- deleted all leftover SPRITEp stuff.

This commit is contained in:
Christoph Oelckers 2021-12-26 00:32:13 +01:00
parent f1c60e4a52
commit 4e7724ece2
9 changed files with 6 additions and 23 deletions

View file

@ -1132,7 +1132,6 @@ DSWActor* DoPickTarget(DSWActor* actor, uint32_t max_delta_ang, int skip_targets
short angle2, delta_ang;
int dist, zh;
SPRITEp ep;
int16_t* shp;
USERp u = actor->u();
int ezh, ezhl, ezhm;
@ -1300,8 +1299,7 @@ void DoSpawnTeleporterEffect(DSWActor* actor)
{
extern STATE s_TeleportEffect[];
int nx, ny;
SPRITEp ep;
nx = MOVEx(512, actor->spr.ang);
ny = MOVEy(512, actor->spr.ang);
@ -1325,8 +1323,7 @@ void DoSpawnTeleporterEffect(DSWActor* actor)
void DoSpawnTeleporterEffectPlace(DSWActor* actor)
{
extern STATE s_TeleportEffect[];
SPRITEp ep;
auto effectActor = SpawnActor(STAT_MISSILE, 0, s_TeleportEffect, actor->spr.sector(),
actor->spr.pos.X, actor->spr.pos.Y, ActorZOfTop(actor) + Z(16),
actor->spr.ang, 0);
@ -1347,8 +1344,7 @@ void DoPlayerWarpTeleporter(PLAYERp pp)
USERp u = ppActor->u();
short pnum;
DSWActor* act_warp;
SPRITEp sp_warp;
#if 0
TAG 2 = match
TAG 3 = Type
@ -5843,7 +5839,6 @@ void DoPlayerHeadDebris(PLAYERp pp)
void DoPlayerDeathCheckKick(PLAYERp pp)
{
DSWActor* plActor = pp->actor;
SPRITEp hp;
unsigned stat;
int dist;
int a,b,c;