- YAX is also gone now.

This commit is contained in:
Christoph Oelckers 2020-07-14 16:06:14 +02:00
parent 1d9d1396ac
commit 5655015691
9 changed files with 9 additions and 2030 deletions

View file

@ -490,11 +490,6 @@ void SaveEngineState()
fw->Write(&show2dsector, sizeof(show2dsector));
WriteMagic(fw);
fw->Write(&numyaxbunches, sizeof(numyaxbunches));
fw->Write(yax_bunchnum, sizeof(yax_bunchnum));
fw->Write(yax_nextwall, sizeof(yax_nextwall));
WriteMagic(fw);
fw->Write(&Numsprites, sizeof(Numsprites));
sv_prespriteextsave();
fw->Write(spriteext, sizeof(spriteext_t) * MAXSPRITES);
@ -558,12 +553,6 @@ void LoadEngineState()
fr.Read(&show2dsector, sizeof(show2dsector));
CheckMagic(fr);
fr.Read(&numyaxbunches, sizeof(numyaxbunches));
fr.Read(yax_bunchnum, sizeof(yax_bunchnum));
fr.Read(yax_nextwall, sizeof(yax_nextwall));
yax_update(numyaxbunches > 0 ? 2 : 1);
CheckMagic(fr);
fr.Read(&Numsprites, sizeof(Numsprites));
fr.Read(spriteext, sizeof(spriteext_t) * MAXSPRITES);
fr.Read(wallext, sizeof(wallext_t) * MAXWALLS);