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- the menu code is clean.
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parent
68d7d57b3b
commit
6172978f13
7 changed files with 79 additions and 83 deletions
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@ -46,6 +46,28 @@
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extern FSaveGameNode *quickSaveSlot;
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void GameInterface::DrawCenteredTextScreen(const DVector2& origin, const char* text, int position, bool bg)
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{
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double scale = SmallFontScale();
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int formatwidth = int(320 / scale);
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auto lines = V_BreakLines(SmallFont, formatwidth, text, true);
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auto fheight = bg? 10 : SmallFont->GetHeight()* scale; // Fixme: Get spacing for text pages from elsewhere.
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if (!bg)
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{
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auto totaltextheight = lines.Size() * fheight;
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position -= totaltextheight / 2;
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}
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double y = origin.Y + position;
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for (auto& line : lines)
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{
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double x = origin.X + 160 - line.Width * scale * 0.5;
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DrawText(twod, SmallFont, CR_UNTRANSLATED, x, y, line.Text, DTA_FullscreenScale, 3, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
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y += fheight;
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}
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}
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class DMessageBoxMenu : public DMenu
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{
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using Super = DMenu;
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@ -202,10 +224,10 @@ void DMessageBoxMenu::Drawer()
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{
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y += fontheight;
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mMouseY = y;
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DrawText(twod, NewSmallFont,
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DrawText(twod, SmallFont,
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messageSelection == 0 ? OptionSettings.mFontColorSelection : OptionSettings.mFontColor,
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160, y, GStrings["TXT_YES"], DTA_Clean, true, TAG_DONE);
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DrawText(twod, NewSmallFont,
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DrawText(twod, SmallFont,
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messageSelection == 1 ? OptionSettings.mFontColorSelection : OptionSettings.mFontColor,
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160, y + fontheight + 1, GStrings["TXT_NO"], DTA_Clean, true, TAG_DONE);
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@ -213,7 +235,7 @@ void DMessageBoxMenu::Drawer()
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{
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if (((DMenu::MenuTime >> 2) % 8) < 6)
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{
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DrawText(twod, NewSmallFont, OptionSettings.mFontColorSelection,
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DrawText(twod, SmallFont, OptionSettings.mFontColorSelection,
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(150 - 160) * CleanXfac + screen->GetWidth() / 2,
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(y + (fontheight + 1) * messageSelection - 100 + fontheight / 2 - 5) * CleanYfac + screen->GetHeight() / 2,
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"\xd",
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