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- removed unused code. (MDA screen hack - huh???)
- Shadow Warrior updates from SWP.
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37 changed files with 657 additions and 1012 deletions
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@ -343,6 +343,11 @@ STATEp sg_CoolieDead[] =
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s_CoolieDead
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};
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STATE s_CoolieDeadHead[] =
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{
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{COOLIE_DEAD_HEAD, COOLIE_DIE_RATE, DoActorDebris, &s_CoolieDeadHead[0]}
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};
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/*
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typedef struct
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{
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@ -572,7 +577,11 @@ int SpawnCoolg(short SpriteNum)
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USERp u = User[SpriteNum];
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// Don't do a ghost every time
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if (RANDOM_RANGE(1000) > 700) return 0;
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if (RANDOM_RANGE(1000) > 700)
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{
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ChangeState(SpriteNum,&s_CoolieDeadHead[0]);
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return(0);
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}
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NewCoolg(SpriteNum);
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