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https://github.com/ZDoom/Raze.git
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- Exhumed: Remove seq_GetSeqPicnum()
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This commit is contained in:
parent
b4502626fa
commit
5c0b6858b1
11 changed files with 23 additions and 35 deletions
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@ -64,7 +64,7 @@ void BuildFishLimb(DExhumedActor* pActor, int anim)
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pChunkActor->spr.yoffset = 0;
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pChunkActor->spr.yoffset = 0;
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pChunkActor->vel.Z = ((-(RandomByte() + 512)) * 2) / 256.;
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pChunkActor->vel.Z = ((-(RandomByte() + 512)) * 2) / 256.;
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seq_GetSeqPicnum(kSeqFish, pChunkActor->nCount, 0);
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//getSequence(pChunkActor->nSeqFile, pChunkActor->nCount)[0].getFirstPicnum();
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pChunkActor->spr.picnum = anim;
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pChunkActor->spr.picnum = anim;
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pChunkActor->spr.lotag = runlist_HeadRun() + 1;
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pChunkActor->spr.lotag = runlist_HeadRun() + 1;
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@ -175,7 +175,8 @@ void BuildFish(DExhumedActor* pActor, const DVector3& pos, sectortype* pSector,
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pActor->spr.pal = pActor->sector()->ceilingpal;
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pActor->spr.pal = pActor->sector()->ceilingpal;
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pActor->spr.xoffset = 0;
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pActor->spr.xoffset = 0;
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pActor->spr.yoffset = 0;
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pActor->spr.yoffset = 0;
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pActor->spr.picnum = seq_GetSeqPicnum(kSeqFish, FishSeq[0].nSeqId, 0);
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pActor->nSeqFile = "fish";
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pActor->spr.picnum = getSequence(pActor->nSeqFile, FishSeq[0].nSeqId)[0].getFirstPicnum();
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pActor->vel.X = 0;
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pActor->vel.X = 0;
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pActor->vel.Y = 0;
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pActor->vel.Y = 0;
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pActor->vel.Z = 0;
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pActor->vel.Z = 0;
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@ -195,8 +196,6 @@ void BuildFish(DExhumedActor* pActor, const DVector3& pos, sectortype* pSector,
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pActor->spr.intowner = runlist_AddRunRec(pActor->spr.lotag - 1, pActor, 0x120000);
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pActor->spr.intowner = runlist_AddRunRec(pActor->spr.lotag - 1, pActor, 0x120000);
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pActor->nRun = runlist_AddRunRec(NewRun, pActor, 0x120000);
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pActor->nRun = runlist_AddRunRec(NewRun, pActor, 0x120000);
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pActor->nSeqFile = "fish";
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nCreaturesTotal++;
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nCreaturesTotal++;
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}
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}
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@ -123,7 +123,7 @@ void BuildLava(DExhumedActor* pActor, const DVector3& pos, sectortype* pSector,
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pActor->spr.xoffset = 0;
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pActor->spr.xoffset = 0;
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pActor->spr.yoffset = 0;
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pActor->spr.yoffset = 0;
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pActor->nSeqFile = "lavag";
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pActor->nSeqFile = "lavag";
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pActor->spr.picnum = seq_GetSeqPicnum(kSeqLavag, LavadudeSeq[3].nSeqId, 0);
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pActor->spr.picnum = getSequence(pActor->nSeqFile, LavadudeSeq[3].nSeqId)[0].getFirstPicnum();
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pActor->vel.X = 0;
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pActor->vel.X = 0;
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pActor->vel.Y = 0;
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pActor->vel.Y = 0;
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pActor->vel.Z = 0;
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pActor->vel.Z = 0;
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@ -2007,7 +2007,7 @@ void AIObject::Tick(RunListEvent* ev)
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if (nStat == kStatExplodeTrigger)
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if (nStat == kStatExplodeTrigger)
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{
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{
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for (int i = 4; i < 8; i++) {
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for (int i = 4; i < 8; i++) {
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BuildCreatureChunk(pActor, seq_GetSeqPicnum(kSeqFirePot, (i >> 2) + 1, 0), true);
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BuildCreatureChunk(pActor, getSequence("firepot", (i >> 2) + 1)[0].getFirstPicnum(), true);
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}
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}
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runlist_RadialDamageEnemy(pActor, 200, 20);
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runlist_RadialDamageEnemy(pActor, 200, 20);
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@ -2015,7 +2015,7 @@ void AIObject::Tick(RunListEvent* ev)
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else if (nStat == kStatExplodeTarget)
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else if (nStat == kStatExplodeTarget)
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{
