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- handle parts of CameraView
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c6bb8cea89
commit
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1 changed files with 6 additions and 3 deletions
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@ -1073,6 +1073,7 @@ void DrawCrosshair(PLAYER* pp)
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void CameraView(PLAYER* pp, int *tx, int *ty, int *tz, sectortype** tsect, DAngle *tang, fixedhoriz *thoriz)
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void CameraView(PLAYER* pp, int *tx, int *ty, int *tz, sectortype** tsect, DAngle *tang, fixedhoriz *thoriz)
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{
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{
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DAngle ang;
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DAngle ang;
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bool found_camera = false;
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bool found_camera = false;
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bool player_in_camera = false;
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bool player_in_camera = false;
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@ -1084,12 +1085,14 @@ void CameraView(PLAYER* pp, int *tx, int *ty, int *tz, sectortype** tsect, DAngl
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SWStatIterator it(STAT_DEMO_CAMERA);
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SWStatIterator it(STAT_DEMO_CAMERA);
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while (auto actor = it.Next())
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while (auto actor = it.Next())
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{
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{
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ang = VecToAngle(*tx - actor->int_pos().X, *ty - actor->int_pos().Y);
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DVector3 test1(*tx * inttoworld, *ty * inttoworld, *tz * zinttoworld);
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ang = VecToAngle(test1.XY() - actor->spr.pos.XY());
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ang_test = deltaangle(ang, actor->spr.angle) < DAngle::fromBuild(actor->spr.lotag);
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ang_test = deltaangle(ang, actor->spr.angle) < DAngle::fromBuild(actor->spr.lotag);
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FAFcansee_test =
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FAFcansee_test =
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(FAFcansee_(actor->int_pos().X, actor->int_pos().Y, actor->int_pos().Z, actor->sector(), *tx, *ty, *tz, pp->cursector) ||
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(FAFcansee(actor->spr.pos, actor->sector(), test1, pp->cursector) ||
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FAFcansee_(actor->int_pos().X, actor->int_pos().Y, actor->int_pos().Z, actor->sector(), *tx, *ty, *tz + int_ActorSizeZ(pp->actor), pp->cursector));
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FAFcansee(actor->spr.pos, actor->sector(), test1.plusZ(ActorSizeZ(pp->actor)), pp->cursector));
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player_in_camera = ang_test && FAFcansee_test;
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player_in_camera = ang_test && FAFcansee_test;
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