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- moved I_StartFrame to the top of the loop and cleaned up baselayer.hj
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9 changed files with 16 additions and 57 deletions
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@ -1677,6 +1677,16 @@ static void mdfree(mdmodel_t *vm)
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if (vm->mdnum == 2 || vm->mdnum == 3) { md3free((md3model_t *)vm); return; }
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}
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static void updateModelInterpolation()
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{
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// sigh...
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omdtims = mdtims;
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mdtims = I_msTime();
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for (native_t i = 0; i < MAXSPRITES + MAXUNIQHUDID; ++i)
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if ((mdpause && spriteext[i].mdanimtims) || (spriteext[i].flags & SPREXT_NOMDANIM))
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spriteext[i].mdanimtims += mdtims - omdtims;
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}
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#endif
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//---------------------------------------- MD LIBRARY ENDS ----------------------------------------
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