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- removed the workaround to make Lunatic Fringe not glitch.
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@ -379,8 +379,6 @@ static void ReadSpriteV5(FileReader& fr, spritetype& spr, int& secno)
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}
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void addBlockingPairs();
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// allocates global map storage. Blood will also call this.
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void allocateMapArrays(int numsprites)
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{
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