- safety commit - does not compile!

This commit is contained in:
Christoph Oelckers 2020-07-07 13:19:09 +02:00
parent dd45749650
commit 6b86d7606f
24 changed files with 844 additions and 1325 deletions

View file

@ -97,12 +97,6 @@ auto vsnprintfptr = vsnprintf; // This is an inline in Visual Studio but we need
glcycle_t thinktime, actortime, gameupdatetime, drawtime;
MapRecord mapList[512]; // Due to how this gets used it needs to be static. EDuke defines 7 episode plus one spare episode with 64 potential levels each and relies on the static array which is freely accessible by scripts.
MapRecord *currentLevel; // level that is currently played. (The real level, not what script hacks modfifying the current level index can pretend.)
MapRecord* lastLevel; // Same here, for the last level.
MapRecord userMapRecord; // stand-in for the user map.
gamestate_t gamestate = GS_STARTUP;
FILE* hashfile;