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- use a global constant for the transparent palette index instead of hardcoding it to the 255 literal everywhere.
- added the needed glue to allow palettecontainer.cpp to compile.
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parent
ac07af7028
commit
4d1d90d712
9 changed files with 140 additions and 8 deletions
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@ -40,6 +40,7 @@
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#include "filesystem.h"
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#include "printf.h"
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#include "templates.h"
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#include "m_png.h"
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/****************************/
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/* Palette management stuff */
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@ -703,6 +704,7 @@ int V_GetColor(const uint32_t* palette, FScanner& sc)
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TArray<FSpecialColormap> SpecialColormaps;
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uint8_t DesaturateColormap[31][256];
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// These default tables are needed for texture composition.
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static FSpecialColormapParameters SpecialColormapParms[] =
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@ -820,5 +822,91 @@ void InitSpecialColormaps(PalEntry *pe)
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SpecialColormapParms[i].Start[2], SpecialColormapParms[i].End[0],
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SpecialColormapParms[i].End[1], SpecialColormapParms[i].End[2]);
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}
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// desaturated colormaps. These are used for texture composition
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for (int m = 0; m < 31; m++)
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{
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uint8_t* shade = DesaturateColormap[m];
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for (int c = 0; c < 256; c++)
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{
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int intensity = pe[c].Luminance();
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int r = (pe[c].r * (31 - m) + intensity * m) / 31;
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int g = (pe[c].g * (31 - m) + intensity * m) / 31;
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int b = (pe[c].b * (31 - m) + intensity * m) / 31;
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shade[c] = BestColor((uint32_t*)pe, r, g, b);
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}
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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int ReadPalette(int lumpnum, uint8_t* buffer)
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{
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if (lumpnum < 0)
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{
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return 0;
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}
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FileData lump = fileSystem.ReadFile(lumpnum);
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uint8_t* lumpmem = (uint8_t*)lump.GetMem();
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memset(buffer, 0, 768);
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FileReader fr;
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fr.OpenMemory(lumpmem, lump.GetSize());
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auto png = M_VerifyPNG(fr);
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if (png)
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{
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uint32_t id, len;
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fr.Seek(33, FileReader::SeekSet);
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fr.Read(&len, 4);
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fr.Read(&id, 4);
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bool succeeded = false;
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while (id != MAKE_ID('I', 'D', 'A', 'T') && id != MAKE_ID('I', 'E', 'N', 'D'))
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{
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len = BigLong((unsigned int)len);
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if (id != MAKE_ID('P', 'L', 'T', 'E'))
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fr.Seek(len, FileReader::SeekCur);
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else
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{
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int PaletteSize = MIN<int>(len, 768);
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fr.Read(buffer, PaletteSize);
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return PaletteSize / 3;
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}
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fr.Seek(4, FileReader::SeekCur); // Skip CRC
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fr.Read(&len, 4);
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id = MAKE_ID('I', 'E', 'N', 'D');
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fr.Read(&id, 4);
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}
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I_Error("%s contains no palette", fileSystem.GetFileFullName(lumpnum));
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}
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if (memcmp(lumpmem, "JASC-PAL", 8) == 0)
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{
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FScanner sc;
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sc.OpenMem(fileSystem.GetFileFullName(lumpnum), (char*)lumpmem, int(lump.GetSize()));
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sc.MustGetString();
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sc.MustGetNumber(); // version - ignore
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sc.MustGetNumber();
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int colors = MIN(256, sc.Number) * 3;
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for (int i = 0; i < colors; i++)
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{
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sc.MustGetNumber();
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if (sc.Number < 0 || sc.Number > 255)
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{
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sc.ScriptError("Color %d value out of range.", sc.Number);
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}
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buffer[i] = sc.Number;
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}
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return colors / 3;
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}
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else
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{
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memcpy(buffer, lumpmem, MIN<size_t>(768, lump.GetSize()));
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return 256;
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}
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}
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