.m, var, math.sqrt(var), s.min, s.max)
|
||||
end,
|
||||
|
||||
getstatstr = function(s)
|
||||
return tostring(s:getstats())
|
||||
end,
|
||||
|
||||
reset = function(s)
|
||||
s.n = 0
|
||||
s.m, s.s, s.min, s.max = NaN, NaN, NaN, NaN
|
||||
end,
|
||||
},
|
||||
}
|
||||
local rstat = ffi.metatype("runningstat_t", mt)
|
||||
|
||||
function new(n,m,s, min,max)
|
||||
if (n == nil) then
|
||||
-- initialization containing no elements
|
||||
return rstat(0, NaN, NaN, NaN, NaN)
|
||||
elseif (m == nil) then
|
||||
-- same as initialization with N==0 above (one element)
|
||||
return rstat(1, n, 0, n, n)
|
||||
else
|
||||
-- generic initialization (internal use only)
|
||||
return rstat(n,m,s, min,max)
|
||||
end
|
||||
end
|
|
@ -1,44 +0,0 @@
|
|||
--
|
||||
-- strict.lua
|
||||
-- checks uses of undeclared global variables
|
||||
-- All global variables must be 'declared' through a regular assignment
|
||||
-- (even assigning nil will do) in a main chunk before being used
|
||||
-- anywhere or assigned to inside a function.
|
||||
--
|
||||
|
||||
local getinfo, error, rawset, rawget = debug.getinfo, error, rawset, rawget
|
||||
|
||||
local mt = getmetatable(_G)
|
||||
if mt == nil then
|
||||
mt = {}
|
||||
setmetatable(_G, mt)
|
||||
end
|
||||
|
||||
mt.__declared = {}
|
||||
|
||||
local function what ()
|
||||
local d = getinfo(3, "S")
|
||||
return d and d.what or "C"
|
||||
end
|
||||
|
||||
mt.__newindex = function (t, n, v)
|
||||
if not mt.__declared[n] then
|
||||
local w = what()
|
||||
if w ~= "main" and w ~= "C" then
|
||||
error("assign to undeclared variable '"..n.."'", 2)
|
||||
end
|
||||
mt.__declared[n] = true
|
||||
end
|
||||
rawset(t, n, v)
|
||||
end
|
||||
|
||||
-- PK: change from original (undeclared-refs in main allowed):
|
||||
mt.__index = function (t, n)
|
||||
if not mt.__declared[n] then
|
||||
local w = what()
|
||||
if w ~= "main" and w ~= "C" then
|
||||
error("variable '"..n.."' is not declared", 2)
|
||||
end
|
||||
end
|
||||
return rawget(t, n)
|
||||
end
|
|
@ -1,906 +0,0 @@
|
|||
-- test script for ELua/Lunatic Interpreter
|
||||
|
||||
-- error=nil -- must not affect "require"
|
||||
local require = require
|
||||
local string = require("string")
|
||||
local bit = require("bit")
|
||||
local math = require("math")
|
||||
|
||||
local pcall = pcall
|
||||
local DBG_ = require("_LUNATIC_DBG")
|
||||
|
||||
local gv, sector, wall, sprite, spriteext = gv, sector, wall, sprite, spriteext
|
||||
local actor, player, projectile = actor, player, projectile
|
||||
local gameevent, gameactor = gameevent, gameactor
|
||||
|
||||
local spritesofsect = spritesofsect
|
||||
local hitscan = hitscan
|
||||
|
||||
local assert, error, print, tostring = assert, error, print, tostring
|
||||
|
||||
local D = require("CON.DEFS")
|
||||
|
||||
print('---=== ELua Test script ===---')
|
||||
|
||||
local function printf(fmt, ...)
|
||||
print(string.format(fmt, ...))
|
||||
end
|
||||
|
||||
local function checkfail(funcstr, expectedmsg)
|
||||
if (DBG_ == nil) then
|
||||
return
|
||||
end
|
||||
|
||||
local status, errmsg = pcall(DBG_.loadstring(funcstr))
|
||||
if (status) then
|
||||
print('^21ERROR:^O '..funcstr.." DIDN'T fail")
|
||||
else
|
||||
if (expectedmsg==nil or string.find(errmsg, expectedmsg, 1, true)) then
|
||||
print("^11SUCCESS:^O "..funcstr.." failed: "..errmsg)
|
||||
else
|
||||
-- XXX: beginning with "^10" is counted as error in OSD_Printf()
|
||||
print("^10ERROR*:^O "..funcstr.." failed: "..errmsg..
|
||||
", but expected error message was: "..expectedmsg)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
gameevent
|
||||
{
|
||||
"ENTERLEVEL",
|
||||
|
||||
function()
|
||||
local vol, lev = gv.currentEpisode(), gv.currentLevel()
|
||||
printf('volume=%d, level=%d', vol, lev)
|
||||
|
||||
if (vol ~= 4) then
|
||||
-- Tweak some sector pals.
|
||||
print('tweaking sector pals')
|
||||
print('numsectors: ' .. gv.numsectors .. ' of ' .. gv.MAXSECTORS)
|
||||
|
||||
local SF = sector.STAT
|
||||
for i = 0, gv.numsectors/2 do
|
||||
local sec = sector[i]
|
||||
sec.floorpal = 1;
|
||||
sector[i].floor.shade = sec.floor.shade + 4
|
||||
sector[i].ceilingpal = 2;
|
||||
local ceil = sec.ceiling
|
||||
ceil.shade = sector[i].ceiling.shade + 8
|
||||
ceil.statbits:flip(SF.SMOOSH)
|
||||
sec.floorstatbits:flip(SF.SWAPXY)
|
||||
end
|
||||
end
|
||||
|
||||
if (vol==1 and lev==1) then -- E1L1
|
||||
print('tweaking some sprites 2')
|
||||
local i = 562
|
||||
spriteext[i].alpha = 0.5;
|
||||
sprite[i].cstat = bit.bor(sprite[i].cstat, 2+512);
|
||||
spriteext[i].pitch = 128;
|
||||
spriteext[i].roll = 256;
|
||||
|
||||
i = 107 -- pistol ammo at rooftop
|
||||
spriteext[i].pitch = 128;
|
||||
spriteext[i].roll = 256;
|
||||
|
||||
for spr in spritesofsect(307) do -- some fence sprites in E1L1
|
||||
printf('spr %d', spr)
|
||||
sprite[spr].pal = 6
|
||||
end
|
||||
|
||||
actor[562].flags = bit.bor(actor[562].flags, 2); -- pal 6 with goggles on front SEENINE
|
||||
end
|
||||
---[[
|
||||
if (vol==1 and lev==8) then
|
||||
local havebunch = false
|
||||
for i=0,gv.numsectors-1 do
|
||||
havebunch = havebunch or (sector[i].ceilingbunch >= 0)
|
||||
end
|
||||
if (havebunch) then
|
||||
print('tweaking bunch 1');
|
||||
-- trueror1.map
|
||||
for i, what in sectorsofbunch(1, gv.BOTH_CF) do
|
||||
sector[i][what].z = sector[i][what].z - 3*1024;
|
||||
end
|
||||
end
|
||||
end
|
||||
--]]
|
||||
end
|
||||
}
|
||||
|
||||
gameevent
|
||||
{
|
||||
"JUMP",
|
||||
|
||||
function()
|
||||
print("tweaking forcefield with lotag 34 (E2L1)")
|
||||
|
||||
for w=0,gv.numwalls-1 do
|
||||
local wal = wall[w]
|
||||
if (wal.overpicnum == D.W_FORCEFIELD or wal.overpicnum == D.W_FORCEFIELD+1) then
|
||||
if (wal.lotag==34) then
|
||||
wal.cstat = wal.cstatbits:test(85) and 0 or 85
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
local unsafe = pcall(function() string.UNSAFE=true; end)
|
||||
|
||||
checkfail("tostring = nil", "attempt to write into the global environment")
|
||||
--DBG_.printkv('_G in test.elua', _G)
|
||||
|
||||
-- direct gv array access forbidden
|
||||
checkfail('gv.sprite[0].yrepeat = 100', "access forbidden")
|
||||
|
||||
checkfail('print(sprite[100000].ceilingpal)', "out-of-bounds sprite[] read access")
|
||||
|
||||
checkfail('print(gv.sprite[0])', "access forbidden")
|
||||
|
||||
-- set metatable forbidden
|
||||
checkfail('setmetatable(sprite, {})', "attempt to read undeclared variable 'setmetatable'")
|
||||
|
||||
gameevent
|
||||
{
|
||||
"ENTERLEVEL",
|
||||
|
||||
function()
|
||||
-- OOB write access.
|
||||
-- Note that indexing ("reading") sector fails, even if the user wants to
|
||||
-- assign to a sector member. Potentially confusing error message.
|
||||
checkfail('sector[-1].ceilingpal = 4', "out-of-bounds sector[] read access")
|
||||
|
||||
-- wallnum member is read-only
|
||||
checkfail('sector[0].wallnum = 0', "attempt to write to constant location") -- this comes from LJ/FFI
|
||||
|
||||
-- direct sector write access forbidden
|
||||
checkfail('sector[4] = sector[6]', "cannot write directly to sector[]")
|
||||
|
||||
-- creating new keys forbidden... handled by LuaJIT
|
||||
checkfail('wall[4].QWE = 123', "has no member named 'QWE'")
|
||||
|
||||
-- no pointer arithmetic!
|
||||
checkfail('local spr = sprite[0]; local x=spr+1', "attempt to perform arithmetic on")
|
||||
|
||||
-- actor[].t_data[] is not accessible for now
|
||||
checkfail('local i = actor[0].t_data[15]', "has no member named 't_data'")
|
||||
|
||||
-- sprite.picnum may happen as a thinko/typo kind of error (spr.picnum was meant)
|
||||
checkfail("local pic = sprite.picnum", "invalid access to static data")
|
||||
|
||||
checkfail("require('engine').setshadetab(200, nil)",
|
||||
"setshadetab() may be run only while LUNATIC_FIRST_TIME is true")
|
||||
|
||||
checkfail("sprite[0]:set_picnum(-10)", "invalid tile number")
|
||||
end
|
||||
}
|
||||
|
||||
-- gv.numsectors is read-only
|
||||
checkfail('gv.numsectors = 4', "attempt to write to constant location")
|
||||
|
||||
-- cannot create new fields in 'gv'
|
||||
checkfail('gv.QWE = 4', "write access forbidden")
|
||||
|
||||
-- that would be horrible...
|
||||
checkfail('sprite._nextspritesect[4] = -666', "cannot write directly to nextspritesect[]")
|
||||
|
||||
-- we're indexing a plain array!
|
||||
checkfail('print(sprite._nextspritesect[4].whatfield)', "attempt to index a number value")
|
||||
|
||||
-- our 'require' has only safe stuff
|
||||
--checkfail("require('os')")
|
||||
|
||||
-- gamevars are created using a special different mechanism
|
||||
checkfail("new_global = 345", "attempt to write into the global environment")
|
||||
-- Can't reassign to existing vars either
|
||||
assert(actor ~= nil)
|
||||
checkfail("actor = 345", "attempt to write into the global environment")
|
||||
|
||||
-- can't redefine constants in 'gv'
|
||||
checkfail('gv.CEILING = 3', "attempt to write to constant location")
|
||||
|
||||
-- string.dump is unavailable
|
||||
checkfail('local s=require[[string]]; local tmp=s.dump(gameevent)',
|
||||
"attempt to call field 'dump' (a nil value)")
|
||||
|
||||
if (not unsafe) then
|
||||
-- changing base module tables is disallowed
|
||||
checkfail('local s=require[[string]]; s.format=nil', "modifying base module table forbidden")
|
||||
else
|
||||
print('WARNING: RUNNING WITH UNPROTECTED BASE MODULES')
|
||||
end
|
||||
|
||||
print('')
|
||||
-- This is problematic, even though pretty much every access will yield a
|
||||
-- "missing declaration" error.
|
||||
-- See http://luajit.org/ext_ffi_api.html#ffi_C about what stuff ffi.C contains.
|
||||
checkfail('gv.luaJIT_setmode(nil, 0, 0)', "missing declaration for symbol 'luaJIT_setmode'")
|
||||
|
||||
checkfail('gv.luaJIT_BC_con_lang', "attempt to call a nil value")
|
||||
checkfail('gv.gethiticks = nil', "attempt to write to constant location")
|
||||
|
||||
checkfail('gameactor{1680, 0}', "must provide a function with last numeric arg or .func")
|
||||
|
||||
checkfail("do local bt=require'test.test_bitar'; bt.QWE=1; end", "modifying module table forbidden")
|
||||
-- the cdata returned by player[] can't be made into a pointer!
|
||||
checkfail("do local pl=player[0]; i=pl[1]; end")
|
||||
checkfail("do local ud=gv.ud.camerasprite; end", "access forbidden") -- test for proper decl()
|
||||
checkfail("gv.g_sizes_of=nil; print(gv.g_sizes_of[0])", "write access forbidden")
|
||||
checkfail("gv.cam.sect=-1", "invalid sector number")
|
||||
checkfail("local flag=gv.SFLAG_NULL", "missing declaration")
|
||||
|
||||
-- NOTE: player[0] is forbidden at file scope, this is just for testing purposes.
|
||||
player[0].wackedbyactor = -1 -- should succeed
|
||||
checkfail("player[0].curr_weapon = -1", "Invalid weapon ID")
|
||||
player[0].curr_weapon = 1
|
||||
checkfail("local w = player[0].weapon[-1]", "out-of-bounds weapon read access")
|
||||
|
||||
-- XXX: This gives a very strange error message: "attempt to write to constant location". Why?
|
||||
-- (note how I forgot to index weapon with a weapon index or name)
|
||||
--player[0].weapon.firesound = 1e5
|
||||
checkfail("player[0].weapon.SHOTGUN.firesound = 1e5", "invalid sound number")
|
||||
checkfail("player[0].weapon.SHOTGUN.firesound = 0/0", "must be a non-NaN number")
|
||||
checkfail("player[0].weapon.SHOTGUN.firesound = 1/0", "invalid sound number")
|
||||
checkfail("gameactor{1680, action=require('con').action{numframes=-10}, function() end}",
|
||||
"action has negative number of frames")
|
||||
-- NOTE: It should only be relied on that setting e.g. .firesound to -1 sets it
|
||||
-- to 0, not other negative values.
|
||||
player[0].weapon.SHOTGUN.firesound = -1/0
|
||||
assert(player[0].weapon.SHOTGUN.firesound == 0)
|
||||
|
||||
gameevent{gv.EVENT_JUMP,
|
||||
function(actori, playeri, dist)
|
||||
printf("jump i=%d p=%d d=%d", actori, playeri, dist)
|
||||
error("greetings from EVENT_JUMP")
|
||||
end
|
||||
}
|
||||
|
||||
--[[
|
||||
gameevent
|
||||
{
|
||||
"PROCESSINPUT",
|
||||
|
||||
-- Input test.
|
||||
-- NOTE: I don't think that exposing g_player[].sync (aka "input") is a good idea...
|
||||
func = function(actori, playeri, dist)
|
||||
local IB = player._INPUT_BITS
|
||||
local input = player[playeri]._input
|
||||
if (bit.band(input.bits, IB.JUMP) ~= 0) then
|
||||
print("JUMPED")
|
||||
-- ... because for example this doesn't work
|
||||
-- (P_HandleSharedKeys, where the JETPACK bit is tested, runs
|
||||
-- before P_ProcessInput):
|
||||
input.bits = bit.bor(input.bits, IB.JETPACK)
|
||||
end
|
||||
end
|
||||
}
|
||||
--]]
|
||||
|
||||
local WEAPON = gv.WEAPON
|
||||
|
||||
-- Bad hack to test out pitch/roll: EVENT_GAME is discouraged from Lunatic.
|
||||
local PITCH_PICNUM = { [D.SEENINE]=true, }
|
||||
gameevent{ "GAME",
|
||||
function(aci)
|
||||
local spr = sprite[aci]
|
||||
if (PITCH_PICNUM[spr.picnum]) then
|
||||
local height = spr:getheightofs()
|
||||
|
||||
local sexy = spriteext[aci]
|
||||
sexy.pitch = gv.totalclock
|
||||
sexy.mdoff.x = -height/16 -- test xoff + pitch
|
||||
sexy.mdoff.z = -height -- test zoff + pitch
|
||||
|
||||
-- Test roll + yoff
|
||||
sexy.roll = gv.totalclock
|
||||
sexy.mdoff.y = -height/16
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
-- test event chaining
|
||||
gameevent
|
||||
{
|
||||
"JUMP",
|
||||
|
||||
flags = actor.FLAGS.chain_beg,
|
||||
|
||||
function(actori, playeri, dist)
|
||||
local ps = player[playeri]
|
||||
print("\n--- I'm first!")
|
||||
-- DBG_.oom()
|
||||
local pistol = ps.weapon.PISTOL
|
||||
if (pistol.shoots ~= D.RPG) then
|
||||
pistol.shoots = D.RPG
|
||||
else
|
||||
pistol.shoots = D.SHOTSPARK1
|
||||
end
|
||||
ps.weapon[WEAPON.PISTOL].firesound = D.LIGHTNING_SLAP
|
||||
|
||||
-- This succeeds, because sound2time is a time, not a sound.
|
||||
ps.weapon.SHOTGUN.sound2time = 5000
|
||||
printf("set shotgun's sound2time to %d", ps.weapon.SHOTGUN.sound2time)
|
||||
|
||||
-- Set pipebomb and tripbomb to timed mode.
|
||||
-- XXX: Provide either named constants or methods?
|
||||
-- XXX: These are probably reset to default on new game.
|
||||
ps.pipebombControl = 2
|
||||
ps.tripbombControl = 2
|
||||
|
||||
-- Test of INTERNAL member _pals.
|
||||
-- NOTE: setting colors partially is bad! E.g. after an item is
|
||||
-- picked up, col[0] and col[1] remain and tint everything greenish.
|
||||
if (DBG_ ~= nil) then
|
||||
ps._pals[2] = 20
|
||||
ps._pals.f = 30
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
local xmath = require "xmath"
|
||||
|
||||
gameevent
|
||||
{
|
||||
gv.EVENT_ENTERLEVEL,
|
||||
|
||||
function()
|
||||
if (DBG_ ~= nil) then
|
||||
DBG_.testmembread()
|
||||
end
|
||||
|
||||
-- NOTE: times are for helixhorned (Core2Duo 3GHz)
|
||||
local i
|
||||
local N = 1e6
|
||||
local t = gv.gethiticks()
|
||||
|
||||
for i=3,N do
|
||||
gv.gethiticks()
|
||||
end
|
||||
|
||||
t = gv.gethiticks()-t
|
||||
|
||||
-- x86_64: 35ns/call, x86: 280 ns/call
|
||||
-- Windows 32-bit: about 1 us/call?
|
||||
printf("%d gethiticks() calls took %.03f ms (%.03f us/call)",
|
||||
N, t, (t*1000)/N)
|
||||
|
||||
local sum=0
|
||||
t = gv.gethiticks()
|
||||
for i=1,N do sum = sum+gv.ksqrt(i) end
|
||||
t = gv.gethiticks()-t
|
||||
-- x86_64: 14ns/call
|
||||
printf("%d ksqrt() calls took %.03f ms (%.03f us/call) [sum=%f]",
|
||||
N, t, (t*1000)/N, sum)
|
||||
|
||||
sum=0
|
||||
t = gv.gethiticks()
|
||||
for i=1,N do sum = sum+math.sqrt(i) end
|
||||
t = gv.gethiticks()-t
|
||||
-- x86_64: 7ns/call
|
||||
printf("%d math.sqrt() calls took %.03f ms (%.03f us/call) [sum=%f]",
|
||||
N, t, (t*1000)/N, sum)
|
||||
|
||||
printf("sqrt(0xffffffff) = %f(ksqrt) %f(math.sqrt)",
|
||||
gv.ksqrt(0xffffffff), math.sqrt(0xffffffff))
|
||||
|
||||
local pl = player[0]
|
||||
-- MAX < current is "allowed"
|
||||
pl.max_ammo_amount[WEAPON.RPG] = 17
|
||||
pl:give_weapon(WEAPON.RPG)
|
||||
pl.ammo_amount[WEAPON.RPG] = 54
|
||||
|
||||
pl:give_weapon(WEAPON.SHRINKER)
|
||||
-- This looks much prettier:
|
||||
pl.ammo_amount.SHRINKER = 2
|
||||
|
||||
-- MORTER2 from test/weaponvars.con
|
||||
local PNUM = 1653
|
||||
local proj = projectile[PNUM]
|
||||
if (proj ~= nil) then
|
||||
printf('Have projectile %d', PNUM)
|
||||
player[0].weapon.SHOTGUN.shoots = PNUM
|
||||
proj.drop = 0
|
||||
proj:set_trail(D.SMALLSMOKE)
|
||||
else
|
||||
printf('^10Do NOT have projectile %d, test/weaponvars.con not loaded?', PNUM)
|
||||
end
|
||||
|
||||
if (gv._LUNATIC_STRICT == 0) then
|
||||
t = gv.gethiticks()
|
||||
local N=1
|
||||
for n=1,N do
|
||||
for i=0,gv.MAXSPRITES-1 do
|
||||
sprite[i].blend = 1
|
||||
end
|
||||
for i=gv.MAXSPRITES-1,0,-1 do
|
||||
sprite[i].shade = 1
|
||||
end
|
||||
for i=0,gv.MAXSPRITES-1 do
|
||||
sprite[i].xoffset = 0
|
||||
end
|
||||
for i=gv.MAXSPRITES-1,0,-1 do
|
||||
sprite[i].yoffset = 1
|
||||
end
|
||||
end
|
||||
t = gv.gethiticks()-t
|
||||
printf("%d x four 0..MAXSPRITES-1 iterations took %.03f us per outer iteration", N, (1000*t)/N)
|
||||
-- Results on x86:
|
||||
-- N=1: 480-1000 us (too large variance)
|
||||
-- N=10: 190-210 us * 10 = 1.9-2.1 ms
|
||||
-- N=100: about 160 us * 100 = about 16 ms
|
||||
end
|
||||
|
||||
-- Make the DUKECAR in E1L1 into a zombie actor (temporarily)
|
||||
-- NOTE: Use static value (not the one from 'D').
|
||||
if (sprite[24].picnum==2491) then
|
||||
sprite.changestat(24, actor.STAT.ZOMBIEACTOR)
|
||||
end
|
||||
|
||||
checkfail("gameevent('GAME', function() print('qwe') end)",
|
||||
"must be called from top level")
|
||||
|
||||
-- Test vec3 + wall. Pseudo wall member 'z' will be accessed.
|
||||
local mpos = xmath.vec3()
|
||||
for i=0,gv.numwalls-1 do
|
||||
mpos = mpos + wall[i]
|
||||
end
|
||||
mpos = mpos/gv.numwalls
|
||||
local impos = xmath.ivec3(mpos)^20 -- test ivec3 with dvec3 arg, test '^' op
|
||||
assert(impos.z == -20)
|
||||
printf("Map center point: (%d,%f)", mpos.x, impos.y)
|
||||
end
|
||||
}
|
||||
|
||||
gameevent{"LOADACTOR", function(i)
|
||||
local spr = sprite[i]
|
||||
if (i==614 and spr.picnum==930) then
|
||||
-- "police line" ribbon in E1L1
|
||||
-- clear the hitag so that it doesn't spawn as FALLER from premap
|
||||
-- Rather a HACK: relies on an implementation detail (A_Spawn()
|
||||
-- "hard-wired" code).
|
||||
spr.hitag = 0
|
||||
end
|
||||
end}
|
||||
|
||||
gameactor
|
||||
{
|
||||
-- "police line" ribbon
|
||||
930, nil, 1,
|
||||
|
||||
func = function(i)
|
||||
local spr = sprite[i]
|
||||
local r = math.random
|
||||
local d = 20
|
||||
-- NOTE: __add metamethod is called because of the RHS:
|
||||
local v = spr + xmath.vec3(r(-d,d), r(-d,d))
|
||||
spr:setpos(v):updatesect()
|
||||
|
||||
-- Test vec3 constructor with cdata.
|
||||
local tempvec = xmath.vec3(player[0].pos)
|
||||
end
|
||||
}
|
||||
|
||||
local stat = require("stat")
|
||||
local hs = stat.new()
|
||||
|
||||
local con = require("con")
|
||||
local AC, MV = con.AC, con.MV
|
||||
|
||||
local CAC, CMV, CAI = require("CON.ACTION"), require("CON.MOVE"), require("CON.AI")
|
||||
assert(CAC); assert(CMV); assert(CAI)
|
||||
|
||||
local AC, MV = {}, {}
|
||||
|
||||
AC.TROOPSTAND = assert(CAC.ATROOPSTAND) -- or con.action{0,1,5,1,1}
|
||||
AC.TROOPFLINTCH = con.action{50, 1, 1, 1, 6}
|
||||
MV.SHRUNKVELS = con.move{hvel=32}
|
||||
con.ai(AC.TROOPFLINTCH, MV.SHRUNKVELS, 0) -- unused; TODO: test
|
||||
|
||||
local TROOPSTRENGTH = 30
|
||||
|
||||
local AF = actor.FLAGS
|
||||
local CS = sprite.CSTAT
|
||||
|
||||
-- Crosshair sprite.
|
||||
-- NOTE: This ought to be a gamevar -- if a savegame is restored, a new one
|
||||
-- will be spawned.
|
||||
local chair
|
||||
|
||||
gameactor{ D.APLAYER, AF.chain_end,
|
||||
function(aci, pli)
|
||||
if (chair == nil) then
|
||||
chair = con.spawn(555, aci)
|
||||
printf("Spawned our crosshair: sprite %d", chair)
|
||||
local spr = sprite[chair]
|
||||
-- Set to STAT_MISC because otherwise interpolation goes crazy (old
|
||||
-- value never updated; dunno why...)
|
||||
sprite.changestat(chair, actor.STAT.MISC)
|
||||
spr.xrepeat, spr.yrepeat = 96, 96
|
||||
spr.cstatbits:set(CS.CENTER)
|
||||
end
|
||||
|
||||
local ps = player[pli]
|
||||
local ray = xmath.kangvec(ps.ang, -(ps.horiz-100)*2048)
|
||||
|
||||
local hit = hitscan(ps.pos, ps.cursectnum, ray, 0)
|
||||
if (hit.sector >= 0) then
|
||||
sprite[chair]:setpos(hit.pos)
|
||||
sprite.changesect(chair, hit.sector)
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
-- Add NODAMAGEPUSH flag to NEWBEAST.
|
||||
gameactor { D.NEWBEAST, AF.chain_end + AF.NODAMAGEPUSH, function() end }
|
||||
|
||||
-- Also test actor code chaining: strength is doubled.
|
||||
gameactor
|
||||
{
|
||||
D.LIZTROOP, AF.chain_end+AF.enemy, 2*TROOPSTRENGTH,
|
||||
|
||||
action = AC.TROOPSTAND,
|
||||
|
||||
func = function(i, playeri, dist)
|
||||
sprite[i].pal = math.random(32)
|
||||
-- sprite[i].ang = bit.band(sprite[i].ang-20, 2047)
|
||||
|
||||
local spr = sprite[i]
|
||||
|
||||
local t = gv.gethiticks()
|
||||
local hit = hitscan(spr, spr.sectnum, {x=10, y=10, z=0}, gv.CLIPMASK0)
|
||||
|
||||
hs:add(1000*(gv.gethiticks()-t))
|
||||
|
||||
if (hs.n == 300) then
|
||||
printf("hitscan: %s", hs:getstatstr())
|
||||
hs:reset()
|
||||
error("greetings from LIZTROOP actor")
|
||||
end
|
||||
|
||||
local actr = actor[i]
|
||||
if (actr:get_count() % 30 == 0) then
|
||||
spr.cstatbits:flip(CS.YFLIP)
|
||||
end
|
||||
|
||||
-- Test of bitint's ":test()" for actor[].flags.
|
||||
actr.flagsbits:test(AF.NVG)
|
||||
|
||||
if (dist < 4096) then
|
||||
-- Duke Vader / Anakin Nukewalker?
|
||||
actor[i]:set_action(AC.TROOPFLINTCH)
|
||||
actor[i]:set_move(MV.SHRUNKVELS)
|
||||
|
||||
if (dist < 1024) then
|
||||
con.killit()
|
||||
end
|
||||
end
|
||||
|
||||
if (actr:has_action(CAC.ATROOPWALKING)) then
|
||||
if (actr:get_count() % 50 == 0) then
|
||||
actr.movflagsbits:flip(actor.MOVFLAGS.spin)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
-- NOTE: the animate callback is not yet documented and thus not official API!
|
||||
animate = function(tspr)
|
||||
local tspr2 = tspr:dup()
|
||||
if (tspr2) then
|
||||
tspr2.x = tspr2.x + 512*math.cos(gv.totalclock/60)
|
||||
tspr2.y = tspr2.y + 512*math.sin(gv.totalclock/60)
|
||||
tspr2.cstatbits:set(CS.TRANS_BITMASK)
|
||||
end
|
||||
|
||||
-- XXX: inserted tsprites have floor shadow in classic! (r_shadow)
|
||||
-- G_DoSpriteAnimations() is passed as callback to the engine on occasion,
|
||||
-- in other words, created tsprites may be fed back to G_DoSpriteAnimations()!
|
||||
-- classic: shows shadow for both "ghost" liztroop and aim "reticle"
|
||||
-- Polymost: only for "ghost"
|
||||
-- Polymer: none
|
||||
local aimv = 256*xmath.bangvec(tspr.ang)
|
||||
local hit = hitscan(tspr^(16*256), tspr.sectnum, aimv, gv.CLIPMASK1)
|
||||
|
||||
if (hit.wall >= 0) then
|
||||
local aimtspr = tspr:dup()
|
||||
if (aimtspr) then
|
||||
aimtspr.pal = 2
|
||||
aimtspr:set_picnum(555)
|
||||
aimtspr:setpos(hit.pos, hit.sector)
|
||||
end
|
||||
end
|
||||
end,
|
||||
}
|
||||
|
||||
gameactor
|
||||
{
|
||||
1275, -- newspaper, E4L6 sprite #513
|
||||
|
||||
action = con.action{0, 4, delay=20}, -- Same as {0, 4, 1, 1, 20}
|
||||
move = 1, -- so that the ID is nonzero and it will move
|
||||
|
||||
func = function(aci)
|
||||
local a = actor[aci]
|
||||
local delay = math.sin(0.1 * 2*math.pi*gv.totalclock/120)
|
||||
a:set_action_delay(20 + 10*delay)
|
||||
if (sprite[aci].pal ~= 0) then
|
||||
a:set_hvel(1024/30)
|
||||
a:set_vvel(-1024/30)
|
||||
else
|
||||
a:set_hvel(50*delay)
|
||||
end
|
||||
a.movflags = actor.MOVFLAGS.geth + actor.MOVFLAGS.getv
|
||||
end,
|
||||
}
|
||||
|
||||
gameevent
|
||||
{
|
||||
"DISPLAYROOMS",
|
||||
|
||||
function(aci, pli)
|
||||
local ps = player[pli]
|
||||
local cam = gv.cam
|
||||
|
||||
if (ps.newowner < 0) then
|
||||
cam.pos.z = cam.pos.z + 64*16*math.sin(gv.totalclock/30)
|
||||
end
|
||||
|
||||
if (ps.cursectnum >= 0) then
|
||||
local hit = sector[ps.cursectnum]:zrangeat(cam.pos)
|
||||
if (gv.totalclock%200==0) then
|
||||
printf("hit %s %d at z=%d, %s %d at z=%d",
|
||||
hit.c.spritep and "sprite" or "sector", hit.c.num, hit.c.z,
|
||||
hit.f.spritep and "sprite" or "sector", hit.f.num, hit.f.z)
|
||||
end
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
gameevent
|
||||
{
|
||||
"DISPLAYREST",
|
||||
|
||||
function()
|
||||
for i=0,10 do
|
||||
for j=1,100 do
|
||||
-- XXX: This is slower in the Polymodes than with classic!
|
||||
-- con._gametext(2822, j, i, 12, 0, 0, 16, 0,0,gv.xdim,gv.ydim,8192)
|
||||
end
|
||||
end
|
||||
|
||||
-- Clear showing every sector with the pavement floor tile. (Unless we're
|
||||
-- in such a sector or an adjoining one.)
|
||||
-- XXX: We need a better place to do this, maybe an event in
|
||||
-- G_DisplayRest() where show2dsector[] is tweaked?
|
||||
-- NOT YET OFFICIAL API.
|
||||
local show2dsector = sector.showbitmap
|
||||
for i=0,gv.numsectors-1 do
|
||||
if (sector[i].floorpicnum==815) then
|
||||
show2dsector:set0(i)
|
||||
end
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
gameactor
|
||||
{
|
||||
D.APLAYER, actor.FLAGS.chain_beg,
|
||||
|
||||
function(aci, pli)
|
||||
if (con._squished(aci, pli)) then
|
||||
printf("Squished LunaCON test")
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
gameactor
|
||||
{
|
||||
-- Innocent sign, similar to test/weaponvars.con actor 909 (tree trunk)
|
||||
1211, actor.FLAGS.replace,
|
||||
|
||||
function(aci, pli)
|
||||
local a = actor[aci]
|
||||
|
||||
if (a:get_count() >= 120) then
|
||||
local i = con.spawn(D.TRANSPORTERSTAR, aci)
|
||||
sprite[i].z = sprite[i].z - 1024*16
|
||||
con.shoot(D.MORTER, aci, -4096)
|
||||
a:set_count(0)
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
local function testbit(num, b)
|
||||
return bit.band(num,b)~=0 and 1 or 0
|
||||
end
|
||||
|
||||
local FADE_SPEED = {
|
||||
[WEAPON.KNEE] = 1/2.5,
|
||||
|
||||
1/128,
|
||||
1/5,
|
||||
1/3,
|
||||
1/2,
|
||||
1, -- pipebomb: ~1 sec
|
||||
2,
|
||||
3,
|
||||
5,
|
||||
127, -- freezer; such a fast fade is not visible, but it clears any
|
||||
-- existing one (if of higher priority)
|
||||
[WEAPON.GROW] = 9.9, -- test banker's rounding -- should be like 10
|
||||
}
|
||||
|
||||
-- Test player[]:fadecol(), a better palfrom.
|
||||
gameevent
|
||||
{
|
||||
"CHANGEWEAPON",
|
||||
|
||||
function (aci, pli)
|
||||
local ps = player[pli]
|
||||
local neww, curw = gv.RETURN, ps.curr_weapon
|
||||
|
||||
local r, g, b = testbit(neww, 1), testbit(neww, 2), testbit(neww, 4)
|
||||
local speed = FADE_SPEED[neww] or 1
|
||||
player[pli]:fadecol(0.5, r, g, b, speed, neww-5)
|
||||
end
|
||||
}
|
||||
|
||||
-- Time the above p:fadecol() test for verification of the <speed> argument.
|
||||
local last_f, last_t = 0, 0
|
||||
local last_secs = nil
|
||||
gameevent
|
||||
{
|
||||
"DISPLAYREST",
|
||||
|
||||
function(aci, pli)
|
||||
local ps = player[pli]
|
||||
-- WARNING: _pals in INTERNAL and off-limits to users!
|
||||
local curf = ps._pals.f
|
||||
if (curf > last_f) then
|
||||
-- Starting a tint
|
||||
last_secs = nil
|
||||
last_f = curf
|
||||
last_t = gv.getticks()
|
||||
elseif (last_t > 0 and curf==0) then
|
||||
-- Fade has ended
|
||||
last_secs = (gv.getticks()-last_t)/1000
|
||||
last_f, last_t = 0, 0
|
||||
end
|
||||
|
||||
if (last_secs ~= nil) then
|
||||
con.minitext(10, 10, string.format("Last fade time: %.03f s (%.03f gametics)",
|
||||
last_secs, last_secs*30))
|
||||
end
|
||||
end,
|
||||
}
|
||||
|
||||
printf("EVENT_INIT = %d", gv.EVENT_INIT) -- tests default defines
|
||||
|
||||
local bittest = require "test.test_bitar"
|
||||
bittest.sieve()
|
||||
|
||||
require("test.test_geom", 123123)
|
||||
require("test.test_rotspr")
|
||||
|
||||
do
|
||||
-- Test ksin vs. sinb
|
||||
local xmath = require "xmath"
|
||||
local sum = 0
|
||||
|
||||
local N = 1000
|
||||
local t = gv.gethiticks()
|
||||
for i=0,N*2048-1 do
|
||||
sum = sum+xmath.ksin(i)
|
||||
end
|
||||
t = gv.gethiticks()-t
|
||||
sum = sum*1e12
|
||||
printf("ksin: sum*1e12=%.03f, %.03fus per 0-2047 cycle", sum, t)
|
||||
|
||||
sum = 0
|
||||
local t = gv.gethiticks()
|
||||
for i=0,N*2048-1 do
|
||||
sum = sum+xmath.sinb(i)
|
||||
end
|
||||
t = gv.gethiticks()-t
|
||||
sum = sum*1e12
|
||||
printf("sinb: sum*1e12=%.03f, %.03fus per 0-2047 cycle", sum, t)
|
||||
|
||||
-- Results (helixhorned x86):
|
||||
-- ksin: sum*1e12=0.000, 3.801us per 0-2047 cycle
|
||||
-- sinb: sum*1e12=0.052, 2.886us per 0-2047 cycle
|
||||
end
|
||||
|
||||
do
|
||||
-- Test getflorzofslopeptr()/sector[]:floorzat()
|
||||
local N = 100
|
||||
local t = gv.gethiticks()
|
||||
|
||||
for n=1,N do
|
||||
for i=0,gv.numsectors-1 do
|
||||
local sec = sector[i]
|
||||
local w1 = sec.wallptr
|
||||
sec:floorzat(wall[w1])
|
||||
end
|
||||
end
|
||||
|
||||
printf("%d x %d floorzat: %.03f us", N, gv.numsectors, (gv.gethiticks()-t)*1000)
|
||||
|
||||
-- Results for 100 x 325 floorzat (helixhorned x86):
|
||||
-- cdecl getflorzofslope(): 572.165 us
|
||||
-- __fastcall getflorzofslope(): 830.147 us (sic, but tested only once!)
