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- texture code restructuring.
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14 changed files with 80 additions and 45 deletions
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@ -1712,7 +1712,7 @@ static int32_t polymost_md3draw(md3model_t *m, tspriteptr_t tspr)
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#if 0
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// The data lookup here is one incredible mess. Thanks to whoever cooked this up... :(
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// Todo: assign the laxers to the base textures at setup time
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// Todo: assign the layers to the base textures at setup time
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if (!(tspr->clipdist & TSPR_FLAGS_MDHACK))
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{
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det = tex = hw_detailmapping ? mdloadskin((md2model_t *) m, tile2model[Ptile2tile(tspr->picnum, lpal)].skinnum, DETAILPAL, surfi, nullptr) : nullptr;
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