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- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
With pointers to coordinates the sound engine cannot work, so this had to be changed globally.
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35 changed files with 1076 additions and 1332 deletions
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@ -407,11 +407,13 @@ void PreCacheSoundList(short table[], int num)
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{
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short j;
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#if 0
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for (j = 0; j < num; j++)
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{
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CacheSound(table[j], CACHE_SOUND_PRECACHE);
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AnimateCacheCursor();
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}
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#endif
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}
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void
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