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Duke: Move the nulling of the MIRROR tile to after defs are parsed so that tilefromtexture does not interfere with mirror function.
git-svn-id: https://svn.eduke32.com/eduke32@5911 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 2 additions and 2 deletions
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@ -5889,8 +5889,6 @@ static void G_Startup(void)
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ReadSaveGameHeaders();
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ReadSaveGameHeaders();
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tilesiz[MIRROR].x = tilesiz[MIRROR].y = 0;
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screenpeek = myconnectindex;
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screenpeek = myconnectindex;
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Bfflush(NULL);
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Bfflush(NULL);
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@ -6310,6 +6308,8 @@ int app_main(int argc, char const * const * argv)
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G_PostLoadPalette();
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G_PostLoadPalette();
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tilesiz[MIRROR].x = tilesiz[MIRROR].y = 0;
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Gv_ResetSystemDefaults(); // called here to populate our fake tilesizx and tilesizy arrays presented to CON with sizes generated by dummytiles
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Gv_ResetSystemDefaults(); // called here to populate our fake tilesizx and tilesizy arrays presented to CON with sizes generated by dummytiles
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if (numplayers == 1 && boardfilename[0] != 0)
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if (numplayers == 1 && boardfilename[0] != 0)
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