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- things are mostly working again.
Rendering produces an image again, input gets properly processed, but unsynchronised mouse input isn't properly applied yet.
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6 changed files with 25 additions and 9 deletions
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@ -160,6 +160,7 @@ int32_t handleevents(void)
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setViewport(hud_size);
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setsizeneeded = false;
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}
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#pragma message ("only for old game loop")
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twod->SetSize(screen->GetWidth(), screen->GetHeight());
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twodpsp.SetSize(screen->GetWidth(), screen->GetHeight());
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