- made Blood's FullMap flag global and removed the hacks to show the full automap.

Also refactor show2dsector into a bit array to get rid of the bit shifting code at play here.
This commit is contained in:
Christoph Oelckers 2020-03-07 10:04:29 +01:00
parent 14a2560d5f
commit 73a4e0d1fe
32 changed files with 101 additions and 386 deletions

View file

@ -410,7 +410,7 @@ static int goalx[MAX_SW_PLAYERS_REG], goaly[MAX_SW_PLAYERS_REG], goalz[MAX_SW_PL
static int goalsect[MAX_SW_PLAYERS_REG], goalwall[MAX_SW_PLAYERS_REG], goalsprite[MAX_SW_PLAYERS_REG];
static int goalplayer[MAX_SW_PLAYERS_REG], clipmovecount[MAX_SW_PLAYERS_REG];
short searchsect[MAXSECTORS], searchparent[MAXSECTORS];
char dashow2dsector[(MAXSECTORS+7)>>3];
uint8_t dashow2dsector[(MAXSECTORS+7)>>3];
void computergetinput(int snum, SW_PACKET *syn)
{