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{
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for (int i = 0; i < 8; i++) {
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for (int i = 0; i < 8; i++) {
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BuildCreatureChunk(pActor, seq_GetSeqPicnum(kSeqFirePot, (i >> 1) + 3, 0), true);
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BuildCreatureChunk(pActor, getSequence("firepot", (i >> 1) + 3)[0].getFirstPicnum(), true);
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}
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}
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}
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}
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@ -217,7 +217,8 @@ void RestartPlayer(int nPlayer)
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pPlayerActor->spr.scale = DVector2(0.625, 0.625);
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pPlayerActor->spr.scale = DVector2(0.625, 0.625);
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pPlayerActor->spr.xoffset = 0;
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pPlayerActor->spr.xoffset = 0;
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pPlayerActor->spr.yoffset = 0;
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pPlayerActor->spr.yoffset = 0;
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pPlayerActor->spr.picnum = seq_GetSeqPicnum(kSeqJoe, 18, 0);
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pPlayerActor->nSeqFile = "joe";
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pPlayerActor->spr.picnum = getSequence(pPlayerActor->nSeqFile, 18)[0].getFirstPicnum();
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pPlayerActor->spr.hitag = 0;
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pPlayerActor->spr.hitag = 0;
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pPlayerActor->spr.extra = -1;
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pPlayerActor->spr.extra = -1;
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pPlayerActor->spr.lotag = runlist_HeadRun() + 1;
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pPlayerActor->spr.lotag = runlist_HeadRun() + 1;
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@ -228,7 +229,6 @@ void RestartPlayer(int nPlayer)
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pPlayerActor->vel.Z = 0;
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pPlayerActor->vel.Z = 0;
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pPlayerActor->spr.Angles.Pitch = nullAngle;
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pPlayerActor->spr.Angles.Pitch = nullAngle;
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pPlayerActor->spr.intowner = runlist_AddRunRec(pPlayerActor->spr.lotag - 1, nPlayer, 0xA0000);
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pPlayerActor->spr.intowner = runlist_AddRunRec(pPlayerActor->spr.lotag - 1, nPlayer, 0xA0000);
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pPlayerActor->nSeqFile = "joe";
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ChangeActorStat(pPlayerActor, 100);
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ChangeActorStat(pPlayerActor, 100);
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if (nTotalPlayers > 1)
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if (nTotalPlayers > 1)
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@ -645,7 +645,7 @@ void AIPlayer::Damage(RunListEvent* ev)
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{
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{
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for (int i = 122; i <= 131; i++)
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for (int i = 122; i <= 131; i++)
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{
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{
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BuildCreatureChunk(pPlayerActor, seq_GetSeqPicnum(kSeqJoe, i, 0));
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BuildCreatureChunk(pPlayerActor, getSequence("joe", i)[0].getFirstPicnum());
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}
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}
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StartDeathSeq(nPlayer, 1);
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StartDeathSeq(nPlayer, 1);
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@ -1888,7 +1888,7 @@ static bool doPlayerDeathRestart(Player* const pPlayer)
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if (pPlayer->nAction != 20)
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if (pPlayer->nAction != 20)
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{
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{
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const auto pPlayerActor = pPlayer->pActor;
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const auto pPlayerActor = pPlayer->pActor;
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pPlayerActor->spr.picnum = seq_GetSeqPicnum(kSeqJoe, 120, 0);
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pPlayerActor->spr.picnum = getSequence("joe", 120)[0].getFirstPicnum();
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pPlayerActor->spr.cstat = 0;
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pPlayerActor->spr.cstat = 0;
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pPlayerActor->spr.pos.Z = pPlayerActor->sector()->floorz;
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pPlayerActor->spr.pos.Z = pPlayerActor->sector()->floorz;
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}
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}
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@ -2014,7 +2014,7 @@ void AIPlayer::Tick(RunListEvent* ev)
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const auto pPlayer = &PlayerList[nPlayer];
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const auto pPlayer = &PlayerList[nPlayer];
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const auto pPlayerActor = pPlayer->pActor;
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const auto pPlayerActor = pPlayer->pActor;
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pPlayerActor->spr.picnum = seq_GetSeqPicnum(pPlayer->nSeq, PlayerSeq[nHeightTemplate[pPlayer->nAction]].nSeqId, pPlayer->nSeqSize);
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pPlayerActor->spr.picnum = getSequence(pPlayerActor->nSeqFile, PlayerSeq[nHeightTemplate[pPlayer->nAction]].nSeqId)[0].getFirstPicnum();
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pPlayer->pDoppleSprite->spr.picnum = pPlayerActor->spr.picnum;
