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- hitscan call in operatetripbomb
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2 changed files with 1 additions and 8 deletions
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@ -2052,7 +2052,7 @@ int operateTripbomb(int snum)
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auto p = &ps[snum];
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auto p = &ps[snum];
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HitInfo hit{};
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HitInfo hit{};
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hitscan(p->player_int_pos(), p->cursector, { int(p->angle.ang.Cos() * (1 << 14)), int(p->angle.ang.Sin() * (1 << 14)), -p->horizon.sum().asq16() >> 11 }, hit, CLIPMASK1);
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hitscan(p->pos, p->cursector, DVector3(p->angle.ang.ToVector() * 1024, -p->horizon.sum().asbuildf() * 0.125), hit, CLIPMASK1);
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if (hit.hitSector == nullptr || hit.actor())
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if (hit.hitSector == nullptr || hit.actor())
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return 0;
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return 0;
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@ -535,7 +535,6 @@ void resetpspritevars(int g)
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{
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{
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int i, j;
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int i, j;
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int circ;
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int circ;
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int firstx, firsty;
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int aimmode[MAXPLAYERS];
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int aimmode[MAXPLAYERS];
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STATUSBARTYPE tsbar[MAXPLAYERS];
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STATUSBARTYPE tsbar[MAXPLAYERS];
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@ -607,12 +606,6 @@ void resetpspritevars(int g)
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if (numplayersprites == MAXPLAYERS)
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if (numplayersprites == MAXPLAYERS)
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I_Error("Too many player sprites (max 16.)");
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I_Error("Too many player sprites (max 16.)");
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if (numplayersprites == 0)
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{
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firstx = ps[0].player_int_pos().X;
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firsty = ps[0].player_int_pos().Y;
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}
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po[numplayersprites].opos = act->spr.pos;
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po[numplayersprites].opos = act->spr.pos;
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po[numplayersprites].oa = act->int_ang();
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po[numplayersprites].oa = act->int_ang();
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po[numplayersprites].os = act->sector();
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po[numplayersprites].os = act->sector();
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