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- Move CCMD pause
to gamecontrol.cpp so it can be static.
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parent
b3c27a177e
commit
672c53c35c
3 changed files with 7 additions and 7 deletions
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@ -178,6 +178,7 @@ CVAR(Bool, disableautoload, false, CVAR_ARCHIVE | CVAR_NOINITCALL | CVAR_GLOBALC
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extern int hud_size_max;
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extern int hud_size_max;
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static bool sendPause;
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bool pausedWithKey;
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bool pausedWithKey;
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bool gamesetinput = false;
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bool gamesetinput = false;
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@ -1289,6 +1290,12 @@ void CONFIG_ReadCombatMacros()
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//==========================================================================
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//==========================================================================
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CCMD(pause)
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{
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sendPause = true;
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}
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CCMD(snd_reset)
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CCMD(snd_reset)
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{
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{
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Mus_Stop();
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Mus_Stop();
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@ -235,7 +235,6 @@ enum
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extern int paused;
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extern int paused;
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extern int chatmodeon;
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extern int chatmodeon;
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extern bool sendPause;
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extern int lastTic;
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extern int lastTic;
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extern int PlayClock;
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extern int PlayClock;
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@ -48,7 +48,6 @@
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static int WeaponToSend = 0;
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static int WeaponToSend = 0;
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ESyncBits ActionsToSend = 0;
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ESyncBits ActionsToSend = 0;
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static int dpad_lock = 0;
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static int dpad_lock = 0;
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bool sendPause;
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bool crouch_toggle;
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bool crouch_toggle;
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// Mouse speeds
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// Mouse speeds
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@ -323,11 +322,6 @@ CCMD(holsterweapon)
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ActionsToSend |= SB_HOLSTER;
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ActionsToSend |= SB_HOLSTER;
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}
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}
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CCMD(pause)
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{
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sendPause = true;
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}
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CCMD(warptocoords)
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CCMD(warptocoords)
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{
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{
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if (netgame)
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if (netgame)
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