|
||||
end
|
||||
|
||||
print('---=== END TEST SCRIPT ===---')
|
||||
|
||||
--[[
|
||||
function check_sector_idx()
|
||||
error("bla")
|
||||
end
|
||||
spritesofsect(0)
|
||||
--]]
|
||||
|
||||
--DBG_.oom()
|
||||
|
||||
-- This will complain about wrong usage of 'error'. In particular,
|
||||
-- the nil must not propagate to C!
|
||||
checkfail('error(nil)', "error using 'error': error message must be a string")
|
||||
|
||||
local D = require("CON.DEFS")
|
||||
checkfail('require("CON.DEFS").APLAYER=123', "modifying base module table forbidden")
|
||||
-- Test with lunatic/test/rotfixed_actor.con.
|
||||
print("DUKECAR="..tostring(D.DUKECAR))
|
||||
|
||||
do
|
||||
print('---------- getangle test')
|
||||
|
||||
local function CreateGetAngFunc(roundfunc)
|
||||
return function(x, y)
|
||||
local ang = (1024/math.pi)*math.atan2(y, x) -- note the swapped args
|
||||
return bit.band(roundfunc(ang), 2047)
|
||||
end
|
||||
end
|
||||
|
||||
local ourgetang = CreateGetAngFunc(math.ceil)
|
||||
local ourgetangf = CreateGetAngFunc(math.floor)
|
||||
|
||||
local function printang(x, y)
|
||||
printf('%4d,%4d: %13d, %16d, %16d', x, y,
|
||||
gv.getangle(x, y), ourgetang(x, y), ourgetangf(x, y))
|
||||
end
|
||||
|
||||
print " x, y: getangle(x, y) | math.atan2/ceil | math.atan2/floor"
|
||||
printang(10, 100)
|
||||
printang(10, -100)
|
||||
printang(-10, -100)
|
||||
printang(-10, 100)
|
||||
|
||||
printang(0, 0)
|
||||
|
||||
printang(1, 0)
|
||||
printang(0, 1)
|
||||
printang(-1, 0)
|
||||
printang(0, -1)
|
||||
|
||||
local N=1e5
|
||||
local r = 0
|
||||
|
||||
local t = gv.gethiticks()
|
||||
for i=1,N do
|
||||
r = r + gv.getangle(10, i)
|
||||
end
|
||||
local t1 = gv.gethiticks()-t
|
||||
|
||||
r = 0
|
||||
t = gv.gethiticks()
|
||||
for i=1,N do
|
||||
r = r + ourgetang(10, i)
|
||||
end
|
||||
local t2 = gv.gethiticks()-t
|
||||
|
||||
printf('Time for %d runs: getangle: %.03f ms, math.atan2: %.03f ms', N, t1, t2)
|
||||
print('----------')
|
||||
end
|
||||
|
||||
if (LUNATIC_FIRST_TIME) then
|
||||
require("test.shadexfog").test_create0()
|
||||
end
|
|
@ -1,109 +0,0 @@
|
|||
gamevar tmp 0 0
|
||||
/*
|
||||
actor LIZTROOP
|
||||
getactor[THISACTOR].mdflags tmp
|
||||
orvar tmp 16
|
||||
setactor[THISACTOR].mdflags tmp
|
||||
enda
|
||||
*/
|
||||
|
||||
gamevar ceilz 0 0
|
||||
gamevar ceilhit 0 0
|
||||
gamevar florz 0 0
|
||||
gamevar florhit 0 0
|
||||
gamevar pi 0 0
|
||||
|
||||
gamevar doxp 0 0
|
||||
gamevar xp 0 0
|
||||
|
||||
define Q 500
|
||||
|
||||
gamevar pdist 0 2
|
||||
|
||||
onevent EVENT_GAME
|
||||
ifactor LIZTROOP
|
||||
findplayer pdist
|
||||
|
||||
// Test both view/wall/floor sprites for
|
||||
// spriteext[].xpanning (Polymost only)
|
||||
setvar doxp 0
|
||||
ifactor 937 // --- vvv --- E2L1
|
||||
setvar doxp 1
|
||||
else ifactor FEMMAG1
|
||||
setvar doxp 1
|
||||
else ifactor PIGCOP
|
||||
setvar doxp 1
|
||||
else ifactor 849 // 64x24: in classic, better than nonpow2-x tile 937
|
||||
setvar doxp 1
|
||||
|
||||
ifvarn doxp 0
|
||||
{
|
||||
getactor[THISACTOR].xpanning xp
|
||||
addvar xp 1
|
||||
setactor[THISACTOR].xpanning xp
|
||||
}
|
||||
|
||||
getwall[0].blend xp // test wall[].blend
|
||||
endevent
|
||||
|
||||
onevent EVENT_ANIMATESPRITES
|
||||
ifactor LIZTROOP
|
||||
{
|
||||
setvarvar tmp totalclock
|
||||
andvar tmp 255
|
||||
settspr[THISACTOR].tsprshade tmp
|
||||
}
|
||||
endevent
|
||||
|
||||
gamevar lizi 0 0
|
||||
|
||||
onevent EVENT_DISPLAYREST
|
||||
findnearactor LIZTROOP 4096 lizi
|
||||
ifvarn lizi -1
|
||||
{
|
||||
redefinequote Q nearest LIZTROOP is %d units away (Manhattan dist.)
|
||||
qsprintf Q Q /**/ actorvar[lizi].pdist
|
||||
gametextz STARTALPHANUM 10 100 Q 2 0 16 /*bounds:*/ 0 0 xdim ydim 32768
|
||||
}
|
||||
|
||||
getplayer[THISACTOR].i pi
|
||||
// This blows up on C-CON:
|
||||
getzrange sprite[pi].x sprite[pi].y sprite[pi].z player[THISACTOR].cursectnum
|
||||
/*out:*/ ceilz ceilhit florz florhit
|
||||
/*in:*/ 128 CLIPMASK0
|
||||
|
||||
redefinequote Q hit %d at %d, %d at %d
|
||||
qsprintf Q Q /**/ ceilhit ceilz florhit florz
|
||||
minitext 100 8 Q 0 0
|
||||
gametext STARTALPHANUM 320 16 Q 0 0 16 /*bounds:*/ 0 0 xdim ydim
|
||||
gametextz STARTALPHANUM 320 24 Q 0 0 16 /*bounds:*/ 0 0 xdim ydim 32768
|
||||
endevent
|
||||
|
||||
|
||||
// Following code by Fox, from
|
||||
// http://forums.duke4.net/topic/955-eduke32-scripting/page__view__findpost__p__153176
|
||||
|
||||
gamevar SIN 0 0
|
||||
gamevar COS 0 0
|
||||
gamevar HORIZ 0 0
|
||||
gamevar HITSECT 0 0
|
||||
gamevar HITWALL 0 0
|
||||
gamevar HITSPRITE 0 0
|
||||
gamevar HITX 0 0
|
||||
gamevar HITY 0 0
|
||||
gamevar HITZ 0 0
|
||||
|
||||
onevent EVENT_DISPLAYREST
|
||||
sin SIN player[THISACTOR].ang
|
||||
cos COS player[THISACTOR].ang
|
||||
setvar HORIZ 100
|
||||
subvarvar HORIZ player[THISACTOR].horiz
|
||||
subvarvar HORIZ player[THISACTOR].horizoff
|
||||
mulvar HORIZ 32
|
||||
hitscan player[THISACTOR].posx player[THISACTOR].posy player[THISACTOR].posz player[THISACTOR].cursectnum
|
||||
COS SIN HORIZ HITSECT HITWALL HITSPRITE HITX HITY HITZ CLIPMASK1
|
||||
|
||||
redefinequote Q hitscan: hit sector %d, wall %d, sprite %d
|
||||
qsprintf Q Q /**/ HITSECT HITWALL HITSPRITE
|
||||
minitext 100 80 Q 0 0
|
||||
endevent
|
|
@ -1,86 +0,0 @@
|
|||
|
||||
// Inputs to "state checknearwall".
|
||||
gamevar wd 128 0 // wall distance
|
||||
gamevar cfd 1024 0 // ceiling/floor distance
|
||||
|
||||
// Outputs of "state checknearwall".
|
||||
gamevar hitwall -1 0
|
||||
|
||||
// Temporary variables.
|
||||
gamevar tmp 0 0
|
||||
gamevar ret 0 0
|
||||
gamevar x 0 0
|
||||
gamevar y 0 0
|
||||
gamevar z 0 0
|
||||
gamevar sectnum 0 0
|
||||
|
||||
define CM_BLK_WAL 1
|
||||
|
||||
state getcoords
|
||||
setvarvar x sprite[THISACTOR].x
|
||||
setvarvar y sprite[THISACTOR].y
|
||||
setvarvar z sprite[THISACTOR].z
|
||||
setvarvar sectnum sprite[THISACTOR].sectnum
|
||||
ends
|
||||
|
||||
// Inputs: (wd, cfd)
|
||||
// Returns: hitwall
|
||||
// -1: hit no wall
|
||||
// >=0: hit that wall
|
||||
state checknearwall
|
||||
setvar hitwall -1
|
||||
|
||||
setvarvar tmp wd, shiftvarl tmp 14
|
||||
|
||||
state getcoords
|
||||
clipmovenoslide ret (x, y, z, sectnum) (tmp, 0) (wd, cfd, cfd) CM_BLK_WAL
|
||||
ifvarn ret 0 { setvarvar hitwall ret, subvar hitwall 32768, break }
|
||||
|
||||
state getcoords
|
||||
clipmovenoslide ret (x, y, z, sectnum) (0, tmp) (wd, cfd, cfd) CM_BLK_WAL
|
||||
ifvarn ret 0 { setvarvar hitwall ret, subvar hitwall 32768, break }
|
||||
|
||||
mulvar tmp -1
|
||||
|
||||
state getcoords
|
||||
clipmovenoslide ret (x, y, z, sectnum) (tmp, 0) (wd, cfd, cfd) CM_BLK_WAL
|
||||
ifvarn ret 0 { setvarvar hitwall ret, subvar hitwall 32768, break }
|
||||
|
||||
state getcoords
|
||||
clipmovenoslide ret (x, y, z, sectnum) (0, tmp) (wd, cfd, cfd) CM_BLK_WAL
|
||||
ifvarn ret 0 { setvarvar hitwall ret, subvar hitwall 32768, break }
|
||||
ends
|
||||
|
||||
////////// Example usage //////////
|
||||
|
||||
onevent EVENT_PROCESSINPUT
|
||||
state checknearwall
|
||||
endevent
|
||||
|
||||
|
||||
define Q_tmp 500
|
||||
definequote Q_tmp <write on me>
|
||||
|
||||
define Q_no 501
|
||||
definequote Q_no Hit no wall
|
||||
|
||||
define Q_yes 502
|
||||
definequote Q_yes Hit wall %d
|
||||
|
||||
define Q_info 503
|
||||
definequote Q_info pos: %d %d %d sect: %d
|
||||
|
||||
onevent EVENT_DISPLAYREST
|
||||
qsprintf Q_tmp Q_info, x y z sectnum
|
||||
minitext (100, 8) Q_tmp (0, 0)
|
||||
|
||||
ifvarn hitwall -1
|
||||
{
|
||||
qsprintf Q_tmp Q_yes hitwall
|
||||
minitext (100, 16) Q_tmp (0, 0)
|
||||
}
|
||||
else
|
||||
{
|
||||
minitext (100, 16) Q_no (0, 0)
|
||||
}
|
||||
endevent
|
|
@ -1,110 +0,0 @@
|
|||
|
||||
local bit = require("bit")
|
||||
local band = bit.band
|
||||
|
||||
local tostring = tostring
|
||||
|
||||
local gv = gv
|
||||
local actor = actor
|
||||
local sector, wall, sprite = sector, wall, sprite
|
||||
|
||||
local printf = printf
|
||||
local sectorsofbunch = sectorsofbunch
|
||||
|
||||
local con = require("con")
|
||||
|
||||
local D = require("CON.DEFS")
|
||||
|
||||
----------
|
||||
|
||||
local TROR_GLASSBREAKER = 2959 -- red 'T'
|
||||
-- Actor controlling the timing of a TROR hplane breaking.
|
||||
gameactor
|
||||
{
|
||||
TROR_GLASSBREAKER,
|
||||
|
||||
function(aci, pli, dist)
|
||||
local spr = sprite[aci]
|
||||
if (not (spr.lotag == 712 and spr.hitag == 119)) then -- check BREAKER_MAGIC
|
||||
sprite.changestat(aci, actor.STAT.DEFAULT)
|
||||
return
|
||||
end
|
||||
|
||||
local cnt = actor[aci]:get_count()
|
||||
local finish = (cnt >= 6)
|
||||
|
||||
if (cnt == 0) then
|
||||
-- NOTE: INTERNAL interface, DON'T USE!
|
||||
con._sound(aci, D.GLASS_BREAKING)
|
||||
end
|
||||
|
||||
local bunchnum = spr.extra
|
||||
for sectnum, what in sectorsofbunch(bunchnum, gv.BOTH_CF) do
|
||||
local cf = sector[sectnum][what]
|
||||
cf:set_picnum(D.GLASS2 + cnt)
|
||||
cf.statbits:clear(sector.STAT.BLOCK + sector.STAT.HITSCAN)
|
||||
if (finish) then
|
||||
cf.statbits:clear(sector.STAT.TRANS_BITMASK)
|
||||
end
|
||||
end
|
||||
|
||||
if (finish) then
|
||||
con.killit()
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
|
||||
local DHP = sector.DAMAGEHPLANE
|
||||
|
||||
gameevent
|
||||
{
|
||||
"DAMAGEHPLANE",
|
||||
|
||||
function(aci, pli, RETURN)
|
||||
local what, sectnum = sector.damagehplane_whatsect(RETURN)
|
||||
local sec = sector[sectnum]
|
||||
|
||||
-- Part I: make various screens breakable when it's a ceiling picnum.
|
||||
if (what == "ceiling") then
|
||||
-- hit ceiling
|
||||
if (sec.ceilingpicnum >= 263 and sec.ceilingpicnum <= 275) then
|
||||
sec:set_ceilingpicnum(D.W_SCREENBREAK + gv.krand()%3)
|
||||
gv.RETURN = DHP.GLASSBREAK
|
||||
return con.longjmp()
|
||||
end
|
||||
end
|
||||
|
||||
gv.RETURN = DHP.DEFAULT
|
||||
end
|
||||
}
|
||||
|
||||
gameevent
|
||||
{
|
||||
"DAMAGEHPLANE",
|
||||
|
||||
function(aci, pli, RETURN)
|
||||
local what, sectnum = sector.damagehplane_whatsect(RETURN)
|
||||
local sec = sector[sectnum]
|
||||
|
||||
-- Part II: breakable TROR hplanes
|
||||
local cf = sec[what]
|
||||
-- printf("damage %s of sector %d (pic %d, bunch %d, hittable: %s)", what, sectnum,
|
||||
-- cf.picnum, cf.bunch, tostring(cf.statbits:test(sector.STAT.HITSCAN)))
|
||||
|
||||
if (cf.bunch >= 0 and (cf.picnum==198 or cf.picnum==D.GLASS2) and
|
||||
cf.statbits:test(sector.STAT.HITSCAN)) then
|
||||
local bi = con.insertsprite(TROR_GLASSBREAKER, wall[sec.wallptr], sectnum, actor.STAT.ACTOR)
|
||||
local breaker = sprite[bi]
|
||||
|
||||
breaker.cstat = sprite.CSTAT.INVISIBLE
|
||||
breaker.lotag, breaker.hitag = 712, 119 -- BREAKER_MAGIC
|
||||
breaker.extra = cf.bunch
|
||||
|
||||
gv.RETURN = DHP.SUPPRESS
|
||||
return con.longjmp()
|
||||
end
|
||||
|
||||
gv.RETURN = DHP.DEFAULT
|
||||
end
|
||||
}
|
|
@ -1,66 +0,0 @@
|
|||
// In CON, the dangling else ambiguity is resolved in a very peculiar way:
|
||||
// A cascade "ifP1 ifP2 ifP3 Stmt1 ... else Stmt2" is considered as if the
|
||||
// predicates P1, P2, P3, ... are combined with a logical AND.
|
||||
// So effectively, there is no ambiguity at all, and one of Stmt1 and Stmt2
|
||||
// is guaranteed to be taken.
|
||||
|
||||
define Q 114
|
||||
define GLOBAL 0
|
||||
|
||||
gamevar x 0 GLOBAL
|
||||
// divisible by 2, 3, 5?
|
||||
gamevar xm2 0 GLOBAL
|
||||
gamevar xm3 0 GLOBAL
|
||||
gamevar xm5 0 GLOBAL
|
||||
|
||||
state testelse
|
||||
setvarvar xm2 x, modvar xm2 2
|
||||
setvarvar xm3 x, modvar xm3 3
|
||||
setvarvar xm5 x, modvar xm5 5
|
||||
|
||||
redefinequote Q ERROR: one path of if/else must be taken
|
||||
|
||||
ifvarn xm2 0
|
||||
ifvarn xm3 0
|
||||
ifvarn xm5 0
|
||||
redefinequote Q x=%d is not divisible by either 2, 3 or 5
|
||||
else
|
||||
redefinequote Q x=%d is divisible by either 2, 3 or 5
|
||||
|
||||
qsprintf Q Q x
|
||||
userquote Q
|
||||
ends
|
||||
|
||||
onevent EVENT_ENTERLEVEL
|
||||
setvar x 0
|
||||
whilevarn x 31
|
||||
{
|
||||
state testelse
|
||||
addvar x 1
|
||||
}
|
||||
endevent
|
||||
|
||||
// Test deferred code. This CON code doesn't make much sense, but check out
|
||||
// the generated Lua code...
|
||||
onevent EVENT_JUMP
|
||||
ifpdistl 100 ifpdistg 0 ifcanseetarget
|
||||
{
|
||||
palfrom 32 32 32
|
||||
ifcanseetarget
|
||||
quote 29
|
||||
ifcanseetarget
|
||||
quote 30
|
||||
setvar x 0
|
||||
state testelse
|
||||
}
|
||||
else ifcanseetarget
|
||||
quote 31
|
||||
else ifvare 1 1
|
||||
{
|
||||
// Test empty brace-enclosed statement under if condition.
|
||||
}
|
||||
else
|
||||
{
|
||||
quote Q
|
||||
}
|
||||
endevent
|
|
@ -1,97 +0,0 @@
|
|||
|
||||
local require = require
|
||||
|
||||
local string = require("string")
|
||||
local con = require("con")
|
||||
local xmath = require("xmath")
|
||||
|
||||
local gv = gv
|
||||
local sprite = sprite
|
||||
local actor = actor
|
||||
local player = player
|
||||
|
||||
local assert = assert
|
||||
|
||||
local printf = printf
|
||||
local gameevent = gameevent
|
||||
local spritesofstat = spritesofstat
|
||||
|
||||
local Inf = 0/1
|
||||
|
||||
|
||||
module(...)
|
||||
|
||||
|
||||
-- Insert MUSICANDSFX? (Delete it otherwise.)
|
||||
insp = false
|
||||
|
||||
-- Hitag and lotag of last deleted MUSICANDSFX sprite.
|
||||
tag = {}
|
||||
tag.hi, tag.lo = 0, 0
|
||||
|
||||
-- Preliminary dummy of a local gamevar.
|
||||
local ournumjumps = 0
|
||||
|
||||
local lastv = xmath.vec3()
|
||||
ilastv = xmath.ivec3()
|
||||
|
||||
require "end_gamevars"
|
||||
|
||||
-- We may cache globals defined in the gamevar section afterwards, but not
|
||||
-- refer to locals defined prior to the gamevar section in it.
|
||||
local tag = tag
|
||||
|
||||
local D = require("CON.DEFS")
|
||||
|
||||
|
||||
gameevent{"JUMP", actor.FLAGS.chain_beg,
|
||||
function(aci, pli)
|
||||
local ps = player[pli]
|
||||
|
||||
ournumjumps = ournumjumps+1
|
||||
|
||||
if (insp) then
|
||||
-- Insert MUSICANDSFX sprite with same lo-/hitag as last deleted one.
|
||||
printf("delmusicsfx: jump count=%d, inserting", ournumjumps)
|
||||
|
||||
local spr = sprite[con.spawn(D.MUSICANDSFX, aci)]
|
||||
spr.lotag, spr.hitag = tag.lo, tag.hi
|
||||
else
|
||||
-- Delete nearest MUSICANDSFX sprite.
|
||||
|
||||
local nearestdst = Inf
|
||||
local nearesti = -1
|
||||
|
||||
for i in spritesofstat(actor.STAT.FX) do
|
||||
local dst = (sprite[i]-ps.pos):len2()
|
||||
if (nearesti == -1 or (dst < nearestdst and dst < sprite[i].hitag)) then
|
||||
printf("MSFX %d dist %d", i, dst)
|
||||
nearesti = i
|
||||
nearestdst = dst
|
||||
end
|
||||
end
|
||||
|
||||
if (nearesti >= 0) then
|
||||
local spr = sprite[nearesti]
|
||||
tag.lo, tag.hi = spr.lotag, spr.hitag
|
||||
lastv.x, lastv.y, lastv.z = spr.x, spr.y, spr.z+0.5
|
||||
ilastv.x, ilastv.y, ilastv.z = spr.x, spr.y, spr.z
|
||||
actor.delete(nearesti)
|
||||
end
|
||||
|
||||
assert(nearesti < 0 or sprite[nearesti].picnum==D.MUSICANDSFX)
|
||||
printf("delmusicsfx: jump count=%d, deleting sprite %d", ournumjumps, nearesti)
|
||||
end
|
||||
|
||||
insp = not insp
|
||||
end}
|
||||
|
||||
-- Display the number of times we jumped on the screen.
|
||||
gameevent
|
||||
{
|
||||
"DISPLAYREST",
|
||||
|
||||
function()
|
||||
con.minitext(240, 10, string.format("jumped %d times", ournumjumps))
|
||||
end
|
||||
}
|
|
@ -1,16 +0,0 @@
|
|||
|
||||
actor 1890 1
|
||||
// The following "else { if" must not be translated to an "elseif".
|
||||
ifcount 1 nullop else
|
||||
{
|
||||
ifvare 0 0
|
||||
spawn 1
|
||||
else
|
||||
spawn 2
|
||||
|
||||
ifvare 1 1
|
||||
spawn 3
|
||||
else ifvare 1 2
|
||||
spawn 4
|
||||
}
|
||||
enda
|
|
@ -1,48 +0,0 @@
|
|||
definequote 125 FIRST
|
||||
definequote 126 SECOND
|
||||
definequote 127 THIRD
|
||||
|
||||
onevent EVENT_ENTERLEVEL
|
||||
echo 125
|
||||
endevent
|
||||
|
||||
onevent EVENT_ENTERLEVEL
|
||||
echo 126
|
||||
break
|
||||
echo 126
|
||||
endevent
|
||||
|
||||
onevent EVENT_ENTERLEVEL
|
||||
echo 127
|
||||
endevent
|
||||
|
||||
eventloadactor 930 // "police line" ribbon
|
||||
// make non-destroyable
|
||||
setactor[THISACTOR].hitag 0
|
||||
enda
|
||||
|
||||
eventloadactor 2491 // DUKECAR
|
||||
killit
|
||||
enda
|
||||
|
||||
/*
|
||||
Outputs:
|
||||
========
|
||||
|
||||
C-CON:
|
||||
------
|
||||
(Since r5097:)
|
||||
THIRD
|
||||
SECOND
|
||||
FIRST
|
||||
(Before r5097:)
|
||||
THIRD
|
||||
SECOND
|
||||
|
||||
LunaCON:
|
||||
--------
|
||||
THIRD
|
||||
SECOND
|
||||
FIRST
|
||||
|
||||
*/
|
|
@ -1,151 +0,0 @@
|
|||
// Test for gamearrays / their persistence.
|
||||
|
||||
define QWESZ 10
|
||||
define ASDSZ 12
|
||||
|
||||
define MAXTILES 30720 // XXX
|
||||
|
||||
gamearray qwe QWESZ
|
||||
gamearray asd ASDSZ
|
||||
|
||||
define NEWQWESZ 9
|
||||
define NEWASDSZ 14
|
||||
|
||||
gamearray qwe1 1 // should auto-resize when reading in
|
||||
gamearray asd1 NEWASDSZ
|
||||
|
||||
gamevar qwesz 0 0
|
||||
gamevar asdsz 0 0
|
||||
|
||||
// Test gamevars that are named like Lua keywords.
|
||||
gamevar local 0 0
|
||||
|
||||
gamevar i 0 0
|
||||
gamevar tmp 0 0
|
||||
|
||||
define Q_qwe_fn 400
|
||||
define Q_asd_fn 401
|
||||
definequote Q_qwe_fn LTEST_QWE_ARRAY.bin
|
||||
definequote Q_asd_fn LTEST_ASD_ARRAY.bin
|
||||
|
||||
// Wouldn't run in C-CON otherwise; redefinequote/qsprintf errors out when
|
||||
// passed a non-allocated quote as destination.
|
||||
definequote 500 TEMP
|
||||
definequote 501 TEMP
|
||||
|
||||
definequote 505 tile y sizes: 0:%d 1:%d 2:%d 3:%d 4:%d 5:%d 6:%d 7:%d 8:%d
|
||||
definequote 506 1: 0x0a0a0d0d==168430861 ? %d
|
||||
definequote 507 2: 0x0a0a0d0d==168430861 ? %d
|
||||
|
||||
gamevar MINUSONE -1 0
|
||||
|
||||
state error
|
||||
setactor[MINUSONE].cstat 0
|
||||
|
||||
// This doesn't work in C-CON:
|
||||
// setactor[-1].cstat 0
|
||||
// error: symbol `1' is not a game variable.
|
||||
ends
|
||||
|
||||
onevent EVENT_ENTERLEVEL
|
||||
setvar i 0
|
||||
whilevarn i QWESZ
|
||||
{
|
||||
setarray qwe[i] i
|
||||
addvar i 1
|
||||
}
|
||||
|
||||
// Test nested array syntax:
|
||||
setarray qwe[qwe[5]] 0
|
||||
|
||||
// qwe[] now:
|
||||
// 0 1 2 3 4 0 6 7 8 9
|
||||
|
||||
setvar i 0
|
||||
whilevarn i ASDSZ
|
||||
{
|
||||
setvarvar tmp i
|
||||
addvar tmp 100
|
||||
setarray asd[i] tmp
|
||||
setvarvar local tmp
|
||||
addvar i 1
|
||||
}
|
||||
|
||||
copy qwe[4] /*->*/ asd[3] 3
|
||||
|
||||
setarray asd[4] 0x0a0a0d0d
|
||||
|
||||
// asd[] now:
|
||||
// 100 101 102 4 0x0a0a0d0d 6 106 107 108 109 110 111
|
||||
|
||||
qsprintf 506 506 asd[4]
|
||||
userquote 506
|
||||
|
||||
resizearray qwe NEWQWESZ // shrink
|
||||
resizearray asd NEWASDSZ // grow
|
||||
|
||||
ifvarn qwe[4] 4 state error
|
||||
ifvarn asd[4] 0x0a0a0d0d state error
|
||||
|
||||
writearraytofile qwe Q_qwe_fn
|
||||
writearraytofile asd Q_asd_fn
|
||||
|
||||
readarrayfromfile qwe1 Q_qwe_fn
|
||||
readarrayfromfile asd1 Q_asd_fn
|
||||
|
||||
qsprintf 507 507 asd[4]
|
||||
userquote 507
|
||||
|
||||
ifvarn asd[4] 0x0a0a0d0d state error
|
||||
|
||||
// test array sizes
|
||||
getarraysize qwe qwesz
|
||||
getarraysize asd asdsz
|
||||
|
||||
ifvarn qwesz NEWQWESZ state error
|
||||
ifvarn asdsz NEWASDSZ state error
|
||||
|
||||
// test array sizes with *1 arrays
|
||||
getarraysize qwe1 qwesz
|
||||
getarraysize asd1 asdsz
|
||||
|
||||
ifvarn qwesz NEWQWESZ state error
|
||||
ifvarn asdsz NEWASDSZ state error
|
||||
|
||||
redefinequote 500 [%d]: qwe=%d, qwe1=%d, asd=%d, asd1=%d
|
||||
redefinequote 501 Because C-CON can't qsprintf into an uninitialized one
|
||||
|
||||
setvar i 0
|
||||
whilevarvarn i -1
|
||||
{
|
||||
ifvarl i NEWQWESZ
|
||||
qsprintf 501 500 i qwe[i] qwe1[i] asd[i] asd1[i]
|
||||
else
|
||||
qsprintf 501 500 i -1 -1 asd[i] asd1[i]
|
||||
userquote 501
|
||||
addvar i 1
|
||||
|
||||
ifvare i NEWASDSZ
|
||||
setvar i -1
|
||||
}
|
||||
|
||||
redefinequote 500 MUST REACH
|
||||
userquote 500
|
||||
|
||||
setvar i 120
|
||||
modvar i 25
|
||||
addlogvar i
|
||||
|
||||
|
||||
//// Test system gamearrays
|
||||
|
||||
getarraysize tilesizx qwesz
|
||||
ifvarn qwesz MAXTILES state error
|
||||
|
||||
copy tilesizy[0] /*->*/ qwe[0] 9
|
||||
qsprintf 505 505 qwe[0] qwe[1] qwe[2] qwe[3] qwe[4] qwe[5] qwe[6] qwe[7] qwe[8]
|
||||
userquote 505
|
||||
|
||||
// Must give a translation error:
|
||||
// resizearray tilesizy 100
|
||||
endevent
|
|
@ -1,94 +0,0 @@
|
|||
// From http://wiki.eduke32.com/wiki/How_to_make_a_clock (author: The Commander)
|
||||
// with modifications
|
||||
|
||||
gamevar sec 0 0
|
||||
gamevar min 0 0
|
||||
gamevar hour 0 0
|
||||
gamevar mday 0 0
|
||||
gamevar mon 0 0
|
||||
gamevar year 0 0
|
||||
gamevar wday 0 0
|
||||
gamevar yday 0 0
|
||||
|
||||
onevent EVENT_DISPLAYREST
|
||||
gettimedate sec min hour mday mon year wday yday
|
||||
|
||||
ifvarl hour 20 ifvarg hour 9
|
||||
digitalnumberz 2992 285 16 hour 0 0 0 0 0 xdim ydim 65536
|
||||
|
||||
ifvarg hour 19
|
||||
digitalnumberz 2992 282 16 hour 0 0 0 0 0 xdim ydim 65536
|
||||
|
||||
ifvarl hour 10
|
||||
{
|
||||
digitalnumberz 2992 288 16 hour 0 0 0 0 0 xdim ydim 65536
|
||||
rotatesprite 269 16 65536 0 2992 0 0 0 0 0 xdim ydim
|
||||
}
|
||||
|
||||
ifvarg min 9
|
||||
digitalnumberz 2992 308 16 min 0 0 0 0 0 xdim ydim 65536
|
||||
|
||||
ifvarl min 10
|
||||
{
|
||||
digitalnumberz 2992 315 16 min 0 0 0 0 0 xdim ydim 65536
|
||||
rotatesprite 296 16 65536 0 2992 0 0 0 0 0 xdim ydim
|
||||
}
|
||||
|
||||
gametextz STARTALPHANUM 20 20 1 0 0 0 0 0 xdim ydim 32768
|
||||
endevent
|
||||
|
||||
|
||||
// Following code by Hendricks266, from
|
||||
// http://forums.duke4.net/topic/1093-what-are-you-working-on-for-duke-right-now/page__view__findpost__p__152626
|
||||
|
||||
gamevar zoom 0 0
|
||||
|
||||
definequote 10000 abcdefghijklm
|
||||
definequote 10001 nopqrstuvwxyz
|
||||
|
||||
onevent EVENT_DISPLAYREST
|
||||
setvarvar zoom totalclock
|
||||
modvar zoom 240
|
||||
mulvar zoom 8192
|
||||
divvar zoom 15
|
||||
|
||||
digitalnumberz DIGITALNUM 160 5 1234567890 0 0 16 windowx1 windowy1 windowx2 windowy2 zoom
|
||||
|
||||
gametextz STARTALPHANUM 320 30 10000 0 0 16 windowx1 windowy1 windowx2 windowy2 zoom
|
||||
|
||||
rotatesprite 160 70 zoom 0 SPINNINGNUKEICON 0 0 0 windowx1 windowy1 windowx2 windowy2
|
||||
endevent
|
||||
|
||||
|
||||
// Following code from the wiki 'showview' entry, with modifications
|
||||
gamevar x 0 0
|
||||
gamevar y 0 0
|
||||
gamevar z 0 0
|
||||
gamevar ang 0 0
|
||||
gamevar horiz 0 0
|
||||
gamevar temp 0 0
|
||||
gamevar sect 0 0
|
||||
|
||||
onevent EVENT_DISPLAYREST
|
||||
getplayer[THISACTOR].posx x
|
||||
getplayer[THISACTOR].posy y
|
||||
getplayer[THISACTOR].posz z
|
||||
getplayer[THISACTOR].ang ang
|
||||
getplayer[THISACTOR].horiz horiz
|
||||
getplayer[THISACTOR].horizoff temp
|
||||
addvarvar horiz temp
|
||||
|
||||
// Head cam.
|
||||
subvar z 16384
|
||||
updatesectorz x y z sect
|
||||
// This upper view should be a bit wider.
|
||||
ifvarg sect -1
|
||||
showviewunbiased x y z ang horiz sect 16 8 156 39
|
||||
|
||||
// Groin cam.
|
||||
addvar z 16384
|
||||
addvar z 4096
|
||||
updatesectorz x y z sect
|
||||
ifvarg sect -1
|
||||
showview x y z ang horiz sect 16 39 156 70
|
||||
endevent
|
|
@ -1,27 +0,0 @@
|
|||
definegametype 0 46051 Cooperative, not Dukematch
|
||||
|
||||
// NOTE: we need to define the rest anew too (or at least #4), because
|
||||
// 'definegametype' does "g_numGametypes = idx+1", as opposed to
|
||||
// "g_numGametypes = max(g_numGametypes, idx+1)".
|
||||
definegametype 1 46051 Cooperative
|
||||
definegametype 2 16410 Dukematch (no spawn)
|
||||
definegametype 3 216088 Team Dukematch
|
||||
definegametype 4 213018 Team Dukematch (no spawn)
|
||||
|
||||
gamevar temp 0 0
|
||||
|
||||
// Original version by Fox, from
|
||||
// http://forums.duke4.net/topic/775-eduke32-20-and-polymer/page__view__findpost__p__183890
|
||||
onevent EVENT_DISPLAYREST
|
||||
// Notes:
|
||||
// - index (THISACTOR) is never used.
|
||||
// - incorrect if screenpeek != myconnectindex, e.g. by pressing [K]:
|
||||
// - all three are equivalent:
|
||||
getuserdef[THISACTOR].statusbarscale temp
|
||||
getuserdef .statusbarscale temp
|
||||
getuserdef[].statusbarscale temp
|
||||
|
||||
redefinequote 0 %ld
|
||||
qsprintf 0 0 temp
|
||||
gametext STARTALPHANUM 10 10 0 0 0 0 0 0 xdim ydim
|
||||
endevent
|
|
@ -1,137 +0,0 @@
|
|||
|
||||
-- A spawner (NUKEBUTTON+3) of colored TRANSPORTERSTAR+4 sprites in a helical
|
||||
-- arrangement.
|
||||
|
||||
local require = require
|
||||
local math = require("math")
|
||||
|
||||
local con = require("con")
|
||||
local xmath = require("xmath")
|
||||
|
||||
local gv = gv
|
||||
local actor = actor
|
||||
local player = player
|
||||
local sprite = sprite
|
||||
|
||||
local gameactor = gameactor
|
||||
|
||||
|
||||
module(...)
|
||||
|
||||
-- Dual-typed per-actor array: false if a broken nuke switch is not enabled,
|
||||
-- start game tic of when it was enabled otherwise.
|
||||
-- NOTE: for objects that are not supposed to be deleted such as this one, it
|
||||
-- would also be OK to use a plain table.
|
||||
local nukeswStart = con.actorvar(false)
|
||||
|
||||
-- This one should be a per-actor variable because it holds info about
|
||||
-- "volatile" actors.
|
||||
local starPal = con.actorvar(0)
|
||||
|
||||
-- Color per decasecond, can be changed from outside.
|
||||
COLOR = { 1, 2, 6, 7, 8 }
|
||||
|
||||
require("end_gamevars")
|
||||
|
||||
|
||||
local bangvec = xmath.bangvec
|
||||
local angvec = xmath.angvec
|
||||
|
||||
|
||||
local D = require("CON.DEFS")
|
||||
local GTICSPERSEC = gv.GTICSPERSEC
|
||||
|
||||
gameactor
|
||||
{
|
||||
D.TRANSPORTERSTAR+4,
|
||||
|
||||
flags = actor.FLAGS.NOCLIP,
|
||||
|
||||
move = con.move{100},
|
||||
movflags = actor.MOVFLAGS.geth,
|
||||
|
||||
func = function(aci)
|
||||
local spr = sprite[aci]
|
||||
-- NOTE: this is prettier than calling it 'a', even if 'act' is used to
|
||||
-- denote an action in other places:
|
||||
local act = actor[aci]
|
||||
|
||||
if (act:has_action(0)) then
|
||||
act:set_action(1) -- TODO: actor constructors, i.e. 'init' callbacks
|
||||
|
||||
local decasec = math.floor((gv.gametic - nukeswStart[spr.owner])/(GTICSPERSEC*10)) % 12
|
||||
|
||||
local pal = COLOR[decasec+1]
|
||||
if (pal ~= nil) then
|
||||
starPal[aci] = pal
|
||||
end
|
||||
|
||||
-- Every 2nd minute, we stop coloring the spawned stars. This tests
|
||||
-- per-actor variable resetting to the default value.
