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- added NPOT emulation to the backend.
This is #ifdef guarded because GZDoom uses the same code base but has no use for this feature.
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6 changed files with 134 additions and 99 deletions
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@ -262,6 +262,9 @@ class FShader
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FBufferedUniform1f muAlphaThreshold;
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FBufferedUniform2f muSpecularMaterial;
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FBufferedUniform1f muTimer;
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#ifdef NPOT_EMULATION
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FBufferedUniform2f muNpotEmulation;
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#endif
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int lights_index;
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int modelmatrix_index;
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