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- r_drawweapon, r_showfps, r_showfpsperiod
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parent
e5d38b2d30
commit
5dec4736ce
17 changed files with 63 additions and 69 deletions
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@ -250,20 +250,27 @@ CUSTOM_CVARD(Bool, in_mousesmoothing, false, CVAR_GLOBALCONFIG|CVAR_ARCHIVE, "en
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CONTROL_SmoothMouse = self;
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}
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CUSTOM_CVARD(Int, r_drawweapon, 1, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "enable/disable weapon drawing")
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{
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if (self < 0 || self > 2) self = 1;
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}
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CUSTOM_CVARD(Int, r_showfps, 0, 0, "show the frame rate counter")
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{
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if (self < 0 || self > 3) self = 1;
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}
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CUSTOM_CVARD(Int, r_showfpsperiod, 0, 0, "time in seconds before averaging min and max stats for r_showfps 2+")
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{
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if (self < 0 || self > 5) self = 1;
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}
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#if 0
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{ "in_mousesmoothing", , (void *)&in_mousesmoothing.Value, CVAR_BOOL, 0, 1 },
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{ "in_mousesmoothing", "enable/disable mouse input smoothing", (void *)&in_mousesmoothing.Value, CVAR_BOOL, 0, 1 },
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// DN3D
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static osdcvardata_t cvars_game[] =
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{
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{ "r_camrefreshdelay", "minimum delay between security camera sprite updates, 120 = 1 second", (void *)&ud.camera_time, CVAR_INT, 1, 240 },
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{ "r_drawweapon", "enable/disable weapon drawing", (void *)&ud.drawweapon, CVAR_INT, 0, 2 },
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{ "r_showfps", "show the frame rate counter", (void *)&ud.showfps, CVAR_INT, 0, 3 },
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{ "r_showfpsperiod", "time in seconds before averaging min and max stats for r_showfps 2+", (void *)&ud.frameperiod, CVAR_INT, 0, 5 },
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{ "r_shadows", "enable/disable sprite and model shadows", (void *)&ud.shadows, CVAR_BOOL, 0, 1 },
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{ "r_rotatespritenowidescreen", "pass bit 1024 to all CON rotatesprite calls", (void *)&g_rotatespriteNoWidescreen, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 },
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{ "r_precache", "enable/disable the pre-level caching routine", (void *)&ud.config.useprecache, CVAR_BOOL, 0, 1 },
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@ -301,10 +308,6 @@ CUSTOM_CVARD(Bool, in_mousesmoothing, false, CVAR_GLOBALCONFIG|CVAR_ARCHIVE, "en
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static osdcvardata_t cvars_game[] =
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{
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{ "r_camrefreshdelay", "minimum delay between security camera sprite updates, 120 = 1 second", (void *)&ud.camera_time, CVAR_INT, 1, 240 },
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{ "r_drawweapon", "enable/disable weapon drawing", (void *)&ud.drawweapon, CVAR_INT, 0, 2 },
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{ "r_showfps", "show the frame rate counter", (void *)&ud.showfps, CVAR_INT, 0, 3 },
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{ "r_showfpsperiod", "time in seconds before averaging min and max stats for r_showfps 2+", (void *)&ud.frameperiod, CVAR_INT, 0, 5 },
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{ "r_shadows", "enable/disable sprite and model shadows", (void *)&ud.shadows, CVAR_BOOL, 0, 1 },
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{ "r_rotatespritenowidescreen", "pass bit 1024 to all CON rotatesprite calls", (void *)&g_rotatespriteNoWidescreen, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 },
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{ "r_precache", "enable/disable the pre-level caching routine", (void *)&ud.config.useprecache, CVAR_BOOL, 0, 1 },
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@ -345,11 +348,7 @@ int32_t registerosdcommands(void)
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char buffer[256];
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static osdcvardata_t cvars_game[] =
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{
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//
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// { "r_camrefreshdelay", "minimum delay between security camera sprite updates, 120 = 1 second", (void *)&ud.camera_time, CVAR_INT, 1, 240 },
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// { "r_drawweapon", "enable/disable weapon drawing", (void *)&ud.drawweapon, CVAR_INT, 0, 2 },
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{ "r_showfps", "show the frame rate counter", (void *)&gShowFps, CVAR_INT, 0, 3 },
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{ "r_showfpsperiod", "time in seconds before averaging min and max stats for r_showfps 2+", (void *)&gFramePeriod, CVAR_INT, 0, 5 },
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// { "r_shadows", "enable/disable sprite and model shadows", (void *)&ud.shadows, CVAR_BOOL, 0, 1 },
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// { "r_rotatespritenowidescreen", "pass bit 1024 to all CON rotatesprite calls", (void *)&g_rotatespriteNoWidescreen, CVAR_BOOL|CVAR_FUNCPTR, 0, 1 },
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},
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@ -412,5 +411,8 @@ int32_t registerosdcommands(void)
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{ "in_mousemode", "toggles vertical mouse view", (void *)&in_mousemode.Value, CVAR_BOOL, 0, 1 },
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{ "in_mousemode", "toggles vertical mouse view", (void *)&gMouseAim, CVAR_BOOL, 0, 1 },
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// This option is not really useful anymore
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{ "r_camrefreshdelay", "minimum delay between security camera sprite updates, 120 = 1 second", (void *)&ud.camera_time, CVAR_INT, 1, 240 },
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*/
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#endif
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