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- safety commit - does not compile!
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24 changed files with 844 additions and 1325 deletions
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@ -97,12 +97,6 @@ auto vsnprintfptr = vsnprintf; // This is an inline in Visual Studio but we need
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glcycle_t thinktime, actortime, gameupdatetime, drawtime;
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MapRecord mapList[512]; // Due to how this gets used it needs to be static. EDuke defines 7 episode plus one spare episode with 64 potential levels each and relies on the static array which is freely accessible by scripts.
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MapRecord *currentLevel; // level that is currently played. (The real level, not what script hacks modfifying the current level index can pretend.)
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MapRecord* lastLevel; // Same here, for the last level.
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MapRecord userMapRecord; // stand-in for the user map.
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gamestate_t gamestate = GS_STARTUP;
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FILE* hashfile;
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