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- removed Blood's loadboard replacement hook.
It never calls engineLoadBoard but always its own map loading function directly.
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3 changed files with 0 additions and 6 deletions
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@ -2080,8 +2080,6 @@ static void check_sprite(int32_t i)
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#include "md4.h"
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int32_t(*loadboard_replace)(const char *filename, char flags, vec3_t *dapos, int16_t *daang, int16_t *dacursectnum) = NULL;
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// flags: 1, 2: former parameter "fromwhere"
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// 4: don't call polymer_loadboard
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// 8: don't autoexec <mapname>.cfg
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@ -2093,8 +2091,6 @@ int32_t(*loadboard_replace)(const char *filename, char flags, vec3_t *dapos, int
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int32_t engineLoadBoard(const char *filename, char flags, vec3_t *dapos, int16_t *daang, int16_t *dacursectnum)
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{
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inputState.ClearAllInput();
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if (loadboard_replace)
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return loadboard_replace(filename, flags, dapos, daang, dacursectnum);
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int32_t i;
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int16_t numsprites;
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const char myflags = flags&(~3);
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