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- cleanup of collision maintenance.
u->ret is gone, and for clearing the collision info the proper utilities are being called now.
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commit
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7 changed files with 47 additions and 68 deletions
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@ -2692,7 +2692,7 @@ void DoPlayerMoveVehicle(PLAYERp pp)
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else if (hitinfo.sprite >= 0)
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SetCollision(u, hitinfo.sprite|HIT_SPRITE);
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else
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SetCollision(u, 0);
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u->coll.setNone();
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VehicleMoveHit(actor);
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}
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