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Backend update from GZDoom.
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a9dc57e99f
commit
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31 changed files with 1239 additions and 63 deletions
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@ -61,7 +61,7 @@ void FHWModelRenderer::EndDrawModel(FRenderStyle style, FSpriteModelFrame *smf)
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state.SetCulling(Cull_None);
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}
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void FHWModelRenderer::BeginDrawHUDModel(FRenderStyle style, const VSMatrix &objectToWorldMatrix, bool mirrored)
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void FHWModelRenderer::BeginDrawHUDModel(FRenderStyle style, const VSMatrix &objectToWorldMatrix, bool mirrored, FSpriteModelFrame*)
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{
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state.SetDepthFunc(DF_LEqual);
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state.SetCulling(mirrored ? Cull_CCW : Cull_CW);
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@ -69,7 +69,7 @@ void FHWModelRenderer::BeginDrawHUDModel(FRenderStyle style, const VSMatrix &obj
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state.EnableModelMatrix(true);
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}
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void FHWModelRenderer::EndDrawHUDModel(FRenderStyle style)
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void FHWModelRenderer::EndDrawHUDModel(FRenderStyle style, FSpriteModelFrame*)
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{
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state.EnableModelMatrix(false);
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