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- Blood: clear gHitInfo when starting a level.
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@ -270,6 +270,8 @@ void StartLevel(MapRecord* level, bool newgame)
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STAT_NewLevel(currentLevel->fileName);
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TITLE_InformName(currentLevel->name);
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wsrand(dbReadMapCRC(currentLevel->LabelName()));
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gHitInfo.hitSector = nullptr;
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gHitInfo.hitWall = nullptr;
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gKillMgr.Clear();
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gSecretMgr.Clear();
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automapping = 1;
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