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- store palettes in the palette container.
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parent
960d4b6ecc
commit
6f9ee4b60f
22 changed files with 103 additions and 146 deletions
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@ -17,6 +17,7 @@
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#include "bitmap.h"
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#include "m_argv.h"
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#include "gamecontrol.h"
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#include "palettecontainer.h"
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#ifdef USE_OPENGL
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# include "hightile.h"
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@ -2673,21 +2674,21 @@ static int32_t defsparser(scriptfile *script)
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break;
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}
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uint8_t const * const sourcetable = basepaltable[source];
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if (EDUKE32_PREDICT_FALSE(sourcetable == NULL))
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auto sourcepal = GPalette.GetTranslation(Translation_BasePalettes, source);
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if (sourcepal == NULL)
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{
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Printf("Error: basepalette: Source basepal does not exist on line %s:%d\n",
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script->filename, scriptfile_getlinum(script,cmdtokptr));
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break;
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}
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paletteSetColorTable(id, sourcetable);
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GPalette.CopyTranslation(TRANSLATION(Translation_BasePalettes, id), TRANSLATION(Translation_BasePalettes, source));
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didLoadPal = 1;
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break;
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}
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case T_UNDEF:
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{
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paletteFreeColorTable(id);
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GPalette.ClearTranslationSlot(TRANSLATION(Translation_BasePalettes, id));
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didLoadPal = 0;
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if (id == 0)
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@ -3325,7 +3326,7 @@ static int32_t defsparser(scriptfile *script)
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}
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for (bssize_t i = id0; i <= id1; i++)
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paletteFreeColorTable(i);
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GPalette.ClearTranslationSlot(TRANSLATION(Translation_BasePalettes, i));
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if (id0 == 0)
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paletteloaded &= ~PALETTE_MAIN;
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