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- handle all level access and indexing through the mapinfo data.
No more level numbers will be stored in the game code.
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commit
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20 changed files with 98 additions and 436 deletions
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@ -432,7 +432,6 @@ PreCacheActor(void)
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void DoTheCache(void)
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{
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extern char CacheLastLevel[32],LevelName[20];
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int i, cnt=0;
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PreCacheActor();
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@ -449,7 +448,6 @@ void DoTheCache(void)
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}
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memset(gotpic,0,sizeof(gotpic));
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strcpy(CacheLastLevel, LevelName);
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}
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void
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