- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.

With pointers to coordinates the sound engine cannot work, so this had to be changed globally.
This commit is contained in:
Christoph Oelckers 2019-12-18 11:09:01 +01:00
parent a7075bc1b0
commit 75c76ccf66
35 changed files with 1076 additions and 1332 deletions

View file

@ -407,11 +407,13 @@ void PreCacheSoundList(short table[], int num)
{
short j;
#if 0
for (j = 0; j < num; j++)
{
CacheSound(table[j], CACHE_SOUND_PRECACHE);
AnimateCacheCursor();
}
#endif
}
void