|
||||
spr.pal = starPal[aci]
|
||||
end
|
||||
|
||||
if (act:checkbump()) then
|
||||
con.killit()
|
||||
end
|
||||
|
||||
-- Test spr:changesect() vs. sprite.changesect()
|
||||
local sectnum = spr.sectnum
|
||||
|
||||
for i=0,gv.numsectors-1 do
|
||||
if (spr.pal ~= 2 and spr.pal ~= 7) then
|
||||
sprite.changesect(aci, i) -- noticeably faster...
|
||||
else
|
||||
spr:changesect(i) -- ...than this
|
||||
end
|
||||
end
|
||||
|
||||
sprite.changesect(aci, sectnum)
|
||||
end
|
||||
}
|
||||
|
||||
local CS = sprite.CSTAT
|
||||
local SPAWNSPERTIC = 10 --> 300/second --> 18000 per minute
|
||||
local TWOPI = 2*math.pi
|
||||
|
||||
gameactor
|
||||
{
|
||||
D.NUKEBUTTON+3, -- destroyed end-of-level nuke switch
|
||||
|
||||
function(aci)
|
||||
local spr = sprite[aci]
|
||||
|
||||
for pi in player.all() do
|
||||
-- XXX: how to emulate "use switch" distance checking code, but in
|
||||
-- an actor-centric fashion?
|
||||
if (not nukeswStart[aci] and player.holdskey(pi, "OPEN")
|
||||
and (player[pi].pos - spr):len2sq() < 256^2) then
|
||||
-- Enable us.
|
||||
nukeswStart[aci] = gv.gametic
|
||||
spr.cstatbits:clear(CS.TRANS_BITMASK)
|
||||
spr.cstatbits:set(CS.TRANS1)
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
local startgtic = nukeswStart[aci]
|
||||
if (not startgtic) then
|
||||
return
|
||||
end
|
||||
|
||||
local hei, zofs = spr:getheightofs()
|
||||
local radius = hei/2
|
||||
|
||||
for i=0,SPAWNSPERTIC-1 do
|
||||
-- Make one second go once round the circle, spawning
|
||||
-- SPAWNSPERTIC*GTICSPERSEC stars.
|
||||
local ii = ((gv.gametic*SPAWNSPERTIC)%(GTICSPERSEC*SPAWNSPERTIC)) + i
|
||||
local v = (radius/16)*angvec(ii*TWOPI/(GTICSPERSEC*SPAWNSPERTIC))
|
||||
local circvec = xmath.vec3(0, v.x, 16*v.y):rotate(spr.ang)
|
||||
local pos = spr^(zofs + radius) + 256*bangvec(spr.ang) + circvec
|
||||
|
||||
con.insertsprite{D.TRANSPORTERSTAR+4, pos, spr.sectnum, actor.STAT.ACTOR, aci,
|
||||
xrepeat=3, yrepeat=3, ang=spr.ang}
|
||||
end
|
||||
end
|
||||
}
|
|
@ -1,179 +0,0 @@
|
|||
|
||||
// Map state test.
|
||||
// To warp to a particular map, press the steroids key.
|
||||
// Volume: player angle / 512, displayed on screen.
|
||||
// Level: current weapon.
|
||||
// Clear mapstate: press [QuickKick]
|
||||
|
||||
define Q_tmp 400
|
||||
definequote Q_tmp ====== TEMP =======
|
||||
|
||||
definequote 401 WILL WARP TO VOLUME %d
|
||||
|
||||
define SQ 402
|
||||
definequote SQ <source>
|
||||
definequote 403 <dest>
|
||||
definequote 404 <dest>
|
||||
definequote 405 <dest>
|
||||
definequote 406 <dest>
|
||||
definequote 407 <dest>
|
||||
definequote 408 <dest>
|
||||
definequote 409 <dest>
|
||||
definequote 410 <dest>
|
||||
definequote 411 <dest>
|
||||
definequote 412 <dest>
|
||||
definequote 413 <dest>
|
||||
definequote 414 <dest>
|
||||
|
||||
define Q_cms 500
|
||||
definequote Q_cms Cleared mapstate for volume %d level %d
|
||||
|
||||
// Test gamevar flags GAMEVAR_NODEFAULT and GAMEVAR_NORESET.
|
||||
// Global.
|
||||
define GV_NODEFAULT 1024
|
||||
define GV_NORESET 131072
|
||||
define GV_NODEFAULT_NORESET 132096
|
||||
// Per-player.
|
||||
define PV_NODEFAULT 1025
|
||||
define PV_NORESET 131073
|
||||
define PV_NODEFAULT_NORESET 132097
|
||||
// Per-actor (not very meaningful, as the APLAYER actor will in general have a
|
||||
// different sprite for different levels).
|
||||
define AV_NODEFAULT 1026
|
||||
define AV_NORESET 131074
|
||||
define AV_NODEFAULT_NORESET 132098
|
||||
|
||||
// global
|
||||
gamevar numwarps 0 0
|
||||
gamevar numwarpsD 0 GV_NODEFAULT
|
||||
gamevar numwarpsR 0 GV_NORESET
|
||||
gamevar numwarpsDR 0 GV_NODEFAULT_NORESET
|
||||
// per-player
|
||||
gamevar Pnumwarps 0 1
|
||||
gamevar PnumwarpsD 0 PV_NODEFAULT
|
||||
gamevar PnumwarpsR 0 PV_NORESET
|
||||
gamevar PnumwarpsDR 0 PV_NODEFAULT_NORESET
|
||||
// per-actor
|
||||
gamevar Anumwarps 0 2
|
||||
gamevar AnumwarpsD 0 AV_NODEFAULT
|
||||
gamevar AnumwarpsR 0 AV_NORESET
|
||||
gamevar AnumwarpsDR 0 AV_NODEFAULT_NORESET
|
||||
|
||||
gamevar pal 0 0
|
||||
gamevar dq 0 0
|
||||
gamevar y 0 0
|
||||
|
||||
state calcvolume
|
||||
getplayer[THISACTOR].ang gs
|
||||
andvar gs 2047
|
||||
divvar gs 512
|
||||
ends
|
||||
|
||||
state dispnumwarps
|
||||
gametextz STARTALPHANUM 20 y dq 0 pal 0 0 0 xdim ydim 32768
|
||||
addvar dq 1
|
||||
addvar y 8
|
||||
ends
|
||||
|
||||
onevent EVENT_DISPLAYREST
|
||||
state calcvolume
|
||||
qsprintf Q_tmp /*<-*/ 401 /**/ gs
|
||||
gametext STARTALPHANUM 20 20 Q_tmp 0 0 0 0 0 xdim ydim
|
||||
|
||||
setvar y 40
|
||||
setvar dq 403
|
||||
setvar pal 0
|
||||
|
||||
// global
|
||||
redefinequote SQ numwarps (no flags): %d
|
||||
qsprintf dq SQ numwarps
|
||||
state dispnumwarps
|
||||
redefinequote SQ numwarps (NODEFAULT): %d
|
||||
qsprintf dq SQ numwarpsD
|
||||
state dispnumwarps
|
||||
redefinequote SQ numwarps (NORESET): %d
|
||||
qsprintf dq SQ numwarpsR
|
||||
state dispnumwarps
|
||||
redefinequote SQ numwarps (NODEFAULT, NORESET): %d
|
||||
qsprintf dq SQ numwarpsDR
|
||||
state dispnumwarps
|
||||
|
||||
// per-player
|
||||
setvar pal 14
|
||||
redefinequote SQ Pnumwarps (no flags): %d
|
||||
qsprintf dq SQ Pnumwarps
|
||||
state dispnumwarps
|
||||
redefinequote SQ Pnumwarps (NODEFAULT): %d
|
||||
qsprintf dq SQ PnumwarpsD
|
||||
state dispnumwarps
|
||||
redefinequote SQ Pnumwarps (NORESET): %d
|
||||
qsprintf dq SQ PnumwarpsR
|
||||
state dispnumwarps
|
||||
redefinequote SQ Pnumwarps (NODEFAULT, NORESET): %d
|
||||
qsprintf dq SQ PnumwarpsDR
|
||||
state dispnumwarps
|
||||
|
||||
// per-actor
|
||||
setvar pal 10
|
||||
redefinequote SQ Anumwarps (no flags): %d
|
||||
qsprintf dq SQ Anumwarps
|
||||
state dispnumwarps
|
||||
redefinequote SQ Anumwarps (NODEFAULT): %d
|
||||
qsprintf dq SQ AnumwarpsD
|
||||
state dispnumwarps
|
||||
redefinequote SQ Anumwarps (NORESET): %d
|
||||
qsprintf dq SQ AnumwarpsR
|
||||
state dispnumwarps
|
||||
redefinequote SQ Anumwarps (NODEFAULT, NORESET): %d
|
||||
qsprintf dq SQ AnumwarpsDR
|
||||
state dispnumwarps
|
||||
endevent
|
||||
|
||||
onevent EVENT_USESTEROIDS
|
||||
// global
|
||||
addvar numwarps 1
|
||||
addvar numwarpsD 1
|
||||
addvar numwarpsR 1
|
||||
addvar numwarpsDR 1
|
||||
// per-player
|
||||
addvar Pnumwarps 1
|
||||
addvar PnumwarpsD 1
|
||||
addvar PnumwarpsR 1
|
||||
addvar PnumwarpsDR 1
|
||||
// per-actor
|
||||
addvar Anumwarps 1
|
||||
addvar AnumwarpsD 1
|
||||
addvar AnumwarpsR 1
|
||||
addvar AnumwarpsDR 1
|
||||
|
||||
savemapstate
|
||||
|
||||
state calcvolume
|
||||
startlevel gs currentweapon
|
||||
endevent
|
||||
|
||||
onevent EVENT_QUICKKICK
|
||||
state calcvolume
|
||||
|
||||
qsprintf Q_tmp Q_cms gs currentweapon
|
||||
userquote Q_tmp
|
||||
|
||||
// Calc linear map index.
|
||||
mulvar gs 64 // MAXLEVELS (XXX: should be exposed via CON)
|
||||
addvarvar gs currentweapon
|
||||
|
||||
clearmapstate gs
|
||||
endevent
|
||||
|
||||
onevent EVENT_ENTERLEVEL
|
||||
loadmapstate
|
||||
endevent
|
||||
|
||||
|
||||
onevent EVENT_USEJETPACK
|
||||
savegamevar numwarpsD
|
||||
endevent
|
||||
|
||||
onevent EVENT_USENIGHTVISION
|
||||
readgamevar numwarpsD
|
||||
endevent
|
|
@ -1,63 +0,0 @@
|
|||
|
||||
local xmath = require("xmath")
|
||||
|
||||
local sprite = sprite
|
||||
|
||||
--
|
||||
|
||||
local maputil = {}
|
||||
|
||||
-- csfunc = maputil.CreateCrossSpriteFunc(use_sprite_i_func, use_sprite_j_func)
|
||||
--
|
||||
-- use_sprite_i_func: function(spri, ud), where
|
||||
-- <spri> is a reference to sprite i
|
||||
-- use_sprite_j_func: function(sprj, spri, ud), where
|
||||
-- <spri> is a reference to sprite i
|
||||
-- <sprj> is a reference to sprite j
|
||||
--
|
||||
-- csfunc: function(userdata, process_sprite_j_func), where
|
||||
-- <userdata> is passed as <ud> to the functions described above
|
||||
-- <process_sprite_j_func>: function(sprj, spri, ud), the user-provided
|
||||
-- function that processes sprite j in some way
|
||||
function maputil.CreateCrossSpriteFunc(use_sprite_i_func, use_sprite_j_func)
|
||||
return function(userdata, process_sprite_j_func)
|
||||
for i in sprite.all() do
|
||||
if (use_sprite_i_func(sprite[i], userdata)) then
|
||||
for j in sprite.all() do
|
||||
if (use_sprite_j_func(sprite[j], sprite[i], userdata)) then
|
||||
process_sprite_j_func(sprite[j], sprite[i], userdata)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Functions for "for all sprites Y of tile X that are closer than D, ..."
|
||||
-- Passed userdefs: { picnumi, picnumj, maxldist }
|
||||
local function snearpic_usei(spr, ud)
|
||||
return spr.picnum == ud[1]
|
||||
end
|
||||
|
||||
local function snearpic_usej(sprj, spri, ud)
|
||||
return sprj.picnum == ud[2] and xmath.ldist(spri, sprj) <= ud[3]
|
||||
end
|
||||
|
||||
local snearpic_func = maputil.CreateCrossSpriteFunc(snearpic_usei, snearpic_usej)
|
||||
|
||||
-- maputil.for_sprites_near_picnum(picnumi, picnumj, dist, process_sprite_func)
|
||||
--
|
||||
-- Runs the following loop:
|
||||
--
|
||||
-- for all sprites i with tile <picnumi>,
|
||||
-- for all sprites j of tile <picnumj> that are closer to sprite i than <dist> [*],
|
||||
-- call process_sprite_func(sprite[j], sprite[i])
|
||||
--
|
||||
-- [*] using xmath.ldist()
|
||||
function maputil.for_sprites_near_picnum(picnumi, picnumj, dist, process_sprite_func)
|
||||
snearpic_func({picnumi, picnumj, dist}, process_sprite_func)
|
||||
end
|
||||
|
||||
|
||||
return maputil
|
|
@ -1,57 +0,0 @@
|
|||
// NOTE: This file is misnamed, "break" is local control flow, of course.
|
||||
|
||||
state teststate_break
|
||||
ifvare 1 1
|
||||
{
|
||||
redefinequote 114 BEFORE
|
||||
echo 114
|
||||
|
||||
break
|
||||
|
||||
redefinequote 114 AFTER
|
||||
echo 114
|
||||
}
|
||||
|
||||
redefinequote 114 STILL LIVE INNER
|
||||
echo 114
|
||||
ends
|
||||
|
||||
definequote 499 ===
|
||||
definequote 500 MAXSPRITES: %d
|
||||
definequote 501 MAXSTATUS: %d
|
||||
definequote 502 MAX_WEAPONS: %d
|
||||
|
||||
// XXX: EVENT_INIT not reached with LunaCON
|
||||
onevent EVENT_ENTERLEVEL
|
||||
state teststate_break
|
||||
|
||||
redefinequote 114 STILL LIVE OUTER
|
||||
echo 114
|
||||
|
||||
qsprintf 499 /*<-*/ 500 MAXSPRITES
|
||||
echo 499
|
||||
qsprintf 499 /*<-*/ 501 MAXSTATUS
|
||||
echo 499
|
||||
qsprintf 499 /*<-*/ 502 MAX_WEAPONS
|
||||
echo 499
|
||||
endevent
|
||||
|
||||
// Test number parsing
|
||||
gamevar MINUS_ONE -1 0
|
||||
gamevar INT32_MIN 0x80000000 0
|
||||
gamevar INT32_MIN_ -0x80000000 0
|
||||
gamevar INT32_MINh 0x80000000h 0
|
||||
gamevar INT32_MIN_h -0x80000000h 0
|
||||
|
||||
gamevar INT32_MIN_P1 0x80000001 0
|
||||
gamevar INT32_MIN_P1h 0x80000001h 0
|
||||
//gamevar INT32_MAX_ -0x80000001 0 // error
|
||||
|
||||
gamevar INT32_MAX 0x7fffffff 0
|
||||
gamevar INT32_MAXh 0x7fffffffh 0
|
||||
|
||||
// 9 digits? truncate it, but only because there's an F there.
|
||||
gamevar SOMEHEX 0xFFEFC0001 0
|
||||
|
||||
// This one throws an error:
|
||||
//gamevar BADHEX 0xBFEFC0001 0
|
|
@ -1,22 +0,0 @@
|
|||
definequote 125 SPAWNED HEAVYHBOMB
|
||||
definequote 126 RAN EVENT_EGS
|
||||
definequote 127 RAN TEST STATE
|
||||
|
||||
state teststate1
|
||||
return
|
||||
quote 127
|
||||
ends
|
||||
|
||||
onevent EVENT_EGS
|
||||
ifactor HEAVYHBOMB
|
||||
{
|
||||
state teststate1 // after teststate1's return, return from EVENT_EGS!
|
||||
quote 126
|
||||
}
|
||||
endevent
|
||||
|
||||
onevent EVENT_FIRE
|
||||
// the concrete actor is irrelevant, only placeholder
|
||||
spawn HEAVYHBOMB // --> EVENT_EGS
|
||||
quote 125
|
||||
endevent
|
|
@ -1,75 +0,0 @@
|
|||
|
||||
gamevar vol 0 0
|
||||
gamevar lev 0 0
|
||||
|
||||
// out-of-bounds volume/level numbers
|
||||
gamevar badvol_oob 99 0
|
||||
gamevar badlev_oob 999 0
|
||||
|
||||
// volume/level numbers for which no level is defined
|
||||
gamevar badvol_nd 3 0
|
||||
gamevar badlev_nd 32 0
|
||||
|
||||
define Q_tmp 255
|
||||
definequote Q_tmp <temp>
|
||||
define Q_tmp2 256
|
||||
definequote Q_tmp2 <temp>
|
||||
|
||||
define Q_last_level 1000
|
||||
definequote Q_last_level Last level (1-based): %d
|
||||
define Q_dtime 1001
|
||||
definequote Q_dtime Designer time for last level: %s
|
||||
|
||||
state print_designer_time
|
||||
// This must not invoke an oob access on the C side if ud.last_level < 0!
|
||||
qgetsysstr Q_tmp2 STR_DESIGNERTIME
|
||||
|
||||
qsprintf Q_tmp Q_dtime Q_tmp2
|
||||
userquote Q_tmp
|
||||
ends
|
||||
|
||||
onevent EVENT_NEWGAME
|
||||
getuserdef .last_level lev
|
||||
qsprintf Q_tmp Q_last_level lev
|
||||
userquote Q_tmp
|
||||
|
||||
state print_designer_time
|
||||
endevent
|
||||
|
||||
onevent EVENT_ENTERLEVEL
|
||||
state print_designer_time
|
||||
|
||||
// must fail, since the current player is -1 in this event
|
||||
qgetsysstr Q_tmp STR_PLAYERNAME
|
||||
endevent
|
||||
|
||||
onevent EVENT_USESTEROIDS
|
||||
getuserdef .volume_number vol
|
||||
setuserdef .volume_number badvol_oob // LunaCON errors here
|
||||
qgetsysstr Q_tmp STR_VOLUMENAME // C-CON errors here
|
||||
setuserdef .volume_number vol
|
||||
endevent
|
||||
|
||||
onevent EVENT_USEJETPACK
|
||||
getuserdef .volume_number vol
|
||||
getuserdef .level_number lev
|
||||
|
||||
setuserdef .volume_number badvol_oob // LunaCON errors here
|
||||
setuserdef .level_number badlev_oob
|
||||
qgetsysstr Q_tmp STR_MAPNAME // C-CON errors here
|
||||
|
||||
setuserdef .volume_number vol
|
||||
setuserdef .level_number lev
|
||||
endevent
|
||||
|
||||
onevent EVENT_JUMP
|
||||
getuserdef .volume_number vol
|
||||
getuserdef .level_number lev
|
||||
|
||||
setuserdef .volume_number badvol_nd
|
||||
setuserdef .level_number badlev_nd
|
||||
qgetsysstr Q_tmp STR_MAPFILENAME // LunaCON, C-CON error here
|
||||
|
||||
setuserdef .volume_number vol
|
||||
setuserdef .level_number lev
|
||||
endevent
|
|
@ -1,71 +0,0 @@
|
|||
// Tests for the qsubstr command.
|
||||
// This one should be safe to run in C-CON.
|
||||
|
||||
// overlong string at definition (should warn)
|
||||
define QSRC 400
|
||||
definequote QSRC -123456789-123456789-123456789-123456789-123456789-123456789-123456789-123456789-123456789-123456789-123456789-123456789=123456789
|
||||
define QSRC_SHORT 401
|
||||
definequote QSRC_SHORT -123456789
|
||||
|
||||
define QDST 500
|
||||
definequote QDST
|
||||
|
||||
// for gettimedate
|
||||
gamevar sec 0 0
|
||||
gamevar x 0 0
|
||||
|
||||
onevent EVENT_ENTERLEVEL
|
||||
// first, a plain, non-border-case call
|
||||
qsubstr QDST QSRC 10 10 // -> "-123456789"
|
||||
userquote QDST
|
||||
|
||||
// length zero yields the empty string
|
||||
qsubstr QDST QSRC 20 0 // -> ""
|
||||
userquote QDST
|
||||
|
||||
// start+length > strlen of source: no error
|
||||
qsubstr QDST QSRC_SHORT 8 6 // -> "89"
|
||||
userquote QDST
|
||||
|
||||
// start == strlen of source
|
||||
qsubstr QDST QSRC_SHORT 10 1 // -> ""
|
||||
userquote QDST
|
||||
|
||||
// Make QDST contain
|
||||
// -123456789<NUL>123456789-...
|
||||
qstrcpy QDST QSRC_SHORT
|
||||
qstrcpy QSRC_SHORT QSRC
|
||||
qstrcpy QSRC_SHORT QDST
|
||||
userquote QSRC_SHORT // -> "-123456789"
|
||||
|
||||
// start == strlen of source, trailing bytes after source <NUL>
|
||||
qsubstr QDST QSRC_SHORT 10 2 // -> ""
|
||||
userquote QDST
|
||||
|
||||
// start is beyond-<NUL> of the source
|
||||
qsubstr QDST QSRC_SHORT 11 9 // -> ""
|
||||
userquote QDST
|
||||
|
||||
// copy whole string (127 chars + 1 <NUL> == MAXQUOTELEN)
|
||||
qsubstr QDST QSRC 0 1000 // -> "-123456789-123456789-...=123456"
|
||||
userquote QDST
|
||||
|
||||
/** TESTS FOR source == dest **/
|
||||
|
||||
qsubstr QDST QDST 0 20 // -> "-123456789-123456789"
|
||||
userquote QDST
|
||||
|
||||
qsubstr QDST QDST 5 10 // -> "56789-1234"
|
||||
userquote QDST
|
||||
|
||||
/** TESTS FOR invalid input **/
|
||||
|
||||
gettimedate sec x x x x x x x
|
||||
ifvarand sec 1
|
||||
qsubstr QDST QSRC -1 10 // invalid start
|
||||
else
|
||||
qsubstr QDST QSRC 0 -1 // invalid length
|
||||
|
||||
// Reached only in C-CON:
|
||||
qsubstr QDST QSRC 128 0 // invalid start
|
||||
endevent
|
|
@ -1,120 +0,0 @@
|
|||
// Don't try in C-CON!
|
||||
|
||||
gamevar slen 0 0
|
||||
gamevar n -12345678 0 // a number having length 9 in the decimal representation
|
||||
|
||||
// overlong string at definition (should warn)
|
||||
definequote 400 123456789-123456789-123456789-123456789-123456789-123456789-123456789-123456789-123456789-123456789-123456789-123456789=123456789-
|
||||
|
||||
// alloc some quotes, test empty quote syntax
|
||||
definequote 401
|
||||
definequote 402
|
||||
definequote 403
|
||||
definequote 404
|
||||
definequote 405
|
||||
definequote 406
|
||||
|
||||
onevent EVENT_ENTERLEVEL
|
||||
redefinequote 114 QWE
|
||||
|
||||
redefinequote 115 012345678|
|
||||
// qstrcat X Y, where X==Y: duplicates the quote
|
||||
qstrcat 115 115
|
||||
userquote 115 // "012345678|012345678|"
|
||||
|
||||
// simple qstrcpy test
|
||||
qstrcpy 116 115
|
||||
userquote 116 // "012345678|012345678|"
|
||||
|
||||
redefinequote 117 %s -- %d -- %s -- %d slen=%d
|
||||
// test:
|
||||
// - same destination quote as the format quote
|
||||
// - multiple conversions
|
||||
qstrlen slen 115 // -> 10
|
||||
qsprintf 117 /*<-*/ 117 /*args:*/ 116 9999 114 5555 slen
|
||||
userquote 117 // "012345678|012345678| -- 9999 -- QWE -- 5555 slen=10"
|
||||
|
||||
redefinequote 117 %s -- %d -- %s -- %d slen=%d
|
||||
// test:
|
||||
// - same destination quote as one of the source quotes under %s conversion
|
||||
qsprintf 116 /*<-*/ 117 /*args:*/ 116 9999 116 5555 slen
|
||||
userquote 116 // "012345678|012345678| -- 9999 -- 012345678|012345678| -- 5555 slen=10"
|
||||
|
||||
// aliased qstrcpy test (a no-op)
|
||||
qstrcpy 115 115
|
||||
userquote 115 // still "012345678|012345678|"
|
||||
|
||||
qstrcat 115 115 // len 40
|
||||
qstrcat 115 115 // len 80
|
||||
qstrcat 115 115
|
||||
// result now: 12 x "012345678|" concantenated with "0123456" (= total length 127 = MAXQUOTELEN-1)
|
||||
qstrcat 115 115 // this one is redundant, but must not overflow the quote buffer
|
||||
userquote 115
|
||||
|
||||
////////// qstrncat test
|
||||
redefinequote 300 012345678|
|
||||
qstrncat 300 300 2
|
||||
userquote 300 // "012345678|01"
|
||||
//////////
|
||||
|
||||
redefinequote 117 X%s
|
||||
qsprintf 117 /*<-*/ 117 /*args:*/ 115
|
||||
userquote 117 // result: "X" .. 12 x "012345678|" .. "012345" (= total length 127 = MAXQUOTELEN-1)
|
||||
|
||||
// 32 %d (or %ld) conversions
|
||||
redefinequote 117 %ld|%d|%ld|%d|%ld|%ld|%d|%ld|%d|%ld/%ld|%d|%ld|%d|%ld|%ld|%d|%ld|%d|%ld/%ld|%d|%ld|%d|%ld|%ld|%d|%ld|%d|%ld/%d/%d
|
||||
// string shorter than MAXQUOTELEN-1:
|
||||
qsprintf 116 /*<-*/ 117 /*args:*/ 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
|
||||
// result: "0|1|2|3|4|5|6|7|8|9/0|1|2|3|4|5|6|7|8|9/0|1|2|3|4|5|6|7|8|9/0/1"
|
||||
userquote 116
|
||||
|
||||
// string longer than MAXQUOTELEN-1:
|
||||
qsprintf 116 /*<-*/ 117 /*args:*/ n n n n n n n n n n /**/ n n n n n n n n n n /**/ n n
|
||||
userquote 116
|
||||
// result: 10 x "-12345678" .. "/-12345678|-12345678|-123456" (= total length 127 = MAXQUOTELEN-1)
|
||||
|
||||
// overlong string at redefinition
|
||||
redefinequote 117 123456789-123456789-123456789-123456789-123456789-123456789-123456789-123456789-123456789-123456789-123456789-123456789=123456789-
|
||||
userquote 117 // should end in "=1234567" (= total length 127 = MAXQUOTELEN-1)
|
||||
userquote 400 // same thing
|
||||
|
||||
// test passing empty quote
|
||||
userquote 401
|
||||
|
||||
// qgetsysstr test
|
||||
qgetsysstr 401 STR_MAPNAME
|
||||
qgetsysstr 402 STR_MAPFILENAME
|
||||
// qgetsysstr 403 STR_PLAYERNAME
|
||||
qgetsysstr 404 STR_VERSION
|
||||
qgetsysstr 405 STR_GAMETYPE
|
||||
qgetsysstr 406 STR_VOLUMENAME
|
||||
|
||||
redefinequote 400 %s | %s | %s | %s | %s | %s
|
||||
qsprintf 400 /*<-*/ 400 /*args:*/ 401 402 403 404 405 406
|
||||
userquote 400
|
||||
endevent
|
||||
|
||||
// Test of 'getpname' command.
|
||||
onevent EVENT_JUMP
|
||||
getpname 400 THISACTOR
|
||||
userquote 400
|
||||
endevent
|
||||
|
||||
|
||||
// Following code by Hendricks266, from
|
||||
// http://forums.duke4.net/topic/1382-duke-64-mod-thread/page__view__findpost__p__150497
|
||||
gamevar temp 0 0
|
||||
gamevar x 0 0
|
||||
|
||||
definequote 666 This quote sucks
|
||||
|
||||
onevent EVENT_DISPLAYREST
|
||||
qstrlen temp 666
|
||||
setvarvar x tilesizx[STARTALPHANUM] // rough approximation
|
||||
mulvarvar x temp
|
||||
divvar x 2
|
||||
addvar x 160 // put your centered position here
|
||||
gametext STARTALPHANUM x 30 666 0 0 16 0 0 xdim ydim
|
||||
endevent
|
||||
|
||||
//////////
|
|
@ -1,56 +0,0 @@
|
|||
// Use as root file, not as additional CON module.
|
||||
|
||||
// Test dynamic tile remapping.
|
||||
dynamicremap
|
||||
// Make MASKWALL2 (fence in E1L1 rooftop) execute the C side code of DUKECAR.
|
||||
// This must be before the original DUKECAR definition, because label
|
||||
// redefinitions are ignored in CON.
|
||||
// XXX: Does MASKWALL2's code get executed, too?
|
||||
define DUKECAR 913
|
||||
|
||||
include GAME.CON
|
||||
// NOTE:
|
||||
// DEFS.CON 520:6: warning: label "DUKECAR" not redefined with new value 2491 (old: 913)
|
||||
|
||||
gamevar LOGO_FLAGS 6399 0 // 255+2048+4096, test "no E4 intro", "no E1 bonus" bits
|
||||
|
||||
useractor 4 58 1 NO NO 0
|
||||
// usertype 4 is "rotation-fixed actor"
|
||||
// tile 58 is the space suit
|
||||
|
||||
state killme
|
||||
enda
|
||||
|
||||
// Test useractor type "enemy"
|
||||
define CYCLOIDHEAD 490
|
||||
// Will have a flat-sprite-on-floor shadow and be an autoaim target.
|
||||
useractor 1 CYCLOIDHEAD 10
|
||||
ifpdistl 1024 tip
|
||||
state killme
|
||||
enda
|
||||
|
||||
onevent EVENT_JUMP
|
||||
mail 2
|
||||
money 5
|
||||
paper 3
|
||||
endevent
|
||||
|
||||
// Speed up sector effects a little 8-)
|
||||
gamevar ra_temp 0 0
|
||||
eventloadactor GPSPEED
|
||||
getactor[THISACTOR].lotag ra_temp
|
||||
mulvar ra_temp 4
|
||||
setactor[THISACTOR].lotag ra_temp
|
||||
enda
|
||||
|
||||
gamevar ii 0 0
|
||||
onevent EVENT_PROCESSINPUT
|
||||
setvar ii 0
|
||||
whilevarvarn ii MAXSPRITES
|
||||
{
|
||||
ifvare sprite[ii].picnum 58 // space suit
|
||||
ssp ii CLIPMASK0
|
||||
|
||||
addvar ii 1
|
||||
}
|
||||
endevent
|
|
@ -1,349 +0,0 @@
|
|||
// ScreenText Test
|
||||
|
||||
/*
|
||||
This is half a test and half a demonstration.
|
||||
For example, some of the spacing and offset stuff could be replaced with tests of other things, like the backwards bit, line wrapping, and space lengths.
|
||||
Also, if/when Lunatic adds support for \n characters.
|
||||
*/
|
||||
|
||||
definequote 999
|
||||
|
||||
definequote 1000 AbCdEfGhIjKlM
|
||||
definequote 1001 nOpQrStUvWxYz
|
||||
|
||||
definequote 1010 X1234567890-.!?;:'\ / %
|
||||
|
||||
definequote 1020 ^2R^8G^1B^7Y
|
||||
|
||||
definequote 1337 1337
|
||||
|
||||
definequote 2000 Left
|
||||
definequote 2001 Center
|
||||
definequote 2002 Right
|
||||
|
||||
definequote 2003 Top
|
||||
definequote 2004 Center
|
||||
definequote 2005 Bottom
|
||||
|
||||
definequote 3000 Spacing
|
||||
definequote 3001 X-Offset
|
||||
definequote 3002 %d: UiUiUiUiUi
|
||||
definequote 3003 Justification
|
||||
|
||||
definequote 4000 Normal: aBcDeF
|
||||
definequote 4001 Upper: aBcDeF
|
||||
definequote 4002 Lower: aBcDeF
|
||||
definequote 4003 Inverted: aBcDeF
|
||||
|
||||
definequote 5000 Rotate
|
||||
definequote 5001 Top, Left:
|
||||
definequote 5002 Center, Center:
|
||||
definequote 5003 Bottom, Right:
|
||||
|
||||
gamevar font STARTALPHANUM 0
|
||||
gamevar x 0 0
|
||||
gamevar y 0 0
|
||||
gamevar z 65536 0
|
||||
gamevar blockangle 0 0
|
||||
gamevar charangle 0 0
|
||||
gamevar q 1000 0
|
||||
gamevar shade 0 0
|
||||
gamevar pal 0 0
|
||||
gamevar o 16 0
|
||||
gamevar alpha 0 0
|
||||
gamevar xspace 5 0
|
||||
gamevar yline 8 0
|
||||
gamevar xbetween 0 0
|
||||
gamevar ybetween 0 0
|
||||
gamevar f 0 0
|
||||
gamevar x1 0 0
|
||||
gamevar y1 0 0
|
||||
gamevar x2 0 0
|
||||
gamevar y2 0 0
|
||||
|
||||
gamevar temp 0 0
|
||||
gamevar doaddtvblend 0 0
|
||||
|
||||
state resetbounds
|
||||
setvarvar x1 windowx1
|
||||
setvarvar y1 windowy1
|
||||
setvarvar x2 windowx2
|
||||
setvarvar y2 windowy2
|
||||
ends
|
||||
|
||||
onevent EVENT_ENTERLEVEL
|
||||
state resetbounds
|
||||
endevent
|
||||
|
||||
define TEXT_XRIGHT 0x00000001
|
||||
define TEXT_XCENTER 0x00000002
|
||||
define TEXT_YBOTTOM 0x00000004
|
||||
define TEXT_YCENTER 0x00000008
|
||||
define TEXT_INTERNALSPACE 0x00000010
|
||||
define TEXT_TILESPACE 0x00000020
|
||||
define TEXT_INTERNALLINE 0x00000040
|
||||
define TEXT_TILELINE 0x00000080
|
||||
define TEXT_XOFFSETZERO 0x00000100
|
||||
define TEXT_XJUSTIFY 0x00000200
|
||||
define TEXT_YOFFSETZERO 0x00000400
|
||||
define TEXT_YJUSTIFY 0x00000800
|
||||
define TEXT_LINEWRAP 0x00001000
|
||||
define TEXT_UPPERCASE 0x00002000
|
||||
define TEXT_INVERTCASE 0x00004000
|
||||
define TEXT_IGNOREESCAPE 0x00008000
|
||||
define TEXT_LITERALESCAPE 0x00010000
|
||||
define TEXT_BACKWARDS 0x00020000
|
||||
define TEXT_GAMETEXTNUMHACK 0x00040000
|
||||
define TEXT_DIGITALNUMBER 0x00080000
|
||||
define TEXT_BIGALPHANUM 0x00100000
|
||||
define TEXT_GRAYFONT 0x00200000
|
||||
|
||||
state increment_line
|
||||
ifvarg q 0
|
||||
screentext font x y z blockangle charangle q shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
|
||||
addvar y 8
|
||||
ends
|
||||
|
||||
state increment_line_test
|
||||
ifvarg q 0
|
||||
{
|
||||
qsprintf 999 q temp
|
||||
screentext font x y z blockangle charangle 999 shade pal o alpha xspace yline temp ybetween f x1 y1 x2 y2
|
||||
}
|
||||
addvar temp 1
|
||||
addvar y 8
|
||||
ends
|
||||
|
||||
onevent EVENT_DISPLAYREST
|
||||
state resetbounds
|
||||
|
||||
// screentext font x y z blockangle charangle q shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
|
||||
|
||||
// spacing
|
||||
setvar f 0
|
||||
setvar x 35
|
||||
setvar y 3
|
||||
setvar pal 0
|
||||
|
||||
setvar temp 0
|
||||
setvar q 3000
|
||||
state increment_line_test
|
||||
|
||||
setvar temp -3
|
||||
setvar q 3002
|
||||
state increment_line_test
|
||||
state increment_line_test
|
||||
state increment_line_test
|
||||
state increment_line_test
|
||||
state increment_line_test
|
||||
state increment_line_test
|
||||
state increment_line_test
|
||||
|
||||
// justification
|
||||
setvar f 0
|
||||
orvar f TEXT_XCENTER
|
||||
orvar f TEXT_XJUSTIFY
|
||||
screentext font 160 y z blockangle charangle 3003 shade 12 o alpha xspace yline 320 ybetween f x1 y1 x2 y2
|
||||
addvar y 8
|
||||
setvar f 0
|
||||
|
||||
// x-offset
|
||||
setvar temp 0
|
||||
setvar q 3001
|
||||
state increment_line_test
|
||||
|
||||
orvar f TEXT_XOFFSETZERO
|
||||
setvar temp 5
|
||||
setvar q 3002
|
||||
state increment_line_test
|
||||
state increment_line_test
|
||||
state increment_line_test
|
||||
state increment_line_test
|
||||
state increment_line_test
|
||||
state increment_line_test
|
||||
|
||||
addvar y 4
|
||||
|
||||
// case
|
||||
setvar f 0
|
||||
setvar q 4000
|
||||
setvar pal 23
|
||||
state increment_line
|
||||
setvar q 4001
|
||||
orvar f TEXT_UPPERCASE
|
||||
state increment_line
|
||||
setvar q 4002
|
||||
orvar f TEXT_INVERTCASE
|
||||
state increment_line
|
||||
setvar q 4003
|
||||
xorvar f TEXT_UPPERCASE
|
||||
state increment_line
|
||||
|
||||
// Calculate periodically cycling alpha value. PERIODIC_ALPHA.
