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- make SectionGeometry create some data.
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5 changed files with 128 additions and 23 deletions
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@ -679,7 +679,7 @@ nexti:;
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// calculate the rest.
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auto texture = tileGetTexture(plane ? sectorp->ceilingpicnum : sectorp->floorpicnum);
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UVCalculator uvcalc(sectorp, plane, texture, offset);
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UVCalculator1 uvcalc(sectorp, plane, texture, offset);
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entry.texcoords.Resize(entry.vertices.Size());
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for (unsigned i = 0; i < entry.vertices.Size(); i++)
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