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pPlayer->pDoppleSprite->spr.picnum = pPlayerActor->spr.picnum;
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doPlayerCounters(pPlayer);
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doPlayerCounters(pPlayer);
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@ -252,7 +252,7 @@ void BlowChunks(DExhumedActor* pActor)
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{
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{
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for (int i = 0; i < 4; i++)
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for (int i = 0; i < 4; i++)
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{
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{
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BuildCreatureChunk(pActor, seq_GetSeqPicnum(16, i + 41, 0));
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BuildCreatureChunk(pActor, getSequence("spider", i + 41)[0].getFirstPicnum());
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}
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}
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}
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}
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@ -275,7 +275,7 @@ void DestroyEgg(int nEgg)
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{
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{
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for (int i = 0; i < 4; i++)
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for (int i = 0; i < 4; i++)
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{
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{
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BuildCreatureChunk(pActor, seq_GetSeqPicnum(kSeqQueenEgg, (i % 2) + 24, 0));
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BuildCreatureChunk(pActor, getSequence("queenegg", (i % 2) + 24)[0].getFirstPicnum());
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}
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}
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}
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}
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@ -1435,16 +1435,17 @@ void AIQueen::Tick(RunListEvent* ev)
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if (QueenList[nQueen].nIndex <= 0)
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if (QueenList[nQueen].nIndex <= 0)
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{
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{
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pActor->spr.cstat = 0;
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pActor->spr.cstat = 0;
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const auto queenPicnum = getSequence("queen", 57)[0].getFirstPicnum();
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for (int i = 0; i < 20; i++)
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for (int i = 0; i < 20; i++)
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{
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{
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auto pChunkActor = BuildCreatureChunk(pActor, seq_GetSeqPicnum(kSeqQueen, 57, 0));
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auto pChunkActor = BuildCreatureChunk(pActor, queenPicnum);
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pChunkActor->spr.picnum = kQueenChunk + (i % 3);
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pChunkActor->spr.picnum = kQueenChunk + (i % 3);
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pChunkActor->spr.scale = DVector2(1.5625, 1.5625);
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pChunkActor->spr.scale = DVector2(1.5625, 1.5625);
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}
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}
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auto pChunkActor = BuildCreatureChunk(pActor, seq_GetSeqPicnum(kSeqQueen, 57, 0));
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auto pChunkActor = BuildCreatureChunk(pActor, queenPicnum);
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pChunkActor->spr.picnum = kTile3126;
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pChunkActor->spr.picnum = kTile3126;
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pChunkActor->spr.scale = DVector2(1.5625, 1.5625);
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pChunkActor->spr.scale = DVector2(1.5625, 1.5625);
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@ -67,7 +67,7 @@ void InitRats()
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for (int i = 122; i <= 131; i++)
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for (int i = 122; i <= 131; i++)
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{
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{
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int nPic = seq_GetSeqPicnum(kSeqJoe, i, 0);
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int nPic = getSequence("joe", i)[0].getFirstPicnum();
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if (nPic < nMinChunk)
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if (nPic < nMinChunk)
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nMinChunk = nPic;
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nMinChunk = nPic;
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@ -76,7 +76,7 @@ void InitRats()
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nMaxChunk = nPic;
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nMaxChunk = nPic;
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}
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}
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nPlayerPic = seq_GetSeqPicnum(kSeqJoe, 120, 0);
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nPlayerPic = getSequence("joe", 120)[0].getFirstPicnum();
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}
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}
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void SetRatVel(DExhumedActor* pActor)
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void SetRatVel(DExhumedActor* pActor)
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@ -761,17 +761,6 @@ void playFrameSound(DExhumedActor* actor, const SeqFrame& seqFrame)
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//
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//
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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int seq_GetSeqPicnum(int16_t nSeq, int16_t edx, int16_t ebx)