|
||||
setvarvar temp totalclock
|
||||
shiftvarl temp 2
|
||||
|
||||
sin alpha temp // alpha is now in [-2^14 .. 2^14]
|
||||
shiftvarr alpha 7 // [-2^7 .. 2^7]
|
||||
addvar alpha 128 // [0 .. 256]
|
||||
ifvarg alpha 254 { setvar alpha 255 setvar doaddtvblend 1 }
|
||||
else ifvarl alpha 2 { setvar doaddtvblend 0 }
|
||||
|
||||
ifvare doaddtvblend 1
|
||||
{
|
||||
shiftvarr alpha 2 // [0 63]
|
||||
|
||||
ifvarg alpha 31
|
||||
{
|
||||
setvar temp 63
|
||||
subvarvar temp alpha
|
||||
setvarvar alpha temp
|
||||
orvar o 32 // RS_TRANS2
|
||||
}
|
||||
// alpha now in [0 .. 31]
|
||||
|
||||
addvar alpha 101 // additive translucency tables are assumed to be at [101 .. 132]
|
||||
mulvar alpha -1
|
||||
}
|
||||
|
||||
// divider line
|
||||
rotatespritea 240 65 32768 512 WINDOWBORDER1 0 2 0 85 x1 y1 x2 y2
|
||||
|
||||
setvar pal 12
|
||||
|
||||
// x-alignment
|
||||
setvar f 0
|
||||
setvar x 220
|
||||
screentext font x 127 z blockangle charangle 2000 shade pal o alpha xspace yline 0 ybetween f x1 y1 x2 y2
|
||||
orvar f TEXT_XCENTER
|
||||
screentext font x 137 z blockangle charangle 2001 shade pal o alpha xspace yline 0 ybetween f x1 y1 x2 y2
|
||||
xorvar f TEXT_XCENTER
|
||||
orvar f TEXT_XRIGHT
|
||||
screentext font x 147 z blockangle charangle 2002 shade pal o alpha xspace yline 0 ybetween f x1 y1 x2 y2
|
||||
rotatespritea x 132 32768 0 WINDOWBORDER2 127 0 0 85 x1 y1 x2 y2
|
||||
|
||||
// y-alignment
|
||||
setvar f TEXT_UPPERCASE
|
||||
screentext font 180 162 z blockangle charangle 2003 shade pal o alpha xspace yline 0 ybetween f x1 y1 x2 y2
|
||||
orvar f TEXT_YCENTER
|
||||
screentext font 208 162 z blockangle charangle 2004 shade pal o alpha xspace yline 0 ybetween f x1 y1 x2 y2
|
||||
xorvar f TEXT_YCENTER
|
||||
orvar f TEXT_YBOTTOM
|
||||
screentext font 260 162 z blockangle charangle 2005 shade pal o alpha xspace yline 0 ybetween f x1 y1 x2 y2
|
||||
rotatespritea 240 163 32768 512 WINDOWBORDER1 127 0 0 85 x1 y1 x2 y2
|
||||
|
||||
setvar pal 0
|
||||
|
||||
// bluefont vs. redfont XOFFSETZERO comparison
|
||||
setvar f 0
|
||||
orvar f TEXT_XOFFSETZERO
|
||||
screentext font 0 175 65536 blockangle charangle 1010 shade pal o alpha xspace yline 13 ybetween f x1 y1 x2 y2
|
||||
orvar f TEXT_BIGALPHANUM
|
||||
orvar f TEXT_YBOTTOM
|
||||
screentext BIGALPHANUM 0 200 z blockangle charangle 1010 shade pal o alpha xspace yline 13 ybetween f x1 y1 x2 y2
|
||||
|
||||
// block rotation
|
||||
setvar y 2
|
||||
screentext MINIFONT 170 y z blockangle charangle 5001 shade 10 o alpha 2 yline 1 ybetween 0 x1 y1 x2 y2
|
||||
screentext MINIFONT 237 y z blockangle charangle 5002 shade 14 o alpha 2 yline 1 ybetween TEXT_XCENTER x1 y1 x2 y2
|
||||
screentext MINIFONT 317 y z blockangle charangle 5003 shade 16 o alpha 2 yline 1 ybetween TEXT_XRIGHT x1 y1 x2 y2
|
||||
|
||||
setvar f 0
|
||||
setvar x 175
|
||||
setvar y 12
|
||||
setvar pal 10
|
||||
setvar blockangle 0
|
||||
screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
|
||||
addvar blockangle 128
|
||||
screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
|
||||
addvar blockangle 128
|
||||
screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
|
||||
addvar blockangle 128
|
||||
screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
|
||||
addvar blockangle 128
|
||||
screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
|
||||
|
||||
setvar blockangle -256
|
||||
setvar x 245
|
||||
setvar y 40
|
||||
setvar f 0
|
||||
setvar pal 14
|
||||
orvar f TEXT_XCENTER
|
||||
orvar f TEXT_YCENTER
|
||||
screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
|
||||
addvar blockangle 128
|
||||
screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
|
||||
addvar blockangle 128
|
||||
screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
|
||||
addvar blockangle 128
|
||||
screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
|
||||
addvar blockangle 128
|
||||
screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
|
||||
|
||||
setvar blockangle -512
|
||||
setvar x 317
|
||||
setvar y 19
|
||||
setvar f 0
|
||||
setvar pal 16
|
||||
orvar f TEXT_XRIGHT
|
||||
orvar f TEXT_YBOTTOM
|
||||
screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
|
||||
addvar blockangle 128
|
||||
screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
|
||||
addvar blockangle 128
|
||||
screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
|
||||
addvar blockangle 128
|
||||
screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
|
||||
addvar blockangle 128
|
||||
screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
|
||||
|
||||
setvar pal 15
|
||||
|
||||
// character rotation
|
||||
setvar blockangle 0
|
||||
setvar charangle 256
|
||||
setvar f 0
|
||||
setvar x 175
|
||||
setvar y 78
|
||||
screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
|
||||
addvar charangle 256
|
||||
addvar y 13
|
||||
screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
|
||||
addvar charangle 256
|
||||
addvar y 13
|
||||
screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
|
||||
addvar charangle 256
|
||||
addvar y 13
|
||||
screentext font x y z blockangle charangle 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
|
||||
setvar charangle 0
|
||||
|
||||
setvar x 225
|
||||
setvar y 78
|
||||
screentext font x y z 128 -128 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
|
||||
screentext font x y z 256 -256 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
|
||||
screentext font x y z 384 -384 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
|
||||
screentext font x y z 512 -512 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
|
||||
|
||||
setvar x 312
|
||||
setvar y 90
|
||||
orvar f TEXT_XRIGHT
|
||||
orvar f TEXT_YCENTER
|
||||
screentext font x y z -128 128 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
|
||||
screentext font x y z -256 256 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
|
||||
screentext font x y z -384 384 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
|
||||
screentext font x y z -512 512 5000 shade pal o alpha xspace yline xbetween ybetween f x1 y1 x2 y2
|
||||
|
||||
// alpha, sideways, and escape colors
|
||||
setvar pal 13
|
||||
setvar blockangle 0
|
||||
setvar f 0
|
||||
orvar f TEXT_XCENTER
|
||||
screentext font 0 100 z 1536 charangle 1020 shade pal o 0 xspace yline xbetween ybetween f x1 y1 x2 y2
|
||||
orvar f TEXT_IGNOREESCAPE
|
||||
screentext font 10 100 z 1536 charangle 1020 shade pal o 85 xspace yline xbetween ybetween f x1 y1 x2 y2
|
||||
orvar f TEXT_LITERALESCAPE
|
||||
screentext font 20 100 z 1536 charangle 1020 shade pal o 170 xspace yline xbetween ybetween f x1 y1 x2 y2
|
||||
|
||||
ifvarand o 32 xorvar o 32 // clear RS_TRANS2
|
||||
setvar alpha 0 // Clear alpha so it's only active from PERIODIC_ALPHA to here.
|
||||
endevent
|
|
@ -1,906 +0,0 @@
|
|||
--[[
|
||||
Usage: in Mapster32,
|
||||
> lua "shadexfog=reload'shadexfog'"
|
||||
-- for example
|
||||
> lua "shadexfog.create(100, 255,255,255)"
|
||||
> lua "shadexfog.translate(100, 2)"
|
||||
In EDuke32, simply pass this module at the command line.
|
||||
--]]
|
||||
|
||||
local assert = assert
|
||||
local error = error
|
||||
local print = print
|
||||
local printf = printf
|
||||
local tonumber = tonumber
|
||||
local type = type
|
||||
local unpack = unpack
|
||||
|
||||
local bit = require("bit")
|
||||
local math = require("math")
|
||||
local string = require("string")
|
||||
local min, max = math.min, math.max
|
||||
local floor = math.floor
|
||||
|
||||
local sector, wall, sprite = sector, wall, sprite
|
||||
|
||||
local engine = require("engine")
|
||||
local gv = gv
|
||||
|
||||
----------
|
||||
|
||||
local shadexfog = {}
|
||||
|
||||
-- Example:
|
||||
-- lua "shadexfog.createremap(30, {[2]=0, [3]=1, [12]=0, [13]=1})"
|
||||
-- creates a pal 30 which maps the blue and orange ramps to the gray ones.
|
||||
-- (Compare with the rows of http://wiki.eduke32.com/wiki/File:Pala.png)
|
||||
--
|
||||
-- Sexdecatuple remappings of Duke3D pals loaded from LOOKUP.DAT:
|
||||
-- Remappings that are not expressible as such and identity maps (pal 3 and 9)
|
||||
-- omitted.
|
||||
--
|
||||
-- 2: { [0]=8, [1]=13, [2]=8, [3]=13, [4]=13, [5]=8, [6]=8, [7]=13, [9]=8, [10]=8, [11]=13, [12]=8, [14]=8, }
|
||||
-- 5: { [8]=2, [13]=3, }
|
||||
-- 7: { [0]=10, [1]=9, [2]=10, [3]=9, [4]=9, [5]=10, [6]=10, [7]=9, [8]=10, [11]=9, [12]=9, [13]=9, [14]=9, }
|
||||
-- 8: { [0]=6, [1]=7, [2]=6, [3]=7, [4]=7, [5]=6, [8]=6, [9]=7, [10]=6, [11]=7, [12]=7, [13]=7, [14]=6, }
|
||||
-- 11: { [4]=7, [5]=6, }
|
||||
-- 12: { [4]=1, [5]=0, }
|
||||
-- 15: { [4]=3, [5]=2, }
|
||||
-- 17: { [2]=5, [3]=4, [4]=7, [5]=6, [6]=5, [7]=4, [12]=5, [14]=4, }
|
||||
-- 18: { [4]=1, [5]=0, }
|
||||
-- 19: { [2]=8, [3]=13, [4]=1, [5]=0, [6]=8, [7]=13, [12]=8, [14]=13, }
|
||||
-- 20: { [2]=5, [3]=4, [4]=1, [5]=0, [6]=5, [7]=4, [12]=5, [14]=4, }
|
||||
-- 21: { [4]=13, [5]=8, }
|
||||
-- 22: { [4]=7, [5]=6, }
|
||||
-- 25: { [6]=8, [7]=13, }
|
||||
function shadexfog.createremap(palnum, remaptab)
|
||||
local sht = engine.getshadetab(0)
|
||||
engine.setshadetab(palnum, sht:remap16(remaptab))
|
||||
end
|
||||
|
||||
-- Create 32 palookups corrensponding to different *shade levels* of a fog
|
||||
-- palookup, called a "shade-x-fog" palookup set in the following.
|
||||
--
|
||||
-- Pals <startpalnum> .. <startpalnum>+31 will be taken.
|
||||
-- <fogr>, <fogg>, <fogb>: intensities of the fog color, [0 .. 255]
|
||||
function shadexfog.create(startpalnum, fogr, fogg, fogb)
|
||||
local MAXPALNUM = 255-31-engine.RESERVEDPALS
|
||||
if (not (startpalnum >= 1 and startpalnum <= MAXPALNUM)) then
|
||||
error("invalid startpalnum, max="..MAXPALNUM, 2)
|
||||
end
|
||||
|
||||
local basesht = engine.getshadetab(0)
|
||||
|
||||
-- Encode the shade in different pal numbers! The shade tables are
|
||||
-- constructed with a fog in their place.
|
||||
for dummyshade=0,31 do
|
||||
local sht = engine.shadetab()
|
||||
|
||||
for f=0,31 do
|
||||
for i=0,255 do
|
||||
local r, g, b = engine.getrgb(basesht[dummyshade][i])
|
||||
|
||||
local nr, ng, nb =
|
||||
(r*(32-f) + fogr*f) / 32,
|
||||
(g*(32-f) + fogg*f) / 32,
|
||||
(b*(32-f) + fogb*f) / 32
|
||||
|
||||
sht[f][i] = engine.nearcolor(nr, ng, nb)
|
||||
end
|
||||
end
|
||||
|
||||
engine.setshadetab(startpalnum + dummyshade, sht)
|
||||
end
|
||||
end
|
||||
|
||||
local function trans(what, startpalnum, fogintensity)
|
||||
if (what.pal >= startpalnum and what.pal <= startpalnum+31) then
|
||||
-- Auto-detect earlier translation with the same <startpalnum>.
|
||||
what.shade = what.pal - startpalnum
|
||||
end
|
||||
|
||||
local shade = min(max(what.shade, 0), 31)
|
||||
what.pal = startpalnum + shade
|
||||
what.shade = fogintensity
|
||||
end
|
||||
|
||||
-- shadexfog.translate(startpalnum, fogintensity [, vis])
|
||||
--
|
||||
-- Translate the whole map for use with a shade-x-fog palookup set.
|
||||
-- .pal becomes the <startpalnum> + former .shade
|
||||
-- .shade becomes the <fogintensity> [0 .. 31]
|
||||
-- If <vis> is passed and >= 0, set all sector's visibility to that value.
|
||||
--
|
||||
-- Notes:
|
||||
-- - auto-detects when the translation has been applied with the *same*
|
||||
-- <startpalnum> (if a different one is desired, must reload map).
|
||||
-- - if shades < 0 or > 31 present, loss of information
|
||||
function shadexfog.translate(startpalnum, fogintensity, vis)
|
||||
for i=0,gv.numsectors-1 do
|
||||
trans(sector[i].ceiling, startpalnum, fogintensity)
|
||||
trans(sector[i].floor, startpalnum, fogintensity)
|
||||
if (vis and vis >= 0) then
|
||||
sector[i].visibility = vis
|
||||
end
|
||||
end
|
||||
|
||||
for i=0,gv.numwalls-1 do
|
||||
trans(wall[i], startpalnum, fogintensity)
|
||||
end
|
||||
end
|
||||
|
||||
if (gv.LUNATIC_CLIENT == gv.LUNATIC_CLIENT_EDUKE32 and LUNATIC_FIRST_TIME) then
|
||||
shadexfog.create(100, 255,255,255)
|
||||
print("created shadexfog palookups")
|
||||
end
|
||||
|
||||
---------- BASE SHADE TABLE TESTS ----------
|
||||
|
||||
-- sht = shadexfog.create_depth_shtab([palnum])
|
||||
function shadexfog.create_depth_shtab(palnum)
|
||||
local sht = engine.shadetab()
|
||||
|
||||
for s=0,31 do
|
||||
for i=0,255 do
|
||||
sht[s][i] = s
|
||||
end
|
||||
end
|
||||
|
||||
if (palnum) then
|
||||
engine.setshadetab(palnum, sht)
|
||||
end
|
||||
return sht
|
||||
end
|
||||
|
||||
function shadexfog.create_vismarker_shtab(palnum)
|
||||
local sht = engine.getshadetab(0)
|
||||
|
||||
for i=0,255 do
|
||||
sht[1][i] = 242
|
||||
sht[30][i] = 245
|
||||
end
|
||||
|
||||
if (palnum) then
|
||||
engine.setshadetab(palnum, sht)
|
||||
end
|
||||
return sht
|
||||
end
|
||||
|
||||
-- Basic test of whether for a color index i corresponding to a color (r,g,b),
|
||||
-- getclosestcol() returns a color index ii corresponding to the same color.
|
||||
-- (In the Duke3D palette, there are duplicates, so the requirement i==ii is
|
||||
-- too strict.)
|
||||
function shadexfog.test_nearcolor()
|
||||
for i=0,255 do
|
||||
local r, g, b = engine.getrgb(i)
|
||||
local ii = engine.nearcolor(r, g, b)
|
||||
local rr, gg, bb = engine.getrgb(ii)
|
||||
|
||||
if (r~=rr or g~=gg or b~=bb) then
|
||||
printf("diff %d: %d,%d,%d %d,%d,%d", i, r,g,b, rr,gg,bb)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Change the .pal member of all sector ceilings/floors, walls and sprites to
|
||||
-- <palnum>.
|
||||
function shadexfog.challpal(palnum)
|
||||
for i=0,gv.numsectors-1 do
|
||||
sector[i].ceilingpal = palnum
|
||||
sector[i].floorpal = palnum
|
||||
end
|
||||
for i=0,gv.numwalls-1 do
|
||||
wall[i].pal = palnum
|
||||
end
|
||||
for i in sprite.all() do
|
||||
sprite[i].pal = palnum
|
||||
end
|
||||
end
|
||||
|
||||
-- Create our version of the base shade table (palookup 0)
|
||||
--
|
||||
-- NOTE: Nope, the base shade table is NOT created by applying a linear ramp to
|
||||
-- the base palette colors!!!
|
||||
local function create_base_shtab(basesht)
|
||||
local basesht = basesht or engine.getshadetab(0)
|
||||
|
||||
local sht = engine.shadetab()
|
||||
sht[0] = basesht[0]
|
||||
for sh=1,31 do
|
||||
for i=0,255-16 do
|
||||
-- NOTE that this fails, see BASESHT_0_NOT_IDENTITY:
|
||||
-- assert(basesht[0][i] == i)
|
||||
local r, g, b = engine.getrgb(i)
|
||||
local f = 1
|
||||
r = ((32-f*sh+0.5)*r)/32
|
||||
g = ((32-f*sh+0.5)*g)/32
|
||||
b = ((32-f*sh+0.5)*b)/32
|
||||
r, g, b = max(0,r), max(0,g), max(0,b) -- if f is > 1
|
||||
sht[sh][i] = engine.nearcolor(r, g, b)
|
||||
end
|
||||
|
||||
for i=255-16+1,255 do
|
||||
-- fullbrights
|
||||
sht[sh][i] = basesht[0][i]
|
||||
end
|
||||
end
|
||||
|
||||
return sht
|
||||
end
|
||||
|
||||
local function create_base_shtab_2(basesht)
|
||||
local basesht = basesht or engine.getshadetab(0)
|
||||
|
||||
local perm16 = { [0]=0,1, 2,3, 5,4, 6,7, 8,13, 10,11, 12,9, 14,15 }
|
||||
basesht = basesht:remap16(perm16)
|
||||
|
||||
local iperm16 = {}
|
||||
for i=0,15 do
|
||||
iperm16[perm16[i]] = i
|
||||
end
|
||||
|
||||
local iperm = {}
|
||||
for i=0,255 do
|
||||
iperm[i] = 16*(iperm16[floor(i/16)]) + i%16
|
||||
end
|
||||
|
||||
local baseidx = {}
|
||||
for i=0,255-16 do
|
||||
baseidx[i] = i < 192 and 32*floor(i/32) or 16*floor(i/16)
|
||||
end
|
||||
|
||||
local sht = engine.shadetab()
|
||||
|
||||
for sh=0,31 do
|
||||
for i=0,255-16 do
|
||||
local bi = baseidx[i]
|
||||
local cidx = bi + floor(((31-sh)*(i - bi))/31)
|
||||
sht[sh][i] = iperm[cidx]
|
||||
end
|
||||
|
||||
for i=255-16+1,255 do
|
||||
-- fullbrights
|
||||
sht[sh][i] = basesht[0][i]
|
||||
end
|
||||
end
|
||||
|
||||
return sht:remap16(iperm16)
|
||||
end
|
||||
|
||||
local ismapster32 = (gv.LUNATIC_CLIENT == gv.LUNATIC_CLIENT_MAPSTER32)
|
||||
|
||||
if (ismapster32) then
|
||||
-- Wrapper around engine.savePaletteDat() that errors on unexpected events.
|
||||
function shadexfog.save(filename, palnum, blendnum, moreblends, lognumalphatabs)
|
||||
local ok, errmsg, nummoreblends = engine.savePaletteDat(
|
||||
filename, palnum, blendnum, moreblends, lognumalphatabs)
|
||||
if (not ok) then
|
||||
error(errmsg)
|
||||
end
|
||||
|
||||
printf('Wrote base palette, shade and translucency tables to "%s".', filename)
|
||||
if (nummoreblends > 0) then
|
||||
printf(" Also wrote %d additional translucency tables.", nummoreblends)
|
||||
end
|
||||
end
|
||||
|
||||
function shadexfog.saveLookupDat(filename, lookups)
|
||||
local ok, errmsg, numlookups = engine.saveLookupDat(filename, lookups)
|
||||
if (not ok) then
|
||||
error(errmsg)
|
||||
end
|
||||
|
||||
printf('Wrote %d lookup tables and 5 base palettes to "%s".',
|
||||
numlookups, filename)
|
||||
end
|
||||
end
|
||||
|
||||
-- Create our (failed) version of the base shade table at set it to palookup
|
||||
-- number <palnum>.
|
||||
-- <secver>: use second attempt?
|
||||
function shadexfog.create0(palnum, secver)
|
||||
local sht0 = secver and create_base_shtab_2() or create_base_shtab()
|
||||
engine.setshadetab(palnum, sht0)
|
||||
end
|
||||
|
||||
function shadexfog.test_create0()
|
||||
local basesht = engine.getshadetab(0)
|
||||
|
||||
for i=0,255 do
|
||||
if (basesht[0][i] ~= i) then
|
||||
-- BASESHT_0_NOT_IDENTITY
|
||||
printf("Base shade table at index %d: %d", i, basesht[0][i])
|
||||
end
|
||||
end
|
||||
|
||||
local sht = create_base_shtab(basesht)
|
||||
|
||||
local ok = true
|
||||
for sh=1,31 do
|
||||
for i=0,255 do
|
||||
local ouri, origi = sht[sh][i], basesht[sh][i]
|
||||
-- if (sht[sh][i] ~= basesht[sh][i]) then
|
||||
if (math.abs(ouri - origi) > 1) then
|
||||
printf("Constructed shade table DIFFERS AT shade %d index %d: orig %d ours %d",
|
||||
sh, i, basesht[sh][i], sht[sh][i])
|
||||
ok = false
|
||||
goto out
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
::out::
|
||||
if (ok) then
|
||||
printf("Constructed shade table IDENTICAL WITH original one")
|
||||
end
|
||||
end
|
||||
|
||||
---------- Blending table tests ----------
|
||||
|
||||
-- shadexfog.create_trans(startblendidx, func [, numtables [, fullbrightsOK]])
|
||||
--
|
||||
-- <func>: must be
|
||||
-- rr, gg, bb = f(r,g,b, R,G,B, level, numtables)
|
||||
-- If reverse translucency bit clear, (r,g,b) is background and (R,G,B) is
|
||||
-- foreground (incoming).
|
||||
-- ('level' is the table index, from 1 to <numtables>)
|
||||
-- <numtables>: number of tables to create, from <startblendidx> on. Default: 1
|
||||
function shadexfog.create_trans(startblendidx, func, numtables, fullbrightsOK)
|
||||
numtables = numtables or 1
|
||||
local lastokcol = fullbrightsOK and 255 or 255-16
|
||||
|
||||
local tab = engine.blendtab()
|
||||
|
||||
for level=1,numtables do
|
||||
for i=0,255 do
|
||||
local r,g,b = engine.getrgb(i)
|
||||
for j=0,255 do
|
||||
local R,G,B = engine.getrgb(j)
|
||||
|
||||
local rr, gg, bb = func(r,g,b, R,G,B, level, numtables)
|
||||
tab[i][j] = engine.nearcolor(rr, gg, bb, lastokcol)
|
||||
end
|
||||
end
|
||||
|
||||
engine.setblendtab(startblendidx + level-1, tab)
|
||||
end
|
||||
end
|
||||
|
||||
local function check_numtables(numtables)
|
||||
if (numtables ~= nil) then
|
||||
if (type(numtables) ~= "number" or not (numtables >= 1 and numtables <= 128)) then
|
||||
error("invalid argument #2: must be a number in [1 .. 128]", 2)
|
||||
end
|
||||
|
||||
if (bit.band(numtables, numtables-1) ~= 0) then
|
||||
error("invalid argument #2: must be a power of two", 2)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- shadexfog.create_alpha_trans(startblendidx [, numtables [, fullbrightsOK]])
|
||||
--
|
||||
-- Creates <numtables> blending tables of smooth alpha translucency, with
|
||||
-- fractions 1/(2*numtables), 2/(2*numtables) ... numtables/(2*numtables).
|
||||
-- <numtables> must be a power of two in [1 .. 128].
|
||||
function shadexfog.create_alpha_trans(startblendidx, numtables, fullbrightsOK)
|
||||
check_numtables(numtables)
|
||||
|
||||
shadexfog.create_trans(
|
||||
startblendidx,
|
||||
|
||||
function(r,g,b, R,G,B, alpha, numtabs)
|
||||
local f = alpha/(2*numtabs)
|
||||
local F = 1-f
|
||||
return f*r+F*R, f*g+F*G, f*b+F*B
|
||||
end,
|
||||
|
||||
numtables, fullbrightsOK
|
||||
)
|
||||
end
|
||||
|
||||
-- shadexfog.create_additive_trans(startblendidx [, numtables [, fullbrightsOK]])
|
||||
function shadexfog.create_additive_trans(startblendidx, numtables, fullbrightsOK)
|
||||
shadexfog.create_trans(
|
||||
startblendidx,
|
||||
|
||||
function(r,g,b, R,G,B, level, numtabs)
|
||||
local f = level/numtabs
|
||||
return min(f*r+R, 255), min(f*g+G, 255), min(f*b+B, 255)
|
||||
end,
|
||||
|
||||
numtables, fullbrightsOK
|
||||
)
|
||||
end
|
||||
|
||||
-- shadexfog.create_brightpass_trans(startblendidx [, numtables [, fullbrightsOK]])
|
||||
function shadexfog.create_brightpass_trans(startblendidx, numtables, fullbrightsOK)
|
||||
shadexfog.create_trans(
|
||||
startblendidx,
|
||||
|
||||
function(r,g,b, R,G,B, alpha, numtabs)
|
||||
local a = alpha/numtabs
|
||||
local F = 1 - min(a, (R+G+B) / (3*255))
|
||||
local f = 1 - F
|
||||
return f*r+F*R, f*g+F*G, f*b+F*B
|
||||
end,
|
||||
|
||||
numtables, fullbrightsOK
|
||||
)
|
||||
end
|
||||
|
||||
if (not ismapster32) then
|
||||
return shadexfog
|
||||
end
|
||||
|
||||
--========== Mapster32 Lua menu hooks ==========--
|
||||
|
||||
local getnumber16 = engine.getnumber16
|
||||
local GNF = engine.GETNUMFLAG
|
||||
local GNF_BOOL = GNF.NEXTFREE
|
||||
|
||||
local df = GNF.RET_M1_ON_CANCEL -- default getnumber16() flags
|
||||
|
||||
local MAXUSERPALOOKUP = 256-1-8 -- KEEPINSYNC engine.lua:check_palidx()
|
||||
|
||||
-- wrapped_func = CreateMenuFunction(argdesc)
|
||||
--
|
||||
-- <argdesc>: table with [0]=<func> and then, entries { name, init, max [, noret] }
|
||||
local function CreateMenuFunction(argdesc)
|
||||
return function()
|
||||
local func = argdesc[0]
|
||||
assert(type(func) == "function")
|
||||
local args = {}
|
||||
|
||||
for i=1,#argdesc do
|
||||
local ad = argdesc[i]
|
||||
assert(type(ad) == "table" and #ad == 3 or #ad == 4)
|
||||
|
||||
local moreflags = ad[4] or 0
|
||||
args[i] = getnumber16(ad[1]..": ", ad[2], ad[3], bit.bor(df, moreflags))
|
||||
if (bit.band(moreflags, GNF.NEG_ALLOWED)==0 and args[i] < 0) then
|
||||
return
|
||||
end
|
||||
if (bit.band(moreflags, GNF_BOOL)~=0) then
|
||||
args[i] = (args[i] > 0)
|
||||
end
|
||||
end
|
||||
|
||||
func(unpack(args))
|
||||
end
|
||||
end
|
||||
|
||||
-- Replace chevrons (angle brackets!) with printext16 markup.
|
||||
local function replchev(matchstr) return "^15"..matchstr:sub(2,-2).."^O" end
|
||||
-- Replace ASCII code escapes like \XXX. We can't use these escapes in Lua [[ ... ]] strings.
|
||||
local function replascii(matchstr) return string.char(tonumber(matchstr)) end
|
||||
-- Format a whole string for the menu system:
|
||||
local function formatHelp(str)
|
||||
return str:gsub(
|
||||
"(%b<>)", replchev):gsub(
|
||||
"%*(.-)%*", "^014%1^O"):gsub(
|
||||
"%\\(%d+)", replascii)
|
||||
end
|
||||
|
||||
----------
|
||||
|
||||
engine.clearMenu()
|
||||
|
||||
engine.registerMenuFunc(
|
||||
"Create shadexfog palset",
|
||||
CreateMenuFunction{
|
||||
[0] = shadexfog.create,
|
||||
{ "Starting palnum", 100, MAXUSERPALOOKUP-31 },
|
||||
{ "Red fog color [0-255]", 0, 255 },
|
||||
{ "Green fog color [0-255]", 0, 255 },
|
||||
{ "Blue fog color [0-255]", 0, 255 },
|
||||
},
|
||||
|
||||
formatHelp
|
||||
[[
|
||||
<shadexfog.create(startpalnum, fogr, fogg, fogb)>
|
||||
<_______________________________________________>
|
||||
|
||||
Creates 32 shade tables corresponding to different *shade levels*
|
||||
of a fog palookup, together called a *shade-x-fog* palookup set.
|
||||
|
||||
Pals <startpalnum> to <startpalnum>+31 will be taken.
|
||||
<fogr>, <fogg>, <fogb>: intensities of the fog color, [0 .. 255]
|
||||
]]
|
||||
)
|
||||
|
||||
engine.registerMenuFunc(
|
||||
"Translate map for shxfog",
|
||||
CreateMenuFunction{
|
||||
[0] = shadexfog.translate,
|
||||
{ "Starting palnum", 100, MAXUSERPALOOKUP-31 },
|
||||
{ "Fog intensity [0-31]", 0, 31 },
|
||||
{ "Change all sectors' visibility to (Esc: don't)", 0, 255, GNF.NEG_ALLOWED },
|
||||
},
|
||||
|
||||
formatHelp
|
||||
[[
|
||||
<shadexfog.translate(startpalnum, fogintensity [, vis])>
|
||||
<______________________________________________________>
|
||||
|
||||
Translates the whole map for use with a shade-x-fog palookup set.
|
||||
|
||||
.pal becomes the <startpalnum> + former .shade
|
||||
.shade becomes the <fogintensity> [0 .. 31]
|
||||
|
||||
If <vis> is passed and >= 0, set all sector's visibility to that
|
||||
value.
|
||||
|
||||
*Notes:*
|
||||
- auto-detects when the translation has been applied with the *same*
|
||||
<startpalnum> (if a different one is desired, must reload map).
|
||||
- if shades > 31 or < 0 present, there is loss of information
|
||||
]]
|
||||
)
|
||||
|
||||
engine.registerMenuFunc(
|
||||
"Change pal of everything",
|
||||
CreateMenuFunction{
|
||||
[0] = shadexfog.challpal,
|
||||
{ "Pal to change to", 0, MAXUSERPALOOKUP },
|
||||
},
|
||||
|
||||
formatHelp
|
||||
[[
|
||||
<shadexfog.challpal(palnum)>
|
||||
<__________________________>
|
||||
|
||||
Changes the .pal member of all sector ceilings/floors, walls and
|
||||
sprites to <palnum>.
|
||||
]]
|
||||
)
|
||||
|
||||
engine.registerMenuFunc(
|
||||
"Create alpha trans. tabs",
|
||||
CreateMenuFunction{
|
||||
[0] = shadexfog.create_alpha_trans,
|
||||
{ "Starting blendnum", 1, 255 },
|
||||
{ "Number of blending tables", 32, 255 },
|
||||
{ "Fullbright result colors OK?", 0, 1, GNF_BOOL },
|
||||
},
|
||||
|
||||
formatHelp
|
||||
[=[
|
||||
<shadexfog.create_alpha_trans(startblend [, numtables [, fullbriOK]])>
|
||||
<____________________________________________________________________>
|
||||
|
||||
Creates <numtables> blending tables of smooth alpha translucency,
|
||||
starting with the blending number <startblend>, with values of alpha
|
||||
|
||||
1/(2\255<numtables>), 2/(2\255<numtables>) ... <numtables>/(2\255<numtables>).
|
||||
|
||||
<numtables> must be a power of two in [1 .. 128].
|
||||
|
||||
<fullbriOK>: should fullbright color indices (>= 240) be permitted as
|
||||
the blending result of two color indices?
|
||||
]=]
|
||||
)
|
||||
|
||||
engine.registerMenuFunc(
|
||||
"Create addtv. trans. tabs",
|
||||
CreateMenuFunction{
|
||||
[0] = shadexfog.create_additive_trans,
|
||||
{ "Starting blendnum", 1, 255 },
|
||||
{ "Number of blending tables", 32, 255 },
|
||||
{ "Fullbright result colors OK?", 0, 1, GNF_BOOL },
|
||||
},
|
||||
|
||||
formatHelp
|
||||
[=[
|
||||
<shadexfog.create_additive_trans(startbl [, numtables [, fullbriOK]])>
|
||||
<____________________________________________________________________>
|
||||
|
||||
Creates <numtables> blending tables of smooth additive translucency,
|
||||
starting with the blending number <startbl>, with factors for the
|
||||
background color
|
||||
|
||||
1/<numtables>, 2/<numtables> ... <numtables>/<numtables>.
|
||||
|
||||
<numtables> must be a power of two in [1 .. 128].
|
||||
|
||||
<fullbriOK>: should fullbright color indices (>= 240) be permitted as
|
||||
the blending result of two color indices?
|
||||
]=]
|
||||
)
|
||||
|
||||
engine.registerMenuFunc(
|
||||
"Create bri.pass tr. tabs",
|
||||
CreateMenuFunction{
|
||||
[0] = shadexfog.create_brightpass_trans,
|
||||
{ "Starting blendnum", 1, 255 },
|
||||
{ "Number of blending tables", 32, 255 },
|
||||
{ "Fullbright result colors OK?", 0, 1, GNF_BOOL },
|
||||
},
|
||||
|
||||
formatHelp
|
||||
[=[
|
||||
<shadexfog.create_brightpass_trans(startbl [, numtabs [, fullbriOK]])>
|
||||
<____________________________________________________________________>
|
||||
|
||||
Creates <numtabs> blending tables of "brightpass" translucency,
|
||||
starting with the blending number <startbl>, with fractions
|
||||
|
||||
1/<numtables>, 2/<numtables> ... <numtables>/<numtables>.
|
||||
|
||||
<fullbriOK>: should fullbright color indices (>= 240) be permitted as
|
||||
the blending result of two color indices?
|
||||
]=]
|
||||
)
|
||||
|
||||
engine.registerMenuFunc(
|
||||
"Create base shade table",
|
||||
CreateMenuFunction{
|
||||
[0] = shadexfog.create0,
|
||||
{ "Pal number", 100, MAXUSERPALOOKUP },
|
||||
{ "Second attempt?", 1, 1, GNF_BOOL },
|
||||
},
|
||||
|
||||
formatHelp
|
||||
[[
|
||||
<shadexfog.create0(palnum, secver)>
|
||||
<_________________________________>
|
||||
|
||||
Creates our version of the base shade table at set it to palookup
|
||||
number <palnum>.
|
||||
|
||||
<secver>: use second attempt instead of the first? This one is more
|
||||
similar to the base shade table shipped with Duke3D, but still
|
||||
shows significant differences.
|
||||
]]
|
||||
)
|
||||
|
||||
engine.registerMenuFunc(
|
||||
"Create c.index remapping",
|
||||
function()
|
||||
local palnum = getnumber16("Pal number: ", 100, MAXUSERPALOOKUP)
|
||||
if (palnum < 0) then return end
|
||||
|
||||
local remaptab = {}
|
||||
while (true) do
|
||||
local srchex = getnumber16("Source hexadecatuple (0: finish): ", 0, 14)
|
||||
if (srchex < 0) then return end
|
||||
local dsthex = getnumber16("Destn. hexadecatuple (0: finish): ", 0, 14)
|
||||
if (dsthex < 0) then return end
|
||||
|
||||
if (srchex == 0 and dsthex == 0) then
|
||||
break
|
||||
end
|
||||
|
||||
remaptab[srchex] = dsthex
|
||||
end
|
||||
|
||||
shadexfog.createremap(palnum, remaptab)
|
||||
end,
|
||||
|
||||
formatHelp
|
||||
[[
|
||||
<shadexfog.createremap(palnum, remaptab)>
|
||||
<_______________________________________>
|
||||
|
||||
Creates a color index remapping expressed as mappings of sexdeca-
|
||||
tuples (16-tuples) of the base palette at pal <palnum>.
