mirror of
https://github.com/ZDoom/Raze.git
synced 2025-05-30 17:01:03 +00:00
- deleted all leftover SPRITEp stuff.
This commit is contained in:
parent
f1c60e4a52
commit
4e7724ece2
9 changed files with 6 additions and 23 deletions
|
@ -1132,7 +1132,6 @@ DSWActor* DoPickTarget(DSWActor* actor, uint32_t max_delta_ang, int skip_targets
|
|||
|
||||
short angle2, delta_ang;
|
||||
int dist, zh;
|
||||
SPRITEp ep;
|
||||
int16_t* shp;
|
||||
USERp u = actor->u();
|
||||
int ezh, ezhl, ezhm;
|
||||
|
@ -1300,8 +1299,7 @@ void DoSpawnTeleporterEffect(DSWActor* actor)
|
|||
{
|
||||
extern STATE s_TeleportEffect[];
|
||||
int nx, ny;
|
||||
SPRITEp ep;
|
||||
|
||||
|
||||
nx = MOVEx(512, actor->spr.ang);
|
||||
ny = MOVEy(512, actor->spr.ang);
|
||||
|
||||
|
@ -1325,8 +1323,7 @@ void DoSpawnTeleporterEffect(DSWActor* actor)
|
|||
void DoSpawnTeleporterEffectPlace(DSWActor* actor)
|
||||
{
|
||||
extern STATE s_TeleportEffect[];
|
||||
SPRITEp ep;
|
||||
|
||||
|
||||
auto effectActor = SpawnActor(STAT_MISSILE, 0, s_TeleportEffect, actor->spr.sector(),
|
||||
actor->spr.pos.X, actor->spr.pos.Y, ActorZOfTop(actor) + Z(16),
|
||||
actor->spr.ang, 0);
|
||||
|
@ -1347,8 +1344,7 @@ void DoPlayerWarpTeleporter(PLAYERp pp)
|
|||
USERp u = ppActor->u();
|
||||
short pnum;
|
||||
DSWActor* act_warp;
|
||||
SPRITEp sp_warp;
|
||||
|
||||
|
||||
#if 0
|
||||
TAG 2 = match
|
||||
TAG 3 = Type
|
||||
|
@ -5843,7 +5839,6 @@ void DoPlayerHeadDebris(PLAYERp pp)
|
|||
void DoPlayerDeathCheckKick(PLAYERp pp)
|
||||
{
|
||||
DSWActor* plActor = pp->actor;
|
||||
SPRITEp hp;
|
||||
unsigned stat;
|
||||
int dist;
|
||||
int a,b,c;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue