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- use GZDoom's font code to fix the crash issues and moved around some files in the PK3.
This pulls in a lot of Doom specific font setup, this can be sorted out later as it won't get into the way. # Conflicts: # source/CMakeLists.txt # Conflicts: # source/glbackend/hw_draw2d.cpp # Conflicts: # source/CMakeLists.txt # Conflicts: # source/glbackend/gl_texture.cpp # Conflicts: # source/CMakeLists.txt # Conflicts: # source/build/src/palette.cpp # source/core/gamecontrol.cpp
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24 changed files with 1154 additions and 230 deletions
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@ -255,7 +255,7 @@ bool GLInstance::SetTextureInternal(int picnum, FTexture* tex, int palette, int
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applytint = true;
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if (!(h.f & HICTINT_APPLYOVERPALSWAP)) usepalswap = 0;
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}
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lookuppal = palmanager.LookupPalette(usepalette, usepalswap, false, 0);
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lookuppal = TRANSLATION(usepalette + Translation_Remap, usepalswap);
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}
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}
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