|
||||
|
||||
Duke3D's default base palette can be considered to consist of six
|
||||
ramps of 32 colors each, three ramps of 16 colors each and a
|
||||
remaining fullbright color set. The sexdecatuples are as follows:
|
||||
|
||||
< 0, 1>: gray ramp
|
||||
< 2, 3>: skin color ramp
|
||||
< 5, 4>: blue ramp (note that the 16-tuples are in reverse order)
|
||||
< 6, 7>: nightvision yellow/green
|
||||
< 8, 13>: red ramp
|
||||
< 10, 11>: almost gray ramp, but with a slight red hue
|
||||
|
||||
< 9>: yellow (slightly more red than green)
|
||||
< 12>: "dirty" orange
|
||||
< 14>: blue-purple-red
|
||||
]]
|
||||
)
|
||||
|
||||
local function getNumberRange(what, whating)
|
||||
local str = engine.getstring("Additional "..what.." numbers (e.g. '64,100-131,255'): ")
|
||||
if (str == nil) then return end
|
||||
if (str == "") then return {} end
|
||||
|
||||
if (not str:find("^[%d,%-]+$")) then
|
||||
error("Additional "..whating.." numbers string must contain only digits or ',' or '-'", 2)
|
||||
end
|
||||
|
||||
local moreblends = {}
|
||||
local didnumstr = {}
|
||||
|
||||
for n1, n2 in str:gmatch("(%d+)%-(%d+)") do -- parse number ranges
|
||||
moreblends[#moreblends+1] = { tonumber(n1), tonumber(n2) }
|
||||
didnumstr[n1] = true
|
||||
didnumstr[n2] = true
|
||||
end
|
||||
|
||||
for n in str:gmatch("%d+") do -- parse single numbers
|
||||
if (not didnumstr[n]) then
|
||||
moreblends[#moreblends+1] = tonumber(n)
|
||||
end
|
||||
end
|
||||
|
||||
return moreblends
|
||||
end
|
||||
|
||||
engine.registerMenuFunc(
|
||||
"Save pal+sh+trans DAT f.",
|
||||
function()
|
||||
local filename = engine.getstring("File name: ")
|
||||
if (filename == nil) then return end
|
||||
|
||||
local palnum = getnumber16("Pal number of base shade table: ", 0, MAXUSERPALOOKUP)
|
||||
if (palnum < 0) then return end
|
||||
local blendnum = getnumber16("Blendnum of base transluc. table: ", 0, 255)
|
||||
if (blendnum < 0) then return end
|
||||
|
||||
local moreblends = getNumberRange("blend", "blending")
|
||||
if (moreblends == nil) then return end
|
||||
|
||||
local lognumalphatabs
|
||||
if (#moreblends > 0) then
|
||||
lognumalphatabs = getnumber16("log2 of last alpha blending table index (1-7, 0: none): ", 0, 7)
|
||||
if (lognumalphatabs < 0) then return end
|
||||
if (lognumalphatabs == 0) then lognumalphatabs = nil end
|
||||
end
|
||||
|
||||
shadexfog.save(filename, palnum, blendnum, moreblends, lognumalphatabs)
|
||||
end,
|
||||
|
||||
formatHelp
|
||||
[[
|
||||
<shadexfog.save(filename, palnum, blendnum, moreblends, lognumalpha)>
|
||||
<___________________________________________________________________>
|
||||
|
||||
Writes out a full PALETTE.DAT-formatted file named <filename> with the
|
||||
base shade table numbered <palnum> and the base translucency table
|
||||
numbered <blendnum>.
|
||||
|
||||
Finally, you are asked to specify additional blending tables that can
|
||||
be stored in EDuke32's extended PALETTE.DAT format. If one or more
|
||||
additional blending table is specified, you are also queried for the
|
||||
log2 of the last alpha blending table index, <lognumalpha>. Since alpha
|
||||
blending tables are assumed to be set up at indices 1 to
|
||||
exp(2, <lognumalpha>), it is also the log2 of their total count.
|
||||
]]
|
||||
)
|
||||
|
||||
engine.registerMenuFunc(
|
||||
"Save lookups DAT file",
|
||||
function()
|
||||
local filename = engine.getstring("File name: ")
|
||||
if (filename ~= nil and filename ~= "") then
|
||||
local lookups = {
|
||||
-- Duke3D 1.5 LOOKUP.DAT order
|
||||
1,2,6,7,8, 3,4,5,9,10,
|
||||
12,13,15,16,18, 19,11,14,17,20,
|
||||
21,22,23,24,25
|
||||
}
|
||||
|
||||
local morelookups = getNumberRange("lookup", "lookup")
|
||||
if (morelookups == nil) then return end
|
||||
|
||||
if (#morelookups > 0) then
|
||||
for i=1,#morelookups do
|
||||
lookups[#lookups+1] = morelookups[i]
|
||||
end
|
||||
end
|
||||
|
||||
shadexfog.saveLookupDat(filename, lookups)
|
||||
end
|
||||
end,
|
||||
|
||||
formatHelp
|
||||
[[
|
||||
<shadexfog.saveLookupDat(filename, lookups)>
|
||||
<__________________________________________>
|
||||
|
||||
Saves the color index lookups (i.e. first 256 values of each shade
|
||||
table) of the pal numbers which have lookups in Duke3D's unaltered
|
||||
LOOKUP.DAT, plus optional ones provided by the user.
|
||||
|
||||
The default ones are, in this order:
|
||||
1,2,6,7,8, 3,4,5,9,10, 12,13,15,16,18, 19,11,14,17,20, 21,22,23,24,25.
|
||||
(All pal numbers from 1 to 25 are present.)
|
||||
|
||||
<filename>: the name of the LOOKUP.DAT-formatted file to create
|
||||
]]
|
||||
)
|
||||
|
||||
engine.registerMenuFunc("_________DEBUG_________", function() end
|
||||
--[[
|
||||
,
|
||||
" \01\02\03\04\05\06\07\08\09\10\11\12\13\14\15\
|
||||
\16\17\18\19\20\21\22\23\24\25\26\27\28\29\30\31\
|
||||
\128\129\130\131\132\133\134\135\136\137\138\139\140\141\142\143\
|
||||
\144\145\146\147\148\149\150\151\152\153\154\155\156\157\158\159\
|
||||
\160\161\162\163\164\165\166\167\168\169\170\171\172\173\174\175\
|
||||
\176\177\178\179\180\181\182\183\184\185\186\187\188\189\190\191\
|
||||
\192\193\194\195\196\197\198\199\200\201\202\203\204\205\206\207\
|
||||
\208\209\210\211\212\213\214\215\216\217\218\219\220\221\222\223\
|
||||
\224\225\226\227\228\229\230\231\232\233\234\235\236\237\238\239\
|
||||
\240\241\242\243\244\245\246\247\248\249\250\251\252\253\254\255"
|
||||
--]]
|
||||
)
|
||||
|
||||
engine.registerMenuFunc("Setup dbg. water basepal", engine.setupDebugBasePal,
|
||||
formatHelp
|
||||
[[
|
||||
<engine.setupDebugBasePal()>
|
||||
<__________________________>
|
||||
|
||||
Overwrites the water base palette with one where each 16-tuple
|
||||
(except the fullbrights) consists of a single representative
|
||||
color.
|
||||
|
||||
This can be used to get a quick glimpse about what ramps are present
|
||||
in particular tiles. With this information, custom lookups can be
|
||||
created more directedly with the <Create c.index remapping> menu
|
||||
entry.
|
||||
]]
|
||||
)
|
||||
|
||||
engine.registerMenuFunc(
|
||||
"Create depth shade tab",
|
||||
CreateMenuFunction{
|
||||
[0] = shadexfog.create_depth_shtab,
|
||||
{ "Pal number", 100, MAXUSERPALOOKUP },
|
||||
},
|
||||
|
||||
formatHelp
|
||||
[[
|
||||
<shadexfog.create_depth_shtab(palnum)>
|
||||
<____________________________________>
|
||||
|
||||
Creates a shade table for debugging purposes at pal <palnum>.
|
||||
|
||||
For every color index, the shade table maps shade index <i> to
|
||||
color index <i> (of the first ramp of gray colors, assuming Build
|
||||
has loaded a base shade table with 32 shade levels).
|
||||
]]
|
||||
)
|
||||
|
||||
engine.registerMenuFunc(
|
||||
"Create vismarker sh. tab",
|
||||
CreateMenuFunction{
|
||||
[0] = shadexfog.create_vismarker_shtab,
|
||||
{ "Pal number", 100, MAXUSERPALOOKUP },
|
||||
},
|
||||
|
||||
formatHelp
|
||||
[[
|
||||
<shadexfog.create_vismarker_shtab(palnum)>
|
||||
<________________________________________>
|
||||
|
||||
Creates a shade table for debugging purposes at pal <palnum>.
|
||||
|
||||
For every color index, the shade table maps shade index 1 to
|
||||
a ^14bright yellow^O color and shade index 30 to a ^13purple^O color.
|
||||
Thus, it can be useful in visualizing the limits of the
|
||||
fog/visibility attenuation.
|
||||
]]
|
||||
)
|
||||
|
||||
engine.registerMenuFunc("Linearize default basep.", engine.linearizeBasePal,
|
||||
formatHelp
|
||||
[[
|
||||
<engine.linearizeBasePal()>
|
||||
<_________________________>
|
||||
|
||||
Overwrites the default base palette with one where certain ramps have
|
||||
their attenuation linearized. This is mainly useful for debugging
|
||||
purposes as it excludes the effect of this nonlinearity for
|
||||
comparison of fog/visibility between classic and OpenGL modes.
|
||||
]]
|
||||
)
|
||||
|
||||
|
||||
do
|
||||
return shadexfog
|
||||
end
|
|
@ -1,139 +0,0 @@
|
|||
// Timing test for four 0..MAXSPRITES-1 access loops,
|
||||
// fwd->back->fwd->back.
|
||||
// Results with a LTO=1 RELEASE=1 C-CON build on x86: 42 ms for N=10.
|
||||
// (Compare with Lunatic results in test.elua)
|
||||
|
||||
define N 10
|
||||
gamevar n 0 0
|
||||
gamevar i 0 0
|
||||
gamevar t 0 0
|
||||
gamevar t2 0 0
|
||||
define MAXSPRITES 16384
|
||||
define MAXSPRM1 16383 // MAXSPRITES-1
|
||||
|
||||
onevent EVENT_ENTERLEVEL
|
||||
getticks t
|
||||
|
||||
setvar n 0
|
||||
whilevarn n N
|
||||
{
|
||||
setvar i 0
|
||||
whilevarvarn i MAXSPRITES
|
||||
{
|
||||
setactor[i].blend 1
|
||||
addvar i 1
|
||||
}
|
||||
|
||||
setvar i MAXSPRM1
|
||||
whilevarvarn i -1
|
||||
{
|
||||
setactor[i].shade 1
|
||||
subvar i 1
|
||||
}
|
||||
|
||||
setvar i 0
|
||||
whilevarvarn i MAXSPRITES
|
||||
{
|
||||
setactor[i].xoffset 0
|
||||
addvar i 1
|
||||
}
|
||||
|
||||
setvar i MAXSPRM1
|
||||
whilevarvarn i -1
|
||||
{
|
||||
setactor[i].yoffset 0
|
||||
subvar i 1
|
||||
}
|
||||
|
||||
addvar n 1
|
||||
}
|
||||
|
||||
getticks t2
|
||||
subvarvar t2 t
|
||||
|
||||
// qsprintf test
|
||||
redefinequote 116 0..MAXSPITES-1
|
||||
redefinequote 117 in total
|
||||
|
||||
redefinequote 114 %d x four %s iterations took %d ms %s
|
||||
qsprintf 115 /*<-*/ 114 /*args:*/ n 116 t2 117
|
||||
|
||||
echo 115
|
||||
endevent
|
||||
|
||||
|
||||
////////// Periodically alpha-faded liztroop //////////
|
||||
|
||||
gamevar alpha 0 0
|
||||
gamevar tmp 0 0
|
||||
|
||||
onevent EVENT_GAME // XXX: better: in EVENT_EGS + EVENT_LOADACTOR
|
||||
ifactor LIZTROOP
|
||||
{
|
||||
getactor[THISACTOR].mdflags tmp
|
||||
orvar tmp 16
|
||||
setactor[THISACTOR].mdflags tmp
|
||||
}
|
||||
endevent
|
||||
|
||||
define NUMALPHATABS 128
|
||||
define C1 0 //must be log2(128/NUMALPHATABS)
|
||||
define C2 257 // must be 2*NUMALPHATABS+1
|
||||
|
||||
define ALPHA_TABS_BY_EDUKE32 1 // assume alpha->blend handling by EDuke32
|
||||
|
||||
onevent EVENT_ANIMATESPRITES
|
||||
setvarvar tmp totalclock
|
||||
shiftvarl tmp 2
|
||||
|
||||
sin alpha tmp // alpha is now in [-2^14 .. 2^14]
|
||||
shiftvarr alpha 7 // [-2^7 .. 2^7]
|
||||
addvar alpha 128 // [0 .. 256]
|
||||
shiftvarr alpha C1 // [0 .. 2*NUMALPHATABS]
|
||||
|
||||
ifvarn ALPHA_TABS_BY_EDUKE32 0
|
||||
{
|
||||
subvar alpha 1
|
||||
ifvarl alpha 0 setvar alpha 0
|
||||
setactor[THISACTOR].alpha alpha
|
||||
|
||||
break
|
||||
}
|
||||
|
||||
ifvare alpha 0
|
||||
{
|
||||
// clear translucent bits, 0xfdfe == 0xffff-(1+512)
|
||||
gettspr[THISACTOR].tsprcstat tmp
|
||||
andvar tmp 0xfdfe
|
||||
settspr[THISACTOR].tsprcstat tmp
|
||||
}
|
||||
else
|
||||
{
|
||||
gettspr[THISACTOR].tsprcstat tmp
|
||||
orvar tmp 2
|
||||
settspr[THISACTOR].tsprcstat tmp
|
||||
|
||||
// Assume blending tables [1 .. NUMALPHATABS] are installed, like
|
||||
// generated by shadexfog.lua:create_alpha_trans(1, NUMALPHATABS).
|
||||
ifvarg alpha NUMALPHATABS
|
||||
{
|
||||
setvarvar tmp C2
|
||||
subvarvar tmp alpha
|
||||
setvarvar alpha tmp
|
||||
|
||||
// Set "reverse translucent" cstat bit
|
||||
gettspr[THISACTOR].tsprcstat tmp
|
||||
orvar tmp 512
|
||||
settspr[THISACTOR].tsprcstat tmp
|
||||
}
|
||||
else
|
||||
{
|
||||
// Clear cstat bit 512
|
||||
gettspr[THISACTOR].tsprcstat tmp
|
||||
andvar tmp 0xfdff
|
||||
settspr[THISACTOR].tsprcstat tmp
|
||||
}
|
||||
|
||||
settspr[THISACTOR].tsprblend alpha
|
||||
}
|
||||
endevent
|
|
@ -1,31 +0,0 @@
|
|||
|
||||
gamevar tmp 0 0
|
||||
gamevar cs 0 0
|
||||
|
||||
state setup_animatesprites
|
||||
getactor[THISACTOR].mdflags tmp
|
||||
orvar tmp 16
|
||||
setactor[THISACTOR].mdflags tmp
|
||||
ends
|
||||
|
||||
onevent EVENT_EGS
|
||||
state setup_animatesprites
|
||||
endevent
|
||||
|
||||
onevent EVENT_LOADACTOR
|
||||
state setup_animatesprites
|
||||
endevent
|
||||
|
||||
// Assuming a PALETTE.DAT with e.g.:
|
||||
// blend 0: 50/50 alpha
|
||||
// blend 1: factor 1.0 additive
|
||||
//
|
||||
// See discussion starting from
|
||||
// http://forums.duke4.net/topic/775-eduke32-20-and-polymer/page__view__findpost__p__213408
|
||||
onevent EVENT_ANIMATESPRITES
|
||||
getactor[THISACTOR].cstat cs
|
||||
ifvarand cs 2 ifvarand cs 512
|
||||
setactor[THISACTOR].blend 1
|
||||
else
|
||||
setactor[THISACTOR].blend 0
|
||||
endevent
|
|
@ -1,128 +0,0 @@
|
|||
gamevar j 0 0
|
||||
gamevar k 0 0
|
||||
|
||||
definequote 400 QWE
|
||||
|
||||
definequote 500 ===
|
||||
|
||||
onevent EVENT_ENTERLEVEL
|
||||
switch j
|
||||
case 0
|
||||
case -1
|
||||
userquote 29
|
||||
break
|
||||
case 1
|
||||
userquote 30
|
||||
break
|
||||
default
|
||||
userquote 31
|
||||
break
|
||||
case 0
|
||||
redefinequote 400 ASD
|
||||
userquote 400
|
||||
break
|
||||
endswitch
|
||||
|
||||
addvar j 1
|
||||
|
||||
switch j
|
||||
case 0
|
||||
case -2
|
||||
userquote 29
|
||||
break
|
||||
case 3
|
||||
userquote 30
|
||||
break
|
||||
default
|
||||
userquote 31
|
||||
break
|
||||
endswitch
|
||||
|
||||
// test "-" codegen (must not generate comment!).
|
||||
subvar j -3
|
||||
|
||||
// result:
|
||||
// ASD (from second case 0)
|
||||
// BRIGHTNESS LEVEL: THREE (from default)
|
||||
|
||||
|
||||
////////// test nested switch/while //////////
|
||||
|
||||
ifvare 0 1
|
||||
break // outer level: "do return end"
|
||||
|
||||
setvar j 0
|
||||
whilevarn j 3
|
||||
{
|
||||
addvar j 1
|
||||
userquote 500
|
||||
break // while is inner: "continue"
|
||||
userquote 400
|
||||
} // 3x "===", no quote 400
|
||||
|
||||
setvar j 0
|
||||
whilevarn j 1
|
||||
{
|
||||
switch j
|
||||
case 0
|
||||
addvar j 1
|
||||
// switch is inner: "do return end" (likewise with following
|
||||
// "break" commands):
|
||||
break
|
||||
addvar j 1
|
||||
break
|
||||
case 1
|
||||
nullop
|
||||
break
|
||||
default
|
||||
nullop
|
||||
break
|
||||
endswitch
|
||||
}
|
||||
|
||||
// NOTE: this is syntactically invalid, though may be useful:
|
||||
// case X:
|
||||
// default:
|
||||
// <code...>
|
||||
|
||||
setvar j 0
|
||||
switch j
|
||||
case 0,
|
||||
whilevarn j 1
|
||||
{
|
||||
addvar j 1
|
||||
break // while is inner: "continue"
|
||||
}
|
||||
break
|
||||
endswitch
|
||||
/*
|
||||
// LunaCON only: nested switches.
|
||||
// Untested, but the generated code looks sane.
|
||||
switch j
|
||||
case 0,
|
||||
switch k
|
||||
default
|
||||
userquote 29 // BRIGHTNESS LEVEL: ONE
|
||||
endswitch
|
||||
case 1,
|
||||
userquote 30
|
||||
endswitch
|
||||
*/
|
||||
|
||||
// nested whilevar*n
|
||||
setvar j -1
|
||||
setvar k -1
|
||||
whilevarn j 0
|
||||
{
|
||||
whilevarn k 0
|
||||
{
|
||||
setvar k 0
|
||||
break
|
||||
setvar k 1
|
||||
}
|
||||
|
||||
setvar j 0
|
||||
break
|
||||
setvar j -1
|
||||
}
|
||||
endevent
|
|
@ -1,115 +0,0 @@
|
|||
#!/usr/bin/env luajit
|
||||
|
||||
local ffi = require "ffi"
|
||||
local io = require "io"
|
||||
local os = require "os"
|
||||
local math = require "math"
|
||||
|
||||
local tablesfn = arg[1]
|
||||
local taylor_n = tonumber(arg[2])
|
||||
|
||||
if (tablesfn==nil) then
|
||||
-- taylor_n is a number: use that n for Taylor approximation of atan
|
||||
-- taylor_n==nil: use math.atan
|
||||
print("Usage: ./tables.lua ../path/to/TABLES.DAT [talyor_n]")
|
||||
return 1
|
||||
end
|
||||
|
||||
local fd, errmsg = io.open(tablesfn)
|
||||
if (fd==nil) then
|
||||
print("Failed opening "..tablesfn..": "..errmsg)
|
||||
return 1 -- XXX: not working, neither os.exit(1) as of 20120901
|
||||
end
|
||||
|
||||
local sintab = ffi.new("int16_t [?]", 2048)
|
||||
local sinstr = fd:read(2048*2)
|
||||
if (sinstr==nil or #sinstr<2048*2) then
|
||||
print("Failed reading whole sine table")
|
||||
fd:close()
|
||||
return 1
|
||||
end
|
||||
|
||||
ffi.copy(sintab, sinstr, 2048*2)
|
||||
sinstr = nil
|
||||
|
||||
--== sintable
|
||||
|
||||
local oursin = ffi.new("int16_t [?]", 2048)
|
||||
local BANG2RAD = math.pi/1024
|
||||
for a=0,2047 do
|
||||
local s = 16384*math.sin(a*BANG2RAD)
|
||||
oursin[a] = s
|
||||
|
||||
-- if (a < 1024) then print(a..": "..s) end
|
||||
end
|
||||
--print("")
|
||||
|
||||
for a=0,2047 do
|
||||
local dif = oursin[a]-sintab[a]
|
||||
assert(dif == 0)
|
||||
--[[
|
||||
if (dif ~= 0) then
|
||||
print(a..": "..dif)
|
||||
end
|
||||
--]]
|
||||
if (a < 512) then
|
||||
assert(sintab[a] == sintab[1024-a])
|
||||
end
|
||||
|
||||
if (a >= 1024) then
|
||||
assert(sintab[a] == -sintab[a-1024])
|
||||
end
|
||||
end
|
||||
|
||||
--== radarang
|
||||
|
||||
local ratab = ffi.new("int16_t [?]", 640)
|
||||
local rastr = fd:read(640*2)
|
||||
fd:close()
|
||||
|
||||
ffi.copy(ratab, rastr, 640*2)
|
||||
rastr = nil
|
||||
|
||||
local function atan_taylor(x, n)
|
||||
local absx = math.abs(x)
|
||||
|
||||
local at = 0
|
||||
for i=0,n do
|
||||
local twoip2 = 2*i+1
|
||||
local xp = x^twoip2
|
||||
local pmone = (-1)^i
|
||||
|
||||
if (absx < 1) then
|
||||
at = at + (pmone * xp)/twoip2
|
||||
else
|
||||
at = at + pmone/(xp * twoip2)
|
||||
end
|
||||
end
|
||||
|
||||
if (absx > 1) then
|
||||
at = math.pi/2 - at
|
||||
end
|
||||
|
||||
return at
|
||||
end
|
||||
|
||||
local atan
|
||||
if (taylor_n==nil) then
|
||||
atan = math.atan
|
||||
else
|
||||
atan = function (x) return atan_taylor(x, taylor_n) end
|
||||
end
|
||||
|
||||
|
||||
for i=0,639 do
|
||||
local at = -64*atan((640-0.5-i)/160)/BANG2RAD
|
||||
local ra = ratab[i]
|
||||
|
||||
at = math.ceil(at)
|
||||
|
||||
-- print(i ..": ".. ra .." ".. at .." ".. at/ra .." ".. at-ra)
|
||||
end
|
||||
|
||||
--[[
|
||||
local ourra = ffi.new("int16_t [?]", 640)
|
||||
--]]
|
|
@ -1,148 +0,0 @@
|
|||
#!/usr/bin/env luajit
|
||||
|
||||
-- Usage: luajit bittest.lua <number or "x"> [-ffi] [-bchk]
|
||||
|
||||
local require = require
|
||||
local string = require "string"
|
||||
local math = require "math"
|
||||
|
||||
local bitar = require "bitar"
|
||||
|
||||
local print = print
|
||||
local tonumber = tonumber
|
||||
|
||||
local getticks
|
||||
|
||||
if (string.dump) then
|
||||
-- stand-alone
|
||||
local os = require "os"
|
||||
function getticks()
|
||||
return os.clock()*1000
|
||||
end
|
||||
else
|
||||
-- embedded
|
||||
getticks = gv.gethiticks
|
||||
|
||||
module(...)
|
||||
end
|
||||
|
||||
-- based on example from http://bitop.luajit.org/api.html
|
||||
|
||||
local m = string.dump and tonumber(arg[1]) or 1e7
|
||||
local maxidx = math.floor(m/32)
|
||||
|
||||
local ffiar_p, boundchk_p = false, false
|
||||
|
||||
if (string.dump) then
|
||||
if (arg[2]=="-ffi" or arg[3]=="-ffi") then
|
||||
ffiar_p = true
|
||||
end
|
||||
|
||||
if (arg[2]=="-bchk" or arg[3]=="-bchk") then
|
||||
boundchk_p = true
|
||||
end
|
||||
end
|
||||
|
||||
function sieve()
|
||||
local count = 0
|
||||
local p = {}
|
||||
|
||||
if (ffiar_p) then
|
||||
-- stand-alone using unchecked int32_t array: on x86_64 approx. 80 ms
|
||||
-- for m = 1e7 (enabling bound checking makes it be around 100 ms)
|
||||
local ffi = require "ffi"
|
||||
local pp = ffi.new("int32_t [?]", maxidx + 1)
|
||||
|
||||
p = pp
|
||||
|
||||
if (boundchk_p) then
|
||||
local mt = {
|
||||
__index = function(tab,idx)
|
||||
if (idx >= 0 and idx <= maxidx) then
|
||||
return pp[idx]
|
||||
end
|
||||
end,
|
||||
|
||||
__newindex = function(tab,idx,val)
|
||||
if (idx >= 0 and idx <= maxidx) then
|
||||
pp[idx] = val
|
||||
end
|
||||
end,
|
||||
}
|
||||
|
||||
p = setmetatable({}, mt)
|
||||
end
|
||||
|
||||
for i=0,maxidx do p[i] = -1; end
|
||||
else
|
||||
p = bitar.new(m, 1)
|
||||
end
|
||||
|
||||
local t = getticks()
|
||||
|
||||
if (ffiar_p) then
|
||||
local bit = require "bit"
|
||||
|
||||
for i=2,m do
|
||||
if (bit.band(p[bit.rshift(i, 5)], bit.lshift(1, i)) ~= 0) then
|
||||
count = count + 1
|
||||
for j=i+i,m,i do
|
||||
local jx = bit.rshift(j, 5)
|
||||
p[jx] = bit.band(p[jx], bit.rol(0xfffffffe, j));
|
||||
end
|
||||
end
|
||||
end
|
||||
else
|
||||
for i=2,m do
|
||||
if (p:isset(i)) then
|
||||
count = count + 1
|
||||
for j=i+i,m,i do p:set0(j); end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- When using bitar module: x86_64: approx. 110 ms
|
||||
print(string.format("[%s] Found %d primes up to %d (%.02f ms)",
|
||||
ffiar_p and "ffi-ar"..(boundchk_p and ", bchk" or "") or "tab-ar",
|
||||
count, m, getticks()-t))
|
||||
|
||||
return p, count
|
||||
end
|
||||
|
||||
if (string.dump) then
|
||||
local function printf(fmt, ...) print(string.format(fmt, ...)) end
|
||||
|
||||
local p, count = sieve()
|
||||
local t = getticks()
|
||||
|
||||
if (ffiar_p) then
|
||||
return
|
||||
end
|
||||
|
||||
-- test serialization
|
||||
local ser = tostring(p)
|
||||
local maxbidx_str = string.match(ser, '%(([0-9]+),')
|
||||
local p2 = bitar.new(tonumber(maxbidx_str), string.match(ser, "'(.*)'"))
|
||||
printf("serialization + new: %.02f ms", tostring(getticks()-t))
|
||||
|
||||
assert(p==p2)
|
||||
if (m >= 2) then
|
||||
assert(#p == count+2) -- +2 is because 0 and 1 are set even though they're not primes
|
||||
end
|
||||
|
||||
if (not ffiar_p) then
|
||||
math.randomseed(os.time())
|
||||
local maxbidx = math.random(0, 65536)
|
||||
local p3 = bitar.new(maxbidx, 1)
|
||||
assert(#p3 == maxbidx+1) -- bits 0 to maxbidx inclusive are set
|
||||
end
|
||||
--[[
|
||||
print(p)
|
||||
print(p-p) -- test set difference
|
||||
print(-p)
|
||||
--]]
|
||||
|
||||
-- Set difference of self with self is the same as set intersection of self
|
||||
-- with complement of self:
|
||||
assert(p-p == p*(-p))
|
||||
end
|
|
@ -1,89 +0,0 @@
|
|||
#!/usr/bin/env luajit
|
||||
|
||||
local ffi = require "ffi"
|
||||
local math = require "math"
|
||||
local os = require "os"
|
||||
|
||||
local xmath = require "xmath"
|
||||
|
||||
local ldist = xmath.ldist
|
||||
local sqrt = math.sqrt
|
||||
|
||||
local function printf(fmt, ...)
|
||||
print(string.format(fmt, ...))
|
||||
end
|
||||
|
||||
local function edist(p1, p2)
|
||||
return sqrt(p1.x*p1.x + p2.x*p2.x)
|
||||
end
|
||||
|
||||
-- z dummy is so that there's no error with xmath.rotate()
|
||||
local vec2 = ffi.typeof("struct { int32_t x, y, z /* dummy */; }")
|
||||
|
||||
local numpoints = tonumber(arg[1]) or 1e4
|
||||
local Nsq = numpoints*numpoints
|
||||
printf("number of points: %d, testing %d distances", numpoints, Nsq)
|
||||
|
||||
local B = 8192
|
||||
|
||||
local pts = {}
|
||||
for i=1,numpoints do
|
||||
pts[i] = vec2(math.random(-B, B), math.random(B, -B))
|
||||
end
|
||||
|
||||
-- test edist
|
||||
local t = os.clock()
|
||||
|
||||
local sum = 0
|
||||
for i=1,numpoints do
|
||||
for j=1,numpoints do
|
||||
sum = sum+edist(pts[i], pts[j])
|
||||
end
|
||||
end
|
||||
|
||||
t = os.clock()-t
|
||||
printf("edist: %.03fns per call, mean=%.03f", (1e9*t)/Nsq, sum/Nsq)
|
||||
|
||||
-- test ldist
|
||||
t = os.clock()
|
||||
|
||||
local sum = 0
|
||||
for i=1,numpoints do
|
||||
for j=1,numpoints do
|
||||
sum = sum+ldist(pts[i], pts[j])
|
||||
end
|
||||
end
|
||||
|
||||
t = os.clock()-t
|
||||
printf("ldist: %.03fns per call, mean=%.03f", (1e9*t)/Nsq, sum/Nsq)
|
||||
|
||||
|
||||
-- test rotation
|
||||
t = os.clock()
|
||||
|
||||
-- from control.lua (the CON version of rotatepoint)
|
||||
local function _rotatepoint(pivotx, pivoty, posx, posy, ang)
|
||||
local pos = xmath.ivec3(posx, posy)
|
||||
local pivot = xmath.ivec3(pivotx, pivoty)
|
||||
pos = xmath.rotate(pos, ang, pivot):toivec3()
|
||||
return pos.x, pos.y
|
||||
end
|
||||
|
||||
sum = 0
|
||||
for i=1,numpoints do
|
||||
for j=1,numpoints do
|
||||
-- local p = xmath.rotate(pts[i], j, pts[j])
|
||||
-- sum = sum+p.x
|
||||
sum = sum + _rotatepoint(pts[j].x, pts[j].y, pts[i].x, pts[i].y, j)
|
||||
end
|
||||
end
|
||||
|
||||
t = os.clock()-t
|
||||
|
||||
printf("rotate: %.03fns per call", (1e9)/Nsq)
|
||||
|
||||
-- Results (helixhorned x86, x86_64)
|
||||
-- number of points: 10000, testing 100000000 distances
|
||||
-- edist: 6.300ns per call, mean=6286.597
|
||||
-- ldist: 17.600ns per call, mean=8692.612
|
||||
-- rotate: 10.000ns per call [even with _rotatepoint()!]
|
|
@ -1,85 +0,0 @@
|
|||
#!/usr/bin/env luajit
|
||||
|
||||
local os = require("os")
|
||||
|
||||
local xmath = require("xmath")
|
||||
|
||||
|
||||
-- XXX: perf regression? (See below PERF_REGRESSION)
|
||||
-- No, happens only with Clang build. (Why?)
|
||||
local N = os.exit and (arg[1] and tostring(arg[1])) or 1e5 --1e6
|
||||
|
||||
local A,B = {}, {}
|
||||
local V,W = {}, {}
|
||||
|
||||
local randvec
|
||||
|
||||
local args = { ... }
|
||||
local ourname = args[1]
|
||||
|
||||
if (os.exit) then
|
||||
local math = require("math")
|
||||
|
||||
randvec = function()
|
||||
return xmath.vec2(math.random(), math.random())
|
||||
end
|
||||
|
||||
print("Running stand-alone. ourname: "..tostring(ourname))
|
||||
else
|
||||
local randgen = require("randgen")
|
||||
local s = randgen.new(true)
|
||||
|
||||
-- NOTE: factoring out the inner s:getdbl() into a separate function
|
||||
-- reduces performance seriously (about an order of magnitude!)
|
||||
randvec = function()
|
||||
return xmath.vec2(s:getdbl(), s:getdbl())
|
||||
end
|
||||
|
||||
-- Test optional arguments from our_require().
|
||||
printf("Running %s embedded with opt arg %s", ourname, tostring(args[2]))
|
||||
end
|
||||
|
||||
local t1 = os.clock()
|
||||
|
||||
if (os.exit == nil) then
|
||||
local randgen = require("randgen")
|
||||
local r = randgen.new(true)
|
||||
|
||||
for i=1,4*2*N do
|
||||
-- This is to test the performance compared to a direct
|
||||
-- ffiC.rand_jkiss_dbl() call in randgen.lua
|
||||
r:getdbl()
|
||||
end
|
||||
end
|
||||
|
||||
local t2 = os.clock()
|
||||
|
||||
-- init random points and vectors
|
||||
for i=1,N do
|
||||
A[i] = randvec()
|
||||
B[i] = randvec()
|
||||
V[i] = randvec()
|
||||
W[i] = randvec()
|
||||
end
|
||||
|
||||
local t3 = os.clock()
|
||||
|
||||
local v = xmath.vec2(0, 0)
|
||||
for i=1,N do
|
||||
local intersp = xmath.intersect(A[i],V[i], B[i],W[i], true)
|
||||
if (intersp ~= nil) then
|
||||
v = v + intersp
|
||||
end
|
||||
end
|
||||
|
||||
local t4 = os.clock()
|
||||
|
||||
-- x86_64 (embedded): approx. 200 ms (vs. the 100 ms of direct
|
||||
-- ffiC.rand_jkiss_dbl()):
|
||||
-- x86: 170 ms
|
||||
print("getdbl: ".. 1000*(t2-t1))
|
||||
print("genpoints: ".. 1000*(t3-t2)) -- x86_64: 500 ms, x86: 700 ms
|
||||
print("intersect: ".. 1000*(t4-t3)) -- x86_64, x86: about 35 ms <- thanks to allocation sinking (else, about 500 ms?)
|
||||
print("result: ".. tostring(v))
|
||||
|
||||
-- PERF_REGRESSION: with N==1e6 getdbl, genpoints now about 1000ms from EDuke32!
|
|
@ -1,81 +0,0 @@
|
|||
|
||||
local require = require
|
||||
local con = require("con")
|
||||
local bit = require("bit")
|
||||
local math = require("math")
|
||||
|
||||
local printf = printf
|
||||
local tostring = tostring
|
||||
local rs = con.rotatesprite
|
||||
|
||||
local gameevent = gameevent
|
||||
|
||||
local gv = gv
|
||||
local player = player
|
||||
|
||||
|
||||
module(...) --====================
|
||||
|
||||
test_gamevar = 123
|
||||
local a_local_gamevar = "yes, this one too"
|
||||
|
||||
test_gamevar2 = 'qwe'
|
||||
|
||||
a_table = { ELT1='ELT1!', ELT2=4444, ATAB={ q=333, [4]="!four!", w=444, ["true"]=false } }
|
||||
local ref_to_a_table = a_table
|
||||
ref_to_tabtab = ref_to_a_table.ATAB
|
||||
local l_ref_to_tabtab = ref_to_tabtab
|
||||
|
||||
ref_to_a_table.selfref = a_table
|
||||
a_table[false] = { 1,2,3,con.actorvar(512) }
|
||||
|
||||
require "end_gamevars" --==========
|
||||
|
||||
not_a_gamevar = "no"
|
||||
|
||||
printf("a_table.ATAB[4]=%s", tostring(a_table.ATAB[4]))
|
||||
a_table.ATAB[4] = "!FOUR!"
|
||||
|
||||
|
||||
local DOT1x5 = 3135
|
||||
local BAR1x5 = 3163
|
||||
|
||||
local function draw_hline_dotted(x1, x2, y, pal,stat)
|
||||
for x=x1,x2,2 do
|
||||
local pl = player[0]
|
||||
local tile = (x==x1 or x==x2) and BAR1x5 or DOT1x5
|
||||
|
||||
if (pl.curr_weapon==2) then
|
||||
x = x + 16*math.sin(2*math.pi*gv.totalclock/120)
|
||||
elseif (pl.curr_weapon==1) then
|
||||
x = x + (pl.ang - 1024)/100
|
||||
end
|
||||
|
||||
rs(x,y, 65536, 0, tile, 0,pal,stat,0, 0,0,gv.xdim-1,gv.ydim-1)
|
||||
end
|
||||
end
|
||||
|
||||
local function draw_two_hlines(y, stat)
|
||||
if (player[0].curr_weapon ~= 3) then
|
||||
stat = bit.bor(stat, 8)
|
||||
end
|
||||
draw_hline_dotted(0,160, y, 0, stat)
|
||||
-- XXX: rotatesprite(*, 320, ...) with stat 1024 and classic draws out of
|
||||
-- bounds (wraps to lower left corner). (Or is it the left one? In any case,
|
||||
-- weird stuff happens.)
|
||||
draw_hline_dotted(162,318, y, 2, stat)
|
||||
end
|
||||
|
||||
|
||||
local function rotatesprite_test()
|
||||
local stats = { [0]=0, 256, 512, 1024 }
|
||||
for i=0,3 do
|
||||
local stat = stats[i]
|
||||
draw_two_hlines(50+25*i, stats[i])
|
||||
end
|
||||
|
||||
-- NUKEBUTTON
|
||||
rs(30,170, 32768, 2047*((gv.totalclock/240)%1), 142, 0,0,8+1024,0, 0,0,gv.xdim-1,gv.ydim-1)
|
||||
end
|
||||
|
||||
gameevent{gv.EVENT_DISPLAYREST, rotatesprite_test}
|
|
@ -1,51 +0,0 @@
|
|||
// This CON module provides 'state thisactor_getzrange', reimplementing
|
||||
// VM_GetZRange() from the C source. This routine obtains actor[].ceilingz and
|
||||
// actor[].floorz for the current actor (THISACTOR), using getzrange() with the
|
||||
// initial z position displaced by -256.
|
||||
//
|
||||
// Original author: Helixhorned.
