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Simplify voxel rotation handling
# Conflicts: # source/build/include/mdsprite.h
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6 changed files with 14 additions and 21 deletions
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@ -1921,10 +1921,6 @@ static int32_t defsparser(scriptfile *script)
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case T_ROTATE:
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voxrotate[lastvoxid>>3] |= pow2char[lastvoxid&7];
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#ifdef USE_OPENGL
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if (voxmodels[lastvoxid])
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voxmodels[lastvoxid]->rotate = 1;
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#endif
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break;
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}
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}
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