Fixes a crash when disabling high-res texture replacements.

git-svn-id: https://svn.eduke32.com/eduke32@1226 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
plagman 2009-02-13 13:10:01 +00:00
parent ee105f1883
commit 6fe53806c7
2 changed files with 4 additions and 4 deletions

View file

@ -2628,7 +2628,7 @@ static void polymer_getbuildmaterial(_prmaterial* material, int16_t tile
detailpth = NULL; detailpth = NULL;
detailpth = gltexcache(tilenum, DETAILPAL, 0); detailpth = gltexcache(tilenum, DETAILPAL, 0);
if (detailpth && (detailpth->hicr->palnum == DETAILPAL)) if (detailpth && detailpth->hicr && (detailpth->hicr->palnum == DETAILPAL))
{ {
material->detailmap = detailpth->glpic; material->detailmap = detailpth->glpic;
@ -2666,7 +2666,7 @@ static void polymer_getbuildmaterial(_prmaterial* material, int16_t tile
glowpth = NULL; glowpth = NULL;
glowpth = gltexcache(tilenum, GLOWPAL, 0); glowpth = gltexcache(tilenum, GLOWPAL, 0);
if (glowpth && (glowpth->hicr->palnum == GLOWPAL)) if (glowpth && glowpth->hicr && (glowpth->hicr->palnum == GLOWPAL))
material->glowmap = glowpth->glpic; material->glowmap = glowpth->glpic;
} }
} }

View file

@ -2151,7 +2151,7 @@ void drawpoly(double *dpx, double *dpy, int32_t n, int32_t method)
hicfindsubst(globalpicnum, DETAILPAL, 0)) hicfindsubst(globalpicnum, DETAILPAL, 0))
detailpth = gltexcache(globalpicnum, DETAILPAL, method&(~3)); detailpth = gltexcache(globalpicnum, DETAILPAL, method&(~3));
if (detailpth && (detailpth->hicr->palnum == DETAILPAL)) if (detailpth && detailpth->hicr && (detailpth->hicr->palnum == DETAILPAL))
{ {
bglActiveTextureARB(++texunits); bglActiveTextureARB(++texunits);
@ -2197,7 +2197,7 @@ void drawpoly(double *dpx, double *dpy, int32_t n, int32_t method)
hicfindsubst(globalpicnum, GLOWPAL, 0)) hicfindsubst(globalpicnum, GLOWPAL, 0))
glowpth = gltexcache(globalpicnum, GLOWPAL, method&(~3)); glowpth = gltexcache(globalpicnum, GLOWPAL, method&(~3));
if (glowpth && (glowpth->hicr->palnum == GLOWPAL)) if (glowpth && glowpth->hicr && (glowpth->hicr->palnum == GLOWPAL))
{ {
bglActiveTextureARB(++texunits); bglActiveTextureARB(++texunits);