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- removed the old OpenGL interface.
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15 changed files with 9 additions and 1335 deletions
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@ -518,6 +518,7 @@ void OpenGLFrameBuffer::Draw2D()
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void OpenGLFrameBuffer::PostProcessScene(bool swscene, int fixedcm, float flash, const std::function<void()> &afterBloomDrawEndScene2D)
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{
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if (!swscene) GLRenderer->mBuffers->BlitSceneToTexture(); // Copy the resulting scene to the current post process texture
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GLRenderer->PostProcessScene(fixedcm, flash, afterBloomDrawEndScene2D);
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}
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@ -36,7 +36,6 @@
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#include "templates.h"
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#include "hw_vrmodes.h"
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#include "v_draw.h"
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#include "i_interface.h"
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extern bool vid_hdr_active;
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