- cleanup on the tile management.

* removed the long defunct EDuke32-based map art system. With our move to named textures this will not work anymore so fixing the existing problems would be pointless.
* moving .def related parsing stuff out of buildtiles.cpp.
* some initial refactoring to make the tile store a static, non-modifyable resource after initial setup.
This commit is contained in:
Christoph Oelckers 2022-12-05 17:14:01 +01:00
parent a08db47528
commit 6a690849e6
16 changed files with 168 additions and 300 deletions

View file

@ -347,7 +347,6 @@ static void GameTicker()
{
default:
case GS_STARTUP:
artClearMapArt();
gi->Startup();
break;