|
||||
|
||||
|
||||
// In
|
||||
gamevar tagz_x 0 0
|
||||
gamevar tagz_y 0 0
|
||||
gamevar tagz_z 0 0
|
||||
gamevar tagz_sectnum 0 0
|
||||
|
||||
// Temp
|
||||
gamevar tagz_cstat 0 0
|
||||
|
||||
// Out
|
||||
gamevar tagz_ceilz 0 0
|
||||
gamevar tagz_ceilhit 0 0
|
||||
gamevar tagz_florz 0 0
|
||||
gamevar tagz_florhit 0 0
|
||||
|
||||
// ZOFFSET in the EDuke32 source.
|
||||
define TAGZ_ZOFFSET 256
|
||||
// In the EDuke32 source, the <walldist> passed to VM_GetZRange().
|
||||
define TAGZ_WALLDIST 127
|
||||
|
||||
// Updates the current actor's actor[].floorz and actor[].ceilngz members in
|
||||
// the same way A_GetZRange() does.
|
||||
state thisactor_getzrange
|
||||
setvarvar tagz_x sprite[THISACTOR].x
|
||||
setvarvar tagz_y sprite[THISACTOR].y
|
||||
setvarvar tagz_z sprite[THISACTOR].z, subvar tagz_z TAGZ_ZOFFSET
|
||||
setvarvar tagz_sectnum sprite[THISACTOR].sectnum
|
||||
|
||||
// Back up and clear cstat.
|
||||
setvarvar tagz_cstat sprite[THISACTOR].cstat
|
||||
setactor[THISACTOR].cstat 0
|
||||
|
||||
getzrange tagz_x tagz_y tagz_z tagz_sectnum
|
||||
/*out:*/ tagz_ceilz tagz_ceilhit tagz_florz tagz_florhit
|
||||
/*in:*/ TAGZ_WALLDIST CLIPMASK0
|
||||
|
||||
// Restore cstat.
|
||||
setactor[THISACTOR].cstat tagz_cstat
|
||||
|
||||
// Set actor[] members for the current actor.
|
||||
setactor[THISACTOR].htceilingz tagz_ceilz
|
||||
setactor[THISACTOR].htfloorz tagz_florz
|
||||
ends
|
|
@ -1,5 +0,0 @@
|
|||
|
||||
onevent EVENT_DRAW3DSCREEN
|
||||
rotatesprite 40 80 131072 0 2523 0 0 330 windowx1 windowy1 windowx2 windowy2
|
||||
rotatesprite 280 80 131072 0 2523 0 0 522 windowx1 windowy1 windowx2 windowy2
|
||||
endevent
|
Binary file not shown.
|
@ -1,60 +0,0 @@
|
|||
gamevar snd 351 0 // thunder sound
|
||||
gamevar tmp 0 0
|
||||
gamevar tmp2 0 0
|
||||
gamevar shoots 2605 2 // RPG
|
||||
|
||||
gamevar WEAPON1_SHOOTS 2605 0
|
||||
|
||||
define MORTER2 1653
|
||||
// NOTE: the custom MORTER2 doesn't spawn FRAMEEFFECT like the MORTER, which
|
||||
// has some hard-wired code running.
|
||||
defineprojectile MORTER2 PROJ_WORKSLIKE 6150
|
||||
defineprojectile MORTER2 PROJ_SPAWNS EXPLOSION2
|
||||
defineprojectile MORTER2 PROJ_SOUND RPG_SHOOT
|
||||
defineprojectile MORTER2 PROJ_VEL 600
|
||||
defineprojectile MORTER2 PROJ_EXTRA 165
|
||||
defineprojectile MORTER2 PROJ_EXTRA_RAND 10
|
||||
defineprojectile MORTER2 PROJ_DROP -200 // tested in test.elua
|
||||
defineprojectile MORTER2 PROJ_ISOUND PIPEBOMB_EXPLODE
|
||||
defineprojectile MORTER2 PROJ_HITRADIUS 2800
|
||||
defineprojectile MORTER2 PROJ_BOUNCES 4
|
||||
defineprojectile MORTER2 PROJ_OFFSET 128
|
||||
defineprojectile MORTER2 PROJ_CLIPDIST 24
|
||||
defineprojectile MORTER2 PROJ_TRAIL -1 // overridden in test.elua
|
||||
defineprojectile MORTER2 PROJ_TNUM 6
|
||||
defineprojectile MORTER2 PROJ_USERDATA 32 // test setting initial value
|
||||
|
||||
onevent EVENT_GAME
|
||||
setvarvar WEAPON1_FIRESOUND snd
|
||||
// setvarvar WEAPON1_SHOOTS shoots
|
||||
endevent
|
||||
|
||||
definequote 400 Failed setting projectile userdata
|
||||
|
||||
useractor notenemy 909 // tree trunk
|
||||
ifcount 120
|
||||
{
|
||||
zshoot -4096 BOUNCEMINE
|
||||
|
||||
// userdata: bitwise-OR in 64
|
||||
getprojectile[MORTER2].userdata tmp
|
||||
orvar tmp 64
|
||||
setprojectile[MORTER2].userdata tmp
|
||||
|
||||
ezshoot -4096 MORTER2
|
||||
getthisprojectile[RETURN].vel tmp
|
||||
randvar tmp2 500
|
||||
subvarvar tmp tmp2
|
||||
setthisprojectile[RETURN].vel tmp
|
||||
resetcount
|
||||
|
||||
// userdata: must be 32+64 now
|
||||
getthisprojectile[RETURN].userdata tmp
|
||||
ifvarn tmp 96
|
||||
quote 400
|
||||
}
|
||||
enda
|
||||
|
||||
onevent EVENT_JUMP
|
||||
tossweapon
|
||||
endevent
|
|
@ -1,16 +0,0 @@
|
|||
#!/usr/bin/env luajit
|
||||
|
||||
if (arg[1]==nil) then
|
||||
print("Usage: "..arg[0].." ../path/to/*.ART")
|
||||
return 1
|
||||
end
|
||||
|
||||
B = require "build"
|
||||
|
||||
tile = B.loadarts(arg)
|
||||
|
||||
for i=0,B.MAX.TILES-1 do
|
||||
if (tile.sizy[i] > 256) then
|
||||
print(i..": "..tile.sizy[i])
|
||||
end
|
||||
end
|
|
@ -1,636 +0,0 @@
|
|||
|
||||
-- Loaders for various BUILD structures for LuaJIT
|
||||
|
||||
|
||||
local ffi = require "ffi"
|
||||
local io = require "io"
|
||||
local bit = require "bit"
|
||||
local string = require "string"
|
||||
local table = require "table"
|
||||
|
||||
local error = error
|
||||
local assert = assert
|
||||
local pairs = pairs
|
||||
local print = print
|
||||
local setmetatable = setmetatable
|
||||
local tostring = tostring
|
||||
local tonumber = tonumber
|
||||
|
||||
module(...)
|
||||
|
||||
local STRUCTDEF = {
|
||||
sector = [[
|
||||
int16_t wallptr, wallnum;
|
||||
int32_t ceilingz, floorz;
|
||||
uint16_t ceilingstat, floorstat;
|
||||
int16_t ceilingpicnum, ceilingheinum;
|
||||
int8_t ceilingshade;
|
||||
uint8_t ceilingpal, ceilingxpanning, ceilingypanning;
|
||||
int16_t floorpicnum, floorheinum;
|
||||
int8_t floorshade;
|
||||
uint8_t floorpal, floorxpanning, floorypanning;
|
||||
uint8_t visibility, fogpal;
|
||||
int16_t lotag, hitag, extra;
|
||||
]],
|
||||
|
||||
wall = [[
|
||||
int32_t x, y;
|
||||
int16_t point2, nextwall, nextsector;
|
||||
uint16_t cstat;
|
||||
int16_t picnum, overpicnum;
|
||||
int8_t shade;
|
||||
uint8_t pal, xrepeat, yrepeat, xpanning, ypanning;
|
||||
int16_t lotag, hitag, extra;
|
||||
]],
|
||||
|
||||
sprite = [[
|
||||
int32_t x, y, z;
|
||||
uint16_t cstat;
|
||||
int16_t picnum;
|
||||
int8_t shade;
|
||||
uint8_t pal, clipdist, blend;
|
||||
uint8_t xrepeat, yrepeat;
|
||||
int8_t xoffset, yoffset;
|
||||
int16_t sectnum, statnum;
|
||||
int16_t ang, owner, xvel, yvel, zvel;
|
||||
int16_t lotag, hitag, extra;
|
||||
]],
|
||||
}
|
||||
|
||||
ffi.cdef([[
|
||||
typedef struct
|
||||
{
|
||||
]]..STRUCTDEF.sector..[[
|
||||
} sectortype;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
]]..STRUCTDEF.wall..[[
|
||||
} walltype;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
]]..STRUCTDEF.sprite..[[
|
||||
} spritetype;
|
||||
]])
|
||||
|
||||
ffi.cdef[[
|
||||
size_t fread(void *ptr, size_t size, size_t nmemb, void *stream);
|
||||
]]
|
||||
|
||||
local C = ffi.C
|
||||
|
||||
-- [<sector/wall/sprite>].<membername> = true
|
||||
local is_member_tab = {
|
||||
sector = {},
|
||||
wall = {},
|
||||
sprite = {},
|
||||
}
|
||||
|
||||
do
|
||||
for what, sdef in pairs(STRUCTDEF) do
|
||||
for membname in string.gmatch(sdef, "([a-z0-9_]+)[,;]") do
|
||||
is_member_tab[what][membname] = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function ismember(what, membname)
|
||||
return (is_member_tab[what][membname] ~= nil)
|
||||
end
|
||||
|
||||
MAX =
|
||||
{
|
||||
SECTORS = { [7]=1024, [8]=4096, [9]=4096 },
|
||||
WALLS = { [7]=8192, [8]=16384, [9]=16384 },
|
||||
SPRITES = { [7]=4096, [8]=16384, [9]=16384 },
|
||||
|
||||
TILES = 30720,
|
||||
}
|
||||
local MAX = MAX
|
||||
|
||||
|
||||
-- <dontclose>: if true, don't close file on error
|
||||
local function doread(fh, basectype, numelts, dontclose)
|
||||
assert(numelts > 0)
|
||||
local typ = ffi.typeof("$ [?]", ffi.typeof(basectype))
|
||||
local cd = ffi.new(typ, numelts)
|
||||
|
||||
if (C.fread(cd, ffi.sizeof(basectype), numelts, fh) ~= numelts) then
|
||||
if (not dontclose) then
|
||||
fh:close()
|
||||
end
|
||||
return nil, "Failed reading"
|
||||
end
|
||||
|
||||
return cd
|
||||
end
|
||||
|
||||
-- Read base palette (i.e. first 768 bytes as R,G,B triplets) from a PALETTE.DAT.
|
||||
-- <noquad>: if true, don't multiply components by 4
|
||||
-- Returns:
|
||||
-- on success: <uint8_t [768]> cdata (palette values scaled by 4)
|
||||
-- on failure: nil, <errmsg>
|
||||
function read_basepal(filename, noquad)
|
||||
local fh, errmsg = io.open(filename, "rb")
|
||||
if (fh == nil) then
|
||||
return nil, errmsg
|
||||
end
|
||||
|
||||
local palette, errmsg = doread(fh, "uint8_t", 768, true)
|
||||
fh:close()
|
||||
|
||||
local f = noquad and 1 or 4
|
||||
|
||||
for i=0,768-1 do
|
||||
palette[i] = f*palette[i]
|
||||
end
|
||||
|
||||
return palette, errmsg
|
||||
end
|
||||
|
||||
local function set_secwalspr_mt(structar, maxidx)
|
||||
local mt = {
|
||||
__index = function(tab, idx)
|
||||
if (not (idx >= 0 and idx < maxidx)) then
|
||||
error("Invalid structure array read access", 2)
|
||||
end
|
||||
return structar[idx]
|
||||
end,
|
||||
|
||||
__newindex = function(tab, idx, newval)
|
||||
error('cannot write directly to structure array', 2)
|
||||
end,
|
||||
}
|
||||
|
||||
return setmetatable({}, mt)
|
||||
end
|
||||
|
||||
|
||||
local function get_numyaxbunches(map)
|
||||
if (map.version < 9) then
|
||||
return 0
|
||||
end
|
||||
|
||||
local numbunches = 0
|
||||
local sectsperbunch = { [0]={}, [1]={} }
|
||||
|
||||
for i=0,map.numsectors-1 do
|
||||
for cf=0,1 do
|
||||
local sec = map.sector[i]
|
||||
local stat = (cf==0) and sec.ceilingstat or sec.floorstat
|
||||
local xpan = (cf==0) and sec.ceilingxpanning or sec.floorxpanning
|
||||
|
||||
if (bit.band(stat, 1024) ~= 0) then
|
||||
if (xpan+1 > numbunches) then
|
||||
numbunches = xpan+1
|
||||
end
|
||||
|
||||
if (sectsperbunch[cf][xpan]==nil) then
|
||||
sectsperbunch[cf][xpan] = 1
|
||||
else
|
||||
sectsperbunch[cf][xpan] = sectsperbunch[cf][xpan]+1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
map.numbunches = numbunches
|
||||
map.sectsperbunch = sectsperbunch
|
||||
end
|
||||
|
||||
--== sprite canonicalizer ==--
|
||||
local function sprite2str(s)
|
||||
local FMT = "%+11d_"
|
||||
-- NOTE: this canonicalization isn't very useful except for debugging
|
||||
-- copy-paste in the editor.
|
||||
-- tostring(s): make sort stable
|
||||
return string.format(FMT:rep(4).."%s", s.x, s.y, s.z, s.ang, tostring(s))
|
||||
end
|
||||
|
||||
local function canonicalize_sprite_order(map)
|
||||
local numsprites = map.numsprites
|
||||
|
||||
map.spriten2o = {} -- mapping of new to old sprite index
|
||||
|
||||
if (numsprites == 0) then
|
||||
return
|
||||
end
|
||||
|
||||
local spriteidx = {}
|
||||
|
||||
for i=0,numsprites-1 do -- 0->1 based indexing
|
||||
spriteidx[i+1] = i
|
||||
end
|
||||
|
||||
table.sort(spriteidx,
|
||||
function(i1, i2)
|
||||
return sprite2str(map.sprite[i1]) < sprite2str(map.sprite[i2])
|
||||
end)
|
||||
|
||||
-- deep-copied sprite structs
|
||||
local spritedup = {}
|
||||
|
||||
for i=0,numsprites-1 do
|
||||
-- save sorting permutation (0-based -> 0-based)
|
||||
map.spriten2o[i] = assert(spriteidx[i+1])
|
||||
|
||||
-- back up struct
|
||||
spritedup[i] = ffi.new("spritetype")
|
||||
ffi.copy(spritedup[i], map.sprite[i], ffi.sizeof("spritetype"))
|
||||
end
|
||||
|
||||
for i=0,numsprites-1 do -- do the actual rearrangement
|
||||
map.sprite[i] = spritedup[spriteidx[i+1]]
|
||||
end
|
||||
end
|
||||
|
||||
--== LOADBOARD ==--
|
||||
-- returns:
|
||||
-- on failure, nil, errmsg
|
||||
-- on success, a table
|
||||
-- {
|
||||
-- version = <num>,
|
||||
-- numsectors=<num>, numwalls=<num>, numsprites=<num>,
|
||||
-- sector=<cdata (array of sectortype)>,
|
||||
-- wall=<cdata (array of walltype)>,
|
||||
-- sprite=nil or <cdata> (array of spritetype),
|
||||
-- start =
|
||||
-- { x=<num>, y=<num>, z=<num>, ang=<num>, sectnum=<num> },
|
||||
-- numbunches = <num>,
|
||||
-- sectsperbunch = {
|
||||
-- [0] = { [<bunchnum>]=<number of ceilings> },
|
||||
-- [1] = { [<bunchnum>]=<number of floors> }
|
||||
-- }
|
||||
-- }
|
||||
function loadboard(filename, do_canonicalize_sprite)
|
||||
local fh, errmsg = io.open(filename, "rb")
|
||||
|
||||
if (fh==nil) then
|
||||
return nil, errmsg
|
||||
end
|
||||
|
||||
local cd = doread(fh, "int32_t", 4)
|
||||
if (cd==nil) then
|
||||
return nil, "Couldn't read header"
|
||||
end
|
||||
|
||||
-- The table we'll return on success
|
||||
local map = {
|
||||
version = cd[0],
|
||||
start = { x=cd[1], y=cd[2], z=cd[3] },
|
||||
}
|
||||
|
||||
if (map.version < 7 or map.version > 9) then
|
||||
fh:close()
|
||||
return nil, "Invalid map version"
|
||||
end
|
||||
|
||||
cd = doread(fh, "int16_t", 3)
|
||||
if (cd==nil) then
|
||||
return nil, "Couldn't read header (2)"
|
||||
end
|
||||
|
||||
map.start.ang = cd[0]
|
||||
map.start.sectnum = cd[1]
|
||||
|
||||
-- sectors
|
||||
map.numsectors = cd[2]
|
||||
if (map.numsectors == nil) then
|
||||
return nil, "Couldn't read number of sectors"
|
||||
end
|
||||
if (map.numsectors <= 0 or map.numsectors > MAX.SECTORS[map.version]) then
|
||||
fh:close()
|
||||
return nil, "Invalid number of sectors"
|
||||
end
|
||||
|
||||
map.sector = doread(fh, "sectortype", map.numsectors)
|
||||
if (map.sector == nil) then
|
||||
return nil, "Couldn't read sectors"
|
||||
end
|
||||
|
||||
-- walls
|
||||
cd = doread(fh, "int16_t", 1)
|
||||
if (cd == nil) then
|
||||
return nil, "Couldn't read number of walls"
|
||||
end
|
||||
map.numwalls = cd[0]
|
||||
if (map.numwalls <= 0 or map.numwalls > MAX.WALLS[map.version]) then
|
||||
fh:close()
|
||||
return nil, "Invalid number of walls"
|
||||
end
|
||||
|
||||
map.wall = doread(fh, "walltype", map.numwalls)
|
||||
if (map.wall == nil) then
|
||||
return nil, "Couldn't read walls"
|
||||
end
|
||||
|
||||
-- sprites
|
||||
cd = doread(fh, "int16_t", 1)
|
||||
if (cd == nil) then
|
||||
return nil, "Couldn't read number of sprites"
|
||||
end
|
||||
map.numsprites = cd[0]
|
||||
if (map.numsprites < 0 or map.numsprites > MAX.SPRITES[map.version]) then
|
||||
fh:close()
|
||||
return nil, "Invalid number of sprites"
|
||||
end
|
||||
|
||||
if (map.numsprites ~= 0) then
|
||||
map.sprite = doread(fh, "spritetype", map.numsprites)
|
||||
if (map.sprite == nil) then
|
||||
return nil, "Couldn't read sprites"
|
||||
end
|
||||
end
|
||||
fh:close()
|
||||
|
||||
if (do_canonicalize_sprite) then
|
||||
-- must do this before setting metatable
|
||||
canonicalize_sprite_order(map)
|
||||
end
|
||||
|
||||
map.sector = set_secwalspr_mt(map.sector, map.numsectors)
|
||||
map.wall = set_secwalspr_mt(map.wall, map.numwalls)
|
||||
map.sprite = set_secwalspr_mt(map.sprite, map.numsprites)
|
||||
|
||||
get_numyaxbunches(map)
|
||||
|
||||
-- done
|
||||
return map
|
||||
end
|
||||
|
||||
|
||||
local picanm_t = ffi.typeof[[
|
||||
struct {
|
||||
uint8_t num; // animate number
|
||||
int8_t xofs, yofs;
|
||||
uint8_t sf; // anim. speed and flags
|
||||
}
|
||||
]]
|
||||
|
||||
local artfile_mt = {
|
||||
__index = {
|
||||
-- Global -> local tile index (-1 if gtile is not in this ART file)
|
||||
toltile = function(self, gtile)
|
||||
if (self.tbeg <= gtile and gtile <= self.tend) then
|
||||
return gtile - self.tbeg
|
||||
end
|
||||
return -1
|
||||
end,
|
||||
|
||||
_check_ltile = function(self, ltile)
|
||||
if (not (ltile >= 0 and ltile < self.numtiles)) then
|
||||
error("Invalid local tile number "..ltile, 3)
|
||||
end
|
||||
end,
|
||||
|
||||
_getofs = function(self, ltile)
|
||||
return self.tiledataofs + self.offs[ltile]
|
||||
end,
|
||||
|
||||
dims = function(self, ltile)
|
||||
self:_check_ltile(ltile)
|
||||
return self.sizx[ltile], self.sizy[ltile]
|
||||
end,
|
||||
|
||||
getpic = function(self, ltile)
|
||||
local sx, sy = self:dims(ltile)
|
||||
if (sx == 0 or sy == 0) then
|
||||
-- Tile nonexistent/empty in this ART file
|
||||
return nil, "Empty tile"
|
||||
end
|
||||
|
||||
assert(self.fh:seek("set", self:_getofs(ltile)))
|
||||
return doread(self.fh, "uint8_t", sx*sy, self.grpfh ~= false) -- GRPFH_FALSE
|
||||
end,
|
||||
},
|
||||
|
||||
__metatable = true,
|
||||
}
|
||||
|
||||
-- af, errmsg = artfile(filename [, grpfh, grpofs])
|
||||
--
|
||||
-- <filename>: File name of the file to get data from, expect if <grpfh>
|
||||
-- passed. Always closed on error. Kept open on success.
|
||||
-- <grpfh>: io.open() file handle to grouping file containing ART
|
||||
-- uncompressed. Never closed, even on error.
|
||||
-- <grpofs>: offset of the ART file in file given by <grpfh>
|
||||
--
|
||||
-- Returns:
|
||||
-- * on error: nil, <errmsg>
|
||||
-- * on success:
|
||||
function artfile(filename, grpfh, grpofs)
|
||||
local ogrpofs
|
||||
local fh
|
||||
|
||||
if (grpfh) then
|
||||
ogrpofs = grpfh:seek()
|
||||
assert(grpfh:seek("set", grpofs))
|
||||
fh = grpfh
|
||||
else
|
||||
local errmsg
|
||||
fh, errmsg = io.open(filename, "rb")
|
||||
if (fh == nil) then
|
||||
return nil, errmsg
|
||||
end
|
||||
end
|
||||
|
||||
-- Close file on error?
|
||||
local dontclose = (grpfh ~= nil)
|
||||
|
||||
-- Maybe close file handle and return error message <msg>
|
||||
local function err(msg, ...)
|
||||
if (not dontclose) then
|
||||
fh:close()
|
||||
end
|
||||
return nil, string.format(msg, ...)
|
||||
end
|
||||
|
||||
local hdr = doread(fh, "int32_t", 4, dontclose)
|
||||
-- artversion, numtiles, localtilestart, localtileend
|
||||
if (hdr == nil) then
|
||||
return err("Couldn't read header")
|
||||
end
|
||||
|
||||
local af = {
|
||||
filename = filename,
|
||||
fh = fh,
|
||||
grpfh = grpfh or false, -- GRPFH_FALSE
|
||||
|
||||
tbeg = hdr[2],
|
||||
tend = hdr[3],
|
||||
numtiles = hdr[3]-hdr[2]+1,
|
||||
|
||||
-- Members inserted later:
|
||||
-- sizx, sizy: picanm: arrays of length af.numtiles
|
||||
-- tiledataofs: byte offset in `fh' to beginning of tile data
|
||||
-- offs: local byte offsets of each tile, relative of af.tiledataofs
|
||||
--
|
||||
-- Thus,
|
||||
-- af.tiledataofs + af.offs[localtilenum]
|
||||
-- is the byte offset of global tile
|
||||
-- af.tbeg + localtilenum
|
||||
-- in `fh'.
|
||||
}
|
||||
|
||||
if (af.numtiles <= 0) then
|
||||
return err("Invalid tile start/end or empty ART file")
|
||||
end
|
||||
|
||||
local lasttile = af.tbeg + af.numtiles
|
||||
if (lasttile >= MAX.TILES) then
|
||||
return err("Last tile %d beyond MAXTILES-1 (%d)", lasttile, MAX.TILES-1)
|
||||
end
|
||||
|
||||
af.sizx = doread(fh, "int16_t", af.numtiles, dontclose)
|
||||
af.sizy = doread(fh, "int16_t", af.numtiles, dontclose)
|
||||
|
||||
if (af.sizx==nil or af.sizy==nil) then
|
||||
return err("Couldn't read sizx or sizy arrays")
|
||||
end
|
||||
|
||||
af.picanm = doread(fh, picanm_t, af.numtiles, dontclose)
|
||||
|
||||
if (af.picanm == nil) then
|
||||
return err("Couldn't read picanm array")
|
||||
end
|
||||
|
||||
af.tiledataofs = assert(fh:seek())
|
||||
af.offs = ffi.new("uint32_t [?]", af.numtiles)
|
||||
|
||||
local curofs = 0
|
||||
|
||||
for i=0,af.numtiles-1 do
|
||||
local sx, sy = af.sizx[i], af.sizy[i]
|
||||
|
||||
if (sx > 0 and sy > 0) then
|
||||
af.offs[i] = curofs
|
||||
curofs = curofs + sx*sy
|
||||
elseif (sx < 0 or sy < 0) then
|
||||
-- Let's sanity-check stuff a little
|
||||
return err("Local tile %d has negative x or y size", i)
|
||||
else
|
||||
af.offs[i] = -1
|
||||
end
|
||||
end
|
||||
|
||||
return setmetatable(af, artfile_mt)
|
||||
end
|
||||
|
||||
|
||||
local function set_sizarray_mt(sizar)
|
||||
local mt = {
|
||||
__index = function(tab, idx)
|
||||
if (not (idx >= 0 and idx < MAX.TILES)) then
|
||||
error("Invalid tile size array read access", 2)
|
||||
end
|
||||
return sizar[idx]
|
||||
end,
|
||||
|
||||
__newindex = function(tab, idx, newval)
|
||||
if (not (idx >= 0 and idx < MAX.TILES)) then
|
||||
error("Invalid tile size array write access", 2)
|
||||
end
|
||||
sizar[idx] = newval
|
||||
end,
|
||||
}
|
||||
|
||||
return setmetatable({}, mt)
|
||||
end
|
||||
|
||||
|
||||
--== LOADARTS (currently tilesizx and tilesizy only) ==--
|
||||
-- filenames: a table with ART file names
|
||||
-- returns:
|
||||
-- on failure, nil, errmsg
|
||||
-- on success, a table
|
||||
-- {
|
||||
-- sizx = <cdata (array of length MAXTILES)>
|
||||
-- sizy = <cdata (array of length MAXTILES)>
|
||||
-- }
|
||||
function loadarts(filenames)
|
||||
local tile = {
|
||||
sizx = ffi.new("int16_t [?]", MAX.TILES),
|
||||
sizy = ffi.new("int16_t [?]", MAX.TILES),
|
||||
}
|
||||
|
||||
for fni=1,#filenames do
|
||||
local fn = filenames[fni]
|
||||
local fh, errmsg = io.open(fn, "rb")
|
||||
|
||||
if (fh==nil) then
|
||||
return nil, errmsg
|
||||
end
|
||||
|
||||
local cd = doread(fh, "int32_t", 4)
|
||||
-- artversion, numtiles, localtilestart, localtileend
|
||||
if (cd==nil) then
|
||||
fh:close()
|
||||
return nil, fn..": Couldn't read header"
|
||||
end
|
||||
|
||||
local localtilestart = cd[2]
|
||||
local numtileshere = cd[3]-localtilestart+1
|
||||
-- print(fn.. ": "..cd[2].. ", "..cd[3])
|
||||
|
||||
if (numtileshere < 0 or localtilestart+numtileshere >= MAX.TILES) then
|
||||
fh:close()
|
||||
return nil, fn..": Invalid tile start/end"
|
||||
end
|
||||
|
||||
if (numtileshere==0) then
|
||||
fh:close()
|
||||
else
|
||||
-- X sizes
|
||||
cd = doread(fh, "int16_t", numtileshere)
|
||||
if (cd == nil) then
|
||||
fh:close()
|
||||
return nil, fn..": Couldn't read tilesizx array"
|
||||
end
|
||||
|
||||
ffi.copy(tile.sizx+localtilestart, cd, numtileshere*2)
|
||||
|
||||
-- Y sizes
|
||||
cd = doread(fh, "int16_t", numtileshere)
|
||||
if (cd == nil) then
|
||||
fh:close()
|
||||
return nil, fn..": Couldn't read tilesizy array"
|
||||
end
|
||||
|
||||
ffi.copy(tile.sizy+localtilestart, cd, numtileshere*2)
|
||||
end
|
||||
end
|
||||
|
||||
tile.sizx = set_sizarray_mt(tile.sizx)
|
||||
tile.sizy = set_sizarray_mt(tile.sizy)
|
||||
|
||||
return tile
|
||||
end
|
||||
|
||||
-- defs [, rdefs] = readdefs(fn [, alsoreverse])
|
||||
function readdefs(fn, alsoreverse)
|
||||
local fh, errmsg = io.open(fn)
|
||||
|
||||
if (fh==nil) then
|
||||
return nil, errmsg
|
||||
end
|
||||
|
||||
local defs, rdefs = {}, nil
|
||||
|
||||
for line in fh:lines() do
|
||||
local defname, numstr = string.match(line, "#?%s*define%s+([%a_][%w_]+)%s+([0-9]+)")
|
||||
if (defname) then
|
||||
defs[defname] = tonumber(numstr)
|
||||
end
|
||||
end
|
||||
|
||||
if (alsoreverse) then
|
||||
rdefs = {}
|
||||
for defname, num in pairs(defs) do
|
||||
rdefs[num] = defname
|
||||
end
|
||||
end
|
||||
|
||||
fh:close()
|
||||
return defs, rdefs
|
||||
end
|
|
@ -1,100 +0,0 @@
|
|||
#!/usr/bin/env luajit
|
||||
|
||||
local io = require("io")
|
||||
local os = require("os")
|
||||
local string = require("string")
|
||||
local format = string.format
|
||||
local table = require("table")
|
||||
|
||||
local B = require("build")
|
||||
|
||||
local ffi = require("ffi")
|
||||
local C = ffi.C
|
||||
|
||||
ffi.cdef[[
|
||||
int memcmp(const void *s1, const void *s2, size_t n);
|
||||
]]
|
||||
|
||||
local fn1, fn2 = arg[1], arg[2]
|
||||
local noOnlyLeft = (arg[3]=="-l") -- don't show diff lines where left has tile, right hasn't
|
||||
|
||||
local function err(str)
|
||||
io.stderr:write(str, "\n")
|
||||
os.exit(1)
|
||||
end
|
||||
|
||||
local function printf(fmt, ...)
|
||||
io.stdout:write(string.format(fmt, ...), "\n")
|
||||
end
|
||||
|
||||
if (not fn1 or not fn2) then
|
||||
err("Usage: "..arg[0].." </path/to/tilesXXX.ART> </path/to/tilesYYY.ART> [-l]")
|
||||
end
|
||||
|
||||
local af1, errmsg = B.artfile(fn1)
|
||||
if (errmsg) then
|
||||
err(errmsg)
|
||||
end
|
||||
|
||||
local af2, errmsg = B.artfile(fn2)
|
||||
if (errmsg) then
|
||||
err(errmsg)
|
||||
end
|
||||
|
||||
-- Check for same start/end
|
||||
|
||||
if (af1.tbeg ~= af2.tbeg) then
|
||||
err("tile starts differ: "..af1.tbeg.." "..af2.tbeg)
|
||||
end
|
||||
|
||||
if (af1.tend ~= af2.tend) then
|
||||
err("tile ends differ: "..af1.tend.." "..af2.tend)
|
||||
end
|
||||
|
||||
-- Compare the two ART files
|
||||
|
||||
local SIZEOF_PICANM = ffi.sizeof(af1.picanm[0])
|
||||
|
||||
for i=0,af1.numtiles-1 do
|
||||
local sx1, sx2 = af1.sizx[i], af2.sizx[i]
|
||||
local sxdif = (sx1 ~= sx2)
|
||||
|
||||
local sy1, sy2 = af1.sizy[i], af2.sizy[i]
|
||||
local sydif = (sy1 ~= sy2)
|
||||
|
||||
local sizedif = (sxdif or sydif)
|
||||
local picanmdif = (C.memcmp(af1.picanm[i], af2.picanm[i], SIZEOF_PICANM) ~= 0)
|
||||
|
||||
local datadif = false
|
||||
-- compare data
|
||||
if (not sizedif) then
|
||||
local pic1 = af1:getpic(i)
|
||||
local pic2 = af2:getpic(i)
|
||||
|
||||
if (pic1 and pic2 and C.memcmp(pic1, pic2, sx1*sy1) ~= 0) then
|
||||
datadif = true
|
||||
end
|
||||
end
|
||||
|
||||
if (sizedif or picanmdif or datadif) then
|
||||
local strbuf = {}
|
||||
|
||||
local s1str = sx1*sy1==0 and "none" or format("(%d,%d)", sx1, sy1)
|
||||
local s2str = sx2*sy2==0 and "none" or format("(%d,%d)", sx2, sy2)
|
||||
if ((sxdif or sydif) and (not noOnlyLeft or s2str ~= "none")) then
|
||||
strbuf[#strbuf+1] = format("size %s %s", s1str, s2str)
|
||||
end
|
||||
|
||||
if (picanmdif) then
|
||||
strbuf[#strbuf+1] = "picanm"
|
||||
end
|
||||
|
||||
if (not sizedif and datadif) then
|
||||
strbuf[#strbuf+1] = "data"
|
||||
end
|
||||
|
||||
if (#strbuf > 0) then
|
||||
io.stdout:write(i..": "..table.concat(strbuf, ", "), "\n")
|
||||
end
|
||||
end
|
||||
end
|
|
@ -1,104 +0,0 @@
|
|||
|
||||
-- Search for enemies with nonzero pal.
|
||||
-- foreachmap module.
|
||||
|
||||
local build = require("build")
|
||||
local D = build.readdefs("../../names.h") or error("Need ../../names.h")
|
||||
|
||||
local assert = assert
|
||||
local print = print
|
||||
local string = require("string")
|
||||
|
||||
local io = require("io")
|
||||
|
||||
local function printf(fmt, ...)
|
||||
print(string.format(fmt, ...))
|
||||
end
|
||||
|
||||
|
||||
module(...)
|
||||
|
||||
|
||||
local ENEMY_NAME = {
|
||||
--[[
|
||||
[D.BOSS1] = "BOSS1",
|
||||
[D.BOSS1STAYPUT] = "BOSS1STAYPUT",
|
||||
--]]
|
||||
[D.BOSS2] = "BOSS2",
|
||||
[D.BOSS3] = "BOSS3",
|
||||
[D.BOSS4] = "BOSS4",
|
||||
[D.BOSS4STAYPUT] = "BOSS4STAYPUT",
|
||||
[D.COMMANDER] = "COMMANDER",
|
||||
[D.COMMANDERSTAYPUT] = "COMMANDERSTAYPUT",
|
||||
[D.DRONE] = "DRONE",
|
||||
[D.GREENSLIME] = "GREENSLIME",
|
||||
[D.LIZMAN] = "LIZMAN",
|
||||
[D.LIZMANFEEDING] = "LIZMANFEEDING",
|
||||
[D.LIZMANJUMP] = "LIZMANJUMP",
|
||||
[D.LIZMANSPITTING] = "LIZMANSPITTING",
|
||||
[D.LIZMANSTAYPUT] = "LIZMANSTAYPUT",
|
||||
[D.LIZTROOP] = "LIZTROOP",
|
||||
[D.LIZTROOPDUCKING] = "LIZTROOPDUCKING",
|
||||
[D.LIZTROOPJETPACK] = "LIZTROOPJETPACK",
|
||||
[D.LIZTROOPJUSTSIT] = "LIZTROOPJUSTSIT",
|
||||
[D.LIZTROOPONTOILET] = "LIZTROOPONTOILET",
|
||||
[D.LIZTROOPRUNNING] = "LIZTROOPRUNNING",
|
||||
[D.LIZTROOPSHOOT] = "LIZTROOPSHOOT",
|
||||
[D.LIZTROOPSTAYPUT] = "LIZTROOPSTAYPUT",
|
||||
[D.OCTABRAIN] = "OCTABRAIN",
|
||||
[D.OCTABRAINSTAYPUT] = "OCTABRAINSTAYPUT",
|
||||
[D.ORGANTIC] = "ORGANTIC",
|
||||
[D.PIGCOP] = "PIGCOP",
|
||||
[D.PIGCOPDIVE] = "PIGCOPDIVE",
|
||||
[D.PIGCOPSTAYPUT] = "PIGCOPSTAYPUT",
|
||||
[D.RAT] = "RAT",
|
||||
[D.ROTATEGUN] = "ROTATEGUN",
|
||||
[D.SHARK] = "SHARK",
|
||||
}
|
||||
|
||||
local uniq = false
|
||||
|
||||
function init(args)
|
||||
if (#args == 1) then
|
||||
local wr = function(s) io.stderr:write(s) end
|
||||
wr("Usage: "..args[0].." "..args[1].." [-u] *.map ...\n")
|
||||
wr(" -u: print only one pal-x-tilenum combination\n")
|
||||
end
|
||||
|
||||
if (args[2]:sub(1,1)=="-") then
|
||||
assert(args[2]=="-u", "Unknown option "..args[2])
|
||||
uniq = true
|
||||
return 3
|
||||
end
|
||||
end
|
||||
|
||||
function success(map, fn)
|
||||
-- Have one at all?
|
||||
local haveone = false
|
||||
|
||||
-- Have pal-x-tile combination?
