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fix ChangeLevel when called for ending the game.
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1 changed files with 1 additions and 1 deletions
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@ -254,7 +254,7 @@ void ChangeLevel(MapRecord* map, int skill, bool bossexit)
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Net_WriteByte(DEM_CHANGEMAP);
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Net_WriteByte(skill);
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Net_WriteByte(bossexit);
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Net_WriteString(map? map->labelName.GetChars() : nullptr);
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Net_WriteString(map? map->labelName.GetChars() : "");
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}
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//---------------------------------------------------------------------------
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