SW: fixed rotations for the rocket sprite.

This commit is contained in:
Christoph Oelckers 2023-11-26 21:53:58 +01:00
parent 3b4b0bd3c5
commit 4644bfcbc7
2 changed files with 10 additions and 4 deletions

View file

@ -685,12 +685,12 @@ FState s_Laser[] =
FState s_Micro[] =
{
{SPR_MICRO, 'A', MICRO_RATE, &AF(DoMicro), &s_Micro[0]},
{SPR_ROCKET, 'A', MICRO_RATE, &AF(DoMicro), &s_Micro[0]},
};
FState s_MicroMini[] =
{
{SPR_MICRO, 'A', MICRO_RATE, &AF(DoMicroMini), &s_MicroMini[0]},
{SPR_ROCKET, 'A', MICRO_RATE, &AF(DoMicroMini), &s_MicroMini[0]},
};
//////////////////////

View file

@ -262,9 +262,15 @@
2031 = SERP_METEOR, 4 // correct?
2030 = SPEAR, 1, 5, 1
2206 = ROCKET, 1, 5, 1
2206 = ROCKET
2206 = "ROCKET@A1"
2207 = "ROCKET@A5"
2208 = "ROCKET@A2"
2209 = "ROCKET@A3"
2210 = "ROCKET@A4"
4552 = BUNNYROCKET, 1, 5, 1
2206 = MICRO, 1, 5, 1
2018 = BOLT_THINMAN, 1, 5, 1
2102 = BOLT_FATMAN, 4
2102 = BOLT_SHRAPNEL, 4