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Shrink the tilesiz vector to use int16_t members as the original arrays were.
git-svn-id: https://svn.eduke32.com/eduke32@6263 1a8010ca-5511-0410-912e-c29ae57300e0
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8 changed files with 42 additions and 33 deletions
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@ -928,9 +928,8 @@ void uploadtexture(int32_t doalloc, vec2_t siz, int32_t texfmt,
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if (!nomiptransfix)
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{
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vec2_t const tsizzle = { (tsiz.x + (1 << j)-1) >> j, (tsiz.y + (1 << j)-1) >> j };
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vec2_t const mnizzle = { siz3.x, siz3.y };
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fixtransparency(pic, tsizzle, mnizzle, dameth);
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fixtransparency(pic, tsizzle, siz3, dameth);
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}
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if (j >= miplevel)
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@ -998,7 +997,8 @@ static void polymost_setuptexture(const int32_t dameth, int filter)
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void gloadtile_art(int32_t dapic, int32_t dapal, int32_t tintpalnum, int32_t dashade, int32_t dameth, pthtyp *pth, int32_t doalloc)
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{
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static int32_t fullbrightloadingpass = 0;
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vec2_t siz = { 0, 0 }, tsiz = tilesiz[dapic];
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vec2s_t const & tsizart = tilesiz[dapic];
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vec2_t siz = { 0, 0 }, tsiz = { tsizart.x, tsizart.y };
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size_t const picdim = tsiz.x*tsiz.y;
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char hasalpha = 0, hasfullbright = 0;
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char npoty = 0;
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@ -1653,7 +1653,8 @@ static void polymost_drawpoly(vec2f_t const * const dpxy, int32_t const n, int32
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//Load texture (globalpicnum)
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setgotpic(globalpicnum);
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vec2_t tsiz = tilesiz[globalpicnum];
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vec2s_t const & tsizart = tilesiz[globalpicnum];
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vec2_t tsiz = { tsizart.x, tsizart.y };
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if (!waloff[globalpicnum])
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{
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@ -4390,7 +4391,8 @@ void polymost_drawsprite(int32_t snum)
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pos.y -= (sintable[(tspr->ang) & 2047] >> 13);
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}
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vec2_t tsiz = tilesiz[globalpicnum], oldsiz = tsiz;
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vec2s_t const oldsiz = tilesiz[globalpicnum];
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vec2_t tsiz = { oldsiz.x, oldsiz.y };
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if (usehightile && h_xsize[globalpicnum])
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{
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@ -4518,7 +4520,8 @@ void polymost_drawsprite(int32_t snum)
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pxy[2].y = pxy[3].y = s0.y;
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}
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tilesiz[globalpicnum] = tsiz;
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tilesiz[globalpicnum].x = tsiz.x;
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tilesiz[globalpicnum].y = tsiz.y;
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pow2xsplit = 0;
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polymost_drawpoly(pxy, 4, method);
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@ -4730,7 +4733,8 @@ void polymost_drawsprite(int32_t snum)
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vec2f_t const pxy[4] = { { sx0, sc0 }, { sx1, sc1 }, { sx1, sf1 }, { sx0, sf0 } };
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tilesiz[globalpicnum] = tsiz;
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tilesiz[globalpicnum].x = tsiz.x;
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tilesiz[globalpicnum].y = tsiz.y;
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pow2xsplit = 0;
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polymost_drawpoly(pxy, 4, method);
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@ -4902,7 +4906,8 @@ void polymost_drawsprite(int32_t snum)
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drawpoly_trepeat = 1;
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}
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tilesiz[globalpicnum] = tsiz;
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tilesiz[globalpicnum].x = tsiz.x;
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tilesiz[globalpicnum].y = tsiz.y;
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pow2xsplit = 0;
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polymost_drawpoly(pxy, npoints, method);
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@ -4981,8 +4986,8 @@ void polymost_dorotatespritemodel(int32_t sx, int32_t sy, int32_t z, int16_t a,
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if (dastat & RS_TOPLEFT)
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{
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vec2_t siz = tilesiz[picnum];
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vec2_t off = { picanm[picnum].xofs + (siz.x >> 1), picanm[picnum].yofs + (siz.y >> 1) };
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vec2s_t siz = tilesiz[picnum];
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vec2s_t off = { (int16_t)((siz.x >> 1) + picanm[picnum].xofs), (int16_t)((siz.y >> 1) + picanm[picnum].yofs) };
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d = (float)z * (1.0f / (65536.f * 16384.f));
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cosang2 = cosang = (float)sintable[(a + 512) & 2047] * d;
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@ -4995,8 +5000,9 @@ void polymost_dorotatespritemodel(int32_t sx, int32_t sy, int32_t z, int16_t a,
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sinang2 *= d;
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}
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f.x += -(float)off.x * cosang2 + (float)off.y * sinang2;
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f.y += -(float)off.x * sinang - (float)off.y * cosang;
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vec2f_t const foff = { (float)off.x, (float)off.y };
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f.x += -foff.x * cosang2 + foff.y * sinang2;
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f.y += -foff.x * sinang - foff.y * cosang;
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}
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if (!(dastat & RS_AUTO))
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@ -5253,8 +5259,8 @@ void polymost_dorotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16
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drawpoly_alpha = daalpha * (1.0f / 255.0f);
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drawpoly_blend = dablend;
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vec2_t const siz = tilesiz[globalpicnum];
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vec2_t ofs = { 0, 0 };
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vec2s_t const siz = tilesiz[globalpicnum];
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vec2s_t ofs = { 0, 0 };
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if (!(dastat & RS_TOPLEFT))
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{
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@ -5281,8 +5287,9 @@ void polymost_dorotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16
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sinang2 *= d;
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}
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float const cx = (float)sx * (1.0f / 65536.f) - (float)ofs.x * cosang2 + (float)ofs.y * sinang2;
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float const cy = (float)sy * (1.0f / 65536.f) - (float)ofs.x * sinang - (float)ofs.y * cosang;
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vec2f_t const fofs = { (float)ofs.x, (float)ofs.y };
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float const cx = (float)sx * (1.0f / 65536.f) - fofs.x * cosang2 + fofs.y * sinang2;
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float const cy = (float)sy * (1.0f / 65536.f) - fofs.x * sinang - fofs.y * cosang;
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vec2f_t pxy[8] = { { cx, cy },
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{ cx + (float)siz.x * cosang2, cy + (float)siz.x * sinang },
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