- Remove unused PlayerPosition structure.

* There were some plans around this being in use for all the various player structs in each game, but it hasn't come to be.
* Code remains in the commit history, it can come back if it's of use in the future.
This commit is contained in:
Mitchell Richters 2022-05-30 21:33:14 +10:00
parent 1ac58dc41c
commit 612dd049f9
2 changed files with 0 additions and 50 deletions

View file

@ -536,17 +536,3 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, PlayerHorizon& w,
}
return arc;
}
FSerializer& Serialize(FSerializer& arc, const char* keyname, PlayerPosition& w, PlayerPosition* def)
{
if (arc.BeginObject(keyname))
{
arc("pos", w.pos).EndObject();
if (arc.isReading())
{
w.opos = w.pos;
}
}
return arc;
}