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- Remove unused PlayerPosition
structure.
* There were some plans around this being in use for all the various player structs in each game, but it hasn't come to be. * Code remains in the commit history, it can come back if it's of use in the future.
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2 changed files with 0 additions and 50 deletions
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@ -536,17 +536,3 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, PlayerHorizon& w,
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}
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return arc;
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}
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FSerializer& Serialize(FSerializer& arc, const char* keyname, PlayerPosition& w, PlayerPosition* def)
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{
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if (arc.BeginObject(keyname))
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{
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arc("pos", w.pos).EndObject();
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if (arc.isReading())
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{
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w.opos = w.pos;
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}
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}
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return arc;
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}
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