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- disabled the 0<->255 color swap because no support code to handle this exists yet.
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6bffdf80a1
commit
7225dbd6a4
2 changed files with 6 additions and 1 deletions
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@ -113,12 +113,14 @@ static FTexture* GetTileTexture(const char* name, const TArray<uint8_t>& backing
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auto tex = new FArtTile(backingstore, offset, width, height);
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auto p = &backingstore[offset];
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auto siz = width * height;
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#if 0
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for (int i = 0; i < siz; i++, p++)
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{
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// move transparent color to index 0 to get in line with the rest of the texture management.
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if (*p == 0) *p = 255;
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else if (*p == 255) *p = 0;
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}
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#endif
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if (tex)
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{
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@ -544,6 +546,7 @@ int32_t tileGetCRC32(int tileNum)
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auto size = tile->GetWidth() * tile->GetHeight();
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if (size == 0) return 0;
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#if 0
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// Temporarily revert the data to its original form with 255 being transparent. Otherwise the CRC won't match.
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auto p = pixels;
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for (int i = 0; i < size; i++, p++)
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@ -552,9 +555,11 @@ int32_t tileGetCRC32(int tileNum)
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if (*p == 0) *p = 255;
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else if (*p == 255) *p = 0;
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}
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#endif
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auto crc = crc32(0, (const Bytef*)pixels, size);
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#if 0
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// ... and back again.
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p = pixels;
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for (int i = 0; i < size; i++, p++)
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@ -563,6 +568,7 @@ int32_t tileGetCRC32(int tileNum)
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if (*p == 0) *p = 255;
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else if (*p == 255) *p = 0;
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}
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#endif
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return crc;
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}
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