mirror of
https://github.com/ZDoom/Raze.git
synced 2025-06-04 03:00:58 +00:00
- simplified the texture sampler setup.
DAMETH_CLAMPED was redundant and only causig problems.
This commit is contained in:
parent
1b12c08c66
commit
7638ead1c8
6 changed files with 8 additions and 9 deletions
|
@ -1730,7 +1730,7 @@ static int32_t polymost_md3draw(md3model_t *m, tspriteptr_t tspr)
|
|||
}
|
||||
#endif
|
||||
int palid = TRANSLATION(Translation_Remap + curbasepal, globalpal);
|
||||
GLInterface.SetTexture(-1, tex, palid, 0, CLAMP_XY);
|
||||
GLInterface.SetTexture(-1, tex, palid, CLAMP_XY);
|
||||
|
||||
if (tspr->clipdist & TSPR_FLAGS_MDHACK)
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue