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- deleted GetSpriteIndex.
It's not needed anymore.
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4 changed files with 2 additions and 13 deletions
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@ -465,7 +465,6 @@ void SetupActors(PClass* clstype)
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for (int i = 0; i < 16384; i++)
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{
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actorArray[i] = static_cast<DCoreActor*>(clstype->CreateNew());
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actorArray[i]->index = i;
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actorArray[i]->Release(); // no GC for this static array.
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}
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}
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