|
||||
-- [tile*256 + pal] = true
|
||||
local havept = {}
|
||||
|
||||
for i=0,map.numsprites-1 do
|
||||
local spr = map.sprite[i]
|
||||
local picnum, pal = spr.picnum, spr.pal
|
||||
local name = ENEMY_NAME[picnum]
|
||||
|
||||
if (name and pal~=0) then
|
||||
if (not (name:match("^LIZTROOP") and pal==21)) then -- those are handled by CON
|
||||
if (not uniq or not havept[picnum*256 + pal]) then
|
||||
if (not haveone) then
|
||||
printf("%s:", fn)
|
||||
haveone = true
|
||||
end
|
||||
printf("%5d %3d %s", i, pal, name)
|
||||
havept[picnum*256 + pal] = true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if (haveone) then
|
||||
print("")
|
||||
end
|
||||
end
|
|
@ -1,34 +0,0 @@
|
|||
#!/bin/bash
|
||||
|
||||
ok=yes
|
||||
if [ -z "$1" ]; then
|
||||
ok=
|
||||
fi
|
||||
if [ -z "$2" ]; then
|
||||
ok=
|
||||
fi
|
||||
|
||||
if [ -z "$ok" ]; then
|
||||
echo "Usage: $0 <dir> <some_foreachmap_module.lua | code for foreachmap.lua -e>"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
LOPT=-L
|
||||
idx=$(expr match `uname -s` '[mM][iI][nN][gG][wW]')
|
||||
if [ "$idx" != 0 ]; then
|
||||
LOPT=
|
||||
fi
|
||||
|
||||
FN="$1"
|
||||
ARG="$2"
|
||||
|
||||
idx=$(expr match "$ARG" '.*lua$')
|
||||
if [ "$idx" == 0 ]; then
|
||||
ARG="-e$ARG"
|
||||
find $LOPT "$FN" -iname '*.map' -print0 | xargs -0 ./foreachmap.lua "$ARG"
|
||||
else
|
||||
shift
|
||||
# So that you can e.g. do
|
||||
# ./findmaps.sh ~/.eduke32 ./colenemy.lua -u
|
||||
find $LOPT "$FN" -iname '*.map' -print0 | xargs -0 ./foreachmap.lua "$@"
|
||||
fi
|
|
@ -1,177 +0,0 @@
|
|||
#!/usr/bin/env luajit
|
||||
|
||||
-- Generic map iterator.
|
||||
|
||||
-- The first cmdline arg is a name of a lua file (may be sans .lua) which must
|
||||
-- be a module and is `require'd into this script, e.g. "stats" or "stats.lua".
|
||||
-- First, a key named .init is looked up in the loaded module and if it exists,
|
||||
-- it is run like .init(arg) (thus allowing it to parse the command-line
|
||||
-- arguments and then potentially remove the ones it used).
|
||||
-- If .init returns non-nil, this script aborts.
|
||||
-- Otherwise, for each 2nd and following argument, if map loading succeeds,
|
||||
-- .success(map, filename) is run, otherwise
|
||||
-- .failure(filename, errmsg) is run if that key exists, or a standard error
|
||||
-- message is printed to stderr.
|
||||
-- Finally, if there is a .finish field in the module, it is run with no args.
|
||||
|
||||
-- forxcode example: print sprite numbers with lotag < -1 (lotag is signed for us),
|
||||
-- and for each matching sprite also print its lotag and picnum:
|
||||
-- $ ./findmaps.sh ~/.eduke32/ "sprite: .lotag < -1 :: io.write(', '.. .lotag .. ' ' .. .picnum)"
|
||||
|
||||
-- The local 'd' provides defs loaded from ../../names.h, example:
|
||||
-- $ ./findmaps.sh ~/.eduke32/ "sprite: .picnum>=d.CRACK1 and .picnum<=d.CRACK4"
|
||||
-- (Now: no space between "d." and "CRACK" is necessary ".xxx" is translated to
|
||||
-- "sprite[<current>].xxx" only if it's the name of a sprite member.)
|
||||
-- The local 'rdefs' provides the reverse mapping: from picnums to tile names
|
||||
-- (or nil).
|
||||
|
||||
-- Print all V9 maps along with their number of bunches and max(ceilings of a bunch)
|
||||
-- $ prog='if (map.version==9) then print(map.numbunches.." ".. math.max(unpack(map.sectsperbunch[0],0)) .." "..fn) end'
|
||||
-- $ ./findmaps.sh ~/.eduke32 "$prog" |sort -n -k 2
|
||||
|
||||
-- Print all MUSICANDSFX sprites that play sounds with bit 1 set.
|
||||
-- ./findmaps.sh /g/Games/Eduke32c/grp 'sprite: .picnum==5 and eq(.lotag, {170, 186, 187, 279, 382, 347}) :: io.write(" ".. tostring(.lotag))'
|
||||
|
||||
-- Print all maps that have floor-aligned blockable sprites in underwater sectors.
|
||||
-- ./findmaps.sh ~/.eduke32 'sprite:: bit.band(.cstat,49)==33 and .sectnum>=0 and .sectnum < map.numsectors and sector[.sectnum].lotag==2
|
||||
|
||||
local B = require "build"
|
||||
local string = require "string"
|
||||
local io = require "io"
|
||||
local os = require "os"
|
||||
|
||||
if (#arg < 1) then
|
||||
local wr = function(s) io.stdout:write(s) end
|
||||
wr("Usage: ./foreachmap.lua <module[.lua]> [init args...] <filename.map> ...\n")
|
||||
wr(" ./foreachmap.lua -e\"some_lua_code ...\" <filename.map> ...\n")
|
||||
wr(" ./foreachmap.lua -e\"[sector|wall|sprite]: <condition on .<field>>\" <fn.map> ...\n\n")
|
||||
wr("In the second form, the code is run as body of a function(map, fn)\n")
|
||||
wr("and num{sectors,walls,sprites} and {sector,wall,sprite} do not\n")
|
||||
wr("need to be qualified with the \"map.\" prefix.\n")
|
||||
wr("The third form is a shortcut for quickly finding sectors/walls/sprites\n")
|
||||
wr("satisfying a certain condition (see example below)\n\n")
|
||||
wr("Examples: ./foreachmap.lua -e\"if map.numbunches==1 then print(fn) end\" ~/.eduke32/*.map\n")
|
||||
wr(" ./foreachmap.lua -e\"sprite: .picnum==10 and .lotag==2563\" *.map\n")
|
||||
wr(" ./foreachmap.lua -e\"sprite:: ... -- (only prints the file names)\n")
|
||||
wr("(See foreachmap.lua for an example of the \"forxcode\" feature.)\n\n")
|
||||
return
|
||||
end
|
||||
|
||||
local modname = string.gsub(arg[1], "%.lua$", "")
|
||||
|
||||
function sum(tab, initidx)
|
||||
local s = 0
|
||||
for i=(initidx or 1),#tab do
|
||||
s = s + tab[i]
|
||||
end
|
||||
return s
|
||||
end
|
||||
|
||||
local g_what
|
||||
-- Maybe replace e.g. .nextwall --> wall[i].nextwall.
|
||||
-- <what>: one of "sector", "wall" or "sprite"
|
||||
-- <maybechar>: the char before <maybememb>, or ""
|
||||
-- <maybememb>: a potential member name prefixed by "."
|
||||
local function maybe_complete_member(maybechar, maybememb)
|
||||
if (maybechar~="]" and B.ismember(g_what, maybememb:sub(2))) then
|
||||
return maybechar..g_what.."[i]"..maybememb
|
||||
else
|
||||
return maybechar..maybememb
|
||||
end
|
||||
end
|
||||
|
||||
local mod
|
||||
if (modname:sub(1,2) == "-e") then
|
||||
local body = modname:sub(3)
|
||||
|
||||
-- sector/wall/sprite finder shortcut
|
||||
local b, e, what = body:find("^([a-z]+)::?")
|
||||
if (what) then
|
||||
g_what = what
|
||||
local onlyfiles = (body:sub(e-1,e)=="::") -- "::" means "only list files" (like grep -l)
|
||||
body = body:sub(e+1) -- clip off "bla::"
|
||||
body = body:gsub("(.?)(%.[a-z][a-z0-9]*)", maybe_complete_member) -- e.g. .lotag --> sprite[i].lotag
|
||||
|
||||
local perxcode
|
||||
-- look for additional "print" code to be executed for each match
|
||||
b, e, perxcode = body:find("::(.*)")
|
||||
if (perxcode) then
|
||||
body = body:sub(1,b-1)
|
||||
if (onlyfiles) then
|
||||
error("Per-x code can only be used with the ':' syntax (list each match)")
|
||||
end
|
||||
else
|
||||
perxcode = ""
|
||||
end
|
||||
|
||||
assert(what=="sector" or what=="wall" or what=="sprite")
|
||||
|
||||
body =
|
||||
"for i=0,num"..what.."s-1 do\n"..
|
||||
" if ("..body..") then\n"..
|
||||
(onlyfiles and "io.write(fn); return\n" or "io.write(fn..': '..i)\n") ..
|
||||
perxcode .. "io.write('\\n')\n"..
|
||||
" end\n"..
|
||||
"end\n"
|
||||
end
|
||||
|
||||
local successfunc, errmsg = loadstring([[
|
||||
local function eq(x, tab)
|
||||
for i=1,#tab do
|
||||
if (x==tab[i]) then return true end
|
||||
end
|
||||
end
|
||||
local d,rdefs = require('build').readdefs('../../names.h',true)
|
||||
if (not d) then error('Need ../../names.h') end -- XXX
|
||||
local numsectors, numwalls, numsprites, sector, wall, sprite
|
||||
return function (map, fn)
|
||||
numsectors, numwalls, numsprites = map.numsectors, map.numwalls, map.numsprites
|
||||
sector, wall, sprite = map.sector, map.wall, map.sprite
|
||||
]]..body
|
||||
.." end")
|
||||
|
||||
if (successfunc==nil) then
|
||||
io.stderr:write("Error loading string: "..errmsg.."\n")
|
||||
io.stderr:write("Function body:\n", body)
|
||||
os.exit(1)
|
||||
end
|
||||
|
||||
mod = { success=successfunc() }
|
||||
else
|
||||
mod = require(modname)
|
||||
end
|
||||
|
||||
-- The return value from the module's .init().
|
||||
local initret
|
||||
|
||||
if (mod.init) then
|
||||
initret = mod.init(arg)
|
||||
if (type(initret)=="number" and initret < 0) then
|
||||
-- A negative return value from .init() is taken as a request to exit,
|
||||
-- e.g. because an error occurred.
|
||||
os.exit(1)
|
||||
end
|
||||
end
|
||||
|
||||
-- A positive return value from .init() is taken to start counting map names
|
||||
-- from that 'arg' index.
|
||||
local startargi = (type(initret)=="number" and initret > 0 and initret) or 2
|
||||
|
||||
for i=startargi,#arg do
|
||||
local fn = arg[i]
|
||||
local map, errmsg = B.loadboard(fn)
|
||||
|
||||
if (map ~= nil) then
|
||||
mod.success(map, fn)
|
||||
else
|
||||
if (mod.failure) then
|
||||
mod.failure(fn, errmsg)
|
||||
else
|
||||
io.stderr:write(string.format("--- %s: %s\n", fn, errmsg))
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if (mod.finish) then
|
||||
mod.finish()
|
||||
end
|
|
@ -1,110 +0,0 @@
|
|||
#!/usr/bin/env luajit
|
||||
|
||||
local B = require("build")
|
||||
local string = require("string")
|
||||
|
||||
local opt, fn
|
||||
local do_canonicalize_sprite
|
||||
|
||||
if (arg[1] and arg[1]:sub(1,1)=="-") then
|
||||
opt = arg[1]
|
||||
fn = arg[2]
|
||||
else
|
||||
fn = arg[1]
|
||||
end
|
||||
|
||||
if (opt) then
|
||||
if (opt=="-c" or opt=="-C") then
|
||||
-- -C means to canonicalize but without adding the new->old mapping
|
||||
-- comment
|
||||
do_canonicalize_sprite = opt
|
||||
else
|
||||
print("Error: unrecognized option "..opt)
|
||||
return 1
|
||||
end
|
||||
end
|
||||
|
||||
if (fn==nil) then
|
||||
print("Usage: map2text [-c/-C] <somefile.map>")
|
||||
return 1
|
||||
end
|
||||
|
||||
local function printf(fmt, ...)
|
||||
print(string.format(fmt, ...))
|
||||
end
|
||||
|
||||
local map, errmsg = B.loadboard(fn, do_canonicalize_sprite)
|
||||
if (map == nil) then
|
||||
printf("Couldn't load \"%s\": %s", fn, errmsg)
|
||||
return 1
|
||||
end
|
||||
|
||||
|
||||
printf("numsectors = %d", map.numsectors)
|
||||
printf("numwalls = %d", map.numwalls)
|
||||
printf("numsprites = %d", map.numsprites)
|
||||
|
||||
printf("startpos = { %d, %d, %d }", map.start.x, map.start.y, map.start.z)
|
||||
printf("startang = %d", map.start.ang)
|
||||
printf("startsectnum = %d", map.start.sectnum)
|
||||
|
||||
local sector_members = {
|
||||
"wallptr", "wallnum",
|
||||
"ceilingz", "floorz",
|
||||
"ceilingstat", "floorstat",
|
||||
"ceilingpicnum", "ceilingheinum",
|
||||
"ceilingshade",
|
||||
"ceilingpal", "ceilingxpanning", "ceilingypanning",
|
||||
"floorpicnum", "floorheinum",
|
||||
"floorshade",
|
||||
"floorpal", "floorxpanning", "floorypanning",
|
||||
"visibility", "fogpal",
|
||||
"lotag", "hitag", "extra",
|
||||
}
|
||||
|
||||
local wall_members = {
|
||||
"x", "y",
|
||||
"point2", "nextwall", "nextsector",
|
||||
"cstat",
|
||||
"picnum", "overpicnum",
|
||||
"shade",
|
||||
"pal", "xrepeat", "yrepeat", "xpanning", "ypanning",
|
||||
"lotag", "hitag", "extra",
|
||||
}
|
||||
|
||||
local sprite_members = {
|
||||
"x", "y", "z",
|
||||
"cstat", "picnum",
|
||||
"shade",
|
||||
"pal", "clipdist", "blend",
|
||||
"xrepeat", "yrepeat",
|
||||
"xoffset", "yoffset",
|
||||
"sectnum", "statnum",
|
||||
"ang", "owner", "xvel", "yvel", "zvel",
|
||||
"lotag", "hitag", "extra",
|
||||
}
|
||||
|
||||
local function print_members(map, struct, members)
|
||||
printf("%s = {", struct)
|
||||
for i=0,map["num"..struct.."s"]-1 do
|
||||
local comment = ""
|
||||
if (struct=="sprite" and do_canonicalize_sprite=="-c") then
|
||||
comment = " --"..tostring(map.spriten2o[i])
|
||||
end
|
||||
|
||||
printf("[%d]={%s", i, comment)
|
||||
|
||||
for j=1,#members do
|
||||
local member = members[j]
|
||||
printf("%s = %d", member, map[struct][i][member])
|
||||
end
|
||||
|
||||
print("}")
|
||||
end
|
||||
|
||||
print("}")
|
||||
end
|
||||
|
||||
print_members(map, "sector", sector_members)
|
||||
print_members(map, "wall", wall_members)
|
||||
print_members(map, "sprite", sprite_members)
|
|
@ -1,46 +0,0 @@
|
|||
|
||||
-- Print out some aggregate statistics for passed BUILD maps,
|
||||
-- foreachmap module.
|
||||
|
||||
local string = require "string"
|
||||
local math = require "math"
|
||||
|
||||
local print = print
|
||||
local type = type
|
||||
|
||||
local stat = require "stat"
|
||||
|
||||
|
||||
module(...)
|
||||
|
||||
|
||||
local function printf(fmt, ...)
|
||||
print(string.format(fmt, ...))
|
||||
end
|
||||
|
||||
local sumnumsectors = 0
|
||||
local sumnumwalls = 0
|
||||
|
||||
local s = stat.new()
|
||||
|
||||
function success(map, fn)
|
||||
local ns = map.numsectors
|
||||
local nw = map.numwalls
|
||||
|
||||
s:add(nw/ns)
|
||||
|
||||
sumnumsectors = sumnumsectors+ns
|
||||
sumnumwalls = sumnumwalls+nw
|
||||
end
|
||||
|
||||
function finish()
|
||||
res = s:getstats()
|
||||
|
||||
printf("%d maps\n", res.n)
|
||||
printf("total sectors: %d", sumnumsectors)
|
||||
printf("total walls: %d", sumnumwalls)
|
||||
printf("total walls / total sectors: %.02f", sumnumwalls/sumnumsectors)
|
||||
printf("")
|
||||
printf("Walls/sector")
|
||||
print(res)
|
||||
end
|
|
@ -1,46 +0,0 @@
|
|||
#!/bin/sh
|
||||
|
||||
DIFF="git diff -U2 --no-index --color-words"
|
||||
CMD="/usr/bin/env luajit ./map2text.lua"
|
||||
|
||||
opt=""
|
||||
|
||||
# Name of the 'tempfile' or 'mktemp' command (or full path).
|
||||
tempfile_cmd=tempfile
|
||||
|
||||
tempfile_path=`which "$tempfile_cmd"`
|
||||
if [ -z "$tempfile_path" ]; then
|
||||
echo "Error: tempfile_cmd ($tempfile_cmd) must be the name of existing 'tempfile' or 'mktemp' executable."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
if [ "$1" = "-c" -o "$1" = "-C" ]; then
|
||||
opt="$1"
|
||||
shift
|
||||
fi
|
||||
|
||||
if [ -z "$1" -o -z "$2" ]; then
|
||||
echo "Usage: ./mapdiff.sh [-c] <file.map> <file2.map>"
|
||||
exit 1
|
||||
fi
|
||||
|
||||
tf1=`"$tempfile_cmd"`
|
||||
if [ -z "$tf1" ]; then
|
||||
echo Failed creating temp file
|
||||
exit 2
|
||||
fi
|
||||
|
||||
tf2=`"$tempfile_cmd"`
|
||||
if [ -z "$tf2" ]; then
|
||||
rm "$tf1"
|
||||
echo Failed creating temp file
|
||||
exit 2
|
||||
fi
|
||||
|
||||
$CMD $opt "$1" > "$tf1"
|
||||
$CMD $opt "$2" > "$tf2"
|
||||
|
||||
$DIFF "$tf1" "$tf2"
|
||||
|
||||
rm "$tf1"
|
||||
rm "$tf2"
|
|
@ -1,25 +0,0 @@
|
|||
|
||||
-- Print out some statistics for a BUILD map,
|
||||
-- foreachmap module.
|
||||
|
||||
local string = require "string"
|
||||
local print = print
|
||||
|
||||
module(...)
|
||||
|
||||
|
||||
local function printf(fmt, ...)
|
||||
print(string.format(fmt, ...))
|
||||
end
|
||||
|
||||
|
||||
function success(map, fn)
|
||||
printf("--- %s:", fn)
|
||||
|
||||
printf(" version: %d", map.version)
|
||||
printf(" numsectors: %d\n numwalls: %d\n numsprites: %d",
|
||||
map.numsectors, map.numwalls, map.numsprites)
|
||||
printf(" walls/sector: %.02f\n sprites/sector: %.02f",
|
||||
map.numwalls/map.numsectors, map.numsprites/map.numsectors)
|
||||
printf("")
|
||||
end
|
|
@ -1,172 +0,0 @@
|
|||
|
||||
-- Display information about problematic wall ypannings,
|
||||
-- foreachmap module.
|
||||
|
||||
local string = require "string"
|
||||
local table = require "table"
|
||||
local bit = require "bit"
|
||||
|
||||
local print = print
|
||||
local pairs = pairs
|
||||
local rawget = rawget
|
||||
local setmetatable = setmetatable
|
||||
|
||||
local B = require "build"
|
||||
|
||||
module(...)
|
||||
|
||||
|
||||
local function printf(fmt, ...)
|
||||
print(string.format(fmt, ...))
|
||||
end
|
||||
|
||||
|
||||
local tile
|
||||
|
||||
function init(arg)
|
||||
local artargend = nil
|
||||
for i=2,#arg do
|
||||
if (arg[i]=="--") then
|
||||
artargend = i
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if (artargend==nil or artargend==0) then
|
||||
printf("Usage: luajit ./foreachmap.lua %s <tilesXXX.ART> [, ...] -- <filename1.map> ...\n", arg[1])
|
||||
return -1
|
||||
end
|
||||
|
||||
local artfns = {}
|
||||
for i=2,artargend-1 do
|
||||
artfns[#artfns+1] = arg[i]
|
||||
end
|
||||
|
||||
local i = 2
|
||||
local j = artargend+1
|
||||
|
||||
while (arg[j]) do
|
||||
arg[i] = arg[j]
|
||||
arg[j] = nil
|
||||
|
||||
i = i+1
|
||||
j = j+1
|
||||
end
|
||||
|
||||
local tile_, errmsg = B.loadarts(artfns)
|
||||
if (tile_ == nil) then
|
||||
printf("%s", errmsg)
|
||||
return -2
|
||||
end
|
||||
|
||||
tile = tile_ -- set 'tile' file-scope var
|
||||
end
|
||||
|
||||
local table_default0_mt = {
|
||||
__index = function(tab, idx)
|
||||
if (rawget(tab, idx)==nil) then
|
||||
return 0
|
||||
end
|
||||
return rawget(tab, idx)
|
||||
end
|
||||
}
|
||||
|
||||
|
||||
local sector, wall, sprite
|
||||
|
||||
function success(map, fn)
|
||||
-- set file-scope vars for convenience
|
||||
sector = map.sector
|
||||
wall = map.wall
|
||||
sprite = map.sprite
|
||||
|
||||
-- counts of non-pow2 tiles, per tilenum
|
||||
local np2tile = setmetatable({}, table_default0_mt)
|
||||
-- walls/overwall indices with non-pow2 tiles, [walidx]=true
|
||||
local np2wall = {}
|
||||
-- [i]=wallidx
|
||||
local np2walls = {}
|
||||
|
||||
local badoverpicnum = false
|
||||
|
||||
for i=0,map.numsectors-1 do
|
||||
local startwall = sector[i].wallptr
|
||||
local endwall = startwall+sector[i].wallnum-1
|
||||
|
||||
for w=startwall,endwall do
|
||||
for n=1,2 do
|
||||
local pic, ysiz
|
||||
|
||||
if (wall[w].nextwall < 0) then
|
||||
-- We don't care for white walls
|
||||
elseif (n==1) then
|
||||
pic = wall[w].picnum
|
||||
ysiz = tile.sizy[pic]
|
||||
else
|
||||
pic = wall[w].overpicnum
|
||||
if (pic < 0 or pic > 30720) then -- MAXTILES
|
||||
badoverpicnum = true
|
||||
else
|
||||
if (bit.band(wall[w].cstat, 16+32)==0) then
|
||||
-- we don't care about non-masked/1-way walls
|
||||
ysiz = nil
|
||||
else
|
||||
ysiz = tile.sizy[pic]
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if (pic == 560) then -- Don't care for MIRROR
|
||||
ysiz = nil
|
||||
end
|
||||
|
||||
if (ysiz~=nil and ysiz > 0 and bit.band(ysiz, bit.bnot(ysiz-1))~=ysiz) then
|
||||
-- non-pow2 ysize
|
||||
|
||||
np2tile[pic] = np2tile[pic]+1
|
||||
|
||||
if (not np2wall[w]) then
|
||||
np2wall[w] = true
|
||||
np2walls[#np2walls+1] = w
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- report our findings
|
||||
|
||||
if (#np2walls == 0) then
|
||||
return
|
||||
end
|
||||
|
||||
-- sort in wall index order
|
||||
table.sort(np2walls)
|
||||
|
||||
printf("--- %s:", fn)
|
||||
|
||||
--[[
|
||||
printf(" Walls:")
|
||||
for i=1,#np2walls do
|
||||
printf(" %d", np2walls[i])
|
||||
end
|
||||
printf("")
|
||||
--]]
|
||||
printf(" %d red walls with non-pow2 ysize tiles", #np2walls)
|
||||
if (badoverpicnum) then
|
||||
printf(" (some red walls have out-of-bounds overpicnums)")
|
||||
end
|
||||
|
||||
local np2tiles = {}
|
||||
for tilenum,_ in pairs(np2tile) do
|
||||
np2tiles[#np2tiles+1] = tilenum
|
||||
end
|
||||
table.sort(np2tiles)
|
||||
|
||||
printf(" Tiles:")
|
||||
for i=1,#np2tiles do
|
||||
printf(" %d", np2tiles[i])
|
||||
end
|
||||
|
||||
printf("")
|
||||
end
|
|
@ -1,146 +0,0 @@
|
|||
|
||||
-- Search for maps that have parallaxed ceilings with different tile numbers.
|
||||
-- foreachmap module.
|
||||
|
||||
local bit = require "bit"
|
||||
local string = require "string"
|
||||
local table = require "table"
|
||||
local io = require "io"
|
||||
|
||||
local print = print
|
||||
local tostring = tostring
|
||||
local type = type
|
||||
|
||||
local function printf(fmt, ...)
|
||||
print(string.format(fmt, ...))
|
||||
end
|
||||
|
||||
|
||||
module(...)
|
||||
|
||||
|
||||
local MULTI_PSKY_TILES = { 80, 84, 89 }
|
||||
|
||||
local IS_MULTI_PSKY_TILE = {
|
||||
[80] = true, -- MOONSKY1
|
||||
[84] = true, -- BIGORBIT1
|
||||
[89] = true, -- LA
|
||||
}
|
||||
|
||||
local tilecnt
|
||||
|
||||
-- foreachmap initialization
|
||||
local opts = { p=false, s=false } -- pretty? simple?
|
||||
|
||||
function init(args)
|
||||
if (#args == 1) then
|
||||
local wr = function(s) io.stderr:write(s) end
|
||||
wr("Usage: "..args[0].." "..args[1].." [-s] [-p] *.map ...\n")
|
||||
wr(" -s: short format\n")
|
||||
wr(" -p: pretty-print using ANSI escapes\n\n")
|
||||
wr("The long format is as follows:\n")
|
||||
wr(" <mapname.map>: <num-distinct-psky-tiles> (<of-those-multi-pskies>): <item1> <item2> ...\n")
|
||||
wr("Each <item> reads\n")
|
||||
wr(" #<tilenum>:<num-occurrences>(s<sectnum>)\n")
|
||||
wr("where <sectnum> is the index of an arbitrary sector containing such a psky ceiling.\n")
|
||||
return
|
||||
end
|
||||
|
||||
for i=2,#args do
|
||||
local arg = args[i]
|
||||
|
||||
if (arg:sub(1,1)=="-") then
|
||||
local letter = arg:sub(2,2)
|
||||
|
||||
if (#arg==2 and type(opts[letter])=="boolean") then
|
||||
opts[letter] = true
|
||||
else
|
||||
io.stderr:write("Unrecognized option "..arg.."\n")
|
||||
end
|
||||
else
|
||||
return i
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Sorting function for tiles, true if <tile1> "less-than" <tile2>.
|
||||
-- "less-than" here means appearing earlier in the resulting table.
|
||||
local function sortskytiles(tile1, tile2)
|
||||
local ismulti1 = IS_MULTI_PSKY_TILE[tile1]
|
||||
local ismulti2 = IS_MULTI_PSKY_TILE[tile2]
|
||||
|
||||
-- First, check if <tile1> is a multi-psky tile and <tile2> not.
|
||||
if (ismulti1 and not ismulti2) then
|
||||
return true
|
||||
end
|
||||
|
||||
-- Next, check if <tile1> appears more often in the map.
|
||||
if (tilecnt[tile1] > tilecnt[tile2]) then
|
||||
return true
|
||||
end
|
||||
|
||||
-- Now, (tilecnt[tile1] >= tilecnt[tile2]) and (not ismulti1 or ismulti2).
|
||||
return false
|
||||
end
|
||||
|
||||
local function bold(s)
|
||||
return opts.p and ("\x1b[1m"..s.."\x1b[0m") or tostring(s)
|
||||
end
|
||||
|
||||
function success(map, fn)
|
||||
-- [<tilenum>] = <count of psky ceilings with that tile number>
|
||||
tilecnt = {}
|
||||
|
||||
-- [<idx>] = <tilenum>
|
||||
local tiles = {}
|
||||
-- [<tilenum>] = <arbitrary sectnum with that psky ceiling tile>
|
||||
local tilesect = {}
|
||||
|
||||
for i=0,map.numsectors-1 do
|
||||
local sec = map.sector[i]
|
||||
|
||||
if (bit.band(sec.ceilingstat, 1) ~= 0) then
|
||||
local tile = sec.ceilingpicnum
|
||||
|
||||
if (tilecnt[tile] == nil) then
|
||||
tiles[#tiles+1] = tile
|
||||
end
|
||||
|
||||
tilecnt[tile] = 1 + (tilecnt[tile] or 0)
|
||||
tilesect[tile] = i
|
||||
end
|
||||
end
|
||||
|
||||
if (#tiles > 0) then
|
||||
-- Do an in-place sort.
|
||||
table.sort(tiles, sortskytiles)
|
||||
|
||||
local strbuf = {}
|
||||
|
||||
for i=1,#tiles do
|
||||
local tile = tiles[i]
|
||||
local ismulti = IS_MULTI_PSKY_TILE[tile]
|
||||
|
||||
if (i == 4) then
|
||||
strbuf[#strbuf+1] = "..."
|
||||
break
|
||||
end
|
||||
|
||||
strbuf[#strbuf+1] = (ismulti and "*" or "#")..tile..
|
||||
":"..tilecnt[tile]..
|
||||
(opts.s and "" or ("(s"..tilesect[tile]..")"))
|
||||
end
|
||||
|
||||
local nummultiskies = 0
|
||||
for i=1,#MULTI_PSKY_TILES do
|
||||
if (tilecnt[MULTI_PSKY_TILES[i]]) then
|
||||
nummultiskies = nummultiskies+1
|
||||
end
|
||||
end
|
||||
|
||||
-- DCPT: distinct ceiling-psky tiles
|
||||
printf("%s: %s%sDCPT: %s", fn, bold(#tiles),
|
||||
opts.s and " " or bold(" ("..nummultiskies..") "),
|
||||
table.concat(strbuf," "))
|
||||
end
|
||||
end
|
|
@ -1,167 +0,0 @@
|
|||
----------------------------------------------------------------------------
|
||||
-- Verbose mode of the LuaJIT compiler.
|
||||
--
|
||||
-- Copyright (C) 2005-2015 Mike Pall. All rights reserved.
|
||||
-- Released under the MIT license. See Copyright Notice in luajit.h
|
||||
----------------------------------------------------------------------------
|
||||
--
|
||||
-- This module shows verbose information about the progress of the
|
||||
-- JIT compiler. It prints one line for each generated trace. This module
|
||||
-- is useful to see which code has been compiled or where the compiler
|
||||
-- punts and falls back to the interpreter.
|
||||
--
|
||||
-- Example usage:
|
||||
--
|
||||
-- luajit -jv -e "for i=1,1000 do for j=1,1000 do end end"
|
||||
-- luajit -jv=myapp.out myapp.lua
|
||||
--
|
||||
-- Default output is to stderr. To redirect the output to a file, pass a
|
||||
-- filename as an argument (use '-' for stdout) or set the environment
|
||||
-- variable LUAJIT_VERBOSEFILE. The file is overwritten every time the
|
||||
-- module is started.
|
||||
--
|
||||
-- The output from the first example should look like this:
|
||||
--
|
||||
-- [TRACE 1 (command line):1 loop]
|
||||
-- [TRACE 2 (1/3) (command line):1 -> 1]
|
||||
--
|
||||
-- The first number in each line is the internal trace number. Next are
|
||||
-- the file name ('(command line)') and the line number (':1') where the
|
||||
-- trace has started. Side traces also show the parent trace number and
|
||||
-- the exit number where they are attached to in parentheses ('(1/3)').
|
||||
-- An arrow at the end shows where the trace links to ('-> 1'), unless
|
||||
-- it loops to itself.
|
||||
--
|
||||
-- In this case the inner loop gets hot and is traced first, generating
|
||||
-- a root trace. Then the last exit from the 1st trace gets hot, too,
|
||||
-- and triggers generation of the 2nd trace. The side trace follows the
|
||||
-- path along the outer loop and *around* the inner loop, back to its
|
||||
-- start, and then links to the 1st trace. Yes, this may seem unusual,
|
||||
-- if you know how traditional compilers work. Trace compilers are full
|
||||
-- of surprises like this -- have fun! :-)
|
||||
--
|
||||
-- Aborted traces are shown like this:
|
||||
--
|
||||
-- [TRACE --- foo.lua:44 -- leaving loop in root trace at foo:lua:50]
|
||||
--
|
||||
-- Don't worry -- trace aborts are quite common, even in programs which
|
||||
-- can be fully compiled. The compiler may retry several times until it
|
||||
-- finds a suitable trace.
|
||||
--
|
||||
-- Of course this doesn't work with features that are not-yet-implemented
|
||||
-- (NYI error messages). The VM simply falls back to the interpreter. This
|
||||
-- may not matter at all if the particular trace is not very high up in
|
||||
-- the CPU usage profile. Oh, and the interpreter is quite fast, too.
|
||||
--
|
||||
-- Also check out the -jdump module, which prints all the gory details.
|
||||
--
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
-- Cache some library functions and objects.
|
||||
local jit = require("jit")
|
||||
assert(jit.version_num == 20003, "LuaJIT core/library version mismatch")
|
||||
local jutil = require("jit.util")
|
||||
local vmdef = require("jit.vmdef")
|
||||
local funcinfo, traceinfo = jutil.funcinfo, jutil.traceinfo
|
||||
local type, format = type, string.format
|
||||
local stdout, stderr = io.stdout, io.stderr
|
||||
|
||||
-- Active flag and output file handle.
|
||||
local active, out
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
local startloc, startex
|
||||
|
||||
local function fmtfunc(func, pc)
|
||||
local fi = funcinfo(func, pc)
|
||||
if fi.loc then
|
||||
return fi.loc
|
||||
elseif fi.ffid then
|
||||
return vmdef.ffnames[fi.ffid]
|
||||
elseif fi.addr then
|
||||
return format("C:%x", fi.addr)
|
||||
else
|
||||
return "(?)"
|
||||
end
|
||||
end
|
||||
|
||||
-- Format trace error message.
|
||||
local function fmterr(err, info)
|
||||
if type(err) == "number" then
|
||||
if type(info) == "function" then info = fmtfunc(info) end
|
||||
err = format(vmdef.traceerr[err], info)
|
||||
end
|
||||
return err
|
||||
end
|
||||
|
||||
-- Dump trace states.
|
||||
local function dump_trace(what, tr, func, pc, otr, oex)
|
||||
if what == "start" then
|
||||
startloc = fmtfunc(func, pc)
|
||||
startex = otr and "("..otr.."/"..oex..") " or ""
|
||||
else
|
||||
if what == "abort" then
|
||||
local loc = fmtfunc(func, pc)
|
||||
if loc ~= startloc then
|
||||
out:write(format("[TRACE --- %s%s -- %s at %s]\n",
|
||||
startex, startloc, fmterr(otr, oex), loc))
|
||||
else
|
||||
out:write(format("[TRACE --- %s%s -- %s]\n",
|
||||
startex, startloc, fmterr(otr, oex)))
|
||||
end
|
||||
elseif what == "stop" then
|
||||
local info = traceinfo(tr)
|
||||
local link, ltype = info.link, info.linktype
|
||||
if ltype == "interpreter" then
|
||||
out:write(format("[TRACE %3s %s%s -- fallback to interpreter]\n",
|
||||
tr, startex, startloc))
|
||||
elseif link == tr or link == 0 then
|
||||
out:write(format("[TRACE %3s %s%s %s]\n",
|
||||
tr, startex, startloc, ltype))
|
||||
elseif ltype == "root" then
|
||||
out:write(format("[TRACE %3s %s%s -> %d]\n",
|
||||
tr, startex, startloc, link))
|
||||
else
|
||||
out:write(format("[TRACE %3s %s%s -> %d %s]\n",
|
||||
tr, startex, startloc, link, ltype))
|
||||
end
|
||||
else
|
||||
out:write(format("[TRACE %s]\n", what))
|
||||
end
|
||||
out:flush()
|
||||
end
|
||||
end
|
||||
|
||||
------------------------------------------------------------------------------
|
||||
|
||||
-- Detach dump handlers.
|
||||
local function dumpoff()
|
||||
if active then
|
||||
active = false
|
||||
jit.attach(dump_trace)
|
||||
if out and out ~= stdout and out ~= stderr then out:close() end
|
||||
out = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- Open the output file and attach dump handlers.
|
||||
local function dumpon(outfile)
|
||||
if active then dumpoff() end
|
||||
if not outfile then outfile = os.getenv("LUAJIT_VERBOSEFILE") end
|
||||
if outfile then
|
||||
out = outfile == "-" and stdout or assert(io.open(outfile, "w"))
|
||||
else
|
||||
out = stderr
|
||||
end
|
||||
jit.attach(dump_trace, "trace")
|
||||
active = true
|
||||
end
|
||||
|
||||
-- Public module functions.
|
||||
module(...)
|
||||
|
||||
on = dumpon
|
||||
off = dumpoff
|
||||
start = dumpon -- For -j command line option.
|
||||
|
|
@ -1,357 +0,0 @@
|
|||
-- "Extended" math module for Lunatic.
|
||||
|
||||
local ffi = require("ffi")
|
||||
|
||||
local bit = require("bit")
|
||||
local math = require("math")
|
||||
|
||||
local arshift = bit.arshift
|
||||
local abs, sqrt = math.abs, math.sqrt
|
||||
|
||||
local assert = assert
|
||||
local error = error
|
||||
local type = type
|
||||
|
||||
local OUR_REQUIRE_STRING = [[
|
||||
local _xm=require'xmath'
|
||||
local _v,_iv=_xm.vec3,_xm.ivec3
|
||||
]]
|
||||
local function our_get_require()
|
||||
return OUR_REQUIRE_STRING
|
||||
end
|
||||
|
||||
|
||||
module(...)
