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- cleanup on the tile management.
* removed the long defunct EDuke32-based map art system. With our move to named textures this will not work anymore so fixing the existing problems would be pointless. * moving .def related parsing stuff out of buildtiles.cpp. * some initial refactoring to make the tile store a static, non-modifyable resource after initial setup.
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16 changed files with 168 additions and 300 deletions
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@ -347,7 +347,6 @@ static void GameTicker()
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{
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default:
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case GS_STARTUP:
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artClearMapArt();
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gi->Startup();
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break;
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