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- made DN3D shareware operable.
The GRP defines neither episodes nor skills, so they have to be provided internally. This isn't 100% correct yet, but should do for now.
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@ -363,6 +363,18 @@ int GameMain()
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void SetDefaultStrings()
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{
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if ((g_gameType & GAMEFLAG_DUKE) && (g_gameType & GAMEFLAG_SHAREWARE))
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{
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// Shareware does not define episodes
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gVolumeNames[0] = "$L.A. Meltdown";
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gVolumeNames[1] = "$Lunar Apocalypse";
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gVolumeNames[2] = "$Shrapnel City";
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gVolumeNames[3] = "$The Birth";
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gSkillNames[0] = "$Piece of Cake";
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gSkillNames[1] = "$Let's Rock";
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gSkillNames[2] = "$Come get Some";
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gSkillNames[3] = "$Damn I'm Good";
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}
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// Blood hard codes its skill names, so we have to define them manually.
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if (g_gameType & GAMEFLAG_BLOOD)
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{
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