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- Duke: fixed setup of purely scripted enemies,
Some band-aid is still needed for the time being.
This commit is contained in:
parent
17392fe400
commit
6c77d1c39e
4 changed files with 10 additions and 5 deletions
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@ -149,6 +149,7 @@ DDukeActor* spawninit_d(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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switch (act->spr.picnum)
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switch (act->spr.picnum)
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{
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{
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default:
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default:
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if (!badguy(act) || commonEnemySetup(act, actj))
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CallInitialize(act);
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CallInitialize(act);
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break;
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break;
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case FOF:
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case FOF:
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@ -61,6 +61,7 @@ DDukeActor* spawninit_r(DDukeActor* actj, DDukeActor* act, TArray<DDukeActor*>*
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{
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{
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default:
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default:
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default_case:
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default_case:
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if (!badguy(act) || commonEnemySetup(act, actj))
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CallInitialize(act);
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CallInitialize(act);
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break;
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break;
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case RTILE_RRTILE7936:
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case RTILE_RRTILE7936:
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BIN
wadsrc/static/filter/blood/fonts/bigfont/0110.lmp
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BIN
wadsrc/static/filter/blood/fonts/bigfont/0110.lmp
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@ -263,10 +263,13 @@ class DukeActor : CoreActor native
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self.scale = (0, 0);
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self.scale = (0, 0);
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self.ChangeStat(STAT_MISC);
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self.ChangeStat(STAT_MISC);
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}
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}
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else
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{
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self.clipdist = 10;
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self.clipdist = 10;
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self.ownerActor = self;
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self.ownerActor = self;
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self.ChangeStat(STAT_ACTOR);
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self.ChangeStat(STAT_ACTOR);
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}
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}
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}
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}
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}
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