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- renamed most local picnum variables in shaded code to reduce search noise.
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5 changed files with 30 additions and 30 deletions
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@ -67,7 +67,7 @@ static void doprecache(FTextureID texid, int palette)
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auto tex = TexMan.GetGameTexture(texid);
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PrecacheTex(tex, palid);
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int const mid = -1;// hw_models ? modelManager.CheckModel(picnum, palette) : -1;
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int const mid = -1;// hw_models ? modelManager.CheckModel(texid, palette) : -1;
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if (mid < 0)
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{
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