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- made Blood's 'map' CCMD more useful by properly handling internal maps the same as 'levelwarp'.
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1 changed files with 16 additions and 0 deletions
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@ -41,6 +41,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "sound.h"
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#include "sound.h"
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#include "sfx.h"
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#include "sfx.h"
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#include "view.h"
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#include "view.h"
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#include "mapinfo.h"
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BEGIN_BLD_NS
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BEGIN_BLD_NS
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@ -48,6 +49,9 @@ void LevelWarp(int nEpisode, int nLevel);
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static int osdcmd_map(osdcmdptr_t parm)
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static int osdcmd_map(osdcmdptr_t parm)
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{
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{
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if (parm->numparms != 1)
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return OSDCMD_SHOWHELP;
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char filename[BMAX_PATH];
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char filename[BMAX_PATH];
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strcpy(filename, parm->parms[0]);
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strcpy(filename, parm->parms[0]);
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@ -59,6 +63,18 @@ static int osdcmd_map(osdcmdptr_t parm)
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return OSDCMD_OK;
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return OSDCMD_OK;
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}
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}
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for (int i = 0; i < 512; i++)
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{
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if (mapList[i].labelName.CompareNoCase(filename) == 0)
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{
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int e = i / kMaxLevels;
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int m = i % kMaxLevels;
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LevelWarp(e, m);
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return OSDCMD_OK;
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}
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}
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// Map has not been defined. Treat as user map.
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if (gDemo.at1)
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if (gDemo.at1)
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gDemo.StopPlayback();
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gDemo.StopPlayback();
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