SW: Trim q16 angle and horiz during demo playback/recording.

This uses the newly introduced PEDANTIC_MODE macro.
This commit is contained in:
NY00123 2020-04-03 23:26:38 +03:00 committed by Christoph Oelckers
parent 8284fcba9a
commit 6faa73286f
3 changed files with 12 additions and 0 deletions

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@ -1603,6 +1603,8 @@ DoPlayerTurn(PLAYERp pp)
pp->q16ang += fix16_sdiv(fix16_mul(q16avel, fix16_from_int(synctics)), fix16_from_int(32));
pp->q16ang = NORM_Q16ANGLE(pp->q16ang);
if (PEDANTIC_MODE)
pp->q16ang = fix16_floor(pp->q16ang);
// update players sprite angle
// NOTE: It's also updated in UpdatePlayerSprite, but needs to be