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move kill/secret management into the shared code
Implemented for Blood so far, this gets rid of gKillMgr and gSecretMgr
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17 changed files with 207 additions and 170 deletions
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@ -50,8 +50,8 @@ TArray<ClusterDef> clusters;
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TArray<VolumeRecord> volumes;
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TArray<TPointer<MapRecord>> mapList; // must be allocated as pointers because it can whack the currentlLevel pointer if this was a flat array.
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static TMap<FString, FString> musicReplacements;
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MapRecord *currentLevel; // level that is currently played.
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MapRecord* lastLevel; // Same here, for the last level.
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MapRecord* currentLevel; // level that is currently played.
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MapLocals Level;
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CCMD(listmaps)
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