mirror of
https://github.com/ZDoom/Raze.git
synced 2025-05-30 08:51:08 +00:00
- made Blood's FullMap flag global and removed the hacks to show the full automap.
Also refactor show2dsector into a bit array to get rid of the bit shifting code at play here.
This commit is contained in:
parent
14a2560d5f
commit
73a4e0d1fe
32 changed files with 101 additions and 386 deletions
|
@ -410,7 +410,7 @@ static int goalx[MAX_SW_PLAYERS_REG], goaly[MAX_SW_PLAYERS_REG], goalz[MAX_SW_PL
|
|||
static int goalsect[MAX_SW_PLAYERS_REG], goalwall[MAX_SW_PLAYERS_REG], goalsprite[MAX_SW_PLAYERS_REG];
|
||||
static int goalplayer[MAX_SW_PLAYERS_REG], clipmovecount[MAX_SW_PLAYERS_REG];
|
||||
short searchsect[MAXSECTORS], searchparent[MAXSECTORS];
|
||||
char dashow2dsector[(MAXSECTORS+7)>>3];
|
||||
uint8_t dashow2dsector[(MAXSECTORS+7)>>3];
|
||||
|
||||
void computergetinput(int snum, SW_PACKET *syn)
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue