- simplified the texture sampler setup.

DAMETH_CLAMPED was redundant and only causig problems.
This commit is contained in:
Christoph Oelckers 2020-06-02 16:55:02 +02:00
parent 1b12c08c66
commit 7638ead1c8
6 changed files with 8 additions and 9 deletions

View file

@ -1730,7 +1730,7 @@ static int32_t polymost_md3draw(md3model_t *m, tspriteptr_t tspr)
}
#endif
int palid = TRANSLATION(Translation_Remap + curbasepal, globalpal);
GLInterface.SetTexture(-1, tex, palid, 0, CLAMP_XY);
GLInterface.SetTexture(-1, tex, palid, CLAMP_XY);
if (tspr->clipdist & TSPR_FLAGS_MDHACK)
{