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{
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return getSeqFrameChunkPicnum(getSeqFrameChunk(getSeqFrame(getSeqFromId(nSeq, edx))));
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void seq_PlotArrowSequence(const int nSprite, const FName seqFile, const int16_t seqIndex, const int frameIndex)
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void seq_PlotArrowSequence(const int nSprite, const FName seqFile, const int16_t seqIndex, const int frameIndex)
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{
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{
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tspritetype* pTSprite = mytspriteArray->get(nSprite);
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tspritetype* pTSprite = mytspriteArray->get(nSprite);
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@ -144,8 +144,6 @@ void seq_PlotSequence(const int nSprite, const FName seqFile, const int16_t seqI
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void seq_PlotArrowSequence(const int nSprite, const FName seqFile, const int16_t seqIndex, const int frameIndex);
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void seq_PlotArrowSequence(const int nSprite, const FName seqFile, const int16_t seqIndex, const int frameIndex);
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void seq_DrawPilotLightSeq(double xOffset, double yOffset);
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void seq_DrawPilotLightSeq(double xOffset, double yOffset);
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int seq_GetSeqPicnum(int16_t nSeq, int16_t edx, int16_t ebx);
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int getSeqFromId(const int nSeqFileId, const int nSeq = 0);
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int getSeqFromId(const int nSeqFileId, const int nSeq = 0);
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int getSeqFrame(const int nSeq, const int nFrame = 0);
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int getSeqFrame(const int nSeq, const int nFrame = 0);
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int getSeqFrameCount(const int nSeq);
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int getSeqFrameCount(const int nSeq);
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@ -115,7 +115,8 @@ void BuildSoul(DExhumedActor* pSet)
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pActor->clipdist = 1.25;
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pActor->clipdist = 1.25;
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pActor->spr.xoffset = 0;
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pActor->spr.xoffset = 0;
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pActor->spr.yoffset = 0;
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pActor->spr.yoffset = 0;
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pActor->spr.picnum = seq_GetSeqPicnum(kSeqSet, 75, 0);
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pActor->nSeqFile = "set";
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pActor->spr.picnum = getSequence(pActor->nSeqFile, 75)[0].getFirstPicnum();
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pActor->spr.Angles.Yaw = RandomAngle();
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pActor->spr.Angles.Yaw = RandomAngle();
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pActor->vel.X = 0;
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pActor->vel.X = 0;
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pActor->vel.Y = 0;
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pActor->vel.Y = 0;
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@ -608,7 +609,7 @@ void AISet::Tick(RunListEvent* ev)
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if (seqFrame.flags & 0x80)
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if (seqFrame.flags & 0x80)
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{
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{
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pActor->spr.pos.Z -= GetActorHeight(pActor);
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pActor->spr.pos.Z -= GetActorHeight(pActor);
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BuildCreatureChunk(pActor, seq_GetSeqPicnum(kSeqSet, 76, 0));
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BuildCreatureChunk(pActor, getSequence("set", 76)[0].getFirstPicnum());
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pActor->spr.pos.Z += GetActorHeight(pActor);
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pActor->spr.pos.Z += GetActorHeight(pActor);
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}
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}
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@ -164,7 +164,7 @@ void BuildSnake(int nPlayer, double zVal)
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auto pPlayerActor = PlayerList[nPlayer].pActor;
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auto pPlayerActor = PlayerList[nPlayer].pActor;
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auto pViewSect = PlayerList[nPlayer].pPlayerViewSect;
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auto pViewSect = PlayerList[nPlayer].pPlayerViewSect;
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int nPic = seq_GetSeqPicnum(kSeqSnakBody, 0, 0);
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int nPic = getSequence("snakbody", 0)[0].getFirstPicnum();
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auto pos = pPlayerActor->spr.pos.plusZ(zVal - 10);
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auto pos = pPlayerActor->spr.pos.plusZ(zVal - 10);
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@ -421,7 +421,7 @@ void AISpider::Damage(RunListEvent* ev)
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for (int i = 0; i < 7; i++)
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for (int i = 0; i < 7; i++)
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{
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{
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BuildCreatureChunk(spp, seq_GetSeqPicnum(kSeqSpider, i + 41, 0));
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BuildCreatureChunk(spp, getSequence("spider", i + 41)[0].getFirstPicnum());
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}
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}
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}
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}
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}
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}
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