Backend update from GZDoom.

This commit is contained in:
Christoph Oelckers 2023-11-07 18:35:11 +01:00
parent a9dc57e99f
commit 6c702847ff
31 changed files with 1239 additions and 63 deletions

View file

@ -61,7 +61,7 @@ void FHWModelRenderer::EndDrawModel(FRenderStyle style, FSpriteModelFrame *smf)
state.SetCulling(Cull_None);
}
void FHWModelRenderer::BeginDrawHUDModel(FRenderStyle style, const VSMatrix &objectToWorldMatrix, bool mirrored)
void FHWModelRenderer::BeginDrawHUDModel(FRenderStyle style, const VSMatrix &objectToWorldMatrix, bool mirrored, FSpriteModelFrame*)
{
state.SetDepthFunc(DF_LEqual);
state.SetCulling(mirrored ? Cull_CCW : Cull_CW);
@ -69,7 +69,7 @@ void FHWModelRenderer::BeginDrawHUDModel(FRenderStyle style, const VSMatrix &obj
state.EnableModelMatrix(true);
}
void FHWModelRenderer::EndDrawHUDModel(FRenderStyle style)
void FHWModelRenderer::EndDrawHUDModel(FRenderStyle style, FSpriteModelFrame*)
{
state.EnableModelMatrix(false);