mirror of
https://github.com/ZDoom/Raze.git
synced 2025-06-04 19:20:43 +00:00
- added back the hijacked 'detail' member to spritetype.
This changes the Blood map loader to not use the in-game sprite structure for loading a level and moves the qsprite_filler array back into the sprite.
This commit is contained in:
parent
c86af08a19
commit
4e67197838
9 changed files with 53 additions and 75 deletions
|
@ -453,7 +453,7 @@ void viewProcessSprites(int32_t cX, int32_t cY, int32_t cZ, int32_t cA, int32_t
|
|||
//int nXSprite = pTSprite->extra;
|
||||
int nXSprite = sprite[pTSprite->owner].extra;
|
||||
XSPRITE *pTXSprite = NULL;
|
||||
if (qsprite_filler[pTSprite->owner] > gDetail)
|
||||
if (sprite[pTSprite->owner].deteil > gDetail)
|
||||
{
|
||||
pTSprite->xrepeat = 0;
|
||||
continue;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue