- texture code restructuring.

This commit is contained in:
Christoph Oelckers 2020-05-30 20:55:29 +02:00
parent cdcb25bc1f
commit 423f758314
14 changed files with 80 additions and 45 deletions

View file

@ -47,6 +47,7 @@
#include "v_2ddrawer.h"
#include "build.h"
#include "../glbackend/glbackend.h"
#include "hw_material.h"
/*
#include "hwrenderer/scene/hw_portal.h"
#include "hwrenderer/utility/hw_clock.h"
@ -378,6 +379,11 @@ void DFrameBuffer::FPSLimit()
#endif
}
FMaterial* DFrameBuffer::CreateMaterial(FGameTexture* tex, int scaleflags)
{
return new FMaterial(tex, scaleflags);
}
void DFrameBuffer::BeginScene()
{
if (videoGetRenderMode() < REND_POLYMOST) return;