|
||||
|
||||
|
||||
---=== TRIGONOMETRY ===---
|
||||
|
||||
local BANG2RAD = math.pi/1024
|
||||
local isintab = ffi.new("int16_t [?]", 2048)
|
||||
local dsintab = ffi.new("double [?]", 2048)
|
||||
|
||||
for a=0,511 do
|
||||
local s = math.sin(a*BANG2RAD)
|
||||
isintab[a] = 16384*s
|
||||
dsintab[a] = s
|
||||
end
|
||||
|
||||
isintab[512] = 16384
|
||||
dsintab[512] = 1
|
||||
|
||||
for i=513,1023 do
|
||||
isintab[i] = isintab[1024-i];
|
||||
dsintab[i] = dsintab[1024-i];
|
||||
end
|
||||
|
||||
for i=1024,2047 do
|
||||
isintab[i] = -isintab[i-1024];
|
||||
dsintab[i] = -dsintab[i-1024];
|
||||
end
|
||||
|
||||
|
||||
local band = bit.band
|
||||
|
||||
local function ksc_common(ang)
|
||||
ang = band(ang, 2047)
|
||||
assert(ang >= 0 and ang < 2048) -- might have been passed NaN
|
||||
return ang
|
||||
end
|
||||
|
||||
-- k{sin,cos}: 16384-scaled output, 2048-based angle input
|
||||
function ksin(ang)
|
||||
return isintab[ksc_common(ang)]
|
||||
end
|
||||
|
||||
function kcos(ang)
|
||||
return isintab[ksc_common(ang+512)]
|
||||
end
|
||||
|
||||
|
||||
local sin, cos = math.sin, math.cos
|
||||
|
||||
-- {sin,cos}b: [-1..1] output, 2048-based angle input
|
||||
function sinb(ang)
|
||||
return dsintab[ksc_common(ang)]
|
||||
end
|
||||
|
||||
function cosb(ang)
|
||||
return dsintab[ksc_common(ang+512)]
|
||||
end
|
||||
|
||||
local cosb, sinb = cosb, sinb
|
||||
|
||||
|
||||
---=== Approximations to 2D and 3D Euclidean distances ===---
|
||||
-- (also see common.c)
|
||||
|
||||
local function dist_common(pos1, pos2)
|
||||
local x = abs(pos1.x - pos2.x)
|
||||
local y = abs(pos1.y - pos2.y)
|
||||
if (x < y) then
|
||||
x, y = y, x
|
||||
end
|
||||
return x, y
|
||||
end
|
||||
|
||||
function ldist(pos1, pos2)
|
||||
local x, y = dist_common(pos1, pos2)
|
||||
|
||||
local t = y + arshift(y,1)
|
||||
return x - arshift(x,5) - arshift(x,7) + arshift(t,2) + arshift(t,6)
|
||||
end
|
||||
|
||||
function dist(pos1, pos2)
|
||||
local x, y = dist_common(pos1, pos2)
|
||||
local z = abs(arshift(pos1.z - pos2.z, 4))
|
||||
|
||||
if (x < z) then
|
||||
x, z = z, x
|
||||
end
|
||||
|
||||
local t = y + z
|
||||
return x - arshift(x,4) + arshift(t,2) + arshift(t,3)
|
||||
end
|
||||
|
||||
|
||||
---=== VECTOR TYPES ===---
|
||||
|
||||
|
||||
-- The integer 3-vector can be useful for calculations expecting integer
|
||||
-- values, e.g. ivec3(x, y, z) is a reasonable way to round a vec3. It can also
|
||||
-- be used as the RHS to the vec2/vec3 arithmetic methods.
|
||||
-- NOTE: We must have a typedef with that exact name, because for Lunatic
|
||||
-- (i.e. not stand-alone), the type was already declared in defs_common.lua.
|
||||
ffi.cdef "typedef struct { int32_t x, y, z; } vec3_t;"
|
||||
local ivec3_t = ffi.typeof("vec3_t")
|
||||
|
||||
|
||||
local dvec2_t = ffi.typeof("struct { double x, y; }")
|
||||
local dvec3_t = ffi.typeof("struct { double x, y, z; }")
|
||||
|
||||
local vec2_mt = {
|
||||
__add = function(a, b) return dvec2_t(a.x+b.x, a.y+b.y) end,
|
||||
__sub = function(a, b) return dvec2_t(a.x-b.x, a.y-b.y) end,
|
||||
__unm = function(a) return dvec2_t(-a.x, -a.y) end,
|
||||
|
||||
__mul = function(a,b)
|
||||
if (type(a)=="number") then
|
||||
return dvec2_t(a*b.x, a*b.y)
|
||||
end
|
||||
|
||||
if (type(b)~="number") then
|
||||
error("number expected in vec2 multiplication", 2)
|
||||
end
|
||||
return dvec2_t(a.x*b, a.y*b)
|
||||
end,
|
||||
|
||||
__div = function(a,b)
|
||||
if (type(b)~="number") then
|
||||
error("number expected in vec2 division", 2)
|
||||
end
|
||||
return dvec2_t(a.x/b, a.y/b)
|
||||
end,
|
||||
|
||||
__tostring = function(a) return "vec2("..a.x..", "..a.y..")" end,
|
||||
|
||||
__index = {
|
||||
lensq = function(a) return a.x*a.x + a.y*a.y end,
|
||||
|
||||
mhlen = function(a) return abs(a.x)+abs(a.y) end,
|
||||
},
|
||||
}
|
||||
|
||||
local l_rotate -- fwd-decl (XXX: could be the other way around)
|
||||
|
||||
-- The vec3 metatable is shared between the integer- and double-based 3-vector
|
||||
-- types. However, some operations are slightly different.
|
||||
local vec3_mt = {
|
||||
-- Arithmetic operations. Note that they always return a dvec3.
|
||||
__add = function(a, b) return dvec3_t(a.x+b.x, a.y+b.y, a.z+b.z) end,
|
||||
__sub = function(a, b) return dvec3_t(a.x-b.x, a.y-b.y, a.z-b.z) end,
|
||||
__unm = function(a) return dvec3_t(-a.x, -a.y, -a.z) end,
|
||||
|
||||
__mul = function(a,b)
|
||||
if (type(a)=="number") then
|
||||
return dvec3_t(a*b.x, a*b.y, a*b.z)
|
||||
end
|
||||
|
||||
if (type(b)~="number") then
|
||||
error("number expected in vec3 multiplication", 2)
|
||||
end
|
||||
return dvec3_t(a.x*b, a.y*b, a.z*b)
|
||||
end,
|
||||
|
||||
__div = function(a,b)
|
||||
if (type(b)~="number") then
|
||||
error("number expected in vec3 division", 2)
|
||||
end
|
||||
return dvec3_t(a.x/b, a.y/b, a.z/b)
|
||||
end,
|
||||
|
||||
-- '^' is the "translate upwards" operator, returns same-typed vector.
|
||||
__pow = function(v, zofs)
|
||||
return v:_ctor(v.x, v.y, v.z-zofs)
|
||||
end,
|
||||
|
||||
-- Convenience for human-readable display.
|
||||
__tostring = function(a)
|
||||
return (a:_isi() and "i" or "").."vec3("..a.x..", "..a.y..", "..a.z..")"
|
||||
end,
|
||||
|
||||
__index = {
|
||||
-- Euclidean 3D length.
|
||||
len = function(a) return sqrt(a.x*a.x + a.y*a.y + a.z*a.z) end,
|
||||
-- Euclidean 3D squared length.
|
||||
lensq = function(a) return a.x*a.x + a.y*a.y + a.z*a.z end,
|
||||
|
||||
-- Euclidean 2D length.
|
||||
len2 = function(a) return sqrt(a.x*a.x + a.y*a.y) end,
|
||||
-- Euclidean 2D squared length.
|
||||
len2sq = function(a) return a.x*a.x + a.y*a.y end,
|
||||
|
||||
-- Manhattan-distance 3D length:
|
||||
mhlen = function(a) return abs(a.x)+abs(a.y)+abs(a.z) end,
|
||||
|
||||
toivec3 = function(v) return ivec3_t(v.x, v.y, v.z) end,
|
||||
|
||||
-- BUILD-coordinate (z scaled by 16) <-> uniform conversions.
|
||||
touniform = function(v)
|
||||
return v:_isi()
|
||||
and v:_ctor(v.x, v.y, arshift(v.z, 4))
|
||||
or v:_ctor(v.x, v.y, v.z/16)
|
||||
end,
|
||||
|
||||
tobuild = function(v) return v:_ctor(v.x, v.y, 16*v.z) end,
|
||||
|
||||
rotate = function(v, ang, pivot) return l_rotate(v, ang, pivot) end,
|
||||
|
||||
-- PRIVATE methods --
|
||||
|
||||
-- Get the type constructor for this vector.
|
||||
_ctor = function(v, ...)
|
||||
return v:_isi() and ivec3_t(...) or dvec3_t(...)
|
||||
end,
|
||||
-- Is <v> integer vec3? INTERNAL.
|
||||
_isi = function(v)
|
||||
return ffi.istype(ivec3_t, v)
|
||||
end,
|
||||
|
||||
--- Serialization ---
|
||||
_get_require = our_get_require,
|
||||
|
||||
_serialize = function(v)
|
||||
return (v:_isi() and "_iv" or "_v").."("..v.x..","..v.y..","..v.z..")"
|
||||
end,
|
||||
},
|
||||
}
|
||||
|
||||
ffi.metatype(dvec2_t, vec2_mt)
|
||||
ffi.metatype(dvec3_t, vec3_mt)
|
||||
ffi.metatype(ivec3_t, vec3_mt)
|
||||
|
||||
-- VEC2 user data constructor.
|
||||
-- * vec2([x [, y]]), assuming that x and y are numbers. Vacant positions are
|
||||
-- assumed to be 0.
|
||||
-- * vec2(<compound>), <compound> can be anything indexable with "x" and "y"
|
||||
function vec2(...)
|
||||
local x, y = ...
|
||||
if (type(x)=="number" or x==nil) then
|
||||
return dvec2_t(...)
|
||||
else
|
||||
return dvec2_t(x.x, x.y)
|
||||
end
|
||||
end
|
||||
|
||||
-- VEC3 user data constructor.
|
||||
-- Analogous to VEC2.
|
||||
function vec3(...)
|
||||
local x, y, z = ...
|
||||
if (type(x)=="number" or x==nil) then
|
||||
return dvec3_t(...)
|
||||
else
|
||||
return dvec3_t(x.x, x.y, x.z)
|
||||
end
|
||||
end
|
||||
|
||||
-- IVEC3 user data constructor.
|
||||
function ivec3(...)
|
||||
local x, y, z = ...
|
||||
if (type(x)=="number" or x==nil) then
|
||||
return ivec3_t(...)
|
||||
else
|
||||
return ivec3_t(x.x, x.y, x.z)
|
||||
end
|
||||
end
|
||||
|
||||
local vec2, vec3 = vec2, vec3
|
||||
|
||||
|
||||
---=== MISCELLANEOUS MATH ===---
|
||||
|
||||
local intarg = ffi.new("int32_t [1]")
|
||||
function bangvec(bang)
|
||||
intarg[0] = bang -- round towards zero
|
||||
return dvec3_t(cosb(intarg[0]), sinb(intarg[0]))
|
||||
end
|
||||
|
||||
function kangvec(bang, z)
|
||||
intarg[0] = bang -- round towards zero
|
||||
return ivec3_t(kcos(intarg[0]), ksin(intarg[0]), z or 0)
|
||||
end
|
||||
|
||||
function angvec(ang)
|
||||
return dvec3_t(cos(ang), sin(ang))
|
||||
end
|
||||
|
||||
|
||||
local zerovec = vec3()
|
||||
-- Point rotation. Note the different order of arguments from engine function.
|
||||
-- XXX: passing mixed vec2/vec3 is problematic. Get rid of vec2?
|
||||
-- <ang>: BUILD angle (0-2047 based)
|
||||
function rotate(pos, ang, pivot)
|
||||
pivot = pivot or zerovec
|
||||
local p = vec3(pos)-pivot
|
||||
local c, s = cosb(ang), sinb(ang)
|
||||
local x, y = p.x, p.y
|
||||
p.x = pivot.x + (c*x - s*y)
|
||||
p.y = pivot.y + (c*y + s*x)
|
||||
return p
|
||||
end
|
||||
|
||||
l_rotate = rotate
|
||||
|
||||
|
||||
-- Two-element vector cross product.
|
||||
-- Anti-commutative, distributive.
|
||||
local function cross2(v, w)
|
||||
return v.y*w.x - v.x*w.y
|
||||
end
|
||||
|
||||
|
||||
-- Finds the intersection point of two lines given by
|
||||
-- point a and vector v
|
||||
-- and
|
||||
-- point b and vector w
|
||||
--
|
||||
-- Returns:
|
||||
-- if <TODO>, nil
|
||||
-- if retpoint_p evaluates to a non-true value, coefficients cv and cw such that <TODO>
|
||||
-- else, the intersection point
|
||||
function intersect(a,v, b,w, retpoint_p)
|
||||
local vxw = cross2(v,w)
|
||||
|
||||
if (vxw ~= 0) then
|
||||
local btoa = vec2(a) - vec2(b)
|
||||
local cv, cw = cross2(w, btoa)/vxw, cross2(v, btoa)/vxw
|
||||
|
||||
if (retpoint_p) then
|
||||
return vec2(a) + cv*vec2(v)
|
||||
else
|
||||
return cv, cw
|
||||
end
|
||||
end
|
||||
|
||||
-- return nil if v and w parallel (or either of them is a point), or if
|
||||
-- they contain NaNs
|
||||
end
|
|
@ -29,10 +29,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
#include "vfs.h"
|
||||
|
||||
#ifdef LUNATIC
|
||||
# include "lunatic_game.h"
|
||||
#endif
|
||||
|
||||
static uint8_t precachehightile[2][(MAXTILES+7)>>3];
|
||||
static int32_t g_precacheCount;
|
||||
|
||||
|
|
|
@ -24,11 +24,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "premap.h"
|
||||
#include "prlights.h"
|
||||
#include "savegame.h"
|
||||
#ifdef LUNATIC
|
||||
# include "lunatic_game.h"
|
||||
static int32_t g_savedOK;
|
||||
const char *g_failedVarname;
|
||||
#endif
|
||||
|
||||
#include "vfs.h"
|
||||
|
||||
|
|
|
@ -1,55 +0,0 @@
|
|||
-- INTERNAL
|
||||
-- definitions of BUILD and game types for the Lunatic Interpreter
|
||||
|
||||
local ffi = require("ffi")
|
||||
local ffiC = ffi.C
|
||||
|
||||
ffi.cdef[[
|
||||
enum {
|
||||
LUNATIC_CLIENT_MAPSTER32 = 0,
|
||||
LUNATIC_CLIENT_EDUKE32 = 1,
|
||||
|
||||
LUNATIC_CLIENT = LUNATIC_CLIENT_MAPSTER32
|
||||
}
|
||||
]]
|
||||
|
||||
--== First, load the definitions common to the game's and editor's Lua interface.
|
||||
decl = ffi.cdef
|
||||
local defs_c = require("defs_common")
|
||||
defs_c.finish_spritetype({})
|
||||
|
||||
defs_c.create_globals(_G)
|
||||
|
||||
-- TODO: provide access to only a subset, restict access to ffiC?
|
||||
gv = ffiC
|
||||
|
||||
--== Mapster32-specific initialization
|
||||
|
||||
ffi.cdef "char *listsearchpath(int32_t initp);"
|
||||
|
||||
-- Add the search path directories to the Lua load path.
|
||||
local initp = 1
|
||||
while (true) do
|
||||
local sp_c = ffiC.listsearchpath(initp)
|
||||
|
||||
if (sp_c == nil) then
|
||||
break
|
||||
end
|
||||
|
||||
local sp = ffi.string(sp_c)
|
||||
assert(sp:sub(-1)=='/')
|
||||
package.path = sp..'?.lua;'..package.path
|
||||
|
||||
initp = 0
|
||||
end
|
||||
|
||||
-- Helper functions
|
||||
local package = package
|
||||
local require = require
|
||||
|
||||
function reload(modname)
|
||||
package.loaded[modname] = nil
|
||||
return require(modname)
|
||||
end
|
||||
|
||||
--print('Lua load path: '..package.path)
|
File diff suppressed because it is too large
Load diff
|
@ -1,124 +0,0 @@
|
|||
-- Implementation of a bound-checked array type factory for LuaJIT 2.0 or later.
|
||||
--
|
||||
-- Usage example:
|
||||
--
|
||||
-- > bcarray.new("int8_t", 3, "test", "three_pigs")
|
||||
-- > a = ffi.new("struct { int32_t a; three_pigs p; int16_t b; }")
|
||||
-- > =ffi.sizeof(a) --> 12
|
||||
-- > b = ffi.new("__attribute__((packed)) struct { int32_t a; three_pigs p; int16_t b; }")
|
||||
-- > =ffi.sizeof(b) --> 9
|
||||
|
||||
local ffi = require("ffi")
|
||||
|
||||
local string = require("string")
|
||||
local table = require("table")
|
||||
|
||||
local assert = assert
|
||||
local error = error
|
||||
local pairs = pairs
|
||||
local type = type
|
||||
|
||||
|
||||
local bcarray = {}
|
||||
|
||||
|
||||
-- Generate C decl for a sequence of <nelts> const struct members.
|
||||
-- For example, for 4 elements,
|
||||
-- "const $ _r1, _f2, _u3, _n4;"
|
||||
local function flatten_array(nelts, rng)
|
||||
local strtab = { "$ " }
|
||||
|
||||
if (rng and rng.getu32==nil) then
|
||||
assert(type(rng)=="table")
|
||||
|
||||
for i=1,#rng do
|
||||
strtab[i+1] = rng[i]..((i<#rng) and "," or ";")
|
||||
end
|
||||
else
|
||||
for i=1,nelts do
|
||||
local ch = 97 + (rng and (rng:getu32() % 25) or 0) -- 'a'..'z'
|
||||
strtab[i+1] = string.format("_%c%x%s", ch, i, (i<nelts) and "," or ";")
|
||||
end
|
||||
end
|
||||
|
||||
return table.concat(strtab)
|
||||
end
|
||||
|
||||
-- ctype = bcarray.new(basetype, numelts, showname [, typename] [, rng] [, mtadd])
|
||||
-- (optional fields may be nil)
|
||||
--
|
||||
-- <numelts>: Number of elements in array (small number)
|
||||
-- <showname>: The name to be shown for the derived type in error messages
|
||||
-- <typename>: If non-nil, the name under which the derived type is typedef'd
|
||||
-- <rng>: Random generator state + method :getu32(). If nil, then members are
|
||||
-- named _a1, _a2, ...
|
||||
-- It also may be a table containing member names at numeric indices 1..#rng.
|
||||
-- <mtadd>: A table containing functions __index and/or __newindex. They are
|
||||
-- called first and the bound-checking ones are tail-called then. If the
|
||||
-- custom __index one returns something, it is returned by the composite one.
|
||||
function bcarray.new(basetype, numelts, showname, typename, rng, mtadd)
|
||||
local eltptr_t = ffi.typeof("$ *", ffi.typeof(basetype))
|
||||
|
||||
local mt = {
|
||||
__index = function(ar, idx)
|
||||
if (not (idx >= 0 and idx < numelts)) then
|
||||
error("out-of-bounds "..showname.." read access", 2)
|
||||
end
|
||||
return ffi.cast(eltptr_t, ar)[idx]
|
||||
end,
|
||||
|
||||
-- NOTE: this function will be dead code if the prefixed __newindex
|
||||
-- errors out unconditionally or the bcarray is declared 'const'.
|
||||
__newindex = function(ar, idx, val)
|
||||
if (not (idx >= 0 and idx < numelts)) then
|
||||
error("out-of-bounds "..showname.." write access", 2)
|
||||
end
|
||||
ffi.cast(eltptr_t, ar)[idx] = val
|
||||
end,
|
||||
}
|
||||
|
||||
if (mtadd ~= nil) then
|
||||
local curindexf, curnewindexf = mt.__index, mt.__newindex
|
||||
local addindexf, addnewindexf = mtadd.__index, mtadd.__newindex
|
||||
|
||||
if (addindexf) then
|
||||
-- Additional __index metamethod given.
|
||||
mt.__index = function(ar, idx)
|
||||
local sth = addindexf(ar, idx)
|
||||
if (sth ~= nil) then
|
||||
return sth
|
||||
end
|
||||
return curindexf(ar, idx)
|
||||
end
|
||||
end
|
||||
|
||||
if (addnewindexf) then
|
||||
-- Additional __newindex metamethod given.
|
||||
mt.__newindex = function(ar, idx, val)
|
||||
addnewindexf(ar, idx, val)
|
||||
return curnewindexf(ar, idx, val)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local cdeclstr = "struct {"..flatten_array(numelts, rng).."}"
|
||||
local bcarray_t = ffi.typeof(cdeclstr, ffi.typeof(basetype));
|
||||
|
||||
bcarray_t = ffi.metatype(bcarray_t, mt)
|
||||
if (not (rng and rng.getu32==nil)) then
|
||||
-- When passing a member name table, it is allowed to have a different
|
||||
-- number of named members than array elements.
|
||||
assert(ffi.sizeof(bcarray_t) == ffi.sizeof(basetype)*numelts)
|
||||
end
|
||||
|
||||
if (typename ~= nil) then
|
||||
-- Register the type name in the global namespace.
|
||||
assert(type(typename)=="string")
|
||||
ffi.cdef("typedef $ $;", bcarray_t, typename)
|
||||
end
|
||||
|
||||
return bcarray_t
|
||||
end
|
||||
|
||||
|
||||
return bcarray
|
|
@ -1,126 +0,0 @@
|
|||
-- Bound-checking functions for engine and game "things".
|
||||
|
||||
local ffiC = require("ffi").C
|
||||
local type = type
|
||||
local error = error
|
||||
|
||||
local bcheck = {}
|
||||
|
||||
--== ENGINE ==--
|
||||
|
||||
function bcheck.sector_idx(sectnum)
|
||||
if (not (sectnum >= 0 and sectnum < ffiC.numsectors)) then
|
||||
error("invalid sector number "..sectnum, 3)
|
||||
end
|
||||
end
|
||||
|
||||
function bcheck.wall_idx(wallnum)
|
||||
if (not (wallnum >= 0 and wallnum < ffiC.numwalls)) then
|
||||
error("invalid wall number "..wallnum, 3)
|
||||
end
|
||||
end
|
||||
|
||||
-- TODO: Provide another function that also checks whether the sprite exists in
|
||||
-- the game world (statnum != MAXSTATUS).
|
||||
function bcheck.sprite_idx(spritenum)
|
||||
-- if (not (spritenum >= 0 and spritenum < ffiC.MAXSPRITES)) then
|
||||
if (not (spritenum >= 0 and spritenum < ffiC.MAXSPRITES)) then
|
||||
error("invalid sprite number "..spritenum, 3)
|
||||
end
|
||||
end
|
||||
|
||||
function bcheck.tile_idx(tilenum)
|
||||
if (not (tilenum >= 0 and tilenum < ffiC.MAXTILES)) then
|
||||
error("invalid tile number "..tilenum, 3)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--== HELPERS ==--
|
||||
|
||||
function bcheck.number(val, errlev)
|
||||
if (type(val)~="number" or val~=val) then
|
||||
error("invalid argument: must be a non-NaN number", errlev or 3)
|
||||
end
|
||||
end
|
||||
|
||||
function bcheck.type(val, typestr, errlev)
|
||||
if (type(val)~=typestr) then
|
||||
error("invalid argument: must be a "..typestr, errlev or 3)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--== GAME ==--
|
||||
if (ffiC.LUNATIC_CLIENT == ffiC.LUNATIC_CLIENT_MAPSTER32) then
|
||||
return bcheck
|
||||
end
|
||||
|
||||
local con_lang = require("con_lang")
|
||||
|
||||
function bcheck.player_idx(snum)
|
||||
if (not (snum >= 0 and snum < ffiC.g_mostConcurrentPlayers)) then
|
||||
error("invalid player number "..snum, 3)
|
||||
end
|
||||
end
|
||||
|
||||
function bcheck.sound_idx(sndidx)
|
||||
if (not (sndidx >= 0 and sndidx < con_lang.MAXSOUNDS)) then
|
||||
error("invalid sound number "..sndidx, 3)
|
||||
end
|
||||
end
|
||||
|
||||
function bcheck.weapon_idx(weap)
|
||||
if (not (weap >= 0 and weap < ffiC.MAX_WEAPONS)) then
|
||||
error("Invalid weapon ID "..weap, 3)
|
||||
end
|
||||
end
|
||||
|
||||
function bcheck.inventory_idx(inv)
|
||||
if (not (inv >= 0 and inv < ffiC.GET_MAX)) then
|
||||
error("Invalid inventory ID "..inv, 3)
|
||||
end
|
||||
end
|
||||
|
||||
function bcheck.volume_idx(volume)
|
||||
if (not (volume >= 0 and volume < con_lang.MAXVOLUMES)) then
|
||||
error("invalid volume number "..volume, 3)
|
||||
end
|
||||
end
|
||||
|
||||
function bcheck.level_idx(level)
|
||||
if (not (level >= 0 and level < con_lang.MAXLEVELS)) then
|
||||
error("invalid level number "..level, 3)
|
||||
end
|
||||
end
|
||||
|
||||
function bcheck.linear_map_idx(idx)
|
||||
if (not (idx >= 0 and idx <= con_lang.MAXLEVELS * con_lang.MAXVOLUMES)) then
|
||||
error("invalid linear map index "..idx, 3)
|
||||
end
|
||||
end
|
||||
|
||||
function bcheck.quote_idx(qnum, onlyidx)
|
||||
if (not (qnum >= 0 and qnum < con_lang.MAXQUOTES)) then
|
||||
error("invalid quote number "..qnum, 3)
|
||||
end
|
||||
|
||||
local cstr = ffiC.apStrings[qnum]
|
||||
if (onlyidx) then
|
||||
return cstr
|
||||
end
|
||||
|
||||
if (cstr == nil) then
|
||||
error("null quote "..qnum, 3)
|
||||
end
|
||||
|
||||
return cstr
|
||||
end
|
||||
|
||||
function bcheck.top_level(funcname, errlev)
|
||||
if (ffiC.g_elCallDepth > 0) then
|
||||
error("Invalid use of "..funcname..": must be called from top level", errlev or 3)
|
||||
end
|
||||
end
|
||||
|
||||
return bcheck
|
|
@ -1,293 +0,0 @@
|
|||
|
||||
-- "Bit array" module based on LuaJIT's BitOp.
|
||||
|
||||
local bit = require "bit"
|
||||
local math = require "math"
|
||||
|
||||
local ffi = require "ffi"
|
||||
|
||||
local assert = assert
|
||||
local error = error
|
||||
local type = type
|
||||
|
||||
local tostring = tostring
|
||||
|
||||
|
||||
module(...)
|
||||
|
||||
|
||||
local bitar_ct = ffi.typeof[[
|
||||
struct {
|
||||
const double maxbidx; // last permissible bit index
|
||||
const double maxidx; // last permissible int32_t index
|
||||
const intptr_t arptr; // address of the int32_t array
|
||||
}]]
|
||||
local ptr_to_int = ffi.typeof("int32_t *")
|
||||
|
||||
local anchor = {}
|
||||
|
||||
-- population count of a nibble
|
||||
local nibpop = ffi.new("double [?]", 16,
|
||||
{ 0, 1, 1, 2, 1, 2, 2, 3,
|
||||
1, 2, 2, 3, 2, 3, 3, 4 })
|
||||
-- ...and of a byte
|
||||
local bytepop = ffi.new("double [?]", 256)
|
||||
for i=0,255 do
|
||||
bytepop[i] = nibpop[bit.band(i, 15)] + nibpop[bit.rshift(i, 4)]
|
||||
end
|
||||
nibpop = nil
|
||||
|
||||
local function bitar_from_intar(maxbidx, maxidx, ar)
|
||||
-- We need to have the int32_t[?] array be reachable so that it will not be
|
||||
-- garbage collected
|
||||
local ar_intptr = ffi.cast("intptr_t", ar)
|
||||
anchor[tostring(ar_intptr)] = ar
|
||||
|
||||
-- Leaving the (potential) high trailing bits at 0 lets us not worry
|
||||
-- about them in the population count calculation (__len metamethod).
|
||||
-- Also, this is correct for maxbidx%32 == 0, since BitOp's shifts
|
||||
-- mask the 5 lower bits of the counts.
|
||||
local numremain = bit.band(maxbidx+1, 31)
|
||||
ar[maxidx] = bit.band(ar[maxidx], bit.rshift(-1, 32-numremain))
|
||||
|
||||
return bitar_ct(maxbidx, maxidx, ar_intptr)
|
||||
end
|
||||
|
||||
local function setop_common_rel(s1, s2)
|
||||
if (s1.maxbidx ~= s2.maxbidx) then
|
||||
error("bad arguments to bit array set op: must be of same length", 4)
|
||||
end
|
||||
|
||||
local ar1 = ffi.cast(ptr_to_int, s1.arptr)
|
||||
local ar2 = ffi.cast(ptr_to_int, s2.arptr)
|
||||
|
||||
return ar1, ar2
|
||||
end
|
||||
|
||||
local function setop_common(s1, s2)
|
||||
if (not ffi.istype(bitar_ct, s1) or not ffi.istype(bitar_ct, s2)) then
|
||||
error("bad arguments to bit array set op: both must be 'bitar' types", 3)
|
||||
end
|
||||
|
||||
local ar1, ar2 = setop_common_rel(s1, s2)
|
||||
local ar = ffi.new("int32_t [?]", s1.maxidx+1)
|
||||
|
||||
return ar, ar1, ar2
|
||||
end
|
||||
|
||||
local mt = {
|
||||
--- Operational methods
|
||||
|
||||
__add = function(s1, s2) -- set union
|
||||
local ar, ar1, ar2 = setop_common(s1, s2)
|
||||
for i=0,s1.maxidx do
|
||||
ar[i] = bit.bor(ar1[i], ar2[i])
|
||||
end
|
||||
return bitar_from_intar(s1.maxbidx, s1.maxidx, ar)
|
||||
end,
|
||||
|
||||
__mul = function(s1, s2) -- set intersection
|
||||
local ar, ar1, ar2 = setop_common(s1, s2)
|
||||
for i=0,s1.maxidx do
|
||||
ar[i] = bit.band(ar1[i], ar2[i])
|
||||
end
|
||||
return bitar_from_intar(s1.maxbidx, s1.maxidx, ar)
|
||||
end,
|
||||
|
||||
__sub = function(s1, s2) -- set difference
|
||||
local ar, ar1, ar2 = setop_common(s1, s2)
|
||||
for i=0,s1.maxidx do
|
||||
ar[i] = bit.band(ar1[i], bit.bnot(ar2[i]))
|
||||
end
|
||||
return bitar_from_intar(s1.maxbidx, s1.maxidx, ar)
|
||||
end,
|
||||
|
||||
__unm = function(s) -- bitwise NOT
|
||||
local newar = ffi.new("int32_t [?]", s.maxidx+1)
|
||||
local oldar = ffi.cast(ptr_to_int, s.arptr)
|
||||
for i=0,s.maxidx do
|
||||
newar[i] = bit.bnot(oldar[i])
|
||||
end
|
||||
return bitar_from_intar(s.maxbidx, s.maxidx, newar)
|
||||
end,
|
||||
|
||||
|
||||
--- Additional operations
|
||||
|
||||
__index = {
|
||||
-- TODO: Rename to 'testi', 'seti', 'cleari'; add 'flipi'?
|
||||
|
||||
-- Is bit i set?
|
||||
isset = function(s, i)
|
||||
if (not (i >= 0 and i<=s.maxbidx)) then
|
||||
error("bad bit index for isset: must be in [0.."..s.maxbidx.."]", 2)
|
||||
end
|
||||
s = ffi.cast(ptr_to_int, s.arptr)
|
||||
return (bit.band(s[bit.rshift(i, 5)], bit.lshift(1, i)) ~= 0)
|
||||
end,
|
||||
|
||||
-- Clear bit i.
|
||||
set0 = function(s, i)
|
||||
if (not (i >= 0 and i<=s.maxbidx)) then
|
||||
error("bad bit index for set0: must be in [0.."..s.maxbidx.."]", 2)
|
||||
end
|
||||
s = ffi.cast(ptr_to_int, s.arptr)
|
||||
local jx = bit.rshift(i, 5)
|
||||
s[jx] = bit.band(s[jx], bit.rol(0xfffffffe, i))
|
||||
end,
|
||||
|
||||
-- Set bit i.
|
||||
set1 = function(s, i)
|
||||
if (not (i >= 0 and i<=s.maxbidx)) then
|
||||
error("bad bit index for set1: must be in [0.."..s.maxbidx.."]", 2)
|
||||
end
|
||||
s = ffi.cast(ptr_to_int, s.arptr)
|
||||
local jx = bit.rshift(i, 5)
|
||||
s[jx] = bit.bor(s[jx], bit.rol(0x00000001, i))
|
||||
end
|
||||
},
|
||||
|
||||
|
||||
--- Relational methods
|
||||
|
||||
__eq = function(s1, s2) -- set identity
|
||||
local ar1, ar2 = setop_common_rel(s1, s2)
|
||||
for i=0,s1.maxidx do
|
||||
if (bit.bxor(ar1[i], ar2[i]) ~= 0) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end,
|
||||
|
||||
__le = function(s1, s2)
|
||||
local ar1, ar2 = setop_common_rel(s1, s2)
|
||||
for i=0,s1.maxidx do
|
||||
if (bit.band(ar1[i], bit.bnot(ar2[i])) ~= 0) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end,
|
||||
|
||||
__lt = function(s1, s2)
|
||||
return s1 <= s2 and not (s2 == s1)
|
||||
end,
|
||||
|
||||
-- The length operator gets the population count of the bit array, i.e. the
|
||||
-- number of set bits.
|
||||
__len = function(s)
|
||||
local ar = ffi.cast(ptr_to_int, s.arptr)
|
||||
local popcnt = 0
|
||||
for i=0,s.maxidx do
|
||||
popcnt = popcnt + bytepop[bit.band(ar[i], 255)] +
|
||||
bytepop[bit.band(bit.rshift(ar[i], 8), 255)] +
|
||||
bytepop[bit.band(bit.rshift(ar[i], 16), 255)] +
|
||||
bytepop[bit.rshift(ar[i], 24)]
|
||||
end
|
||||
return popcnt
|
||||
end,
|
||||
|
||||
-- serialization
|
||||
__tostring = function(s)
|
||||
local size=s.maxidx+1
|
||||
local ar = ffi.cast(ptr_to_int, s.arptr)
|
||||
|
||||
local hdr = "bitar.new("..s.maxbidx..", '"
|
||||
local ofs = #hdr
|
||||
local totalstrlen = ofs+8*size+2
|
||||
local str = ffi.new("char [?]", totalstrlen)
|
||||
|
||||
ffi.copy(str, hdr, ofs)
|
||||
|
||||
for i=0,s.maxidx do
|
||||
-- 'a' is ASCII 97
|
||||
for nib=0,7 do
|
||||
str[ofs + 8*i + nib] = 97 + bit.band(bit.rshift(ar[i], 4*nib), 0x0000000f)
|
||||
end
|
||||
end
|
||||
|
||||
ffi.copy(str+totalstrlen-2, "')", 2)
|
||||
|
||||
return ffi.string(str, totalstrlen)
|
||||
end,
|
||||
|
||||
-- On garbage collection of the bitar, clear the array's anchor so that it
|
||||
-- can be collected too.
|
||||
__gc = function(s)
|
||||
anchor[tostring(s.arptr)] = nil
|
||||
end,
|
||||
|
||||
__metatable = true,
|
||||
}
|
||||
|
||||
ffi.metatype(bitar_ct, mt)
|
||||
|
||||
|
||||
-- Create new bit array.
|
||||
function new(maxbidx, initval)
|
||||
if (type(maxbidx) ~= "number" or not (maxbidx >= 0 and maxbidx <= (2^31)-2)) then
|
||||
-- NOTE: Uh-oh, we can't write '2^31' because that would be interpreted
|
||||
-- as color by OSD_Printf.
|
||||
error("bad argument #1 to bitar.new (must be a number in [0..(2**31)-2])", 2)
|
||||
end
|
||||
|
||||
if (math.floor(maxbidx) ~= maxbidx) then
|
||||
error("bad argument #1 to bitar.new (must be an integral number)")
|
||||
end
|
||||
|
||||
if (ffi.istype(ptr_to_int, initval)) then
|
||||
-- Initialization from an array on the C side. INTERNAL.
|
||||
-- Cannot be reached by user code since there's no access to the FFI
|
||||
-- (and thus no way to create pointers).
|
||||
|
||||
return bitar_from_intar(maxbidx, (maxbidx+1)/32-1, initval)
|
||||
|
||||
elseif (type(initval)=="string") then
|
||||
-- String containing hex digits (a..p) given, for INTERNAL use only.
|
||||
-- XXX: Can be reached by user code.
|
||||
|
||||
local lstr = initval
|
||||
|
||||
local numnibs = #lstr
|
||||
assert(numnibs%8 == 0)
|
||||
|
||||
local size = numnibs/8
|
||||
local maxidx = size-1
|
||||
local ar = ffi.new("int32_t [?]", size)
|
||||
|
||||
local str = ffi.new("char [?]", numnibs)
|
||||
ffi.copy(str, lstr, numnibs)
|
||||
|
||||
for i=0,maxidx do
|
||||
ar[i] = 0
|
||||
|
||||
for nib=0,7 do
|
||||
local hexdig = str[8*i + nib]
|
||||
assert(hexdig >= 97 and hexdig < 97+16)
|
||||
ar[i] = bit.bor(ar[i], bit.lshift(hexdig-97, 4*nib))
|
||||
end
|
||||
end
|
||||
|
||||
-- NOTE: <maxbidx> cannot be extracted from the string, use the passed one.
|
||||
return bitar_from_intar(maxbidx, maxidx, ar)
|
||||
|
||||
else
|
||||
-- User-requested bitar creation.
|
||||
|
||||
if (initval ~= 0 and initval ~= 1) then
|
||||
error("bad argument #2 to bitar.new (must be either 0 or 1)", 2)
|
||||
end
|
||||
|
||||
local maxidx = math.floor(maxbidx/32)
|
||||
local size = maxidx+1
|
||||
|
||||
local ar = ffi.new("int32_t [?]", size)
|
||||
|
||||
if (initval==1) then
|
||||
ffi.fill(ar, size*4, -1)
|
||||
end
|
||||
|
||||
return bitar_from_intar(maxbidx, maxidx, ar)
|
||||
end
|
||||
end
|
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
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