- things are mostly working again.

Rendering produces an image again, input gets properly processed, but unsynchronised mouse input isn't properly applied yet.
This commit is contained in:
Christoph Oelckers 2020-08-30 19:59:46 +02:00
parent 38d10cc591
commit 765f211e05
6 changed files with 25 additions and 9 deletions

View file

@ -160,6 +160,7 @@ int32_t handleevents(void)
setViewport(hud_size);
setsizeneeded = false;
}
#pragma message ("only for old game loop")
twod->SetSize(screen->GetWidth(), screen->GetHeight());
twodpsp.SetSize(screen->GetWidth(), screen->GetHeight());