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- SW: eighth batch of spr.pos wraps.
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9 changed files with 33 additions and 33 deletions
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@ -5991,7 +5991,7 @@ void DoPlayerDeathDrown(PLAYER* pp)
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{
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pp->pos.Z += Z(2);
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if (MoveSkip2 == 0)
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actor->spr.pos.Z += Z(4);
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actor->add_int_z(Z(4));
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// Stick like glue when you hit the ground
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if (pp->pos.Z > pp->loz - PLAYER_DEATH_HEIGHT)
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