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- finally managed to merge in the original texture system commit.
Game compiles and runs but transparency doesn't work yet. # Conflicts: # source/CMakeLists.txt # source/core/menu/menu.cpp # source/core/textures/buildtiles.cpp
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48 changed files with 30050 additions and 138 deletions
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@ -412,4 +412,21 @@ bool GLInstance::SetNamedTexture(FTexture* tex, int palette, int sampler)
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return true;
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}
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// stand-ins for the texture system. Nothing of this is used right now, but needs to be present to satisfy the linker
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int PalCheck(int tex)
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{
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return tex;
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}
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void DeleteSoftwareTexture(FSoftwareTexture *)
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{
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}
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void InitBuildTiles()
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{
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}
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TArray<UserShaderDesc> usershaders;
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